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OOM - Ordinance Overhaul Mod  2.1

   (34 Reviews)

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About This File

Ordinance Overhaul Mod
 
 
This is a mod I did because of the general lack of interest of maxis ordinances, most of them being useless. I searched for an overhaul mod, but didn't find what I was looking for. A quick learning in the forums, and I made this, it is modified to my taste, it might not suit everyone ...
 
This mod tweaks and modifies ALL ordinances. The general goal is to give more power to ordinances, making a true impact on your city, both in good and bad effects, and introduce the old parking fees (instead of the CPR training). I also replaced the ordinance descriptions by a list of their effects for more clarity in game (as seen in the 2nd screen).
 
Installation :

Unzip & drop in your Plugin folder, located in your documents (User\Documents\SimCity 4\Plugins).

You have to choose either the full package (OOM - V2.0.dat) in the “Full Install” folder OR choose the ordinances you want in the “Custom Install” folder. I encourage you to take the full package because I tried to make it as coherent as possible, if you only pick a few thing, coherence will be broken.

If possible, make sure this mod load AFTER NAM, otherwise, the clean air act will be overwritten by NAM custom version, the best way is through folders correctly named.
 
Dependencies :
NONE (it’s just a mod after all).
 
Conflicts :
This will conflict with ANY ordinance mod such as Carpool Incentive Program Ordinance Fix, SuperSim Jackpot Lottery Ordinance or Super Demand Ordinance.
 
A word on NAM : NAM modify the Clean Air Act to make it reduce the pollution by car traffic by 60%, which is MASSIVE, I decided to take another approach, and distributed the bonus on various other ordinances.
If NAM is last in load order, NAM version of the ordinance will overwrite mine, to have this mod running completely alongside NAM, it must be loaded AFTER the “NetworkAddonMod_Traffic_Plugin_Z_X.dat” where X is the simulator you choose (medium, low high, etc …) in your NAM folder, easy way is to put it the auto created ZZZZ_NAM folder.
 
Finally, a big thanks for all the SimCity community, for all the tutorials, and Ilive for his reader !

 

 

You will find the exact same thing in the PDF included in the ZIP.

 

 

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What's New 2.1   View Changelog


Released

  • Added a cleanitol txt file to find any conflicting mod in your plugins folder.
  • If you know any ordinance mod that isn't in the txt file, let me know.
  • Like 7
  • Thanks 3



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nos.17

   1 of 1 member found this review helpful 1 / 1 member

Very in depth and exceedingly well thought out. This mod should play a key part in every plugin folder.

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First of all, I've got to admit this is a really thought out and well implemented mod. That said, I immediately instituted gambling and I realized the 5k income! Even at a price of +20% crime this is a bit excessive for my taste. I am well aware I can just use the separate files (thanks for that too!) but all I'm saying is how is 5k is balanced? My tax revenue  (population and industry) needs to skyrocket to reach such heights of revenue. This renders balancing the budget, (at least until very late in the game) useless, even at Hard (don't get me wrong, I'm new to SimCity so I play Easy). Anyway, I believe an income of something like 1500 Sim. would be more appropriate and balanced. There could also be 'levels' of the ordinances but I'm not sure the game engine allows it. Again, awesome mod, not trying to be a critic, just my 2 cents!

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