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City-building game(s)

Found 10 results

  1. SimCity Version Graphics

    From the album Scenes from the Cutting Room Floor

    1. SimCity,1989 2. SimCity 2000, 1993 3. SimCity 3000, 1999 4. SimCity 4, 2003 5. SimCity, 2013
  2. SimCity series on sale at GoG

    Great News ! All the SimCity versions available on GoG are on sale until May 14th. Simcity 2000 - $1.49 Simcity 3000 Unlimited - $2.49 Simcity 4 Deluxe - $4.99 You can buy the series (all 3) for $8.97 If you don't already have the digital versions, now is your chance to get them cheap.
  3. Music is powerful. SimCity's music is no exception. That's why I decided to upload it. Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy. If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date. And yes, I might get around to The Sims' music one day. -biff --- DOWNLOADS All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music. -- ORIGINAL SIMCITY MUSIC SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced 3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art) SimCity (Amiga CDTV) 18 MP3 files at 320 kbps, 57 megabytes uncompressed SimCity (SNES) 24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images) The music for the two ports, both of which came out in 1991, was never officially released. -- SIMCITY 2000 MUSIC MIDIs from 1994 original release and 1995 Special Edition release 19 MIDI files, 112 kilobytes uncompressed Original sound effects from original release & SE 30 WAV files, 455 kilobytes uncompressed MAC version, released 1994 15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information IBM PC General MIDI recording (1994) 14 MP3 files at 320 kbps, 63 megabytes uncompressed General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI. Originally recorded by VengefulChip IBM PC Roland MT-32 recording (1994) 14 MP3 files at 320 kbps, 63.2 megabytes uncompressed The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation. Originally recorded by VengefulChip Microsoft GS Wavetable Synth recording (1995) 19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released. Recorded by biff SNES version, released 1995 10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images) Emulator rip by Felamine Sega Saturn version, released 1995 16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images) Originally recorded by VengefulChip PlayStation version, released 1996 Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed 80 megabytes total (including images) Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45 Sound Blaster AWE64 recording (1996) 14 MP3 files at 256 kbps, 52.4 megabytes uncompressed The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s. Recorded by AndrosynthNuclear, assembled by biff Nintendo 64 version (Japanese exclusive released around 1997/1998) 38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images) Original USF files provided by Josh W. & converted/made up by wzg45 SimCity 2000 Special Edition WillTV Thanks to the Internet Archive for hosting this all along so I don't have to -- SIMCOPTER MUSIC Soundtrack 27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed Advertisements & DJs 95 WAV files at 88 kbps, ~14 megabytes uncompressed 148 megabytes total (including images) Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music. Thanks to shoptroll for helping me acquire this -- STREETS OF SIMCITY MUSIC Soundtrack 16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed Advertisements/DJs 145 WAV files at 176 kbps, ~41 megabytes uncompressed Additional radio music 7 WAV files at 352 kbps, 80 megabytes uncompressed 250 megabytes total (including images) Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack. Thanks to Cool_Z for helping me acquire this -- SIMCITY 3000/UNLIMITED MUSIC SimCity 3000 Soundtrack 16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed SimCity 3000 Unlimited Soundtrack 5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed 21 MP3 files, 3 WAV files, 238 megabytes total (including images) Game sounds 798 WAV & MP3 files, 125 megabytes uncompressed The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter. -- SIMCITY 4/RUSH HOUR MUSIC SimCity 4 Soundtrack 24 MP3 files at 128-320 kbps, 178 megabytes uncompressed Rush Hour Soundtrack 13 MP3 files at 128-320 kbps, 60 megabytes uncompressed 35 MP3 files, 247 megabytes total (including images) All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder. -- SIMCITY SOCIETIES/DESTINATIONS MUSIC SimCity Societies Soundtrack 15 MP3 files at 320 kbps, 100 megabytes uncompressed 14 additional OGG files 43 megabytes uncompressed Rockstar & Street Performer tracks ripped by wzg45 Destinations music 7 OGG files, 17 megabytes uncompressed 36 files, 166 megabytes total (including images) The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format. -- SIMCITY DS MUSIC SimCity DS 32 MP3 files at 320 kbps, 162 megabytes uncompressed Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45. SimCity Creator Wii 57 MP3 files at 320 kbps, 60 megabytes Ripper unknown, music provided by wzg45. SimCity DS 2 AKA SimCity Creator DS 13 OGG files, 47 megabytes Ripped by wizzario007, music provided by wzg45. 112 megabytes total (including images) SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released. -- SIMCITY BUILDIT & SOCIAL MUSIC 8 MP3 files at 128 kbps, 16 megabytes uncompressed -- And just for kicks SimMars Soundtrack (direct download link) 22 MP3 files at 128-224 kbps, 103 megabytes uncompressed This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no? --- If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely. To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice. - Compressed size of version 2.5 (last version before V3 update): 923 megabytes Uncompressed size of version 2.5: 956 megabytes Compressed total size of version 3: 1.94 gigabytes Uncompressed total size of version 3: 2.05 gigabytes - Thanks to: http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose Will Wright, Jeff Braun & Maxis The Videogame Music Preservation Foundation VengefulChip (YouTube channel) Squakenet (YouTube channel) jjakucyk (YouTube channel) AndrosynthNuclear (YouTube channel) Builder4563 (YouTube channel) TheSims3EAmusic (YouTube channel) banaan442 (YouTube channel) wzg45 Every composer and musician listed elsewhere in the collection YOU for downloading or even reading any of this -- Update history: SimCity Music Collection V. 1 released August 3rd, 2009 SimCity Music Collection V. 2 released March 20th, 2012 SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter) SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416 -- Disclaimer: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. ... Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
  4. Did you ever wonder what the inside of the arcologies could look like in SimCity 2000? These YouTube videos shows what could be the interior of the Plymouth Arcology. Exterior in Minecraft Interior in Minecraft I did not make these videos. There are many Minecraft versions of SC2K arcologies but this one seems to have a lot of work into it, right down to the apartments, gardens, service areas, maintenance, and plumbing. When I was a kid playing SimCity 2000, I always wondered what the inside of those arcologies could be like.
  5. Hello Simcity 2000 fans! If anyone is interested, I made MIDI versions of some songs I wrote that can be used in Simcity 2000. To install, simply place the song into the games sound folder and rename it to whatever song you are replacing. (I don't know how do add music without replacing other songs if you even can do that.) For windows it should be in Computer/Program Files/Maxis/Simcity 2000/Sounds. I would create backups of the original songs just in case you want it back! *If you like the songs I have accounts on Youtube, Soundcloud, and Bandcamp if you want to check it out! There all under Bedrokan. (Youtube is Bedrokan Music) Beside Me.mid Cinematic.mid Corrosion.mid Crumbling.mid Not Even Real.mid
  6. Hey me and a buddy of mine have been using this neat patch for simcity 2000 network edition to play some old school simcity 2000 on the same map.But we have been using the demo version so we cant edit the map before playing,Get anything past 1950 and no newspapers. I have been looking for a .exe of the full version so we can patch a full version of the game and have to full game.I would buy it but its hard to find and idk where to begin on getting a .exe from a dos game.(that and the prices are insane 300$!)So anyone know where a full version of this game would be?
  7. Doubt About City Journals

    It is possible to make a City Journal of another SimCity game, instead of SimCity 4 or SimCity (2013)? If it is, we got to have a permssion from a moderator or something? Or I can do that without any permission or restriction? I'll be waiting for responses...
  8. Astronelson's SCURK Projects

    Way back when, in the last millennium, there was a city simulator by the name of SimCity 2000. It was a fun game, and chewed up a lot of my time. But technology progressed and eventually the computer I owned was incompatible with it. The game loads, but trying to load or save a city causes the program to crash. Until now. Recently I obtained a computer that runs Windows XP, and thus can run SimCity 2000 natively. And not only the game, but a tool that came with the game known as "SCURK" - the Sim City Urban Renewal Kit. SCURK was the BAT of its day. In it you could design your own buildings, create a new tileset with those buildings in it, and use it in your city. You could even design your own cities in a sandbox, plopping everything wherever you wanted it without a care for cost or indeed whether such a setup would work properly in-game. I have decided to learn how to use this tool, and produce new tilesets for anyone interested. Phase 1 is to gauge interest. If you have any requests for a tileset and suggestions for buildings (and what that building should replace), feel free to suggest them here. I'll do my best to make them. The first tileset I will make shall be Australiana. Completed project link list: None SimCity 2000 Urban Renewal Kit list - what I can change: Object Group: Residential Large Apartments 1 3x3 Large Apartments 2 3x3 Large Condominiums 1 3x3 Large Condominiums 2 3x3 Small Apartments 1 2x2 Small Apartments 2 2x2 Small Apartments 3 2x2 Medium Apartments 1 2x2 Medium Apartments 2 2x2 Medium Condominiums 1 2x2 Medium Condominiums 2 2x2 Medium Condominiums 3 2x2 Lower Class Homes 1 1x1 Lower Class Homes 2 1x1 Lower Class Homes 3 1x1 Middle Class Homes 1 1x1 Middle Class Homes 2 1x1 Middle Class Homes 3 1x1 Middle Class Homes 4 1x1 Middle Class Homes 5 1x1 Upper Class Homes 1 1x1 Upper Class Homes 2 1x1 Upper Class Homes 3 1x1 Upper Class Homes 4 1x1 Object Group: Commercial Office Park 3x3 Mini Mall 3x3 Theatre 3x3 Drive In 3x3 Office Tower 1 3x3 Office Tower 2 3x3 Office Tower 3 3x3 Parking Lot 3x3 Historic Office 3x3 Corporate Headquarters 3x3 Shopping Center 2x2 Grocery Store 2x2 Resort Hotel 2x2 Office/Retail 2x2 Medium Office Building 1 2x2 Medium Office Building 2 2x2 Medium Office Building 3 2x2 Medium Office Building 4 2x2 Medium Office Building 5 2x2 Medium Office Building 6 2x2 Gas Station 1 1x1 Gas Station 2 1x1 Bed and Breakfast Inn 1x1 Convenience Store 1x1 Small Office Building 1 1x1 Small Office Buiding 2 1x1 Warehouse 1x1 Toy Store 1x1 Object Group: Industrial Chemical Processing 1 3x3 Chemical Processing 2 3x3 Large Factory 3x3 Industrial Thingamajig 3x3 Medium Factory 3x3 Large Warehouse 1 3x3 Large Warehouse 2 3x3 Medium Warehouse 2x2 Small Factory 1 2x2 Small Factory 2 2x2 Small Factory 3 2x2 Small factory 4 2x2 Small Factory 5 2x2 Small Factory 6 2x2 Small Warehouse 1 1x1 Small Warehouse 2 1x1 Chemical Storage 1x1 Industrial Substation 1x1 Object Group: Special Plymouth Arcology 4x4 Forest Arcology 4x4 Darco Arcology 4x4 Launch Arcology 4x4 Braun Llama Dome 4x4 City Hall 3x3 Hospital 3x3 Police Dept 3x3 Fire Dept 3x3 Museum 3x3 Big Park 3x3 Small park 1x1 School 3x3 Stadium 4x4 Prison 4x4 College 4x4 Zoo 4x4 Statue 1x1 Water Pump 1x1 Water Treatment 2x2 Desalinization Plant 3x3 Mayor's House 2x2 Library 2x2 Church 2x2 Water Tower 2x2 Marina 3x3 Object Group: Power Hydroelectric Power Plant 1 1x1 Hydroelectric Power Plant 2 1x1 Wind Power Plant 1x1 Natural Gas Power Plant 4x4 Oil Power Plant 4x4 Nuclear Power Plant 4x4 Solar Power Plant 4x4 Microwave Power Plant 4x4 Fusion Power Plant 4x4 Coal Power Plant 4x4 Object Group: Transportation and Military Subway Station 1x1 Bus Station 2x2 Rail Station 2x2 Crane 1x1 Loading Bay 2x2 Cargo Yard 2x2 Warehouse 1x1 Civilian Control Tower 1x1 Civilian parking Lot 2x2 Tarmac 1x1 Tarmac 1x1 Hangar 1 1x1 Hangar 2 2x2 Building 1 1x1 Building 2 1x1 Military Control Tower 1x1 F-15b 1x1 Military Parking Lot 2x2 Top Secret 2x2 Missile Silo 3x3 Object Group: Misc Rubble 1 1x1 Rubble 2 1x1 Rubble 3 1x1 Rubble 4 1x1 Tree 1x1 Couple O Trees 1x1 More Trees 1x1 Morer Trees 1x1 Even More Trees 1x1 Tons O Trees 1x1 Veritable Jungle 1x1 Radioactivity 1x1 Object Group: Animated 1 Tornado A 2x2 Tornado B 2x2 Tornado C 2x2 Cloud 2x2 Maxis Man 1x1 Rioters A 1x1 Rioters B 1x1 Fire A 1x1 Fire B 1x1 Fire C 1x1 Fire D 1x1 Explosion A 1x1 Explosion B 1x1 Explosion C 1x1 Explosion D 1x1 Explosion E 1x1 Explosion F 1x1 Explosion G 1x1 Object Group: Animated 2 Bulldozer-SouthEast 1x1 Bulldozer-NorthEast 1x1 Freighter-South 2x2 Freighter-SouthEast 2x2 Freighter-East 2x2 Freighter-NorthEast 2x2 Freighter-North 2x2 Plane-South 2x2 Plane-SouthEast 2x2 Plane-East 2x2 Plane-NorthEast 2x2 Plane-North 2x2 Object Group: Construction Construction 1 3x3 Construction 2 3x3 Construction 3 2x2 Construction 4 2x2 Construction 5 2x2 Construction 6 2x2 Construction 7 1x1 Construction 8 1x1 Abandoned Building 1 1x1 Abandoned Building 2 1x1 Abandoned Building 3 2x2 Abandoned Building 4 2x2 Abandoned Building 5 2x2 Abandoned Building 6 2x2 Abandoned Building 7 3x3 Abandoned Building 8 3x3
  9. Dragon Ball: World - Earth

    Version v2 - by simtrop member c


    created for my own personal use from maps created by dragon ball artist akira toriyama water features are next your feedback please

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