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  1. http://imgur.com/rInngBY A shot of my next city Portsburg, about 2 thirds complete. I will make a video tuturial on how to make easy and realistic express/ collector lanes and their benefits.  However... can anyone help me with linking imgur images to a journal entry? I cant get the  insert other media button to work so I just left a link above of another image.       
  2. Welcome to Richardson!   Richardson is a small city tile holding exclusively commercial lots and some residential (the mayor's gotta live somewhere). Those leafy mansions in other parts of Metro? Tons of those yuppies commute here to work. Richardson is surrounded by medium lots with many residents. Those lots had their respective CBD's (like Middleton), however, space ran out when it came time to build new commercial lots. The space where Richardson is used to be large spacious lots belonging to wealthier residents. The government acquired the land in order to plan the much needed office blocks and the construction boom began in the 1980's. The transport is excellent and planned, mostly subway with a highway connection on the bottom right.  Richardson doesn't really have interesting transport features because I made it before installing NAM. Maybe I'll make some changes later down in the road. Perhaps I should add a green space as well.     Beautiful hyperdensity Night view One of the few residential spaces of the city. The mayor and many of the state employees live here.  Quaint corner in the big city _________________________________________________________________________________________________________________________________________________________________________      

  3. Hello everyone ! Long time no see ! Working and studying together left me with almost zero free time. However, I am working on Northern Valethorn Area and I have almost completed the Recycling Center, Car factory and Coal power plant.

    Early development: Everything started from this motorway. I tried to recreate a British motorway. However, I was criticized for using non-British props so lets say that its a fantasy motorway ! I have to mention that everything was plopped piece by piece as the new mod for placing props didn't have uploaded back then.   1 2 3 4 5 6 7 My new fields and farms 8 9 10 11 12 13 Aerial view From right to left Recycling center Power Plant Fields and Toll Station Car Factory 14 Tolls and surroundings 15 16 17 18 19 I hope you like this new entry ! Feel free to comment!



         
  4. Good Morning Everyone! Welcome to the latest entry to "Southern Cities!" This entry introduces my very loose, fictional recreation of The Citadel: Military College of South Carolina, a senior military college in Charleston. My version is still a work in progress, as there are still a few things to add. The last few pictures showcase the North Charleston Botanical Park and Pond, which features numerous trees found throughout South Carolina's Low Country.   Without further adieu, here is The Citadel: Here is the parade ground surrounded by barracks housing the college's cadets, as well as academic buildings, library, and the field house. The parade ground itself is surrounded by numerous Live Oaks. Here is the view of the Ashley River, with decorative cannons facing the river, over the marshes. The northern corner of The Citadel, surrounded by homes and businesses. Separated from the outside world by a decorative fence. Entry is restricted to two, guarded gate-houses to keep the cadets inside : The stadium where The Citadel Bulldog's play football, soccer, and lacrosse games: Eastern portion of the campus, abutting more marshland (still a WIP):   Here is the North Charleston Botanical Park and Pond during autumn: Gravel parking lot at the Park, across the street from some very nice, historic houses: The park has several dirt paths to ride your bike, or go for a jog. There are also some ball-courts for soccer/rugby/lacrosse, and tennis: Hope you enjoyed this entry, stay tuned for additional entries!        
  5. Two views of the G2 line along the Northern Peripheral Freeway, first passing under the Crescent Lake exit bridge, then departing West Crescent Station towards Fawn Park and East Portal, with the CBD in the background.
  6. BillyBobJoe5600
    Latest Entry
    The Capitol at night. Downtown from the Imperius estates. I decided it was time to add a golf course to the city, so i built the Imperius Estates Golf Club. My cities first football game in the new stadium, fortunately it was a win! Thats all for today, thanks for viewing, please rate or comment.  
  7. After realizing that the Santa Rio Metropolitan Area was now 90% complete, I decided to take a tour of some of the cities and I realized that the region was not very unique, especially when compared to all of my cj's. A game like Simcity 4 can only go so far, so I decided tor recreated an old city journal of mine: the Kellan Metropolitan Area. Although this is my personal favorite, the funny thing is that in a poll I conducted in a previous entry of The Forgotten it wasn't even close to the top choice. However, I decided to bring it back after finally installing a terrain mod and a Pacific Northwest tree controller, as well as a slightly different building style. I'm also not sure if I'm going to keep it in The Forgotten or give it it's own city journal, but if I do it will probably spell the end of The Forgotten.   Also, I now realize it is spelled Arlington and not Airlington. I spelled it like that because I sounded it out but apparently where I come from people pronounce it wrong.   Note: I would suggest viewing the two regional images in full size.   Old Kellan. Note that the region is kind of small and, if you zoom in, you will spot lots of plopped residential buildings.   New Kellan, currently a BIG work in progress. There are some really big differences, such as: A slightly bigger region (bigger by about an extra large city tile in both length and width) The Columbus Terrain Mod A new tree controller (not sure if it is the Pacific Northwest Tree Controller or Cascadia Tree Controller, they are nearly identical) More "Tourist Spots" 4 new cities: Berkley, West Chandler, Cedar Hills, Valdale Slightly different terrain   I wish I had more pictures to show of the progress, but for now here are three teasers.       Replies will be in the next update...
  8. Hello Everyone.  Below is the outline for Iron Bays Transportation methods: Iron Bay Transportation District is is the authority operating public transit services within the city of Iron Bay. The areas highlighted in yellow represent the avenues that run throughout the city. Generally these are used throughout the day, however volume on these streets is significantly lower than that of the volume on the Light Rail System. The avenues were the first main use of transportation in the early days of Iron Bay.   The areas highlighted in Red represent the Light Rail System of Iron Bay. The light rail was first built as a method of transportation from the then newly designed neighborhoods of Mayors Grove and Country Club. Light Rail Operations were mainly to advert traffic from the avenue and highway onto the Light Rail using a Park and Ride System. Customers of Park and Ride are offered free parking in exchange for their use/purchase of a ticket to use the light rail system. The Transit District was originally farm land that was purchased by the Iron Bay Transportation District during the expansion/creation of Mayors Grove and Country Club. This neighborhood was designed as a testing ground for the tracks and maintenance of the current cars on the track. After a few offices were built, the Transit District became a trending neighborhood due to it's "raw aesthetics". Because of this, many buildings have been built around the existing tracks. Currently there are two main areas of study for future planned routes of the Light Rail System. These are highlighted in black on the map. There is a plan to use existing lines to move further into country club. Offering a Direct Line to the Country Club. The other line would be an expansive line from University Park to Convention Center while passing through Tech Center and City Zoo. This same line would also offer a new expansion from City Zoo to downtown. This will be the biggest addition to this line since the Airport line was created.  Between Highways, The Light Rail System currently uses a Underground Connection to connect the Light Rail System. This plan was implemented in the beginning of the Light Rail and has continued since. You can view these highlighted in Green.   The areas highlighted in bull represent, I-6, I-90 and I-36. I-6 will take you from University Park to PoWaSa and I-90 runs from a neighboring city into Country Club and then between University Park and Tech Center. I-36 will run from River North and NoBe to Convention Center and PoWaSa. All of these routes have onramps leading to downtown.   Iron Bay's current focus is to continue the light rail system to push more density into the downtown areas.   Thanks for viewing and reading!
  9.   Well, it's been a long time...I've been working primarily on my city Capistrano...of which now several versions exist. My large-scale projects have largely ceased. These images represent a variety of "flavors" from past work and the first version of Capistrano's CBD. Thank you to all those who graciously commented on the previous entry. Hope you enjoy!     The following picture represents the ONLY time I tried out Dark Night. In fact, this is the only image using it I have. The city is an old one called Belle Glade.     This image represents a close-up of a really early version of Capistrano's CBD...     Another shot of an early version of Capistrano's CBD...     Retouch to a lighthouse picture...     Mandarin Avenue--An early version of Capistrano's CDB...     "Thunderstorm clearing at the coast"     Early version of Capistrano's CBD (Joint work with myself and Militant Radical)...   Goodbye for now...
  10. CUYAHOGA COUNTY 002 - BROOKHAVEN TEASER Cars drive along Baden-Powell Street in Historic Downtown Brookhaven BROOKHAVEN is a small town south of FRANKLINTON, the largest city in Cuyahoga County. The town shares its land with Lake Baden-Powell State Recreation Area, which holds campgrounds, a marina, and hiking trails. Downtown Brookhaven is home to some small shops and some turn-of-the-century housing. Compared the the booming and noisy Franklinton, which is only a fifteen minute drive away, Brookhaven is a quaint and quiet community.
  11. JulioC
    Latest Entry
    The born of a new city.
  12. As promised this journal entry will look at Oosterpolder and the Central Business District. The shot above gives a good overview of the whole Oosterpolder ('Eastern land-reclamation'). What was originally a spit of land reaching into the shallow sea, has been expanded over the centuries using a system of dams, canals and land drainage. Taken together this is the 'polder' system of land reclamation. In the case of Pieterdam's Oosterpolder, this has allowed several square kilometers of prime real-estate to be reclaimed from the sea. This land has not gone to waste; as you can see, the part closest to the city has become a densely-developed Central Business District.  Here you can see some of Pieterdam's largest employers. To the front left is the Zentraal Zikenhuis, the Central Hospital. To the right is the De Wolf department store - one of the older buildings in the area, which managed to survive the major warehouse fire that cleared the area at the turn of the 20th century. Behind these are the Servicing Services and Digirealms buildings - just two of the corporations which make their home in Pieterdam.  The Science Centre is another major employer. It provides office and laboratory space, as a commercial spin-off of the University of Pieterdam. The University's main campus is located about a kilometer away, on the Oosterpolder side of the Oudekade: : Another notable landmark is the picturesque Oosterpolderpark, famous for its lake and open-air arboretum: A view from the lakeside: The Oosterpolder closest to Oudekade and the city centre is some of the most expensive in the city. Besides shopping centers and offices, the area contains a large number of hotels to cater for Pieterdam's significant tourist economy. Below you can make out two of the more famous hotels in the area; the Hilton (by far the largest hotel in the city, with nearly 1.000 beds), and the Prism, an independent hotel popular with LGBT visitors; indeed, the area around it has become something of a 'gay village' with many cafe-bars, late clubs and boutique stores catering for this community.  Just to the right of the Prism you can see the West Holland Civichuis, seat of the provincial government. And over the other side of the water you can just make out the Stadhuis, the City Hall which administrates Pieterdam itself. Together the Civichuis and Stadhuis host the political life of West Holland.  By now we've been here all day, and soon the sun will be setting - but life in the Oosterpolder continues After Dark!  When the sun goes down, the lights come on! The Vermeerplein (above) is a good example of Pieterdam's night-life - bustling with open-air restaurants and market stalls, it also hosts the Rondo Drome Cinema, a real gem of 1920's Modernist architecture: When the restaurants and theaters close, some of us go to our beds - but others continue partying the whole night through! Far from the city center, near the furthest edges of the Oosterpolder, is the Tramwegstraat, also known its English name 'Tramway Street', which is the definitive center of Pieterdam's alternative and late-night club scenes: Refuse trucks going to work, whilst exhausted revelers wait for a tram back to the city center and Old Town... As the sun comes up, the music continues at the legendary 5 AM Club.   Up-and-down the Tramwegstraat abandoned buildings are squatted by youth groups (above), whilst other buildings cater for the seedier side of life (below): Pieterdam lacks a polished, touristic 'red light district' like the one found in Amsterdam; instead brothels operate out of several low-rent premises along the Tramwegstraat.  This area nearby has the lowest land value in all the Oosterpolder, and for that reason it has become home to various low-rise 'out-of-town' retail outlets - as well as the Zoo Palast multi-screen cinema: A large parcel of land adjacent to the cinema is currently being developed into Pieterdam's first true 'shopping mall' - the city council hope that this will help to regenerate the area around the Tramwegstraat, although some local residents are resistant to this idea and vow to maintain the distinctive character of the area - for better or worse! This whole area borders the actual dam, from which Pieterdam takes its name. The original dam dates back centuries, but it has been extensively improved down the years. Where the river meets the sea, the resulting polder-land has been developed into a series of quiet suburbs: Traffic bypasses these suburbs completely as it heads towards the bridges and overpasses that line the riverside: Next time, let's take a look at where all that traffic is heading: towards the heavy industrial areas of the Docklands, over on the far side of the river from the city.  That's all for this journal! Dank je wel...      
  13. One year. What can I say? It's a come back.
  14. Shoreline City

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    _iNVISIBLE
    Latest Entry
    This is the first entry in my Shorline City Journal. Well, let me take a tour to the new district in my city, the Anchor Park. The Anchor Park is the office zone(and residential zone too.) - The High Interest Tower.(I named it "The Financial Division Tower". - The Park of Wealth is also located in here. I made this park as if it is Central Park in NYC. - The Opera house(These three building is also a unique building unlocked in games) - This pyramid here is the church of Illuminati. I also don't know why it COINCIDENTIALLY aligned exactly with a Park and the Tower. - Another glance at church of Illuminati. - This is Metropolitan University.
      That's all for this week. See you in the next entry next week.

    __DEMOGRAPHIC_________________________________________________________________________________________________ - City's Population 17K
    - City's Value 2.564M -  
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    As in the CJ description indicated, the first Entry is a summary of the most Images, i already posted on a other platform... Have fun :-) 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023
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    Eriol_Mits
    Latest Entry
    As we start building on the Conway Map one of the key features of the build is the Great Orme. The Great Orme 670 feet above sea level dominates the skyline in this area and is the also the highest point on the map. The Limestone headline has a number of key features I wanted to replicate in the build of this city. Firstly the Orme has a tram line that runs from the bottom of the hill to the top, this is used to transport tourist to the peak of the mountian. With the editions of trams in the Snow Fall expansion I though replicating this would be a nice little edition to the city. Now this is a fictional map and not a one to one replication of the area but I like the idea of mixing in real life features with my design. The second feature to add is is the ski lift. Now the Orme has a dry ski slop and has a cable car lift to help carry people to the top of the mountian. This is another real life feature I wanted to build in this map. I know the ski life isn't functional and it dosn't follow the same path as the real life one since that would take me out of the city bounds. Still its an important feature to get into the design of the overall area. Finally for the mountian itself is the copper mines shown above. The area has been mined since the iron ages, and as a tourist to the region I have been in these mines quite a few times. This is something i wanted to try and get in, originally as a park but in the end I come up with a better idea. Finally they are people on the mountian. The bottom part of the Orme is a residential area and this is also something I wanted to bring across into my fictional build and acts of the starting point for the town that I am looking to build here. Now I have got across the ideas this is the video that shows how i went above building this in game. I hope you all enjoy and I hope you join me as I try to compleate this build on cities: Skylines.  
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    SharkSark
    Latest Entry
                                                                                                                         Teaser    Another image to set you brainstorming         Website under construction
  15. The Jade Bight 28
    Nuenburg
    Industrial & Financial Districts SPOIILER ALERT !!
    Don’t start reading this entry unless you have some time to spare!! This week, I have decided to wrap up our tour of Nuenburg.  I was planning to split the content into two more installments – but I have been overtaken by the “unforeseen consequences” – as they say in the “Weltpolitik” circles.  I made the mistake of beginning another city before finishing the CJ entries on this one – and my mind has become completely immersed in the new project.  Ain’t that they way it always is?  Man is, indeed, a fickle creature!
     Soooo – this is going to be a large entry – jammed full of pictures for you to look at.  
    A REALLY LARGE entry !! We move from “Beautiful Downtown Nuenburg to the low-rent and industrial neighborhoods in the southeast corner of the city. Again – I will dispense with mentioning the goals and guidelines I had in mind while building the city.  If you really want to know the “nuts and bolts” of the thing, you can look back at entry “Nuenburg #02” for the details.  It might be of interest if you’re curious to see how faithful I’ve been to the original concepts. INDUSTRIAL ZONE OVERVIEW
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    Due to the severe ID (dirty industry) imbalance I caused in “Emden” – it was my intention to correct that situation by not building any industry at all and simply relying upon commercial interests to attract a much larger population (which would correct the imbalance in the ID demand).  Unfortunately, it quickly became apparent that I would not be able to grow “McMansions” for my wealthy citizens without some industry.  Consequently, I decided to invest in IHT (high tech) to supply the needed boost to my high wealth occupants.  You might say industry was an afterthought – so it was not very large, nor well thought out.  (You gotta do what you gotta do!) TWO TRANSITIONS IN PROGRESS
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    Here are several smaller views that show my attempts to use landscape to separate the industrial zones from the residential areas.  The separation was not as wide as I would have liked, but then, I hadn’t actually planned the industry in the first place!  (A mistake I will not make again.)  As the city growth progressed -- I also realized I was going to need a much larger population to offset that RCI imbalance.  The only solution seemed to be to zone for large tenement type buildings with low wealth residents.  The fringe of the industrial zone seemed the appropriate place for them THE “SLAMMER”
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    As the city population grew beyond 100k, it also became apparent that the crime rates were not stable, nor were they completely under control.  Consequently, I took the unusual step of building a city jail.  This also took up more of the scant land resources because it required security fencing and a bit of distance from any residential areas.  I also decided it would be proper to make the only access to the Jail through it’s own police precinct station.  “Viola” !!  The “Combined Confinement Facility – CCF -- was born!!  (Better known to the inmates as “The Slammer”.) INDUSTRIAL RAIL SIDING
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    Here we have a small rail siding inside the industrial zone.  It does not include a freight station, so the arrangement was purely for the eye-candy effect.  The industrial zone was already small, so I chose not to go with the traditional freight station and railyard – instead improvising a smaller version.  Unfortunately, the fact that the PEG “Whistle Stop” lot beside my steam locomotives functions as a small passenger station kind of slipped right by me.  On the “up-side”, it does help handle the passenger burden (which is considerable) – but it does look a bit odd to see “The Super Chief” occasionally unload ten passenger cars in an industrial zone. UTILITY INFRASTRUCTURE
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    This is the usual array of city infrastructure – trash disposal, water pumping station, and the water treatment plant.  By virtue of their tasks, these facilities have always been lotted to take up as little space as possible and usually with a minimum of detail.  I figured since they were fundamental to the working of the city, the lots should also be portrayed with as much detail as possible, without becoming gargantuan in size.  I’ve laid them out in as compact an arrangement as possible, but “dressed” them out with some filler lots. GATEWAY TO INDUSTRY
    # 11
    This shot is looking south -- from the edge of the commercial district – into the industrial zone.  Since high tech industry had done so much for the growth of the city, they thought it only proper to build a suitable entrance to the industrial neighborhood.  Just imagine the “Captains of Industry” leaving their downtown boardrooms.  Their limousines proceed down the wide avenue of the “Hoch Strasse and emerge from between the tall buildings to be greeted by a pleasant, tree-lined space with a roundabout holding a statue of rampaging bulls (denoting a “bull market” on Wall Street).  And towering over it all, are the imposing monoliths of “The Lighthouses Of Commerce”.  Kinda makes a guy feel like a “Master of the Universe” – dunnit? NORTH TRANSITION
    # 12
    I was trying to keep some distance between industry, commercial, and residential – but space was at a premium – and I was also pushing for as large a population as could reasonably be accommodated.  We see here luxury hotels (for those Captains Of Industry), commercial buildings, cultural buildings, and a serious block of low wealth housing for the “worker ants”.  Proceeding north past the movie studio is a tree-lined stretch of “The Wasserturm Strasse” leading directly to the mass of corporate office blocks on the north edge of town. TALIN CENTER & THE MANDARIN ORIENTAL
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    Some of you may have already noticed – these are among my favorite buildings.  Some will decry their repeated use as boring, redundant, or simply “repetitive”.  I, too, like to find new and unusual buildings for my cities, but such attractive lots as these deserve to be used – often and with “style”.  Please note the details – unusual road arrangements, park pathways, parking, and especially the landscape.  I’ve tried to create tranquil spots with sun, trees, and space – all the while using the landscape as a barrier between the industrial zone. THE WASSERTURM TRIANGLE
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    Here we have an interesting collection of hotels, commercial buildings, and museums.  Note the extensive use of landscaping and especially the Paeng park pathways used to tie the whole thing together – end to end, and side to side.  The sidewalks worked out very well along the lower row of buildings.  It appears “airy” and spacious and the trees provide a sense of tranquility.  (I confess, I have had to use all my ingenuity to avoid using complicated diagonal building lots – and still look good.  I may have to start using them.)  Please note the tree-lined stretch along the Wasserturm Strasse. DISEASE RESEARCH CENTER
    # 17
    This is yet another of “Matt325’s” fine lots – the Disease Research Center.  Behind it you see the movie studio.  One would think a lot would look pretty dowdy squeezed between an embankment wall, a railroad, several roads, and a movie studio – but wonders can be worked with a bit of MMP landscaping !! TONKSO OFFICE PARK
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    I have been experimenting for a number of weeks with various “office Parks” and the individual buildings that go in them.  I was taken with their different arrangements, the vast parking areas, and the layout of the “office park” lots.  They were good!  But there was something missing.  Just plopping down an office park and taking up large amounts of space – possibly arranging some roads around them – just didn’t seem to do “it” – whatever that was.  So I kept coming back to them.  I finally decided that they appeared too sterile – squatting there on the map – dominating the entire visual space.  So I came to the conclusion that they needed to be blended INTO the landscape rather than dominating it.  I’ve used Paeng park pathways, Paeng’s pocket plazas, raised embankments, filler parking, and a whole mess of MMP landscape to try and accomplish that.  “The Devil is in the details”.  I put a lot of time, effort, and thought into “blending”.  Let me know what you think FOLGATE LEASINGS OFFICE PARK
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    Here’s a small, custom tailored grouping of buildings laid out to fit into a rather small area, but still conveying a sense of space and tranquility.  Note the use of the parks and plazas at the north end of the grouping and between them. CAMDEN HEIGHTS OFFICE COMPLEX
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    This is the “masterpiece” of the north side corporate office complex experiment.  I was working on keeping the space as compact as possible, while using three buildings arranged in such a way as to allow road access.  The buildings front on the ramp entrance to the elevated embankment, which is landscaped with park paths, plazas, a convenience store, massive MMP use, and observation points overlooking the lower city area.  I think it is very “classy” – and the only “monumental” piece included is the fountain.  Elegant – but not grandiose (I hope). HOLBOURNE HOUSE OFFICE PARK
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    This one I plopped “as is”.  I liked the lawn design in the front and the roundabout with the abstract fountain.  I always think of the buildings as looking a bit like the Boyle Street address from the “Boston Legal” TV series.  I understand the law offices of Crane, Poole & Schmidt occupy the top two floors of the front building.  My only unease with the scene – is that it doesn’t quite “blend” with the landscape.  It’s possible that the space looks too much like a giant parking lot with a couple of small buildings.  I spent a lot of years in Los Angeles, and I have a dislike for vast parking areas – Joni Mitchell’s song from the “60’s”, no doubt. GENERAL METALS ENGINEERING
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    Nuenburg is my 15th City in this region and I had not yet found a place to plop this one.  THIS city seemed just about perfect.  Some complicated ramp and embankment work to keep the space compact – some park paths – parking – a few pocket plazas – and a mass of MMP landscape.  Bingo !!  General Metals Engineering also brings a whole mess of high tech jobs and is ideal for placement late in the growth process to wipe out that huge surplus of HT jobs in the RCI graph.  One of the biggest problems with using these office buildings and lots is the RCI demand.  If you plop too soon in the game, you wipe out the demand and Maxis buildings in other parts of the city will not grow and develop.  Again, mixing Maxis lots into the game is crucial to my method of developing a city. KONG FINANCIAL GROUP
    # 36
    This one is a grouping I have been playing with in each one of my cities.  It was the focus of my initial experimentation with office blocks or parks.  I kept arranging and rearranging them in different configurations in an attempt to make them look like a cohesive complex. This is about the best I could do.  Maybe an “L” shape would have worked better ?? COMMUNITY COLLEGE
    # 37
    This is a small “pocket” neighborhood kind of isolated by the highway and railroad.  It seemed a good place to drop a museum and those Maxis churches.  You gotta put them someplace just to get the reward boost!  Lots of landscaping dressed them up a bit. CENTRAL TRANSPORT HUB
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    I refer to this as the Transport Hub because I have a passenger rail stop and the airport shuttle in a central grouping with parks, hotels, a parking garage, and restaurants.  We’ve got the “twin” buildings of the St. Ritzy hotel along with a Lenny’s fast food, a Wendy’s restaurant, and – my favorite – a White Castle.  It’s mostly fast food stuff, but if the people in those office parks want “fine” dining, they can always go across town to the Nordstrom Mall.  The radio and television stations are also gathered here.  Judging by all those buses, the airport shuttle is quite popular.  Just as well since the railroads are seriously over-burdened. WINTERTON MEMORIAL
    # 40
    This is an excellent view of the Winterton Memorial, the terminus of yet another “visual axes” and central to the entrance of the office park complex.. SERVICE HOTELS
    # 41
    In addition to the many fine hotels in Nuenburg, we have the Lindo Tower and The Excelsior – both situated just north of the transport hub and ideally placed to service businessmen visiting companies in the office complex. LANDSCAPE & ELEVATIONS
    # 42
    Here you can see the end of the raised plateau holding the office parks.  Getting General Metals placed on the end of the hill was tricky, and building the ramp while not disturbing the rail and road connections was even more so.  But the landscape makes all the difference.  Note two CSX passenger trains passing one another at the crossing. OVERVIEWS I have included a large, city overview – along with several higher-zoom overviews -- that may help you tie all these pictures together and make sense of the layout of the city.
     
    # 43 – City
    # 44 – Industrial
    # 45 – Wasserturm Strasse District
    # 46 – Office Complex – East End
    # 47 – Office Complex – West End
    NIGHT SHOTS Here are a bunch of night shots for you guys # 48 – Here’s one you don’t see every day.
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    # 53 – I really like this one.
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    # 57 – I do like this !
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    # 62 – This is VERY nice !!  Subdued, yet striking.
    # 63
    LANDSCAPE SHOTS One of the initial goals of this city was to try out an entirely new style of landscaping for my maps.  I spent several days searching for trees and landscape items – several more days testing individual downloads – and a day or so making the occasional tree filler lot to use for mass coverage.  Once I was ready, I spent almost an entire day making different types of terrain on a test map and “painting” it with my new materials.  These are the results of about a week’s work.  Even with all this effort, I’m still having trouble getting my brain to think of terrain as “wide open spaces”.  I think I’m doing pretty well with making a variety of terrain – ponds, scree slopes, and the occasional clearing in the woods.  But I just can’t seem to bring myself to leave large areas WITHOUT some sort of landscape device.  They say that “Nature abhors a vacuum” – perhaps that’s my problem.  But I’ll keep working on it.  Comments here would especially be appreciated.  I’m still experimenting and ANY suggestion would get my attention!! # 64
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    # 74
    RAILROADS I noticed – hardly anyone posts pictures of trains rattling through their maps.  Nuenburg has its’ share of rail lines and stations, all of which are working beyond their capacity.  Consequently, I’ve got oodles and oodles of trains roaring around the map.  I got bored looking at the same old generic Maxis trains – and lucky for me – VDK posted a bunch of new trains !!  I spent a least one day downloading and testing them – and picked a CSX passenger engine, the Santa Fe Super Chief passenger engine, a CSX freight engine, and some vintage 1950’s passenger cars.  You have to be careful with your selections – the darker cars and engines don’t show up well on the map.  But here are some pictures for you “train spotters” out there! # 75 – CSX passenger express to Emden
    #76 – CSX passenger about to collide with a log truck !!
    # 77
    # 78 – CSX passenger passing the “sheep in the field”
    # 79 – Super Chief causing a traffic jam & vehicle accident
    # 80 – Same again
    # 81
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    # 83 – CSX passenger express pulling into the Central Hub station
    # 84
    REGIONAL VIEWS I’m posting a series of regional pictures so you can get an idea of how the growth and development is progressing.  As you can see, I do not lay out entire regions before starting development of any given map, though I do have a master plan sketched out with pen and paper.  If and when I start a new region, I may try laying it out on paper and then filling in the various maps with the roughed-out land form to get a better idea where things should go. # 85 – REGION 01
    # 86 – REGION 02
    # 87 – REGION 03
    # 88 – REGION 04
    In this map you can see where Nuenburg was under development at the bottom center.  You can also see where the neighboring map – Wilhelmshaven – was being used as a test map for new downloads, custom re-lots, and for creating terrain and landscape systems. # 89 – REGION 05
    In this map, you can see Nuenburg fully grown with two maps roughed-in to the west, one map roughed in to the south, and a small map tile to the southeast.  Due east of Nuenburg – you’ll notice that the large map tile has completed terra-forming and is now under development as “Wilhelmshaven”.  THIS is the project that has drawn my full attention for the last few weeks while I was trying to get the CJ entries done for Nuenburg. Looking at this region so far, I am not all that pleased.  Building the cities, learning new techniques, adding new custom content – is a lot of fun.  But the map bothers me.  My sense of “space and proportion” is still not satisfied.  Nuenburg and Emden, the last two cities built, have grown right up to their boundary limits.  It reminds me of a map of Los Angeles – about 100 square miles of dense urban habitat.  You could drive through half a dozen cities out there without knowing where one ends and the other begins.  I’m still looking for something big enough to provide that sense of space and distance.  If I continue this region, I’m going to have to start building smaller to create that feeling of space and distance between the cities.  I may have to revise my method a bit.  Maybe by covering less "geography" on larger map tiles.  Instead of trying to build several large cities in a region -- I may have to build a single large city (covering, perhaps, more than one map tile) with outlaying suburbs and villages.  But – I have already gotten fully involved with Wilhelmshaven – so that decision will have to be made later. WILHELMSHAVEN
    This is going to be a major project.  I have been testing and developing all sorts of things for this map that I have not used anywhere else.  I’m also bringing the lessons I learned from Nuenburg (as well as the other maps in this CJ).  We will have the new landscape, many new custom lots for the commercial zones, and some better use of residential lots as I continue to tinker with zoning for specific kinds of “grow lots”.  In addition to all these innovations and evolutionary developments, I will be incorporating a full range of marinas, boardwalks, rail stations, and some commercial entertainment lots.
    You can also see from the map, that Wilhelmshaven holds the eastern terminus of the Jade-Ems Ship Canal and a medium sized seaport.  Each one of those represents a major undertaking.   The big news is that this city is also home to my first naval base.  Traditionally, Wilhelmshaven was the home port of the Imperial Battlefleet.  In my version, the city will host, specifically, the “battleline” of the High Sea Fleet – the big gun battleships.  The Kaiser built 21 of the monsters – but I have only made room for 12 (I figure that’s more than enough to get the picture across).  This is a naval “base” – not just an anchorage – so there will be all the support facilities you would expect to find ashore.  If you’ve got good eyes – you can probably figure out what you’re looking at on the map!!  (There will be other naval bases in the region that will host carriers, cruisers, destroyers, submarines, and even an air-mobile helicopter assault carrier.)  
    Another big step for me will be adding in some hill country.  I have avoided any sort of terrain elevations up to this point, mainly because I was too involved in learning how to make so many other things work.  (You have to remember that I was playing “wall to wall” vanilla Maxis versions of the game up until September of last year!) HIATUS -- !!
    Yes – I’m going back into hiatus-mode (read hibernation).  That is one reason why this entry is so BIG -- I wanted to say it all and show it all before disappearing for a while.  After analyzing Nuenburg, I already know that I do some of my best work when I'm not bothered with trying to update a CJ while I'm "building".  The next one is a large map to start with, and the new landscape effects could add months to the Wilhelmshaven project.  (Example – The Wasserturm Triangle – laying it out, growing it in, and landscaping took an entire evening for that small triangle!!)  A large map is anybody’s guess !   But I’ll be back eventually – with THE FLEET ! OKAY -- !! That’s a wrap! ALL COMMENTS AND SUGGESTIONS WELCOME !!!
    If you've got anything you want to say -- now is the time.  Wilhelmshaven is still, largely, a "blank canvas" and I can investigate / incorporate any of your ideas without too much trouble. ALL COMMENTS ENCOURAGED !!  (ESPECIALLY SUGGESTIONS !!) I am, however, looking forward to dropping by to see what new stuff you guys are working on!!
  16. So the Victoria!, Urban, Working Class District Theme is now available on Steam!

    I have tested it using the Assets from Steam and it is working.

    http://steamcommunity.com/sharedfiles/filedetails/?id=686742727 As yet, it only includes the Working Class Level 1 Low Density Residential but I will be constantly adding to it. My Assets are all compatible with After dark and Snowfall. (Frankly I am insanely excited about building trams)

    The Last image is an in-game test of my Level Two houses levelling up from the Level Ones.                  
  17. Illyris

    Fearlessmayor
    Latest Entry
    Good afternoon all! This is FearlessMayor and I'm here with another City Journal entry.  I have unarguably neglected my poor city journal for months now, and in considering why I've done so, I realized it's because I was busy experimenting and testing the limits of CSL, Cities: Skylines.  I wrote a review on both Sim City 2013, and Cities: Skylines on my blog, but like with all new things I was not sure which would occupy the majority of my gaming time.  I decided, like most people, that CSL wins overall. I have not played SC2013 since writing the review - the city size I decided was just too small for my taste.  Over the past 8 months (whew that's a long time!) I've been experimenting with the new After Dark expansion, and the new item limit expansion.  I even went back to Sim City 4 for a little while.  As I decided long time ago, SC4 will not disappear from my my gaming life completely.  There is a certain appeal about it, the architecture, perhaps, that wins over CSL oftentimes, for me.  So I still play once a while.  But the road flexibility, and ease of installing new buildings and MODs is the reason I play CSL more.  Anywhoo, I just wanted to update my city journal with some of the work I'm doing.  Most of the work is for my world called Illyris, the name of this city journal.  I have great fun building structures, neighorhoods and then writing stories around them.  However sometimes I build experimental cities where I just try new things to see how far I can push the CSL game engine, and how creative I can get.  Here is what I've been working on the past months.  Enjoy!  A lovely township and seaport.    University and Dorms.    International Airport. 
      When it rains in Cities: Skylines.  Downtown of a small city.  A local train station. 
      The beginning of a lovely cityscape.  That's all I have for you today, I hope you enjoyed.  I had lots more screenshots but this post has a 4MB limit on pictures.  I will try and make a video of my cities and put them up on my channel or blog, here: https://www.youtube.com/channel/UCdJMuhsq9FgFRzu4XzvMeew OR here: https://theworldofillyris.wordpress.com/ Meanwhile, take care and keep on buildin' =)   EDIT:  I made a video, included some more pictures for ya!  
  18. The region so far: Running through the western part of the metro area, Cascadia National Route 215 enters the area at intersection with Ozio Rd in the suburb of Westridge. Then has an interchange with the southern end of the unfinished Beltway 10. The freeway continues north through the cities of Christmas Place and Easton. Just off the Repsdorph Blvd is the Easton Train Station, Served by Jaketon MetroRail. After passing through Easton, 215 meets Beltway 10 again, where it meets the other partial loop, Interstate 206. Then 215 goes through the city of North Easton before heading north through the mountains towards Point Barrow.   Back in Collier County, branching off from Interstate 6, the Franklin Parkway acts as a business route through the town of Palmont Franklin Parkway then continues toward to the Palmont Train Station, and the main entrance for the Jaketon International Airport (The Avenue Stub). After passing the Airport, the I-6 Managed Lanes become the Collier Tollway, and head north through land slated to be developed as residential communities, then meets Interstate 3.  
  19. Introducing Ground 0

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    fdjw88
    Latest Entry
    the North part of G-shock, this is where the city first started, and it is how it looks like now.
  20.  Nakhon Pathom City    Repiles : @kschmidt ; Thank you very much for your suggestion.  @jmsepe ; Thank you so much. The building on the right of the train station is Delftse Poort Buildings (http://community.simtropolis.com/files/file/22482-delftse-poort-nationale-nederlanden-rotterdam-remastered).  @korver ; Thank a lot and this part you will see more Thai bat.    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------           Welcome back to my travel notes!! Today I will tell you about my trip in Nakhon Pathom City. Nakhon Pathom City is ancient town that have been discovered by native people who met the large pagoda so it call “Phra Pathommachedi”. Then The Government has agreed to conservation and restoration around. At result in a later time, Nakhon Pathom City has population around 20,000 people. This city developed tourism to tram system which I will use to tour the city.              I went to Nakhon Pathom City from Matsudo City by this route.             At 11.55 p.m. I arrived at Nakhon Pathom station and bought the travel pass for one day in Nakhon Pathom city that will travel at midnight half to midnight half of next day. The ticket can buy in Nakhon Pathom station.              This is map in pass book that can tell you about attractions in city.             At 12.30 a.m. I walked to Nakhon Pathom Tram Station for took to Nakhon Pathom Peace Park Station. Then I visited in Nakhon Pathom Peace Park and left my baggage at Shin-Nakhon Pathom Station.               At 2.30 p.m. I went from Nakhon Pathom Peace Park to Don Tum ward that is major commercial area by tram at Don Tum  station.Don Tum ward is very busy because we can shopping up to dawn at here so unlike a typical business district. The name "Don Tum" is also used to refer to the shopping district which surrounds Don Tum Station, one of Nakhon Pathom's busiest tram stations. This area is known as one of the fashion centers of Nakhon Pathom, particularly for young people, and as a major nightlife area.              The various shops such as famous mobile device shops, luxury shops and many office buildings at here.               Don Tum district has a very high volume of traffic compliance with Nakhon Pathom is 10th cities with traffic jam.             At the morning around 6 a.m. I went to Wat Klang Bang Kaew to do religious rituals that anyone can do.              At 07.30 a.m. I went to Wat Lampaya Market at Wat Lampaya Station. I go to ate noodles that had such long queues in front of shops. In this area has houses the mayor's open as a museum, but unfortunately I did not go because I in line to eat noodles.               After I had delicious noodles already, I went to the highlight of Nakhon Pathom City.It is Phra Pathommachedi.I get there by tram at Phra Pathommachedi Tram Station.You can buy a ticket for entrance Phra Pathommachedi at here but I have a the travel pass so I can into it. After I had arrived at Phra Pathommachedi Tram Station,I went to ticket booth for the officer to check my tickets. On the way I was to take the photo pagoda front garden that is very beautiful.              Phra Pathommachedi located at center of city and have canal around. It has walk way around the pagoda which believed that if one is able to walk around the third round, they will pray about good thing thus I walked all but I can say it very tried because 1 round has 1.6 km. so 3 rounds have 4.8 km.              However when I went inside Phra Pathommachedi, I was recover from exhaustion because it very beautiful and can view up to the top of the pagoda.             This is the view picture from pagoda             Next place to go is Sanam Chan Palace where located opposite Phra Pathommachedi and the front of the palace has statue person located.              Then I went to Phra Padhone Chedi Tram Station for visited Phra Padhone Chedi and Thai Farmers’ Lifestyle Museum.              Phra Padhone Chedi Temple is large temple it very beautiful.The highlight of this temple is three Pagodas you can wishes of the study. Then I went to Thai Farmers’ Lifestyle Museum which uses a modern presentation system.                  We have 2 more attractions at the Ancient City of Kamphaeng Saen is located at Kamphaeng Saen Tram Station and  Don Whai Market is located at Don Wai Tram Station that I had dinner at here.                After that I went back to the hotel (Twin Tower), located at the Don tum ward at midnight. For this trip was grueling, but it's worth it. How are you feeling???   Sorry for my English. Please comment and let me know what do you think about this. To be continue....
  21. kingofsimcity
    Latest Entry
    Replies   @Artimus: Avalon Air would totally serve you had there been an actual international airport... . Thanks a lot! @raynev1: Thanks! I do use a money cheat since my focus is very sandbox-y in nature; I need the extra funds to experiment! @APSMS, @waybig, @feyss, @kschmidt, @Ln X, @philforhockey51, @Urban Constanta, @Dreadnought, @korver, @takemethere: Thank you all so much for the comments! Herring Point: The Really Pointy Peninsula City Welcome to the beginning of the Azura Metropolitan Area, and the first of the two final "semi-catch up" updates. These contain cities that were largely built in the middle of last year but with some new development and style shifts. We'll be exploring the peninsula city of Herring Point today with Jericho and Avantasia as follow-up updates. 1. Region overview of the area.  2. BEFORE: An old mosaic overview of the city of Herring Point. Population: 15,000 3. At the very tip of the peninsula is the Avalon Lookout. This lighthouse serves as the beacon for ships coming into Azura Bay. Note that this section is not part of the actual city of Herring Point. 4. A roundabout signifies the end of Herring Point Blvd. This portion is also part of Avalon Lookout. 5. Now we move into modern day Herring Point with a zoom 1 overview (left side is north)! 6. The north side is easily the most affluent area of the peninsula. Mansions and generally large homes are hidden behind winding roads and thick foliage. This particular chateau has graced this city for over 100 years. 7. Even somewhat major intersections around this area are dominated by residential. 8. Downtown Herring Point remains relatively unchanged. The little clearing towards the north is the future site of a sleek apartment complex. 9. Sustained growth has attracted the need for a new marina for the affluent. This little coastline section was leveled to make way for one. 10. Further south remains unchanged for the most part. 11. H.P. High is one of the best public high schools in all of Avalon. 12. Detailed suburb shot. 13. The sections of Herring Point closer to the mainland are grittier. Suburbs give away to industry and commercial. The Herring Point reservoir provides a freshwater source for the locals. 14. In the early days, this segment of A-515 stretched past the reservoir towards the waters of the north. In a twist of events, A-515 was shortened to this at-grade crossing to make way for new businesses that sprouted up in the area. 15. The Bywater Spring Hospital is the premier hospital in the area. Directly across the street is its disease research building. 16. Herring Point continues to grow! This section of forest was cleared to make way for a future suburban block. 17. Some new development along the primary road. The twin apartment towers in this shot were torn down after defects in construction were discovered. The much smaller pod apartments (from above) now reside in its place. 18. This new diamond interchange serves as exit #1 for A-515 south. 19. Jericho's northern business development creeps into Herring Point. Scales Plaza is a new set of office buildings that sits on top of an old parking lot. Landscaping renovations have been performed but plans for repaving are currently still in discussion. 20. A mosaic of the new A-515 corridor. You might notice something interesting about one particular pair of power pylons here - they appear FA 1.5 aligned! To be honest, I have no idea how this happened and have been relatively unsuccessful in replicating it exactly. If you're interested in what a similar example would look like in detail: 21. AFTER: Herring Point mosaic once again with some new updates. Population: 31,000 and growing. And that's it for now! For Next Time We'll explore the neighboring city of Jericho - home to even more gross amounts of suburbia.  
  22. A Redo- Welcome back to Teddy City-
    I decided to redo the city- I came up with better ideas to beautify the city. The city is now a forest side city, with some elements of its past remaining. Throughout you'll see the valley's and forests that make up this beautiful city.

    We enter the city on the Kingston Interchange at Kingston Pkwy- While there's the Industry Row exit nearby, Kingston was designed to make exiting easy for people who come into this city and don't want to use the industry exit to get places. Designed with ease in mind, this exit is a great example of the infrastructure of the city.

    A residential area on the north side of the city. These homes here are next to a high school, and homes go as low as $250,000 in a city with an average home cost of $675,000. These "affordable houses" are hard to come by on the market- and the market is hot in Teddy City.

    Mixed use in the city- including a news station- News 3 RWGA and its tower occupy this area off K-97. These homes here are similar in price to those of the previous area, given the TV tower. However they are in an area thats less popular given the highway and tower.

    Hospital Park- located at the Ashbury Medical Complex off K-95. This is one of the most beautiful areas in the city itself, and a great location to live. Homes her are at a premium given the park, averaging around $456,500 for a 2 bedroom home.

    Chamberlain Bvld and Warren Rd- again same neighborhood as before, but on the other side of K-95. And again homes come at a premium- higher in fact- averaging at $495,000 for a 2 bedroom, these are older homes, but they fit in nicely with the surroundings. Close to schools, hospitals and stores, this is a neighborhood people want to live in. Its living at its finest. Hope you enjoyed Tour 1.
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