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Jade Bight 24: Emden 08

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Dreadnought

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The Jade Bight 24
Emden 08
The Commercial

This week will be the 8th and final entry for the city of Emden.  I know it has taken a lot longer than planned to bring it all together, but it is finally finished.  I do wish the city had turned out better.  It was not my best demonstration of planning and, frankly, simply ignored some of the basic rules of how to build a functioning city.  Still -- it was an excellent test of the "regional" building concepts in the game.  
The overly enthusiastic use of industrial and seaport custom content lots in "Emden" easily blew the RCI demand limits and made it imperative that my next city should avoid industry and seaport lots at all costs.  In fact, I have already begun working and experimenting on the city of "Nuenburg", and the "negative" ID & IM levels will make it impossible to grow industry there for quite a long time.  I will have to concentrate on residential growth to eventually offset the collapse of the ID & IM demand.  It may well take more than one medium sized city map to offset the damage done by over-plopping the custom lots.

COMMERCIAL OVERVIEW:
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Looking at the picture, you can see that -- once the harbor was finished -- there was very little room left for a commercial district and it wound up being shoved into the right top corner of the map.

HAMMER SECURITY:
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Odd looking building -- figured I needed to find a place for it.

CITY CENTER:
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My "center city" arrangements have often drawn comments -- mostly unfavorable -- so I keep experimenting with new layouts and decoration.  I believe that EVERY city needs some sort of civic beautification at its center.  
Old cities have "squares" -- where the city market or fair was held by order of Royal Decree.  Some on cobblestones, others on grass -- and usually in Europe.
Newer cities -- since the turn of the last century -- have squares, or "greens", or "Commons".  And most will host a courthouse, a police headquarters, a town hall, or a magistrate's dwelling.
Modern cities often have civic buildings arrayed around a large park with plentiful trees, fountains, and small lakes -- designed to glorify the civil service and impress the "common folk".
(One recent architect built a city hall in the shape of a boat !!  "Ship Of State" -- get it??  I understand the joke was lost on the citizenry.)
But that's why I insist on having a town center -- it's an age-old custom !!

WINDSOR HOTEL & CUSTOM CONTENT:
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Nice shot of some ploppable custom content.  I used 1x1 sandstone filler lots to make the "paved plaza" look at the base of the "Telus" buildings.  This allows you to drop some "people" props in there and give the scene a bit of life.

LEVER HOUSE:
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This is one of my favorite buildings and I use it every chance I get.  (We need more "green glass" buildings!)  Note the "people pavers" in this one, too.  Also -- I did a custom landscape for the building using those beautiful "Istrinius" trees.  They are superb for just this sort of placement.

JW MARRIOTT:
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This may not be the most ostentatious hotel in the game, but it is certainly the most interesting one to place.  I don't remember how many times I spun this thing in circles trying to decide how to plop!  The building has a big "overhang" so I was able to make good use of the "people pavers" to give the lot some life.  If you look closely (#08)  --  I was even able to run a driveway under the carport overhang!  I trimmed out the edges of the building with my trusty "Istrinius" trees because they work so well and look so good!!  The odd shape of the building made it necessary to get very creative with some parking lots and park paths to fill the empty surroundings.  But I'm quite pleased with the way it turned out!

LOUIS VITTON & PARKS:
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This is a great building!!!  Obviously, it is designed for diagonals -- but it's also very well modelled and has appropriate night lighting!  I think it ties together very well with the other buildings and links the gardens going back to the Marriott.

KONG FINANCIAL:
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I call this the "Kong Financial Group" -- but it's not.  Really -- it's "The Kong Building".  (Possibly a joke on BIG monkeys?)  And it provides a bit over 600 IHT jobs as well as "flippin' great wodges of cash" in tax money.  (Leave it to the Brits to use "the language of Shakespeare" to such good effect.)  I won't let them grow in my industrial zones (that's where they really belong) because they look so much like an office tower and so little like any sort of IHT industry.  So I plop one somewhere every so often to keep the cash flow "in the black".  (I know -- "Moolah" is much easier to use -- but "Kong" salves my conscience in that if I cheat, I pay for it by building the thing and taking up space.)  I really don't like the use of "cheats"  -- but I also don't like empty city coffers!!  Anyway -- I've been experimenting with different ways to place the buildings and actually make them "look like something".  So here is "the Kong Financial Group, LLC" and the business park I assembled around them.   

NEPTUNE PARK:
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I have been admonished for not using fountains in my parks and centerpieces -- so here is "Neptune Park".  Its part of my "less GRAND" decorative parks initiative.

CITY CENTER PARK:
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This is a close-up of the city center park that illustrates this "less GRAND" parks initiative.  I have been told that my parks were too "grandiose" for the cities in which they are placed.  I have had to assume they speak of both the "size" of the park as well as the columns, statues, and obelisks I often use.  This park attempts to return to basic "nature" for the real character of the park.  It is a bit smaller in size -- and there is a central column -- but there HAS to be some sort of ornament at the center.  The remainder of the park is composed of simple paths, "Istrinius" trees, wildflowers, and a central "clump" of trees.  To be fair, however, there is no such thing as a column, obelisk, or statue that looks "out of place".  I have traveled extensively and remember with great fondness Cleopatra's Needle perched along the Thames Embankment.  Or Charles I astride his horse smack in the middle of Whitehall.  And Nelson's Column could hardly be anywhere other than Trafalgar Square!  Come to think on it -- I don't think I've ever heard of anyone that liked Grant's Tomb or where it sits !!  But there it is!  
Monuments are like people -- we should take them how and where we find them!

CLOVERLEAF INSURANCE:
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BISMARCK PLAZA:
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CENTER CITY PLAZA: Back view
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OBLIGATORY NIGHT SHOTS:
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REGIONAL:
I though it would be a nice time to put up another regional picture to let you see how the region has been growing.  Just disregard the stuff toward the bottom of the map -- and the big map tile with the "watering hole" in the middle.  Those are all "test" maps I've been working on for various reasons.  I would have cropped them out of the picture -- but things tend to go blurry when I mess with pictures from the "census" program.

29_REGION 01
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30_REGION 02
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31_REGION 03
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32_REGION 04
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HIATUS :
YES -- !!
It's time to take a break from the CJ.

We've "had good innings" -- as the Brits say.  About a 6 month run -- and some success, I might add.  I may not win any awards -- but I can still get a cup of coffee on my "good looks"!  (That's what "my old man" used to tell me back in the day!)
But trying to publish a weekly installment on a CJ while building cities and doing custom re-lotting projects finally got the better of me.  
First I ran out of my stock of "finished cities" to publish from.  Too many days creating custom lots and too many nights working too slow on cities meant I just couldn't keep up with the publication schedule.  "Emden" wound up taking 8 weeks to finish and publish.  That's "waaaaaay" too long.
Next -- I had to do a complete and total "weed & feed" on my plugins folder.  That took took about 2 weeks and was no picnic -- believe me!!

Sooooo -- to make a long story short, I'm suspending the CJ while I devote some time to building a few new cities.
 I've already got one started -- "Nuenburg".  It's about 25% complete -- but I'm in no hurry.  I fully intend to take the time and do some quality work.  No more slapping stuff in a spot just to "get it done"!  I'm incorporating a new "hand-crafted" approach to the landscape.  It looks much better -- but you wind up placing every single rock and tree on the map!!  No "God Mode" for anything!  And I'm experimenting with raised terrain, concrete retaining walls, and big office parks for the first time.  I'm also working on designing neighborhoods for urban apartments (not the mid-rise stuff, but stuff for individual families you see all over).  

Taking leave of the CJ will allow me to spend the proper time on design, planning, and placement -- and hand-crafting "Mother Nature".  Work steady, work good, and don't be afraid to call in the bulldozers if the finished product doesn't "hit you in the sweet spot" !!  The extra time will provide the proper attention to detail so that I can feel like my best work is yet to come.  

Thank you to everyone who has offered advice and help -- and even to those who offered criticism.  Critical comment is just as informative and often better when offered in the right spirit.  I bear no ill will to anyone who offered a comment of some sort.  
Thank you!

In the immortal words of Douglas MacArthur.....
"I  SHALL  RETURN !"

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Thank You for sharing. A lot of great work and looking forward to more. Have fun with the mmp work, it's time consuming and can be annoying but the end results are usually worth it.

Ohh and I can see where you're gonna put your battleship.

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The main island/peninsula of the region is really starting to take shape and look more like one cohesive city, aside from the tiles you are obviously using for testing. I think your RCI demand issue could of been better balanced had you built that port in a large tile city where you would of have plenty of room for residential. The other thing that you could do is to modify the job counts(capacity satisfied) for individual lots. But that requires some knowledge of the ilive reader. I've done it extensively in the past but I've fallen behind because admittedly it can be tedious work.

On another note it's unfortunate to hear another regular CJ is going on hiatus as this would be the 4rd or 5th such CJ in the last month. Then again speaking from personal experience once the well has run dry it's extremely difficult to publish new entries every week(while working on different aspects of the game no less) without either suffering from burnout or a degradation in the quality of content so I do understand what your going through.

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I'm a big proponent of civic centers and civic monuments and I very much like your City Center Park--it does has a very beautiful column, hehe!  Actually, though you are calling it "less GRAND," I think it has greater civic grandeur as a public place, not so much because it is necessarily smaller, but because it has a better scale and alignment with its surroundings.  As a counter example, San Antonio's Alamo Plaza has about the same size as your City Center Park, but its proposed Alamo Heroes Monument in 1912 was freakishly out of scale and out of style for its surroundings.  Even better examples:  the real towering Alexander Column in St. Petersburg looks magnificent in its setting, but the garishly towering Peter the Great Statue in Moscow is about as outlandishly oversized as they come.

Andrés Duany often gave a wonderful old lecture on New Urbanism, or traditional urban planning, and one of his themes is the creation of "sense of place."  A key point was that urban places are just like outdoor rooms, and rooms are defined by walls.  A civic square also would be defined by "walls," made by lining up building façades and casting tree lines, and the height of these walls versus the breadth of the space would have a ratio within a certain ideal range that affects a person's instinctive sense of either being too cloistered or too exposed in that space.  You actually did this twice, first with the long park-column-park stretch surrounded by buildings, but also with two "walls" of taller trees immediately on either side of the column that define a smaller "room" between the column and the City Hall.  Harder to do in SimCity is to avoid too many gaps or too many shifting setbacks that break the wall, but when all the buildings are brought forward to the street edge, the "room" is better emphasized.

Monuments, or more generally landmarks, that have sightlines and relational alignments are also important in the way people perceive their places.  Obviously, there is a symbolic or ceremonial relation between the column and the City Hall that is created by having them on axis with each other and that is further emphasized by how close or how far they are to each other.  If the column was at a cattycorner, the relation would not be as strong.  You can also have multiple relations with multiple alignments and hierarchies of alignments, such as by placing the Stock Exchange not on the flank of the City Hall, but at one of the long ends of the City Center Park where it would also be in alignment with the column, albeit a more distant alignment than the one between the column and the City Hall.

Ceremonial axes and vistas terminated by landmarks also work well with this type of planning, and you actually have one with the street that is on axis with the column and the City Hall.  This is the kind of ceremonial street the Emperor might be taken down in his horse-drawn carriage on the way to the ribbon-cutting ceremony at the City Hall, with such streets, what they connect can have symbolic meaning.  Amusingly, this street goes from your City Hall and column site down to the railyard warehouse backroad near the docks, but one can perhaps imagine it once terminating instead at the façade of "the former Port Authority building," or maybe at the front of a former passenger rail station which has slowly given itself over to port rail.  It is possible to create a chain of landmarks in a meaningful sequence and connected by sightlines, and I admit I sometimes imagine Austrian Emperor Franz Josef in his horse-drawn carriage (he hated his puttering motorcar) making the ceremonial rounds of my cities:  The Imperial Carriage would never go down the back alleys, through the railyard, or underneath a highway overpass -- indeed, in my personal street hierarchy, the highway would have to go under the ceremonial street!  Yeah, my sim drivers must hate that my planning is optimized not for traffic but for symbolism and the pretense of a horse-drawn royal carriage.

Although it was only a small aspect of this wonderful city journal, there was a clear evolution in your use of monuments and civic settings, along with lots of interesting and useful criticism, and I admit to being someone who often actually first looks at how players use monuments and landmarks.  It was really good to see and can't wait to see the next journal.

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A very, very nice entry -- leaving with a bang, aren't you ?:-) I like all the parks -- yes, and the column and statue too, as their style echo one another. (and I heartily concur with odainsaker's comments). I also like how custom content is sweetly creeping in:-). BTW , that hotel is definitely NOT the most ostentatious among all those we have, believe me ! And re its shape (what I call "faux diagonal" -- priceless to go anti-grid), you know of diagonal parkings, right ? We have quite a lot of those now, too... [which makes me think : we need diagonal crowd lots ! Are there any ? There should be. Hint.) Finally, about the night shots : they're are not obligatory -- but don't they look nice when custom content is thrown in ?:-) I'm looking forward to your next endeavour, now -- may it go well... and use more of Nam RealHighways ;-).

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15 hours ago, philforhockey51 said:

Ohh and I can see where you're gonna put your battleship.

Yo, "Phil" --

Wilhelmshaven was the "traditional" anchorage of the Imperial Battle Fleet.  (That's the test map with the "watering hole" in the middle.) 

It will be my first attempt at a large map tile since switching over to the "realistic philosophy" that inspired the 14 cities presented in the CJ.  I very much look forward to working with the extra space of the large tile.  It will -- I hope -- be able to satisfy (somewhat) my "sense of space and scale".  I can only hope my "old" machine will be able to meet the CPU demands of a large map tile.

Thanx for the kind words -- and I look forward to my return.

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7 hours ago, takemethere said:

The main island/peninsula of the region is really starting to take shape and look more like one cohesive city, aside from the tiles you are obviously using for testing. I think your RCI demand issue could of been better balanced had you built that port in a large tile city where you would of have plenty of room for residential. The other thing that you could do is to modify the job counts(capacity satisfied) for individual lots. But that requires some knowledge of the ilive reader. I've done it extensively in the past but I've fallen behind because admittedly it can be tedious work.

On another note it's unfortunate to hear another regular CJ is going on hiatus as this would be the 4rd or 5th such CJ in the last month. Then again speaking from personal experience once the well has run dry it's extremely difficult to publish new entries every week(while working on different aspects of the game no less) without either suffering from burnout or a degradation in the quality of content so I do understand what your going through.

Yo --

I anticipated the RCI problem when I built the port -- and fully expected to have to balance the RCI by building another city.  But -- for some stupid reason -- I did not consider the game's reaction to the imbalance.  This was my first full scale test of the "regional" RCI demand and balance theory and it came as something of a shock to realize certain aspects of the game did not function as planned with the RCI seriously out of balance.  (Duuhh !!)  I should have foreseen the problem -- but it got past me!

No -- !  I have considered using READER to change capacity on lots -- but refuse to go that route.  As you pointed out, that approach might start out as a small effort, but would eventually take on a life all its' own.  I will simply have to choose more carefully in future.

Exactly -- !  I came to the conclusion that trying to juggle too many balls at once was actually hurting my map work.  Making re-lots and filler lots, etc, was easy and you could do fine work fairly quickly.  Re-lotting stuff was also (more or less) easy and produced good results.  But I ran into problems trying to install a set of "Mas'71" concrete retaining walls that used "Nob's" concrete texture.  (Took me a week to get that done!)  And before I knew it -- the weekly CJ deadline was creeping up on me -- and I hadn't even done any actual "map work".  I decided trying to maintain the CJ was actually hurting the quality of my city building.  I had the feeling that my cities were getting rushed, and hurried, and I was settling for "quick fix" solutions for my maps.  I just didn't want to keep putting work on the CJ that did not have my full confidence.

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Yo, Odainsaker --

I thank you for your full and insightful remarks.  I would also like to say that I enjoyed them a great deal.  Perhaps more than you know.

I can see by studying your text that you have -- at the very least -- a solid background in landscape architecture.  You also have a deep understanding of the history and symbolism of European city planning.  I admire that.  I must confess, I perceive your training far outstrips my few semesters.  I like to think I "have an eye" for landscape and layout -- but, alas, mine is still only an untrained eye.

In "America" we lack the dramatic flare for "sense of place" of which you speak.  It is no accident that it took a Frenchman to plan Washington, DC -- and it is one of a VERY few cities in this country to make use of the "visual axis".  Mostly, our cities are easy-to-navigate "grid boxes".  Wide avenues with scenic civic buildings (and the visual axis) would be considered a waste of space at best -- and a monarchical pretension at worst.  (That's why I'm partial to "Old World" architecture -- Monarchs knew how to IMPRESS!!)

Interesting you should mention Emperor Franz Joseph:

The British monuments are a "mixed bag"  -- some big, some small, no theme, no rhyme or reason.

The French are like "Monuments 'R' Us" -- a bit of everything -- but with a "classy" touch.

The Germans seem to concentrate on size and strength  with a mixture of classical art influences.

But the Austrians -- THEY had STYLE!!  They had a wonderful sense of space and proportion and everything laid out in a beautiful setting.  Vienna is an absolute delight!!

I will take your comments on "the visual axis" to heart and see what can be done with it.  My new city -- Nuenburg -- may be too far along for changes.  But Wilhelmshaven is a big map and will need BIG architectural displays!

Thank you again -- and please feel free to share your thoughts at any time. 

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Emden´s city center is very nice with those landmarks and customized park lots; CJ on weekly basis is only durable if you have a steady flow of content, Fourthnght CJ got some room for refinment, Montly CJ got it all;planning working on multiple projects, choosing what ever one likes ! Seasonal influences or to busy with life Monthly CJ cycle got it all ! Rushing, development is allways a bad thing ! Ignoring the economic mechanics of the  game is mostly OK as long there are no serious consicences to be met, well done !

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Yo -- Thanks for dropping by -- and thank you for your steady stream of feedback.

I'm not sure about a monthly CJ at this point.  I may just work on a city until it is finished (or I'm finished with the city) and then post it to CJ as a weekly entry until it runs out.  That way, I don't have any sort of deadline to work on.  No pressure and no need to get in a rush.  But -- plenty of time to do the best possible work I can! :]

If what you do for fun begins to resemble work -- then it isn't fun anymore !!  :party:

Drop by when I come back -- :thumb:

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A really good book to pick up is The City Shaped:  Urban Patterns and Meanings Through History by Spiro Kostof.  It is admittedly a descriptive text which sits mostly with historical reference books, but I think you will enjoy the section on "The Grand Manner," which covers much of Baroque and City Beautiful ideas in city planning.  I wish that somehow this text was included in the SimCity game manual, perhaps alongside Kevin Lynch's The Image of the City.

New Urbanism, or "traditional urbanism," is the closest we might get in the U.S. to European-style planning, and much of it is about readopting pre-war planning ideas that were largely abandoned in the 1950s-1960s.  I was lucky to catch Duany's touring lectures when he was making the prescriptive case for New Urbanism, a paradigm shift for the field in the late 1980s and early 1990s calling for a restoration of our public realms and spaces.  Of course, we now have twenty years of hindsight to see New Urbanism's failings in the way it has been implemented, but I admit I still think in its terms and can even recall and quote from the seminar in the way some can quote Star Wars movies and Star Trek episodes verbatim.  As New Urbanists were looking back to recover those aspects that made a good public square with a "sense of place"--a place where are person felt it was okay, comfortable, and normal to be--a lot of New Urbanist writings will have prescriptive design ideas and analyses.

Random thoughts on visual axes:

Previous entries had lots of obelisks, sometimes in...err...inexplicable places.  Renaissance Rome has the most ancient obelisks in the world, and under Pope Sixtus V strategically relocated these to key points and in front of key pilgrimage churches.  As Rome was flooded with illiterate pilgrims, these obelisks served as waypoint markers to efficiently guide these pilgrims through the confusing city from one pilgrimage destination to the next in planned, ceremonial sequence.  The guide to the next church was simple...from the first obelisk, follow the sightline down the street to the next obelisk, and from there to the next.  We can still follow guidebooks like that to hit all the major tourist sites today.  Before the Popes, the ancient Romans erected conquered Egyptian obelisks as victorious spoils of war in Rome's Circus Maximus, while the Egyptian's themselves had primarily erect obelisks as sacred dedications at their temples.  English landscape gardens started using obelisks as seemingly random garden follies, but, rather than being random, they were actually carefully composed to make picturesque landscape scenes.  In the U.S., obelisks often mark important sites, such as historic battlefields or graves.

Austin, Texas, has a great axial Congress Avenue that bisects the city grid and terminates at the steps to the state capitol.  Originally, this avenue was the primary route entering the city from the southern stagecoach routes from San Antonio.  However, that route has now been taken over by an interstate further east, and the importance of the southern stretch of Congress Avenue has withered.  Much of South Congress Avenue beyond downtown became lined by...modern brothels and video porn shops!  The joke was that the great ceremonial boulevard was an aptly symbolic connection between out legislators and their prostitutes.  Carl Crum's photomontage gives a great view of how the civic grandeur at one end doesn't match the more mundane reality at the other.

San Antonio, Texas, was not originally laid out with axes and grids, but was instead laid out around Spanish colonial plazas.   The plazas were open theater sets for the key institutions of Spanish colonial society--the presidio garrison, the royal governor, the town hall, and the Holy Church--and the city then clumped around these plazas, which are today our civic centers.  Spanish colonial Law-of-the-Indies planning would have given us a gridiron similar to that of a Roman colonia, but the originally meandering route of the San Antonio River forced the Spanish to align their streets and crossings around the river's many loops and bends, leaving us a downtown with a high number of unusually angled landmarks, deliberately terminated street vistas, and even accidental landmark vistas.  Part of our modern failing is that we haven't been taking advantage of these site opportunities in the way previous local planners and architects had...it's as if Ayers & Ayers had even aligned their iconic building to terminate the vista on the river!  Still, while claims that planning-wise this is the most European of U.S. cities are grossly overblown, we were looking to Vienna as a model for our (now-cancelled) streetcar project.

In comparison to his contemporary Franz Josef, Kaiser Wilhelm II created the Siegesallee, a "Victory Avenue" in Berlin's Tiergarten lined by 96 white marble sculptures of Prussian heroes.  It was lampooned even by contemporaries as being grandiosely self-indulgent as the "Avenue of the Puppets" or the "Avenue of the Dolls."

Savannah, Georgia, which you also mentioned in a previous entry, is acclaimed as one of the most beautiful cities in the U.S., if not the most beautiful city.  Of course, its plan is a colonial grid regularly interrupted with garden squares which align in various axes and avenues, and at the center of these squares are fountains, statuary, and even obelisks.  Automobile traffic around all these squares might be horribly inefficient, but who says traffic must be the overriding driver of a city's layout?  If our city planners can no longer provide us with historic Savannah, then something is terribly wrong.

Eep, I'm babbling a manifesto...hopefully, some of this will be interesting and useful.

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On 4/8/2016 at 1:24 AM, Odainsaker said:

 

Random thoughts on visual axes:

Previous entries had lots of obelisks, sometimes in...err...inexplicable places. 

Austin, Texas, has a great axial Congress Avenue that bisects the city grid and terminates at the steps to the state capitol.  The joke was that the great ceremonial boulevard was an aptly symbolic connection between out legislators and their prostitutes. 

In comparison to his contemporary Franz Josef, Kaiser Wilhelm II created the Siegesallee, a "Victory Avenue" in Berlin's Tiergarten lined by 96 white marble sculptures of Prussian heroes.  It was lampooned even by contemporaries as being grandiosely self-indulgent as the "Avenue of the Puppets" or the "Avenue of the Dolls."

Savannah, Georgia, which you also mentioned in a previous entry, is acclaimed as one of the most beautiful cities in the U.S., if not the most beautiful city.  Of course, its plan is a colonial grid regularly interrupted with garden squares which align in various axes and avenues, and at the center of these squares are fountains, statuary, and even obelisks.  Automobile traffic around all these squares might be horribly inefficient, but who says traffic must be the overriding driver of a city's layout?  If our city planners can no longer provide us with historic Savannah, then something is terribly wrong.

Eep, I'm babbling a manifesto...hopefully, some of this will be interesting and useful.

Yo, Odainsaker --

Nice of you to drop by with further comment. 

I usually don't come back to my entries on a regular basis -- (no need to re-visit the scene of the crime -- right?).  But I'm glad I checked back and found your comments.

I do see your point about "random" obelisks, etc, etc.  I still hold that monuments can be found in almost any situation -- no matter how inexplicable -- and often for no more obvious reason than to display themselves.  Cleopatra's Needle does decorate the Thames Embankment -- but so would a flower garden.  So The Needle was put there specifically to be displayed.  So there is a case to be made for the randomly plopped obelisk. ;)

It is equally true that European cities generally use a medium or large "monument" as the focal point of a space used as some sort of gathering point.  It is the huge monuments that sometimes seem to be displayed just for the sake of ostentation.  (BTW -- I had never seen a picture of the Moscow statue of Peter The Great.  It saddens me to see such a historically prominent figure embodied in such a garish monstrosity! ) 

Anyhow  -- 

Case in point -- the Siegesallee -- a large monument.  It makes a very impressive column in itself, and could have simply been used as the center point of a park.  Or possibly -- with other "heroic" statues at the ends of axis aligned within the park (i.e., a much smaller scale of the Washington Monument axis layout).  But Wilhelm NEVER understood the concept of "less is more". 

BUT -- I do understand your point there.  If I had an odd space here and there that needed filling -- I had a BAD habit of plopping an obelisk in it.  No rhyme or reason to it -- just fill the space. 

Texas has always had "basic insecurity issues".  They were, after all, once a Republic in their own right.  They were once the largest state.  And they were very reluctant to join The Union, as I recall.  The problem on Congress Avenue might be taken as a metaphor.  Texans seem to have always needed to do everything bigger and better than the Federal government.  No offense intended -- they just forgot to stick to their zoning plan and should have called in the bulldozers!

The real shame is that Wilhelm's bellicosity extended to his architecture and his taste in architects was decidedly "bourgeois".  If you wanted to be the Kaiser's architect, you designed it big, and heaped your patron with praise of HIS artistic skills.  Wilhelm had "the stuff of Greatness" all about him -- but he never seemed to grasp it.

Savannah is, indeed, one of my favorite cities.  There is a "bijou" genteel flavor to the old city and the squares are absolutely beautiful.  If Sc4 players have made good use of their subway systems, the periodic placement of roundabouts and squares will not cause traffic problems.

"Nuenburg" is coming along well -- and I think you may be pleasantly surprised.  (Though you could just as easily be alarmed and dismayed!)  I'm trying to put to use the "axis concepts" you brought to mind.  It's easy to forget these "basic" elements of street layout when you're being engulfed by the most recent "cloverleaf" or "park system".  My population is hovering at 60K -- and there is still much work to do.

Please feel free to PM me if you like -- I do enjoy the conversation -- but may not drop back by here for weeks at a time, now that I'm on "Hiatus".

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