Jade Bight 24: Emden 08

The Jade Bight 24
Emden 08
The Commercial
This week will be the 8th and final entry for the city of Emden. I know it has taken a lot longer than planned to bring it all together, but it is finally finished. I do wish the city had turned out better. It was not my best demonstration of planning and, frankly, simply ignored some of the basic rules of how to build a functioning city. Still -- it was an excellent test of the "regional" building concepts in the game.
The overly enthusiastic use of industrial and seaport custom content lots in "Emden" easily blew the RCI demand limits and made it imperative that my next city should avoid industry and seaport lots at all costs. In fact, I have already begun working and experimenting on the city of "Nuenburg", and the "negative" ID & IM levels will make it impossible to grow industry there for quite a long time. I will have to concentrate on residential growth to eventually offset the collapse of the ID & IM demand. It may well take more than one medium sized city map to offset the damage done by over-plopping the custom lots.
COMMERCIAL OVERVIEW:
01
Looking at the picture, you can see that -- once the harbor was finished -- there was very little room left for a commercial district and it wound up being shoved into the right top corner of the map.
HAMMER SECURITY:
02
Odd looking building -- figured I needed to find a place for it.
CITY CENTER:
03
My "center city" arrangements have often drawn comments -- mostly unfavorable -- so I keep experimenting with new layouts and decoration. I believe that EVERY city needs some sort of civic beautification at its center.
Old cities have "squares" -- where the city market or fair was held by order of Royal Decree. Some on cobblestones, others on grass -- and usually in Europe.
Newer cities -- since the turn of the last century -- have squares, or "greens", or "Commons". And most will host a courthouse, a police headquarters, a town hall, or a magistrate's dwelling.
Modern cities often have civic buildings arrayed around a large park with plentiful trees, fountains, and small lakes -- designed to glorify the civil service and impress the "common folk".
(One recent architect built a city hall in the shape of a boat !! "Ship Of State" -- get it?? I understand the joke was lost on the citizenry.)
But that's why I insist on having a town center -- it's an age-old custom !!
WINDSOR HOTEL & CUSTOM CONTENT:
04
Nice shot of some ploppable custom content. I used 1x1 sandstone filler lots to make the "paved plaza" look at the base of the "Telus" buildings. This allows you to drop some "people" props in there and give the scene a bit of life.
LEVER HOUSE:
05
06
This is one of my favorite buildings and I use it every chance I get. (We need more "green glass" buildings!) Note the "people pavers" in this one, too. Also -- I did a custom landscape for the building using those beautiful "Istrinius" trees. They are superb for just this sort of placement.
JW MARRIOTT:
07
08
09
This may not be the most ostentatious hotel in the game, but it is certainly the most interesting one to place. I don't remember how many times I spun this thing in circles trying to decide how to plop! The building has a big "overhang" so I was able to make good use of the "people pavers" to give the lot some life. If you look closely (#08) -- I was even able to run a driveway under the carport overhang! I trimmed out the edges of the building with my trusty "Istrinius" trees because they work so well and look so good!! The odd shape of the building made it necessary to get very creative with some parking lots and park paths to fill the empty surroundings. But I'm quite pleased with the way it turned out!
LOUIS VITTON & PARKS:
10
This is a great building!!! Obviously, it is designed for diagonals -- but it's also very well modelled and has appropriate night lighting! I think it ties together very well with the other buildings and links the gardens going back to the Marriott.
KONG FINANCIAL:
11
I call this the "Kong Financial Group" -- but it's not. Really -- it's "The Kong Building". (Possibly a joke on BIG monkeys?) And it provides a bit over 600 IHT jobs as well as "flippin' great wodges of cash" in tax money. (Leave it to the Brits to use "the language of Shakespeare" to such good effect.) I won't let them grow in my industrial zones (that's where they really belong) because they look so much like an office tower and so little like any sort of IHT industry. So I plop one somewhere every so often to keep the cash flow "in the black". (I know -- "Moolah" is much easier to use -- but "Kong" salves my conscience in that if I cheat, I pay for it by building the thing and taking up space.) I really don't like the use of "cheats" -- but I also don't like empty city coffers!! Anyway -- I've been experimenting with different ways to place the buildings and actually make them "look like something". So here is "the Kong Financial Group, LLC" and the business park I assembled around them.
NEPTUNE PARK:
12
I have been admonished for not using fountains in my parks and centerpieces -- so here is "Neptune Park". Its part of my "less GRAND" decorative parks initiative.
CITY CENTER PARK:
13
This is a close-up of the city center park that illustrates this "less GRAND" parks initiative. I have been told that my parks were too "grandiose" for the cities in which they are placed. I have had to assume they speak of both the "size" of the park as well as the columns, statues, and obelisks I often use. This park attempts to return to basic "nature" for the real character of the park. It is a bit smaller in size -- and there is a central column -- but there HAS to be some sort of ornament at the center. The remainder of the park is composed of simple paths, "Istrinius" trees, wildflowers, and a central "clump" of trees. To be fair, however, there is no such thing as a column, obelisk, or statue that looks "out of place". I have traveled extensively and remember with great fondness Cleopatra's Needle perched along the Thames Embankment. Or Charles I astride his horse smack in the middle of Whitehall. And Nelson's Column could hardly be anywhere other than Trafalgar Square! Come to think on it -- I don't think I've ever heard of anyone that liked Grant's Tomb or where it sits !! But there it is!
Monuments are like people -- we should take them how and where we find them!
CLOVERLEAF INSURANCE:
14
15

BISMARCK PLAZA:
16

CENTER CITY PLAZA: Back view
17
OBLIGATORY NIGHT SHOTS:
18
19
20
21
22
23
24
25
26
27
28
REGIONAL:
I though it would be a nice time to put up another regional picture to let you see how the region has been growing. Just disregard the stuff toward the bottom of the map -- and the big map tile with the "watering hole" in the middle. Those are all "test" maps I've been working on for various reasons. I would have cropped them out of the picture -- but things tend to go blurry when I mess with pictures from the "census" program.
29_REGION 01
30_REGION 02
31_REGION 03
32_REGION 04
HIATUS :
YES -- !!
It's time to take a break from the CJ.
We've "had good innings" -- as the Brits say. About a 6 month run -- and some success, I might add. I may not win any awards -- but I can still get a cup of coffee on my "good looks"! (That's what "my old man" used to tell me back in the day!)
But trying to publish a weekly installment on a CJ while building cities and doing custom re-lotting projects finally got the better of me.
First I ran out of my stock of "finished cities" to publish from. Too many days creating custom lots and too many nights working too slow on cities meant I just couldn't keep up with the publication schedule. "Emden" wound up taking 8 weeks to finish and publish. That's "waaaaaay" too long.
Next -- I had to do a complete and total "weed & feed" on my plugins folder. That took took about 2 weeks and was no picnic -- believe me!!
Sooooo -- to make a long story short, I'm suspending the CJ while I devote some time to building a few new cities.
I've already got one started -- "Nuenburg". It's about 25% complete -- but I'm in no hurry. I fully intend to take the time and do some quality work. No more slapping stuff in a spot just to "get it done"! I'm incorporating a new "hand-crafted" approach to the landscape. It looks much better -- but you wind up placing every single rock and tree on the map!! No "God Mode" for anything! And I'm experimenting with raised terrain, concrete retaining walls, and big office parks for the first time. I'm also working on designing neighborhoods for urban apartments (not the mid-rise stuff, but stuff for individual families you see all over).
Taking leave of the CJ will allow me to spend the proper time on design, planning, and placement -- and hand-crafting "Mother Nature". Work steady, work good, and don't be afraid to call in the bulldozers if the finished product doesn't "hit you in the sweet spot" !! The extra time will provide the proper attention to detail so that I can feel like my best work is yet to come.
Thank you to everyone who has offered advice and help -- and even to those who offered criticism. Critical comment is just as informative and often better when offered in the right spirit. I bear no ill will to anyone who offered a comment of some sort.
Thank you!
In the immortal words of Douglas MacArthur.....
"I SHALL RETURN !"
-
7


11 Comments
Recommended Comments
Sign In or register to comment...
To comment in reply, you must be a community member
Sign In
Already have an account? Sign in here.
Sign In NowCreate an Account
Sign up to join our friendly community. It's easy!
Register a New Account