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Port of Capistrano

gviper

1,625 Views

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Well to those that celebrate it, Happy Thanksgiving (tomorrow). One place that won't get much sleep: the port of Capistrano. A barometer of economic activity in the growing city and these guys and gals will be running around the clock to serve the industries of Sim Nation. And YES, there is pollution man, cuz this is a gritty, dirty, bustling port! Hope you enjoy! Please comment and rate.

Port of Capistrano:

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North and south jetty protecting the entrance to the port:

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Panorama wide-shots:

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The port authority planted more trees, now they need to clean up the water pollution!

 

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Great work with this industrial port, I liked specially the combination between installations and free terrain, which is very common but totally underrepresented in simulated cities.

I think it would add to your work the use of Mandelsoft's Light Replacement Mod (5.1), which disperses the light of public luminaries, reducing the 'spotted' effect in distant images. Also you could benefit replacing that highway with a RHW-4 or RHW-6S, that uses the same right-of-way and look more realistic. This is specially relevant considering that a long brigde would look far better using one of the custom ones included in the NAM for RHW networks. You don't even have to replace the whole highway, but just the brigde and the adjacent earth ramp.

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 Wed to Brigantine, I had forgotten we also had that beautiful green water ! Busy port ! There really has never been anything better than Peg's... I like the jetties, well done. And yes, mucho polluting industry, but hey, a port is as a port does. Pity some of the buildings' nitelites are so oversaturated, (for a long while I played without them and didn't realize that -- and as I am not a batlotter... I don't even know if it can be fixed ; can it ?); oh, and ditto matias93 for the LRM.

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Great work with this industrial port, I liked specially the combination between installations and free terrain, which is very common but totally underrepresented in simulated cities.

I think it would add to your work the use of Mandelsoft's Light Replacement Mod (5.1), which disperses the light of public luminaries, reducing the 'spotted' effect in distant images. Also you could benefit replacing that highway with a RHW-4 or RHW-6S, that uses the same right-of-way and look more realistic. This is specially relevant considering that a long brigde would look far better using one of the custom ones included in the NAM for RHW networks. You don't even have to replace the whole highway, but just the brigde and the adjacent earth ramp.

Thank you for your comments. I prefer Cogeo's light mod though I did have Mandelsoft's for a while.

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 Wed to Brigantine, I had forgotten we also had that beautiful green water ! Busy port ! There really has never been anything better than Peg's... I like the jetties, well done. And yes, mucho polluting industry, but hey, a port is as a port does. Pity some of the buildings' nitelites are so oversaturated, (for a long while I played without them and didn't realize that -- and as I am not a batlotter... I don't even know if it can be fixed ; can it ?); oh, and ditto matias93 for the LRM.

Thanks for the comments, yeah I was aware of the oversaturated refinery lot, and perhaps this 5.1 light mod (which I'll take a look at) interestingly I actually decreased the intensity by a smidge.

Aw all that pristine water being ruined by industry!  Roads could use a few more diagonals instead of Ls. Nice work.

Thanks Pal!

Great pictures!  Nice attention to detail.  I especially like the picture of the LNG tanks.

Thank you very much!

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Nice harbour ! RHW bridge would be better, harbour heads do need another lightlhouse, bit tight if running with a double boat acces< maybe the jeronij seawall breaker set and some other harbour inner seawal setl make it a bit more straightened ! RHW bridge in some other kind of design would be better, use of the road under bridge would be nice to see. LNG doesn't require rail access< gas can be transproted by pipe, oil filling station might be more at it's somewhere outside the industrial complex. Container terminal needs pile of containers and loading facilithy's not a railway shunting yard, small goods terminial seems little better, for the rest oil riefenery very nice done !

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Great work with the port! You really throw in all kinds of great oil and industrial BATs while that highway bridge looks amazing.

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Yo, gviper --

Very nice -- VERY nice, indeed.

I would have separated the LNG works from the bulk cargo docks -- too close together (fire hazards, etc).  But that's just a matter of personal taste.

Looks like a very fine job to me!!

AND -- you CAN require LNG rail distribution.  It may well be shipping to a location where there is no pipeline -- right?

VERY NICE, INDEED !!

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Well this is quite different from your usual scenic entries... but different in a way I can appreciate! since big industry is one of my favorite things about SC4 and those are some awesome combinations of industrial lots.

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Nice harbour ! RHW bridge would be better, harbour heads do need another lightlhouse, bit tight if running with a double boat acces< maybe the jeronij seawall breaker set and some other harbour inner seawal setl make it a bit more straightened ! RHW bridge in some other kind of design would be better, use of the road under bridge would be nice to see. LNG doesn't require rail access< gas can be transproted by pipe, oil filling station might be more at it's somewhere outside the industrial complex. Container terminal needs pile of containers and loading facilithy's not a railway shunting yard, small goods terminial seems little better, for the rest oil riefenery very nice done !

Appreciate your comments. If you look at the rail, it serves a multi-class refinery not just LNG. I disagree, If you look at modern industrial harbours and ports they're not all dotted with extensive lighthouses. I could've featured a much larger 'pile of containers' but decided not to emphasize that as the yard featured is more extensive than a 'shunting yard' that one might find in North America. To each there own.

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This is insanely good!  The balance of city to nature - and those things also complimenting each other, the industrial areas, the railroads.  I know you're big on growing vs. plopping so this took some time, effort, and planning.  5 stars for sure

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