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Tom Thumb

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About Tom Thumb

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  1. Tom Thumb's SC4 Questions

    I tinker some more with the water problem, and it a less grabbing at straws sort of way, I think the problem might be happening due to some weird loop of pipes forming when putting the new water pumps in a grid of rows and columns. I tried putting them in just a single file line and it seems to reliably solve it, fingers crossed.
  2. Tom Thumb's SC4 Questions

    Some problems are fun, or at least not a nuisance, to deal with, but this water problem really is tending to take the fun out of the game. I'm perplexed.
  3. Tom Thumb's SC4 Questions

    I'll have to try that if I encounter the hydrogen plant problem. As far as the water problem, I thought I might've solved it when it popped up, I exited without saving, added a bunch of water treatment plants so that water pollution was zero even away from pumps. Then the problem popped up again when I added a high volume pumping station. Could it be some weird glitch of having a lot of capacity over and above the required water volume? I'm kind of grabbing at straws here, I realize.
  4. Tom Thumb's SC4 Questions

    Another weird thing is that a city became eligible for the hydrogen plant, I plopped a couple of those down and then deleted some natural gas plants and tried to plop down a third and it wasn't available. The demand for electricity was high enough, but the high tech population was under 4,000. The weird part is that the hydrogen plant didn't become available again after the high tech pop went back above 4k.
  5. Tom Thumb's SC4 Questions

    Plopping another pumping station down did work in the first city I had the problem in, but not in the second one. It's odd given that I had already had several cities going without this problem.
  6. Tom Thumb's SC4 Questions

    Thanks. I'll give that a try.
  7. Tom Thumb's SC4 Questions

    I'm having a new problem now. I got a large city (256 by 256 tiles) up to about 1 million people. Despite having more than adequate water volume, it started getting a patch that didn't have water. I looked up some stuff and some thought it was if one routed near something polluting it would, so to speak, seep into the pipes and cause outages in areas. I routed it around the red dots of undesireability at the medical research and advanced research centers. This didn't seem to help. I have the pumping stations in the upper left (northwest, I suppose) corner and another in the upper right and two more near the bottom of the map. I have plenty of of water treatment plants so I don't think pollution is the problem. I did replace all of the water pumps at once, and this did solve the problem but 7 years later the problem re-occurred. I ran extra pipes in the area where the outage occurs and it goes away there but then pops up a short distance away making it feel like whack-a-mole. I'm being specific as I know how on this. Does any of this ring a bell? If you have a specific question to help narrow it down ask away.
  8. Tom Thumb's SC4 Questions

    I went over to your YT channel, and there you have a video from a couple months ago about building roundabouts. It reminded me about someone mentioning there is a compact roundabout for monorails that one just drops in instead of having to build them, although it seems if I do one curved connection at each intersection it seems the trains can go any of the other three directions. Off on a tangent here, but speaking of the NAM, do you know why the decision was made to take the Traffic Simulator Settings out of NAM? It seems many liked to tinker with that and do miss it. Anyway, thanks for your reply, it was a help.
  9. Tom Thumb's SC4 Questions

    Do you recall specifically what DLL accomplishes this? I've read some about this, and it seems the infinite traffic loop can be quite a hassle.
  10. Tom Thumb's SC4 Questions

    Well, thanks for the reply. I look forward to, when you get a chance, if you'd touch on the freeway vs. monorail question I had, but you basically covered everything else. If I dig up that part about the military base I'll send a link, but I'm sure you are correct that it was an experiment gone awry rather than inherent to the game. I just couldn't recall the details. I've read a lot on here, and haven't been able to put it all in the permanent memory banks.
  11. Yes, I'm new here so please bear with me. I've read a lot, but never signed up to comment before. A few questions. One is when CorinaMarie said she'd experienced the game crashing to desktop and thought it to be when vehicles were spawned at the military base as one of the causes IIRC. How would one ascertain somethjng like this unless just happened to be looking at the moment? I see debate about whether or not traffic noise significantly affects willingness to live in a building or not, some say if everything else is favorable (low crime, high school grades, low commute time, high hospital grades) that it's minimal. Others say not. Has this debate ever been settled? Along those lines: Are freeways lower noise than the monorail? It seems the monorail makes a lot of noise. Does it pay to build freeways? So far I have not, just used monorails and it seems to work out pretty well. I have a building that is § § § but that has decayed to § § presumably because my school grade was low. The school grade is now high so will the third § ever return? Someone said that Sims will travel to a neighboring tile for jobs but not to that neighboring tile to a third, yet I swear (unless I am somehow missing something basic which is possible) I have City A with passenger trains traveling south through City B to City C. I say this because I have two train tracks entering City B from A that I merged together into a single track heading south to City C, and the sum of the traffic in the single track heading to City C strongly suggest that there are Sims heading from City A through City B all the way through to City C. One thread here said that one could make a region with as many tiles as one wants, but I've found that if I make one large enough that it crashes to desktop when loading. Is it just that they have a computer with more capabilities? This is more academic question because I have made ones that load reliably that could keep one occupied for a lifetime, but a curiosity nonetheless. I've bunches of questions, but I'll just leave it at this for now.
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