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I downloaded a map for SC4. For some weird reason certain cities along the edge of the regional map are asking for "edge reconciliation", even though the other neighboring cities are built up and not asking for edge reconciliation. Is there a mod that would allow for me to make the necessary regional city connections without the need for edge reconciliation? I would like for my road networks to function without the need for edge reconciliation.
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Version 1.0.0
390 Downloads
« THE THING » - CITY BEAUTIFICATION PACK, by PGX Modular plaza and open space. Around 600 lots. Park menu. DO NOT DOWNLOAD BEFORE DOWNLOADING THE « PRESET » OR YOU WILL MISS ESSENTIAL RESOURCES AND INFORMATION STRUCTURE Sidewalk Mod Fillers Sub-chapters always start by a sidewalk mod filler, that acts as separator in the menu and also avoid too much scrolling to go get one. Largest sub-chapters are splitted in several sections and have additionnal filler(s) at the beginning of each one. Sidewalk mod fillers are provided in 3 flavors alternately all along the system : empty (no sims), « Populated » (plopped sims), and « Random Walk » (moving sims). MGB Fillers Half-tile and overhanging fillers. 60 lots divided in 6 flavors. « SWM », « JRJ Grass », « Maxis $$ Grass », « Maxis $$$ Grass », various, « PAENG Grass ». I don’t like Maxis $ Grass. It has been replaced by what I’ve called « JRJ grass » (refering to the grass flavor used by Jeronij). Borders 180 lots divided in 2 sections Seems unuseful to your eyes ? Don’t be so sure : borders will allow you to design modular plazas surrounded by MMP friendly grass. Any size and shape you want. They come in two flavors : « Guard Rail » and « White Line ». « Guard Rail » is easier to blend, while « White Line » does the junction with the White Line Park and allow to built modular « open spaces » in it (or the opposite). Trees 110 lots divided in 3 sections Temperate trees in 2 sizes and 5 flavors each (stand-alone, with benches, with flower beds) Tropical trees in 2 sizes and 5 flavors each (stand-alone, with benches, with flower beds) Various temperate and tropical trees in one single size and flavor Planters 70 lots of various planters. Miscellaneous 180 lots divided in 2 sections. INSTALL Expand the zip file. You get a folder named « PGX - CBP City Beautification Pack (Park) ». Drop it as it is in the « PGX - THE THING » folder. Open the chapter subfolder. Sort it by alphabetical order. In subfolders, each lot is separated and has an ID under the form « CBPxxx » for its identification in subfolders and to figure its order of appearance near the bottom of the Park menu. You can keep all of them or pick up what you want and delete the others or store them appart for later use. Use pictures as catalog, numbers are matching with IDs. SPECIFIC DEPENDENCIES Numbers in orange on pictures are highlighting lots that do need a specific dependency in addition to the common ones. Brown box or empty lot if missing. If you’re already using some of these lots in their regular version, you already have the required files. If not, follow the links and instructions below. Additionnal functionnalities are mentionned in green below. MGB Fillers https://community.simtropolis.com/files/file/29797-mgb-diagonal-filler-set/ You only need « MGB S3D Props.dat » CBP490 - PGX Police Kiosk Acts as the ingame Police Kiosk No specific dependency CBP491 and CBP492 - PGX-NADAV Fountain Diamond, Fountain Star https://community.simtropolis.com/files/file/26023-small-fountains-pack/ You need « Light_Blue_Square_Fountain-0x5ad0e817_0x7a9193e5_0x530000.SC4Model », « Light_Blue_Square_Fountain-0x6534284a-0x7a9193e5-0x3a9d6fcf.SC4Desc », « Light_Blue_Star_Fountain-0x5ad0e817_0x7a9193e5_0x5b0000.SC4Model » and « Light_Blue_Star_Fountain-0x6534284a-0x7a9193e5-0xda9fd582.SC4Desc » CBP494 - PGX-SERAF Fountain Cherry Hill https://community.simtropolis.com/files/file/24300-nybt-central-park-cherry-hill-fountain/ You need the « .SC4Model » and « .SC4Desc » files CBP498 - PGX Fountain Solaris BSC MEGA Props Pack CARCH Vol.01 CBP532 - PGX-SC4MANTIS Love Sculpture You already have the required files if you installed WLP164 https://community.simtropolis.com/files/file/20188-love-sculpture/ You need the « .SC4Model » and « .SC4Desc » files CBP564 and CBP565 - PGX-DEV Small Park Billboard, Bilboard 2x INCOME $10/Month and $20/Month No specific dependency CBP602 - PGX-KARTHADASHT Shrine of Harmony https://community.simtropolis.com/files/file/27350-shrine-of-perfect-harmony/ You need the « .SC4Model » and « .SC4Desc » files CBP605 and CBP606 - PGX-DEDWD Underground Access, Canopy https://community.simtropolis.com/files/file/16977-dedwd-sunken-plazas-mall-set/ You need « DEDWD_SunkenPlaza_props.dat » CBP616 - PGX-PC Billboard https://community.simtropolis.com/files/file/32996-pc-billboard-set-1/ You need the folder « Billboard Props » and « PC Billboards vol. 1 Prop Family.dat » CBP653 - PGX-SWI21 Memorial Clock https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=401 You need all the « .SC4Model » and « .SC4Desc » files CBP654 - PGX Rustic Tower BSC_Parks Base Set You only need « BSC_Parks Cerulean Towers_models.dat » -
Hello. I'm looking for some mod for playing over the borders or extend map in SimCity, Every link I found wasn't available and I don't know where to find it. Could You help me?
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Version 1.0 Beta
304,923 Downloads
For Offline use only. How to Install Download files Once download is complete, extract rar files. (right click > extract) Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu) Re-Start SimCity > Resume Game Wonders Must have Mods for Orion Project Akar : UI Enhancements UniDirectional Networks Coastline and Waterways Tools Regional Bridges Regional Tunnels Regional Water Roads Regional Maglevs Regional Bulldoze-able Path CamMod Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city". Understanding the mechanics of Orion 3k Extended Boundary. 1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass. 2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k. 3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data. The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1This also applied on Pollutions, Ground Pollutions, Futurizations etc.4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them. This 1:4 stretched map data also effects oil, water, coal and ore. Lag and memory issues Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware. We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware. The Game's Limitations 1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files. 2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully. 3. There's a limit count of how many roads/buildings that can be drawn/build per city tile Roads : 1024 RCI : 2048 Base Buildings : 4096 (not yet confirmed) Special Thanks to SkyeStormes for a video review For Offline use only.- 412 Comments
- 110 Reviews
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[MOD Pack] Plop Outside City Box & All my others
ProcsKalone posted a topic in SimCity (2013) Modding - Open Discussion
.BOC 0.98o (Thanks DamienMB)-- 829 Replies
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