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City-building game(s)

Found 6 results

  1. I bulldozed a mega tower (I have the mod Mega Tower with Realistic Population (MTRP)) and the roads coming out of the 3 sides of the tower won't bulldoze. I deleted the mod and the roads still won't bulldoze. Any advice as to how to bulldoze the roads? I tried plopping something over the roads to then bulldoze but that didn't work. I'm unable to draw roads over top of them. Also, I'm on a Mac if that matters.
  2. Started playing again; some DLC went on sale as well as a few content packs, so I treated myself and got back into it. Added Natural Disasters to my game and updated my mods. Got rid of a lot of content I wasn't really using. Game is pretty smooth and I have encountered decent load times, stable cities, etc. Only one thing: I cannot bulldoze underground (tunnels). I can build underground, hitting Page Down key is fine. I can bulldoze on ground level and all levels above ground, I use the B key for bulldoze and Page Up for levels above ground. But when I page down, either hitting B or clicking the onscreen bulldozer icon pops me back up to ground level. When I try it the other way around, hit B or click the bulldozer icon, I get the bulldozer fine and it works fine, but I cannot Page Down (unless I deactivate bulldoze). Anyone else have issues with deleting tunnels recently? How did you solve it?
  3. I've just started playing SC again after a long vacation and bought the compete edition. The info on the ground scrubber says that if you bulldoze it, it releases the pollution back into the ground. I placed a ground scrubber on top of where I'd had a few oil pumps and there was a ton of pollution. After some period of time, the pollution was completely gone. But I just HAD to do it, and I bulldozed the scrubber. It's been about five game days and still not a sign of any pollution returning. I've even built a water pumping station where it used to be. What gives? I'm playing in single-player mode if that has any bearing on things.
  4. I've been digging through API and writing a first mod to learn the system. Running Xamarin on a Mac and with the Assembly Browser I'm able to dig through Assembly-CSharp, ColossalFramework, ICities, UnityEngine, etc. I started with the BuildingManager and all it's objects. Got a basic mod up an running and slowly expanding what it can do. So far I've been able to: get an instance of Assembly-CSharp.BuildingManager iterate over buildings in BuildingManager.m_buildings get everything I needed from building.Info created a Unity GUI window with a scrollView. List each buildings info in textareas implement a button that onClick will give me the building ID so I can do something with it Thing is I don't know how to do anything at this point. I've seen PanelInfoWindows, Release & Destroy classes but haven't figure how to interact with them yet and what ll is available to interact with. I've looked over the code for ModTool, TrafficManager, CSLStatsPanel, TrafficReport, and a few others. Now I want to programmatically: using the ID, call a call to send the focus on the building and have it's info panel display using the ID, call a class that will bulldoze that specifiic building. I was looking over the bulldoze tool but couldn't figure out how to use it. I don't remember where but I remember seeing some animation related classes to bulldozing and some Release and Destroy methods. Any ideas? Any help is much appreciated. Thanks!
  5. Automatic Bulldoze

    Version 1


    copy the dll in - C:\Users\******\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\Autobulldoze
  6. Version 1.6


    This will allow some of you to delete regional MAIN roads and freeways within the region to make modifications to your master cities. This is being put up by request. Thanks to the team for helping solve this little problem. As always Everyone involved behind the scenes and in front deserve thanks for making everything possible. WARNING DO NOT D O N O T Delete huge sections of Original Regional Roads or you will crash your game due to hidden Paths and Units which must stay in place to make and keep the game functional. THIS MOD IS FOR EXTREME USERS AND THOSE WHOM WISH TO PUSH THE LIMITS. YOU MUST BE CAREFUL WHEN USING ANY REGIONAL DELETE TOOLS AS THEY WILL IMPACT OTHER ASPECTS PERIOD. WATER SEWER AND ELECTRIC OR EVEN CARS AND VEHICLES THEMSELVES COULD STOP FLOWING IF THE SINKS ARE REMOVED. Use carefully as needed best results. You can create and separate your Roads into sections to create master or main loops with UDoN's and other approaches to shift traffic loads and create new directions as a result and open up useable land if needed But again is our team providing you with Rope to hang yourself if your not careful and do not listen to the warnings we give you. Enjoy.

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