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Showing results for tags 'public transport'.
Found 13 results
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Transportation - Shuttle Service
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"Sims will normally walk only short distance from their homes or offices to reach a road or mass transit stop. Enacting the Shuttle Service Ordinance sets up free shuttles around the city, increasing the distance Sims can travel to find other sources of transportation. The monthly cost of this ordinance is based on city population, and monies are spent on repair and maintenance of a fleet of shuttles."- 1 Reply
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Transportation - Subsidized Mass Transit
TheMurderousCricket posted a topic in SimCity 3000 Resource Club's SC3000 Ordinances
"The Subsidized Mass Transit Ordinance cuts subway, rail and bus fares by 50%, providing an incentive for Sims to forego their cars for mass transit alternatives. City funds provide the subsidy, and an amount based on population is calculated and deducted from the treasury each month. This ordinance reduces traffic congestion and air pollution in the city."- 1 Reply
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Version 0.0.5
247 Downloads
This is successor from both Transport Lines Manager (TLM) and Improved Transport Manager (ITM) from CS1. The overall idea is bring some tools to better manage and visualize the public transport of the city. Installation & Prerequisites This mod requires BepInEx 5 (the support for v6 is being considered for next months) This mod also requires Extra UI Screens installed After having BepInEx and EUIS installed, just unzip this folder under plugins folder. The mod will be automatically enabled in the game Current Features Auto color - import palettes to the city then apply to transport type 20+ default palletes included. Create your own palettes using the game UI Palettes can be grouped in "folders" to organize better your library Palettes used in the city are now saved along them. No more issues if changing the global palettes! Line listing - Very simple by now, might be improved in the future Detailed linear map - View detailed info about stops, vehicles and also transport integrations Customize line naming - You can use the game name pattern to use the route identifier as you wish, using any kind of characters Lines shields - like it was in TLM: Hexagon for buses Trapeze for trams Square for metro Circle for passenger trains Diamond for passenger ships Pentagon for passenger airplanes Octogon for freight trains (NEW) 8-point star for freight ships (NEW) Thick square cross for freight airplanes (NEW) Experimental mod warning! Since it's a very complex mod, it may cause issues in the game due their early stage of development. This mod may take months until get the same number of features it had in CS1. Support The most up to date information about installation and known issues and bugs is at the XTM Support Topic inside of Cities Skylines Modding Discord Server. As well, follow Kwytto bot at Twitter to get news about updates.-
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I have spent months building my ideal megacity. The last three weeks I did an incredible amount of detailing, then I did a disk clean up and lost the last three weeks of saves. I have a short attention span so it is now dead to me, on to the next thing. Here is what I have left to show; The city is based on Shinjuku concept. Three rail line terminals on the western fringes of a large city. That grew to be a second CBD. Architecturally it is a New York style brick city. Except for the Westgate city area. I love working in historical development. So Westgate was industrial/ train yards that were turned into a modern high tech hub starting in the 90's.
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Heya! REPLIES: @Themistokles, thanks for this nice comment! To setup a good local public network is one of my goals while planning a town, and here it is for free. The price - slightly higher taxes, so car drivers aren´t favored. The money is for all kind of traffic, and luckily in CSL now we have road maintenance staff, and I have to deal with both parts. But the reason for my city to look great is, cause I can use great models - the same like in SC4 (the most original houses don´t look very realistic). But building is much easier than with SimCity. The system is totally different, and while you have much to much inhabitants in SC4, here you have only a few people living in the biggest buildings. Growing a town is done in a few hours, only you have to look for preservation before the next stage kills your attempt for beauty... @korver, thank you too! And yes, the night in C:SL is really impressive and a good time for shooting pictures! And thank you all for lurking into, and also for the five stars! It´s a good feeling to show something, if people seem to like it. But don´t be shy, I don´t bite... And now to the first update! I usually use an external hosting site, but sadly my pictures seem to dissapear at ST, so I can only show a few pictures instead of a whole bunch. I tried to find the best ones for today, a not so easy task, as Goblinton is steadily growing. The first pictures show the main station again and tracks and bridges and tracks. West of the central station the line is built on bridges: Then it enters a dam to split in different tracks: The station itself had to be built on a massive embankment: Here you can see the station street entering the plateau: From here on the line leads forward on a dam to the main goods station (that I will show in another update): Now some pictures of typical town life in Goblinton. First a busy street crossing at noon (you can easily spot the masses entering a tram here): Wherever you look - people like to use the local public transport, it is still noon: Every town has it´s ugly parts: Another ugly complex but people like shopping: Yeah, that´s for today. The limit has it´s good sides - I have to make more updates... I hope, you like it! Seeya, Carl EDIT: I have no clue, why the pictures always get doubled but they do. I´ve edited both entrances two times and I did not get rid of the masses...
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Public transport usage significantly drops after some time
edelamm posted a topic in Cities: Skylines General Discussion
I've been noticing for a while that every time that any of my cities exceeds maybe 400k citizens, the usage in public transportation significantly drops (for example, at some point I have 10k users in the subway system and then in goes down to less than 5k). Does anybody know why is that? I've been trying to encourage the use of public transport by increasing the budget to 150% and setting the free public transport policy for the whole town, but it won't help. I always try to design a multi-modal public transportation scheme, and it works really well (increasing number of users, reduced traffic congestion, etc), but then this happens. I have also noticed that traffic congestion is very well controlled, even with the low public transport usage. I've been looking for an answer for this like crazy, but it seems that anybody in the internet ever has had this issue before, and it's driving me nuts.- 4 Replies
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Hi all! I am wondering if anyone can help me, I have two areas that are causing me troubles. I don't even know if what I want to do is possible. I'm trying to connect EL over Road 4 to EL over road (Maxis regular) crossing over an intersection, but it seems to elude me. What am I missing? I have the current NAM, did not choose "alternate" for EL and do have the puzzle piece that is supposed to connect EL over road to either EL over Rd4 or Ave, but the EL doesn't line up on that piece with the EL over Rd4, so I'm a bit lost. I have LHD, if that makes any difference... Also, in the second troublesome area, does anyone know how to connect EL over road, through at T intersection to just plain EL? I cannot get the puzzle piece to connect to the regular EL. If the two pictured configurations I have set up at the present are impossible, does anyone have any suggestions as to a better method or configuration I might try instead? Either way, thanks in advance!
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Thank you for visiting
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- the pink republic
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Public Transport in Nieuwezee
dazflint posted a City Journal entry in Nieuwezee - Noord-Holland Polder Town
So, I saw this picture (below) in der Nieuwezee Nieuws, and it inspired me to write about public transport in our town. Don't worry, nobody was badly hurt - and the buses here usually run without crashing into bus-shelters! So, you know that Nieuwezee always had the one old tram-line, running from the Old Town to the Peninsula... then extended to the Harbour in the 60's/70's. And when they built the Oosterpolder, a second tram-line was extended to cover that district. The second line saw brand-new trams introduced to the city. Here's a crowd of spectators trying to board Tram 2 at the Oosterpolderplein on the first day of service: Our new trams are much more comfortable and spacious than the old ones from the 1960's. I'm not sure I like the new red-and-blue colour scheme, though. I think it's supposed to represent the colours of the Dutch flag, or something... There's no denying it though, they're better than our old yellow trams. They were noisy, and draughty... :/ So that's Nieuwezee's trams. Well, we also have a number of bus lines! Some of these are old, traditional routes that have stayed the same since the early 20th century. But the latest routes, have only been added since the Oosterpolder development and the construction of the Biotech Campus across the river: Here's the new campus, and you can see four types of Nieuwezee public transport in one shot. At the top of the image, a Regiorunner 'Verm' double-decker train is heading towards the station in the Old Town. Near the centre, you can see one of the University's yellow mini-buses parked outside the Student Union building... The campus provides its own private 'on demand' transport for students and staff. To the left, you can see a tram approaching the Campus tram stop, which links to Tram Line 1 via a short spur (approx. 750m). And to the top right, you can see a 'bendy bus' pulling away from the stop at Westerhuizen Rotonde. A tree-lined walkway links the bus-stop to the campus. If you're curious, here's a route map which shows how everything hangs together in Nieuwezee: And if that wasn't exciting enough (!), look at this: It's one of our brand-new bi-articulated trolley-buses! The council have been electrifying the bus routes between the Old Town and Oosterpolder, now routes 10 and 11 are (mostly!) run by trolley-buses. They're almost like trams without the tracks. "So why are there tram-tracks in this picture?" you may ask! Well, this is the corner of the Poldergracht where the no.11 bus turns across Tram-line 1. See it on the map? All-in-all I'd say that public transport runs very well in Nieuwezee; with all these modern trams and buses it's better than it ever was, and we have excellent connection to nearby cities like Amsterdam and Hoorn. But now the authorities want to take things 'to the next level'. Oosterpolder has brought new wealth to Nieuwezee, and the Bio-tech Campus is encouraging expansion towards the South-west of town. As a result, the regional government is seriously considering changing our town's status into a City, and real money may be thrown at stages 4-5 of our Strategic Development Plan. This would mean bringing High Speed Rail to the city, and zoning for even more development in future. So, it looks like Nieuwezee's adventures in public transport are only beginning! -
Cities XXL TRAINS & RAILWAYS
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Seabridge Commuter Rail map completed
tomseinstra posted a City Journal entry in Seabridge Metropolitan Area
It's finally complete. This is a map of the Seabridge Commuter Rail (SCR), owned and operated by the Seabridge Metropolitan Authority of Public Transport (SMAPT). It serves 9 of the 11 boroughs of the Seabridge Metropolitan Area, an area with an expected total population of 3,410,000-3,784,000 once fully complete. The network currently consists of 18 lines and a total of 337 stations, providing fast and easy access to 2 international airports, 2 ferry ports and 8 regional railway stations.- 3 Comments
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