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Found 9 results

  1. as you can see my intersections with NAM 34 are a bit weird! When I installed I did the default install. Is this some sort of setting in NAM or is it in need of reinstalling?
  2. Last night I downloaded Heblem's 2011 Traffic Light Mod and uninstalled it after noticing that diagonal intersections had the lights on the roads. And I just started noticing that on 4 way avenue intersections, there are no stoplights anymore, shown in the first pic. But in the second pic, it shows that there are still lights at Road-Avenue intersections, and they're also at diagonal avenue intersections (I forgot to take a pic, though) Does anyone know what I can do or if there might be a fix?
  3. 4-Way 12-Lane Intersection

    From the album Weekly Challenge C:S #2 - Interchanges

    Decided to go with a 12 lane system which allows for more traffic and also allows for high/low commerce and office buildings to be inserted alongside the highway system wherever you decide to add them..rarely do i have a congestion problem..But the system will always get ya sooner or later..:)
  4. Version 1.0.0

    873 Downloads

    Modern_Highway_ramp-6_lane.crp a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..
  5. Version 1.0.0

    795 Downloads

    Modern_Highway_4-way_intersectio.crp a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..
  6. Version 1.0

    12,410 Downloads

    STEAM Workshop link now available, click download then click on (Main File) option. This Y-Stack interchange is perfect for an urban setting. It has pedestrian crossings, flora and a pleasant design, making it an ideal candidate for a prominent spot in your city. The design is realistic and efficient for traffic, and features a 90 degree angle between two of the highways, with the third going off at 45. This is quite useful in many situations, as you may know. While not perfectly symmetrical, I've made sure all curves and slopes are as smooth as possible. The elevated ramps are made from One-way roads, limiting the speed on them to 40 kph, which is ok since usually these type of elevated curves do have speed limits IRL. However, you can always upgrade them back to Highway ramps if you need higher speed limits. Disclaimer: This interchange is still far from perfect and I'll be updating it as I make it better in the future. Those highest level ramps probably need some further smoothing... Check back here for better version in the future. To install, unzip file, then move the "TPB CSLIA - Urban Y-Stack v1" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio for news on upcoming uploads. And of course, don't forget to rate, comment, discuss, share on facebook, google, tweet, pin, and everything else Thank you!
  7. Version 1.0

    1,710 Downloads

    STEAM Workshop link available, click download then click on (Main File) options. A set of "puzzle pieces" for splitting your roads or highways in three. Can be used for various purposes, I use them mainly as puzzle pieces to connect and create interchanges and networks. Includes four versions: Split to 3 lanes, 4 lanes, 5 lanes and 6 lanes. With combinations of OWRs and highway ramps. Assets are in a single direction to avoid cluttering the menu. To change the direction, select the Road Upgrade tool, then right click on each section. For safety, attach a road to the asset before changing it's direction, this prevent a weird curve deformation issue that sometimes happens. I called them Bullets because well, they look like bullet-shaped, so there. Asset details 3 Lane Version Size: 6x12 Cost: 1125 Maintenance: 12 4 Lane Version Size 8x12 Cost: 1250 Maintenance: 12 5 Lane Version Size 8x12 Cost: 1375 Maintenance: 12 6 Lane Version Size 8x12 Cost: 1500 Maintenance: 12 To install, unzip file, then move the .crp files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio. Be the first to like my FB page : ) Follow me on Steam If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use! Thank you and enjoy!
  8. Version 1.0

    1,130 Downloads

    STEAM Workshop link available, click download then click on (Main File) options. A set of "puzzle pieces" for splitting your roads or highways in two. Can be used for various purposes, I use them mainly as puzzle pieces to connect and create interchanges and networks. Includes two versions, a two-lane, highway ramp one, and a four-lane one-way-road one. Asset is in a single direction to avoid cluttering the menu. To change the direction, select the Road Upgrade tool, then right click on each section. For safety, attach a road to the asset before changing it's direction, this prevent a weird curve deformation issue that sometimes happens. I called them Bullets because well, they look like bullet-shaped, so there. Asset details Highway ramp version Size: 6x12 Cost: 750 Maintenance: 8 OWR Version Size 6x12 Cost: 1000 Maintenance: 8 To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio. Be the first to like my FB page : ) Follow me on Steam If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use! Thank you and enjoy!
  9. I've watched carefully the video tutorial and searched in the forums for a previous answer, but I can get no clue about which intersections are possible to make with the el-rail over avenue. Specifically, it is possible to continue the el rail from the el rail over avenue linearly, or at least parallel to the network direction? Ideally, I'd like to do something analogous to this: But I'd to workaround it, and got this: I'll be very thankful if you can help with this!
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