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Everything posted by marc
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Originally posted by: Andreas Roth A menu looking like that is usually either missing the PNG graphics from one or more lots, or the IDs in the Building Exemplar files are wrong. If you changed some icons with LEProp, open the files again and check if the icons are really there. Always remember to hit "apply" whenever you change something, before hitting "Save DAT". And please do this with every step, not after editing more than one item, such as icon and menu description.quote> Andreas is right... I remember making custom lot icons for lots without them a while back with the LEProp. I thought I changed the icons, but in SC4, the lots in question were transposed over the icons of other buildings and there were blank spots in the menu. Reopening the lots in question in LEProp, reloading the custom icons, applying the changes and saving fixed the problem for me.
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- nofunk
- custom content
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- 38 Comments
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- detroit
- advance glove factory
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- 38 Comments
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- detroit
- advance glove factory
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My Gmax help didn't work either until I visited the Turbosquid website and realized this: The Gmax help files have to be downloaded separately from the installer package on Turbosquid. The Gmax help files can be found here. Edit: Darn, it looks like they removed the link. All of the links get a "The Page Cannot be Found" error. Hopefully it's temporary.
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Excellent work! Keep the buildings together! You have the perfect excuse: fewer walls to bat! I'm sure all batters agree that if you can find a shortcut/lazy way out, use it!
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- nofunk
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Like SimFox said, this is a delightful small building, and full of crisp detail. This inconspicuous but realistic building should fit in perfectly on any Chicago or NY-style street corner. In the 1800s, architects put pride into even the most mediocre and simple of buildings. Today they view small projects with indifference and look towards skyscrapers or Gehry-like piles of goo for fame and profit. Where is the human scale in today's architecture?
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- church
- house of worship
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- hkabt
- residential
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This is very good for a second bat- or even for a tenth or twentieth! I like the 1930s-ish modernist/art deco influences on the main entrance. Try experimenting with fake raytracing on the roof and walls (See Gascooker's tutorial) and with a little more elaborate nightlighting.Keep up the great work!
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- elementary school
- primary school
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- 50 Comments
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This looks great! You're probably right about the centering- some small forgotten piece of geometry (or a fragment of one, like a broken mesh or mesh point) might be causing the bat to appear off center- but then wouldn't your preview and final renderings also look off center? Regarding the seams in the renderings, apparently that is a common problem with some batters. Many of my bats have them, and I have seen them on many of other batters' works too. (It could be gmax's limitations or the way we're texturing.) I remember Odainsaker had a similar question about the way the Tower Life building was rendered. I don't know if there's any practical solution to it. You could try re-rendering if you feel like it.
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- nofunk
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- 36 Comments
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- hong kong
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Nofunk, that's awesome! See, these are exactly the types of buildings that the Maxis designers ignored. Perfect texturing on the walls- the faded blue-painted bricks/concrete are very unique. I would improve the wood board&batten texturing on the shop entrance though.
