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Found 20 results

  1. Version 110

    31,085 Downloads

    The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development. This Seaport lot has all the same properties, capacities and costs of the game-default seaport. The lot is a different size (10x5) so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport. IMPORTANT Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development. Please read the included readme file for full details. The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around. RAIL CAPACITY Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion. ** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail. *** The lot is located in the Water Transportation menu in place of the game-default Seaport icon. ** REQUIRED DEPENDENCY FILES ** PEG-CDK3 SUPER PAK PEG-CDK3-SP Container Ship Fleet Pack PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. Version 1

    11,604 Downloads

    The PEG CDK3-SP Master Seaport Controller Mod is the definitive, single source central seaport developer file for all PEG CDK3-SP seaport lots. If you use the PEG CDK3-SP Seaports & the vast selection of related seaport complex lots, you should install and use this file... and install no other common or central seaport controller mods or files. * This mod uses the archaic yet effective method of alphabetic file & folder naming to ensure that it is loaded last into the game and overwrites any and all conflicting files. Yet, it is still advisable to make sure you do not have any conflicting or non-supported seaport files installed to safeguard your cities from conflicts that could prevent you from being able to load them in the game. All seaport lots share a common Seaport Developer file... which has complicated efforts to develop custom seaport lots for the game which, by default, only included functional support for a single seaport lot. Multiple developers, attempting to make multiple custom seaports lots, traditionally had no option but to develop custom seaports that excluded the use of custom seaport lots developed by others. This new Master Seaport Controller mod overcomes all the previous limitations imposed by the game's default common Seaport Developer file. When installed properly, it will also override & correct any errant or non-compatible functionality data in any previously installed seaports lots that are supported by the mod. This mod will be updated to include new seaport lots as they are developed... including non-PEG seaports created by other developers. Fortunately, its an extremely small file and the ZIP file installation will be a simple, semi-automated process of unzipping the file and allowing it to over write the previous version with the newer one. * The included readme.htm file documents the procedure to be followed by other developers who wish to have their custom seaport lots supported by this mod. This is Version 1.05 of the Master Seaport Controller Mod and currently supports the following seaport lots: 1. PEG CDK3-SP Container Seaport. 2. PEG CDK3-SP Break-Bulk Seaport. 3. PEG CSK2Canal Small Seaport 4. SWAP Package Handling Center (a seaport lot contained in the airport add-on package, used as an airport freight facility) 5. PEG CDK3-SP Pier Seaport * Addition seaport lots will supported and added as updates to this file. Extremely Important: To avoid conflicts that could prevent you from being able to load your cities, you should NEVER use any other seaportmod or a seaport lot not listed above in any of your cities. It is highly recommended that you un-install any other seaport mod or non-supported seaport lot from your game. If you are unsure if you have any unsupported seaports installed, we strongly suggest that you first use any seaport lot in a new, blank test city to ensure that it functions properly. Plop the seaport, save the game & exit. Restart the game & reload the city. If the city loads without issue, then the seaport lot in question is okay to use in your other cities. ** This file has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version 1

    46,478 Downloads

    The CDK3 Garbage dock (aka.. Sanitation Department Product Disposal Facility) uses a new cutting edge technology to get rid of your city's trash. Ok, ok... it actually uses an "over-the-edge" technology pioneered with the Pegadyne Garbage Chute. The garbage scows haul the trash out to "The Edge" and, like the chute, simply toss it over the side. You can pretend that the scows are actually hauling the trash off to neighboring city, per some garbage deal you may have. Or you can even imagine that the trash to taken to a high-tech, state of the art & environmentally safe refuse elimination facility. But we all know they are just dumping it into the Abyss. In order to keep the cost of disposing of your garbage as low as possible, the Sanitation Department has reduced overhead by eliminating unnecessary & expensive items...such as maintenance. This is most evident in the facility's four garbage scows, the S.S. POS... the S.S. Poo... the S.S. Tetanus... and the S.S. Chum. The 2 lots (4x3 & 8x5) are functional garbage removal facilities... hybrids of a standard landfill and trash incinerator. They will appear in the Garbage Utilities Menu. Like the Garbage Chute, your city's garbage trucks will bring trash to them. The trucks will even drive slowly through the lot as if stopping to dump trash. Where a landfill stores your trash until it is filled up, these lots will hold it just long enough to dispose of it. The 4x3 lot disposes of 500 tons of trash per month... which is double the rate (and cost) of the Garbage Chute. The 8x5 lot, which also has a rail connection, disposes of 1,000 tons of trash per month. If your city produces less than the capacities of these lots, then they will eliminate all of it. Otherwise, you will need more than one of these lots... or a landfill or trash deal to handle the excess. Use of recycling facilities and environmental ordinances can significantly reduce the amount of trash your city produces. * If you do not have adequate facilities to handle all of your city's trash, the excess will build up, eventually becoming visible in your city and greatly reduce wealth & desirability. About The Custom Query... The lots contain a custom query that displays all of your city's garbage stats. Near the top, the number of tons of garbage the dock is processing is displayed. This figure is updated several times throughout the month, even when the query window is open. The City Wide Stats displayed in the middle area of the query window are primarily the stats for the previous month as the stats only get calculated by the game at the end of each month. The Total Uncollected Garbage stat is also updated each month, but is not a monthly figure. It reflects the total amount of garbage in your city that you could not process in some manner. Keep an eye on this statistic. If it grows, you have a potential crisis on your hands and will need to expand your garbage processing capabilities. The ideal number for this stat is Zero!! * The Garbage Processed stat reflects all the garbage that was processed by any Waste to Energy plants, the Garbage Chutes and, of course, the Garbage Docks. * The Bodies Found statistic is a calculated indicator of the efficiency of your law enforcement. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. Prop Families Set 2

    Version 1

    6,090 Downloads

    Of course you may donwload this file, but in fact it has become obsolete. You can find its contents now in the BNL Essentials V2.0 or later. This is my third set of PropFamilies and therefore I called it Set 2. It contains three PropFamilies. I made them especially for my Container terminal lots. FU-Jes_Containerstacks_PropFamily This prop familiy contains Jes' six container stacks. There is already a prop family that contains the 15-containerstack props, but I added the 11-stack to it. This gives more variation on the lots. Dependency for this family: This one you will find on the LEX at SC4Devotion.com. You need to register at the site and additionally to the LEX. BSC MEGA Props - JES Vol07 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495 FU_ContainerPortProps1 This prop family contains a variation of props that are to be found on Container terminals. My approach to prop families is slightly different than the usual. Usually a prop family contains props that are closely related, like a set of containers, each with a different colour. In that case you always get a container. This is convenient if you want that. But I wanted as much variation as I could make with a small amount of lots. So I made this prop family that contains empty trucks, containers, container cranes and container carriers. Every placement of the lot gives a different effect. Dependencies for this family: BSC BAT Props - T1 Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 BSC MEGA Props - JES Vol07 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495 BSC MEGA Props - JES Vol08 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778 FU_PEG_ContainersShips_PropFamily This prop family contains all seven container ship props by PEG. So the dependency is: PEG CDK3 SP Container Ship Fleet http://www.simtropolis.com/stex/details.cfm?id=19577 Have fun with them FrankU, 25-05-2010
  5. Version 1

    18,690 Downloads

    The CDK3-SP Pier Seaport harkens to the old days of previous SimCity versions where you could zone seaports as large or small as you wished. Although there is no zoning involved here, the Pier Seaport does allow you to visually create a seaport lot that is as large, or long, as you like. The Pier Seaport uses the CDK3-SP Pier One collection of lots. A copy of the base lot has been added that has been modified into a functional seaport lot. This will allow you to create new seaport lots of any length and/or upgrade existing Pier One complexes into functional seaports by simply replacing the base lots. The Pier Seaport has the same capacities and costs of a normal seaport. However, it is much smaller at only 4x5 (4x3 land tiles) which makes it ideal for locations with limited space. The Pier Seaport also does not support a functional rail connection so its even easier to fit into tight spaces and convert existing Pier One complexes into seaports. The lot is fully compatible with all CDK3-SP lots. This is an "additional seaport" and does not replace any existing version. IMPORTANT This seaport lot uses the PEG-CDK3-SP Master Seaport Controller and can not be used with the BSC seaport controller, or any other seaport mod or controller... or any seaport lot not currently supported by the PEG Master Seaport Controller. Please read the included readme file for full details. * The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. ** The lot is located in the Water Transportation menu. ** This lot requires the following CDK3 dependency files: PEG-CDK3-SP Pier One PEG-CDK3-SP Master Seaport Controller PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  6. Version 1

    14,166 Downloads

    The CDK3-SP Pier One is a collection of modular lots that allows you to build your own extended warehouse piers. Mix and match them anyway you want... and make your warehouse piers as long as you like. All of the lots (except the Base Lot) are 2 tiles wide. All lots promote industrial growth. All lots contain a gazillion random and timed props to simulate activity throughout the day... turning to widely scattered "Where they Hell did everyone go?" in the evening. Although the extended pier is comprised of several different lots, it should be considered to be a single facility. Therefore, all of the lots are named "Pier One". However, all of the lots can be edited in-game so you can easily rename them to something more creative... like "Pier Two". Included in this package are two different styles of lots. Only one style should be used. 1. Water Style (Filename: PEG-CDK3-SP_Pier-One_WV_100.dat ) * These lots plop as water lots... similar to the ploppable CDK-OWW2 modular pier lots. Advantages: No extra terraforming required. 2. Land Style (Filename: PEG-CDK3-SP_Pier-One_LV_100.dat ) * These lots plop as normal land lots... which require that you terraform a 2 tile wide strip of land out into your harbor. Advantages: Wave action will display. Ferries & water automata will recognize them as barriers. * Both files will be installed when the package is unzipped. You should remove the file of the style that you do not wish to use. If you do not remove one of the files, the Water Style will be used by default. This collection contains the follwing 5 modular lots: 1. 4x5 Base Lot * This is a standard CDK3-SP lot that blends with all other CDK3-SP lots. Use this lot as the base of your extended warehouse pier. This is the only lot with road access and therefore the only lot with jobs. Accordingly, it has a lot of jobs in order to represent those workers out on the extended pier. 2. 2x Warehouse Lot. * A 2x length of extended warehouse pier. 3. 3x Warehouse Lot with barges. * A 3x section of extended warehouse pier with barges. 4. 9x Warehouse Lot with ships. * A 9x long section of warehouse pier with full-sized ships on either side. 5. 2x Warehouse End Lot. * A 2x long end section of the warehouse pier with a detailed model-rama of a barge being loaded. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG-CDK3-SP Rail Fleet PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  7. Version 1

    9,156 Downloads

    The CDK3-SP Break-Bulk Dock is a non-functional version of the Break-Bulk Seaport. Similar in appearance but slightly smaller, it provides most of the visual benefits of the functional seaport without the associated costs and pollution. The non-functional "dock" lot, like the Container Ship Dock, allows you to add more ships and their related facilities to your harbors. The CDK3-SP Break-Bulk Dock is essentially the same in size and properties as the CDK3-SP Container Ship Dock. The central rail running through the lot is fully transit enabled for rail... and there are 2 visually transit enabled driveways at either end of the lot. Timed and random props come and go throughout the day to simulate activity. New random & timed prop families were created so the lot can display 2 of 4 possible variations of the cargo ship. ** This lot requires the following CDK3dependency files: PEG-CDK3 SUPER Pak PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  8. Version 1

    14,662 Downloads

    The CDK3-SP Break-Bulk Seaport is a functional seaport that is identical in all regards to the CDK3-SP Container Seaport. The size of the lot, plop & maintenance costs... and road & rail connections are all the same. The only real difference in the lot is visual. This version of the seaport is designed to blend well with the CDK3-SP Row Warehouses and provide a functional, break-bulk (non-container) shipping facility for your seaports. The lot is fully compatible with all CDK3-SP lots and can be used with the CDK3-SP Container Seaport. This is an "additional seaport" and does not replace any exisiting version. In addition to using the same random & timed rail, truck & cargo props used on the Row Warehouse lots, this seaport introduces two new variations of the classic cargo ships that first appeared on the Vandy Shipping lot. With the new versions, the ships's holds are open and the ship's cranes are busily loading and off-loading cargo. IMPORTANT This seaport lot uses the PEG-CDK3-SP Master Seaport Controller(Version 1.04 or above) and can not be used with the BSC seaport controller, or any other seaport mod or controller... or any seaport lot not currently supported by the PEG Master Seaport Controller.Please read the included readme file for full details. RAIL CAPACITY Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion. ** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail. *** The lot is located in the Water Transportation menu. ** This lot requires the following CDK3 dependency files: PEG-CDK3-SP Master Seaport Controller PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  9. Version 1

    7,609 Downloads

    This addition to the CDK3-SP Row Warehouses is, essentially, almost identical to the 2x Warehouse lot... except that it features a barge to add some variety and activity to your seaports. Barges remain in active use in many harbors.... especially those near off-shore islands and navigatable rivers. Barges are an inexpensive method of transporting freight in relatively calmer waters. The barge is one of 3 random, slightly different models and has break-bulk freight that loads/unloads through the day. All properties, jobs & other features are similar to the 2x Row Warehouse lot. Note - The barge is slightly longer than the 2x wide lot... so allow extra room on either side. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  10. Version 1

    8,482 Downloads

    Almost 40 years ago, while bluffing with a pair of threes... Bubba won an old rusting crane in a poker game. The following week, he walked away with an old derelict barge... oddly enough with the same pair of threes. Shortly thereafter, Bubba was sitting around the harbor & wondered what he was going to do with his newly acquired crane & barge. As he pondered, he watched the slow, laborious, back breaking manual loading of a nearby cargo barge... and suddenly had a revelation. Bulk!... Barge!... Cargo!... Crane! All the pieces swam together in vivid clarity and Bubba... being Bubba... never put it together. All that pondering and revelationing just made him thirsty... and he went off to have a beer. Several months later, Bubba was almost broke from having to pay the storage fees for both the crane and the barge. So Bubba cleverly decided to consolidate his expenses and store his crane on his barge. And I'm sure you all can figure out the rest. Yes, Bubba was run over by a bus 2 years later... never having put the pieces together. His heir, a 3rd cousin on his ex-wife's 2nd lover's sister's side, inherited the crane & barge and immediately put them to work... buying up waterfront warehouse space, making a respectable fortune and naming the enterprise in honor of his dim-witted remote relative. Bubba's Bulk & Barge is an add-on to theCDK3-SP Row Warehouses. It is essentially, the 3x Warehouse lot... with real barge-like particles added. The barge models are timed props that change during the day as related cargo props also come and go. * Floating cranes can be a common sight in many harbors. They can be moved and anchored almost anywhere a crane is needed. Commonly, they are used at dock facilities to load ships that have no cargo lifting capability... or to supplement existing cranes to speed up the loading/unloading process. All properties, jobs & other features are similar to the 3x Row Warehouse lot. Note - The crane barge is slightly longer than the 3x wide lot... so allow extra room on either side. ** This lot requires the following CDK3 dependency files: PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  11. Version 1

    28,487 Downloads

    This is a compilation of the primary CDK3-SP Seaport dependency files. If you already have the dependency files listed below, this SUPER PAK is not mandatory to support the currwent CDK3-SP lots. However, the SUPER PAK also contains a lot of new material used in many new lots & will be listed as the primary dependency for all futher CDK3-SP material. To avoid missing dependency issues, you should install this SUPER PACK and, for optimum performance, remove the dependency files it replaces listed below.I This SUPER PAK replaces the following CDK3 dependency files: 2. CDK3-SP Row Warehouses* (PEG-CDK3-SP_RowWarehouses_101.dat ) Once the CDK3-SP SEAPORT SUPER PACK is installed, you can safely remove the files listed above. IMPORTANT: The original CDK3-SP Row Warehouses file contained lots as well as dependency data. That dependency data only has been moved into the CDK3-SP SEAPORT SUPER PAK. The lot data only has been repackaged into a new file (version 1.10) which is included with this download. If you remove the original CDK3-SP Row Warehouses file, you should move the new version ( PEG-CDK3-SP_RowWarehouses_110.dat ) into the CDK3/SEAPORT/Row Warehouses folder. **This dependency has no dependencies All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  12. PEG CDK3 SUPER PAK

    Version 1

    28,131 Downloads

    This is a compilation of the primary CDK3 dependency files. If you already have the dependency files listed below, you will not have to download and install this file. However, all future CDK3 lots requiring any of the listed dependencies, will list this file instead. There also may be a slight game load time reduction having all the dependencies combined into a single file. This SUPER PAK replaces the following CDK3 dependency files: 2. CDK3 Ship Pack 1 ( PEG-CDK3_PropPack_Ships_01.dat ) 3. CDK3 Vehicle Pack 1 ( PEG-CDK3_PropPack_Vehicles_01.dat ) 4. CDK3 Trawler Pack 1 ( CDK3_Trawlers_RESOURCE.dat ) 5. CDK3 REC Boats Pack ( PEG-CDK3_Rec-Boats_RESOURCE_101.dat ) 6. CDK3 Basics* ( PEG-CDK3_Basics_100.dat ) Once the CDK3 SUPER PACK is installed, you can safely remove the files listed above. IMPORTANT: The original CDK3 Basics file contained lots as well as dependency data. That dependency data only has been moved into the CDK3 SUPER PAK. The lot data only has been repackaged into a new file (version 1.10) which is included with this download. If you remove the original CDK3 Basics file, you should move the new version ( PEG-CDK3_Basics_110.dat ) into the CDK3 Basics folder. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  13. Version 1

    11,737 Downloads

    The CDK3-SP Row Warehouses is a collection of 5 lots that are designed for use with the CDK3-SP Seaport series. Styled along the lines of older break-bulk freight warehouses that string along the docks of many harbors, these lots are all modular and designed to join together to form warehouses of any length and can even wrap around corners. Available in 2x, 3x, 4x, Inner & Outer Corner varieties, the lots can be used by themselves or linked together to wrap around any terrain. The lots can also be plopped fully on dry land for use along your railways or part of a larger rail-freight facility. All of the lots are ploppable. All are IND-M lots with jobs, except for the Outer Corner lot which can be difficult to provide road access to. All of the lots are fully compatible with other CDK3-SP lots and can be used anywhere within your CDK3-SP harbor project. The Inner Corner & 4x lots are transit enabled for rail. The other lots are not and therefor can easily be plopped next to each other. The 3x lot features a transit-enabled central driveway that is visually enabled only. It will allow a connection to an adjacent roadway but will not impair traffic flow in anyway. All of the lots feature a multitude of random, timed props that appear and disappear throughout the day to simulate activity. The randomness of the props should allow you to plop numerous lots together without it appearing too repeatitive. Again, sorry for the rather long list of dependencies but as stated before, if you are using these lots with your other CDK3-SP Seaport lots, you should already have all of these files installed. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG-CDK3-SP Rail Fleet PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  14. Version 1

    11,392 Downloads

    The Vandy Shipping Company has been bringing your industrial goods to market since anyone can remember. Everywhere you look, Vandy trucks are chugging by with a load of cargo going somewhere. Peer out into the harbor and you are sure to see at least one of their cargo ships loading local freight for transport to some distant port in the region or beyond. This is a modified version of the original Vandy Shipping lot that has been redesigned for use with the PEG-CDK3-SP Seaport series of lots. It is the first "break-bulk" freight lot in the series designed to handle cargos other than containers. This new version does NOT replace the original version. You can continue to use the original version with your standard CDK3 industrial styled lots. The most notable changes in the new version is that the lot is slightly smaller (9x tiles wide instead of 10x tiles)... and the standard CDK3-SP rail tracks extend through the lot. The lot also now has only one driveway that has been centered on the lot... and the transit enabling has been refined to prevent automata from entering the lot and causing potential traffic issues. Like the original version, the lot is a ploppable medium wealth IND-M with timed props to simulate activity. The ships will come and go throughout the day... as will numerous cargos, trucks and rail cars. All costs and properties are the same as the original lot. This lot takes full advantage of the established collection of CDK3 & CDK3-SP material... and as such has an extensive list of dependencies. However, the good news is that if you are adding this lot to your existing collection of CDK-SP Seaport series lots, you should already have these required files. ** This lot requires the following CDK3 dependency files:PEG-CDK3 Resource Pack 1 PEG-CDK3 Basics PEG-CDK3 Ship Pack 1 PEG-CDK3 Vehicle Pack 1 PEG-CDK3-SP Rail Fleet PEG-CDK3-SP Container Seaport All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  15. Version 1

    13,048 Downloads

    The CDK3-SP Corner Docks is a collection of 2 corner style lots, an inner & an outer corner... that allow you to extend your Seaport compex around corners. Both lots are 5x5 in size... and both are fully transit enabled for rail. The Inner Corner Dock is a ploppable IND-M lot with about 50 jobs. It is transit enabled in all 4 directions to allow visual connections to rail directly to the lot or across roads, avenues, etc.. Like the Container Dock lot, the transit enabling was made functional for extra flexibility. As 2 transit enabled lots can not be plopped next to each other, most of the other CDK3-SP lots are not transit enabled. Because of this limitation, rail within the CDK3-SP is primarily for appearances only. The Outer Corner Dock is similar to the Innner Corner lot in most regards except that it can not have direct road access and therefore does not offer any jobs. Both lots use a variety of timed and random props for visual variety. Stacks of containers change size & shape throughout the day & container rail cars & trucks come and go. Both lots are designed to act as container holding or marshalling areas... with containers up on the docks that could be staged for ships that have their own cranes. ** This lot requires the following CDK3dependency files: PEG-CDK3-SP Container Seaport PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  16. Version 1.10

    8,181 Downloads

    The CDK3-SP RCI Dock is a simple 1x wide lot that adds an almost endless amount of diversity to your seaport complex. The lot is shorter... only 3x tiles deep instead of 5... and that leaves 2 rows of tiles open for you to add whatever you want. Plop several of these together and create a wide, zoneable area that your seaport complex will appear to wrap around. Obviously, zoning the open area for Industry will add a lot of visual and functional variety to your seaport complex. But the versatility certainly does not stop there. You could also zone for RES or COM... or use the space for some needed civic services, such as bus or subway stops, fire or police protection... or even parks or plazas. The only limit is your imagination.... and a two tile depth, of course. For obvious reasons, this lot does not have any jobs and therefore does not require road access. Each instance of the lot is §55 to plop... but like most CDK3-SP lots, there are no monthly maintenance costs. ** This lot requires the following CDK3 dependency files:PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  17. Version 1.10

    11,053 Downloads

    The CDK3-SP 1x Lots is a collection of 5, single tile wide lots that have been designed to be used as "filler" between the larger lots of the Seaport series of lots. The lots are 5 tiles deep and blend seamlessly with other CDK3-SP lots. The lots are simple eye candy... cheap to plop and no monthly costs. Each lots uses a very small amount of water & power and creates a bit of garbage. The 1x Dock lot is a simple extension of the container processing complex. Random containers will appear up on the dock area while trucks and a container "stacker" load and unload containers. The various props are timed and random... so plopping several of these together shouldn't be too visually repetitive. The 1x Dock Ramp is a variation of the 1x Dock lot that features an access ramp large enough for vehicle traffic. The 1x Dock Stairs is a variation of the 1x Dock lot that features a set of stairs. The 1x Dock Parking Lot is very similar to the 1x Dock except that it has a parking area for Seaport employees. Instead of trucks and a stacker, this lot feature one of several randomly selected container rail cars that appear during the day. The parking lot driveway is transit enabled to form a visual connection only. The 5th lot in this pack is the Seaport Bus Stop. It is visually similar to the Parking Lot but has a bus stop at the front of the lot. This is a fully functional bus stop with all the same costs & properties of a normal bus stop. The lot does not have any jobs but still requires road access for the buses. This lot is packaged as a separate file so the player can easily remove if desired. Note - By default, icons for the Seaport Bus Stop will appear in both the Misc Transportation and the Water Transportation menus. If you do not want a duplicate icon in the Water Transportation menu, delete the PEG-CDK3-SP_Dock-BusStop_WT-IconDupe_100.Dat file included with the installation. This file merely contains a copy of the building exemplar file that duplicates the icon menu in the Water Transportation menu. * Some CDK3-SP lots may be shorter than the ships that tie up to them. These 1x "filler" lots are ideal for adding space between these larger lots and keeping the various ships from getting too close to each other. ** This lot requires the following CDK3 dependency files:PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  18. Version 110

    15,776 Downloads

    The CDK3-SP Container Dock is similar to the Container Seaport in appearance. But it is not a functional seaport. Its designed purpose is to visually extend your container processing operations in and around your seaport complex. Slightly smaller at only 9 tiles wide, the cental rail connection has been replaced with a single, centered street entrance. The number of cranes have been reduced from three to two so the lot can be easily discerned from a functional seaport. As multiple instances of this lot are likely to be used, the lot uses more random truck, rail car and container props to add more visual variety. The lot is technically a ploppable IND-D lot with jobs, costs and properties similar to the CDK3 Vandy Trucking lot. Because of the jobs, the lot requires road access. Transit Enabled Driveway The lot's driveway is transit enabled as a street to avoid forcing an intersection. The transit enabling is visual only... to allow a visual connection to the adjacent road. The lot will not allow pedestrian or vehicle traffic to pass through it. Transit Enabled Rail The rail running through the lot is fully transit enabled to allow both passenger and freight rail to pass through the lot. This is an optional feature to give the player greater flexibility in using the lot. However, the lot itself does not require functional rail in any way and in most applications, the functional aspect of the rail can simply be ignored. Lot Spacing These lots can not be plopped adjacent to each other. The ships are slightly longer than the lot and would "smush" together. The CDK3-SP 1x Lots are ideal for adding the required spacing between any of the lots that have ships. ** REQUIRED DEPENDENCY FILES ** PEG-CDK3 SUPER PAK PEG-CDK3-SP Container Ship Fleet Pack PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  19. Version 101

    20,163 Downloads

    This is a collection of 7 container ship props to be used with the upcoming PEG-CDK3 Seaport (CDK3-SP) series of lots. It is a required dependency, specifically, for the Container Ship Seaport lot and may be used with other CDK3-SP lots. * Players and developers may use these props on their own lots... subject to the terms of the EULA that is documented in the included readme file. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  20. Version 1

    17,527 Downloads

    The Vandy Shipping Company has been bringing your industrial goods to market since anyone can remember. Everywhere you look, Vandy trucks are chugging by with a load of cargo going somewhere. Peer out into the harbor and you are sure to see at least one of their cargo ships loading local freight for transport to some distant port in the region or beyond. This is the first of the new CDK3 industrial lots and its loaded to the hilt with every goodie we can pack onto it. Its a ploppable IND-D lot with jobs... transit enabled for street connections... and packed with shuffling props that move, come and go throughout the day. The lot features 2 new ships models, the S.S. Trolca (pictured above) and the company's flagship, the S.S. Vandy. You will see both of these sturdy vessels tied up to the dock at different times. The various cargos and trucks are all random props... and also shuffle throughout the day... generally winding down and disappearing in the evening. The warehouses are not "nite-lited" to reduce model size and resources... but they are illuminated at night by little elves with flashlights that we hired to hide inside them. You can't see them but trust me... they're in there. This lot requires 3 fairly large dependency files... which are: - PEG-CDK3 Resource Pack 1 - PEG-CDK3 Ship Pack 1 - PEG-CDK3 Vehicle Pack 1 This may seem like a lot... and yes, you could say this lot has "dependency issues"... although I personally wouldn't because its an awfully bad joke. But keep in mind that this is the first lot of a whole new CDK style and those dependencies contain the core components and props that will be used by many, many new lots. * The dependency files are available in the CDK section of the PLEX. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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