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Everything posted by thepabray75
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simtropolis Miraculous News: Cori is alive!
thepabray75 replied to Cyclone Boom's topic in Simtropolis Related
So wonderful to read Cori's actual words so that my heart can finally be convinced of what my head already knows! Thank you, Cori, for sharing this very personal message with us via CB - be assured we are all thinking kind thoughts of you as you recover your health and well-being. And remember, you can only create a "ruckus" as big as the amount of esteem and regard that is felt for you- 184 Replies
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simtropolis Miraculous News: Cori is alive!
thepabray75 replied to Cyclone Boom's topic in Simtropolis Related
Oh my goodness, that is the biggest relief I've had in a long time. I can see from all the heartfelt messages that we've all been so incredibly down and worried, but to hear that they're on the road to recovery - that is wonderful. For you, CB, and for the whole community, I am so happy and we look forward to the day, any day, that Cori would like to rejoin us here - we will welcome her with open arms and hearts <3 PB75- 184 Replies
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Hello Ssaidd, Looks great, but I'm not sure the FLUP will work like that because you need to place some of those underground puzzle pieces that allow transit flow. Is that a plaza the avenue is travelling under? Were you able to place it on top of underground network pieces? I haven't had any luck with that before. You can always test this sort of thing by making a tiny city in another tile with an identical layout, putting residential at one end of the FLUP and jobs at the other and see if they use the avenue. You don't have to save the city afterwards Someone with more experience may be able to offer you more wisdom here. Cheers, PB75
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I love it! As an example, here is one from very near my house: The sunlight is very bright in this image and probably gives the wrong impression of hue, but I think you've done well with the colours! The flowers can vary from orange to bright red to pinkish - this one is a bright red variety. Keep up the good work with these trees! Cheers, PB75
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Yes!! One of our favourites - these line the main street of the suburb I live in, and are very popular as a park and street tree in Perth in general. They're spectacular every summer when they flower. These capture the summer look very well indeed
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They come with their own vase
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- mansion
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Thanks @Barroco Hispano - very much looking forward to seeing how these turn out! I might also alert @mattb325 to these forthcoming trees, as he has previously used Eucalypts to great effect on some of his lots and they may be of interest to him.
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Wow, incredible! Everything works so well together, and Barroco Hispano's flora really brings the whole place to life. I notice a Qantas jet in the airport - hoping I can fly here soon?
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Wow, fantastic! I love all your other trees, too. What type are these? Please excuse the ignorance of a southern-hemisphere inhabitant
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MySimtropolis - Invitation to become a SimCity 4 MySim
thepabray75 replied to CorinaMarie's topic in SimCity 4 General Discussion
Hello team CoriBoom Now that I've actually uploaded something to the STEX, I'd be happy to be considered for induction into MySimtropolis. Name: thepabray (it's a nickname given to me by a university colleague many moons ago) Gender: Male Zodiac sign: Virgo (the boring one!) I'm happy for you to use my current avatar - it's the flower of a plant I love that is native to the hills of the area I live in. I took the shot for a wildflower photography competition; it didn't win, but the park & garden authority asked if they could retain it for promotional purposes, which was nice. Thanks for this initiative, and all the work you do to keep us all safe and happy here! Cheers, PB75 (thepabray75) -
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Hello all, This is now on the STEX! I hope you enjoy it! Best Wishes, thepabray75
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Version 1.0
1,039 Downloads
Many of the sidewalk mods currently available are stunning and visually appealling, adding so much aesthetic value to the regions and cities they adorn. Sometimes, however, players want to create cities and regions that have a more “lived-in” and grungy feel, and not just in the industrial areas. At other times, authors of CJs like to highlight grimier areas, or even build entire cities out of them. Similar thoughts played in my mind as I was fiddling with textures in my current region. I wanted to create a wealth-dependent sidewalk look where the high-wealth pavement was not too ritzy and different-looking from the rest, and where all three wealth types looked a little gritty and worn, although appropriate and distinctive. In particular, I liked the idea of the low-wealth pavement being cracked and damaged. After a lot of testing, I found a combination of textures I was very happy with. I thought that others might enjoy them too, so I decided to package it as a sidewalk mod. Well, here is the result. Welcome to my “Gritty Grey Paving” (GGP) sidewalk mod! I have uploaded here a grey (gray) sidewalk mod that gives cities and towns that slightly grim, “lived-in” look 😊 The surface is paving rather than concrete, which I feel adds a little more interest, and I have offered a choice of three different downloads. In all three, the low-wealth (LW) paving is crumbly and cracked, and the high-wealth (HW) paving consists of smooth, grey, rectangular slabs that nicely highlight the upmarket parts of town without being glamorous. It is the medium-wealth (MW) paving that differs for each of the three downloads: GGP - Type A The MW texture consists of irregular paving that is aesthetically pleasing whilst looking quite informal and semi-worn. It’s very eye-catching if larger pedestrian areas or lot bases are paved with this texture. It is a little paler than the LW and HW paving, but really brings those MW areas to life. The Type A combination is the one I currently use, and was the inspiration for this mod. GGP - Type B The MW sidewalk consists of worn, square, grey paving that blends almost seamlessly with the LW and HW areas. Type B is an ideal selection for those who want that gritty feeling in their cities without drawing too much attention to the paving. If you’d like people to look at your screenshots and think about how well you have highlighted the slightly grimy aspects of urban life without actually noticing the contribution of the sidewalks, this is the choice for you. With its well-blended look, this would also be a good way to test the water for those considering a transition from a concrete-based sidewalk mod. GGP - Type C On a suggestion from @sejr99999 , I have decided to include a version with the crumbly paving for both LW and MW zones. This can look quite run-down and neglected! Perfect for old city centres, or for creating a look of financial desperation amongst your Sims. Those experimenting with a grimy look for their CJ’s should definitely consider giving this a go. However, Type C can also complement just about any city by cohesively giving it an extra-gritty feel – you’d be surprised (I was). Download instructions Choose ONE option (Type A, B or C) when downloading the sidewalk mod installer. Unless you’re absolutely certain which one you’d like, I would strongly suggest trying all three types independently with an open mind before committing – you may be surprised which one really gives your city or region that feel you were looking for. It is possible to install just the sidewalk mod and nothing else, if desired. However, this mod is essentially packaged as a variant of rsc204’s excellent and comprehensive Sidewalk NAM mod (SWN) and, as such, you will have a choice of extending the new sidewalk textures to whichever components of the NAM (if any) you select, including all the railway types and crossings. This is optional, but highly recommended if you have the NAM installed. Support is also provided for rsc204’s Terrain Grass NAM (TGN), No-grass NAM (NGN) and Maxis Texture Replacement Development Kits (MTRDK), and also rivit’s Tar-Sealed Roads (TSR) mods, which you may also optionally select as part of the installation if you use either of these mods. The installer will run through the choices of available options (LH drive vs RH drive, EU vs US textures etc.) in order to correctly custom-build the additional network pieces for you. Select the SCILT option if you would like lots with this capability to display the sidewalk textures as their base, and the RTMT option if you use the Road-Top Mass Transit mod and would like these to blend in with the GGP pavement. If you install the sidewalks only, all the optional features will display the textures of your previous setup. Dependencies Nil, but please see the installation instructions below. Acknowledgements and support This is my first upload to the STEX; I have wanted to give something back to the community whose mods I have used and loved. I would very much like to thank the following people: @rsc204 - for generous provision of all the fantastic resources and information that made this a fairly straightforward task, and additionally for all the clear explanations and advice regarding the SWN and installation package. @rivit - for the GoFSH tool – my best friend in this process! If you have any issues, comments or feedback, please visit my modding thread here: https://community.simtropolis.com/forums/topic/761659-pb75-thepabray75s-corner I hope you enjoy this sidewalk mod as much as I have enjoyed creating it! PB75 (thepabray75), May 2022 ----------------------------------------------- Please note the following important installation instructions from rsc204, as the GGP is installed as the sidewalk mod component of the Sidewalk NAM (SWN): Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SWN, you can de-select the Rail Crossing Textures. This option exists, so users with other mods for those features will not have issues when installing SWN, even if SWN loads after them. · The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SWN support is included for such optional custom textures, you need to get SWN compatible versions from elsewhere, or those networks will remain as their defaults. This feature simply allows you to prevent SWN from conflicting with such customisations. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Highly Recommended: · Network Addon Mod · The Japanese NAM Facelift Mod SWN does NOT cover some legacy pieces, which are already covered by this mod. See the included Readme for full details of how to use both together. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). SWN was designed from the ground up to be used with either my TGN or NGN mods. It also contains support for Rivit's Urban TSR mod.- 4 Reviews
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- sidewalk
- sidewalk mod
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Hello all I've started this thread as a placeholder, as I've some imminent uploads to the STEX and would like to create a space for feedback, suggestions and announcements. This will serve as a discussion base for all my subsequent uploads. Thanks! thepabray75 (PB75)
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- 12 Comments
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@11241036 Well spotted! They are indeed SFBT: Block 44 by Sam Johnson (creator = Andreas): https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2543 I love the BATs in this whole series - one imagines the grim realities of daily life. Thanks for your comments and support; I've been inspired to put in the extra hard yards Cheers, PB (thepabray75)
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Hi everyone! I’ve been working on a new sidewalk look for my own use, a wealth-based one that has slightly gritty, grey (gray) paving. I’m particularly fond of the low-wealth paving, which is damaged and has a very neglected look. A council lawsuit waiting to happen, I’d say Screenshots below. If there is general interest in this, I would be most happy to fine-tune it, add some reworked NAM pieces etc. and upload to the STEX as a sidewalk mod. Because I love the Superpaths and park sets vol 1 & 2 of @kingofsimcity (KOSC) so much, I’ve also tweaked them for personal use to fit in seamlessly with the new sidewalks. There is one KOSC park in each screenshot as an example, using the modified Superpaths textures, to show what is possible. Thanks, all, for continually posting to this interesting and enjoyable thread! thepabray75
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