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Glenni

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About Glenni

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    Simtrop Devotee

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  1. Goodwill Store

    Time to hunt for some retro games in this fine establishment!
  2. Hamburg Dammtor Station

    Oh nice, I remember stopping by this one in Hamburg when I visited there in 2006 and again in 2015. Beautiful building, like a lot of the rest of the city. Anyhow, glad to see you're still at it with BATs!
  3. NDEX ITS 5 Ways Tower Birmingham

    Found this video from two weeks ago of the tower as it stands today. Sad, but nice that we have a recreation of it in Sc4.
  4. When you clean up your sc4 plugins folder, it's all clean, then you start to sin again.

     

     

  5. These SC4 collectors editions are gettin' outta hand. :no:

    photo_2022-12-07_15-13-21 (3).jpg

    1. Cyclone Boom

      Cyclone Boom

      At least they're not brown boxes! *:lol:
      Seems like they offer quite a few dependencies in that store too...

    2. rsc204

      rsc204

      It's clearly the long awaited update to SC4, EA never got round to it, so Karcher had a go... look it clearly states SC4 'Easyfix'. Still, game boxes are getting rather big :D

  6. koumus BATs

    Nice nice, I have a few unfinished automata models myself, if you have the time to help out on those... ^^; Buses, police cars, etc.
  7. Breidablikk Skole V2022

    Version 1.0.0

    520 Downloads

    Another old BLaM release I wanted to touch up on. Based on a real school building in my hometown - Haugesund, Norway. Using the same name. I wasn't quite happy with the old model, the windows were too dark, I made the wall textures a little too plain, etc. One of the main issues were that the dark windows blended into the red window frames, making the entire window look burgundy. Ew. it was also infamous for having an immortal building bug, meaning it couldn't be demolished properly, even if you tried. The game screams for more urban schools. So here's my second attempt, more details, and more of an effort to make it fit with the Maxis buildings. Even with the graininess everything from maxis tends to have. Comes in two variants, elementary school, and a high school. Elementary School: Lot Size: 3x2 Plop Cost: 1550 Bulldoze Cost: 150 Monthly Cost: 1200 400 Pollution at Center and radii: Air: 3/2, Water: 2/3, Garbage:1/0, Flammability: 32 Max Fire Stage: 4 Power Consumed: 7 Water Consumed: 24 Student Capacity: 2300 School Coverage Radius: 624 School EQ boost: 24 Demand Created: 65$ 21$$ 0$$$ High School: Lot Size: 3x3 Plop Cost: 1800 Bulldoze Cost: 130 Monthly Cost: 1300 200 Pollution at Center and radii: Air: 3/2, Water: 2/3, Garbage:1/0, Flammability: 32 Max Fire Stage: 4 Power Consumed: 7 Water Consumed: 25 Student Capacity: 1250 School Coverage Radius: 576 School EQ boost: 24 Demand Created: 36$ 12$$ 0$$$ Dependencies: BSC MEGA Props - DAE Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 - or - https://community.simtropolis.com/files/file/14973-bsc-mega-props-dae-vol01 Credits: Tyberius06 for modding. I just don't feel confident with putting stuff in the game, and possibly breaking it (after all, that happened last time) So it helps to have people that don't mind helping. ^^
  8. Glenni's BAT showcase

    Another model I redid a bit. More fitting textures with maxis, lightened the roof. Fixed the issue where the entire window looked burgundy, it now represents the colour of the real building's frames much better. Narrowed the staircase a bit, added some props, bench, sign, plant,, etc. =) The building sits on a rocky outcrop irl, so I took some creative liberties with the base. Downtown in Haugesund is quite... Hilly, as you can see.
  9. Blam Breidablikk Skole

    Just to let you know, I'm making a better version of this building. =)
  10. Version 1.0.0

    1,256 Downloads

    Once again, I redid a legacy BAT from my BLaM days. This is Steinsås Tårnet, or translated from Norwegian, Stone Ridge Tower a typical smaller midrise that curves nicely around a corner lot in your dense wall to wall environments! The original building was from 2006 - while the model itself looked solid enough, it did lack in a few areas. I redid the paraphet walls, adding more detail, making them a nice oxidised copper finnish. Completely redone nightlights, now the large visible interior spaces have omnis, not just nightmaps. All new glass textures, and I removed the modeled base for it, making it easier for anyone to relot. Redone interiors, more detail, more furniture. Textures are now lighter, and there's more detail in them. The roof was redone from a simple copy and paste of roof junk, to more purposeful, and realistic looking items. The bare rear and side walls of the tower have now been changed to be more mechanical looking, given that most of the tower won't be visible from street level. it now includes fans, ducts, pipes, aircondition units, cell phone equipment, etc. You can still keep the original if you wish, this new version will not override it. =) Former version from 2006: https://community.simtropolis.com/files/file/17076-blam-steinsaas-taarnet/ Stats: Glenni - Steinsaas Taarnet v2022 lot size... 4x3 Co$$ Growable Commercial Office Grow Stage: 7 Jobs: Co$$ - 1647 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Construction Time: 85 Bulldoze Cost: 859 Building Styles: Euro, Houston Co$$$ Growable Commercial Office Grow Stage: 6 Jobs: Co$$$ - 1153 Pollution at Center and radii: Air: 6/6, Water: 6/7, Garbage:4/0, Flammability: 35 Max Fire Stage: 4 Power Consumed: 47 Water Consumed: 509 Construction Time: 88 Bulldoze Cost: 886 Building Styles: Euro, Houston Co$$ Ploppable Landmark (you can find it in the Landmark Menu) Commercial Office Jobs: Co$$ - 1647 Plop Cost: 4000 Bulldoze Cost: 859 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Install instructions: Place the files/folder into mydocuments/simcity4/plugins I recommend just simply placing the "Glenni" folder as it is in your plugins folder. That way you can easily organise my content. As these are GMAX renders, there is no Darknite version. There are extra images in the archive, no need to keep these if you don't wish to do so. Dependencies: None. Custom trees and parked cars visible in the screenshots are from override mods on existing maxis props in my game. without these, the props will just simply be default props within maxis prop families. Credits: Thank you to Tyberius06 for modding; making the growable lots, ploppable lots with jobs, and for starting the process of getting me to remaking this building to begin with. =)
  11. Glenni's BAT showcase

    Glad you like it ,folks. =) Here it is in-game, should be released today.
  12. Glenni's BAT showcase

    So you may remember this old BAT, Steinsås Tårnet, released on the STEX back in 2006. While I no longer had the file, fortunately this was uploaded on the STEX as a Gmax model too. Now, bear in mind, GMAX has its limits. I can't pull off the wizardry you can in 3dsmax with reflections all that, and this is a model from 2006, and my skills from 2006. For example the paraphet walls were like 1m thick, the top floor made no sense, as the roof started pretty much where the top of the top floor windows ended. So I've done some changes, first of all, I removed the modelled base, parking lot, sidewalk, etc. The top floor is now a mechanical floor, i,e windowless, there are metal bands and paneling instead. I've added copper panelling to break up the monotony of the paraphet walls a bit, I've reworked most of the textures. And finally, gave it omni lights for the areas that look best with omnis. On the old one ,even the large glass roof was standard nightmaps. I decided to keep the back of the tower windowless. Instead making it more mechanical, but without the entirely plain walls. Last step was to light up the KPMG signs. I might make a couple façade spot lights as well.
  13. BAT Request Thread

    Some planned BATs from me might be helpful. While I won't make specifically German, Austrian, Swiss etc ones. I do have plans to make hotels, rental cabins, storehouses, etc based on stuff you'd typically find in Norway. Along the roads in mountain passes, in the fjords, etc. I know it's not quite the same style, but close enough, right? Maybe this will be helpful when it's done? =)
  14. Version 1.0.0

    968 Downloads

    This is a retexture and slight rescale of my old Norwegian House Set 2, released back in 2006 under the BLaM team label. While I wanted them to be colourful then, they turned out a bit too saturated for the game. This time around they should look better. The houses are based on typical mass produced houses you'd find in Norway (Probably Sweden too) during the 1990s and 2000s. They come in a range of colours, 14 in total. The default is a primary colour, with white frames. Other variants have a base colour with a different colour on the window frames, etc. The colours are: All white Red Yellow Green Blue Orange Olive green Purple Pink, Brown with green frames White with red frames White with blue frames Yellow with green frames Dark Grey with Dark Grey frames. There are two types included, R$$ and R$ - We chose to include these, since the game needs more R$ that doesn't look decayed or overly poor. Just like real life, families with lower income can also afford these. They live comfortably, but usually with somewhat simpler landscaping outside the house. Stats: - 3 R$$ lots: 1x2 (stage 4), 1x3 (stage 3), 2x1 (stage 4) - 18 residents - 3 R$ lots: 1x2 (stage 4), 1x3 (stage 3), 2x1 (stage 3) - 30 residents All grow within the Euro tileset. R$$: Consumes 2 units of power/water R$: Consumes 1 units of power/water R$: 1 air, 1 water, 4 garbage, 0 radiation R$$: 1 air, 1 water, 4 garbage, 0 radiation Install instructions: Place the files/folder into mydocuments/simcity4/plugins I recommend just simply placing the "Glenni" folder as it is in your plugins folder. That way you can easily organise my content. As these are GMAX renders, there is no Darknite version. There are extra images in the archive, no need to keep these if you don't wish to do so. Dependencies: None. Custom trees and parked cars visible in the screenshots are from override mods on existing maxis props in my game. without these, the props will just simply be default props within maxis prop families. Credits: Thank you to Tyberius06 for modding, and combining models and desc in family prop IDs, and building family IDs. I hope you enjoy these, I also have newer projects on the way, see my BAT thread for more info: https://community.simtropolis.com/forums/topic/2216-glennis-bat-showcase/?page=43
  15. simtropolis Miraculous News: Cori is alive!

    Oh... I completely missed this while I was gone! So I had to search for what happened, and well... Unfortunately I know said topic all too well. I have experience with this from family members, friends - and lastly, my own internal turmoil. I don't often say this. As usually there's no reason to. But I almost went the same route myself, back in 2018. You just get to a point where darkness just takes over. There's just no joy in life, and if there is, it's a very faint glimmer, in an endless dark abyss of your mind. But you gotta hold onto it, no matter how tough doing so is. Eventually that glimmer will outshine the darkness, and you can see the brightness of day again - but it takes time. A lot of time, and a lot of healing. But I'm glad you're still with us Cori. Focus on the little things that make you happy, take it one step at a time.
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