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Everything posted by Glenni
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Version 1.1
1,778 Downloads
Quite a colourful little thing isn't it? =P I was just looking for something different for the drab CS$ ones, though it still had to look grungy, so i made this, windows have a kinda weird design too, instead of going inwards, they stick outewards.It also got 3 family props for the clutter on the pavement, which means you get 3 different props each time you plop. Anyway, enjoy this little splash of randomness in your cities... And take a look at these pictures, why don't you... 1-Family Props in action. 2-Day pic 3-Night pic Growable Version: Lot size: 1x1 Growth stage: 8 Occupants: CS-$ : 74 Bulldoze cost: § 245 Worth: § 566 Construction Time: 24 days Max. Fire Stage: 45 Power consumption: 2 MWh/month Water consumption: 15 Gallons/month Air pollution: 1 over 5 tiles Water pollution: 1 over 5 tiles Garbage pollution: 4 over 0 tiles Ploppable Version: Lot size: 1x1 Plop cost: § 3752 Bulldoze cost: § 245 Max. Fire Stage: 45 Power consumption: 2 MWh/month Water consumption: 12 Gallons/month Air pollution: 1 over 5 tiles Water pollution: 1 over 5 tiles Garbage pollution: 4 over 0 tiles No Dependencies -
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Version 1.0.0
979 Downloads
This is a retexture and slight rescale of my old Norwegian House Set 2, released back in 2006 under the BLaM team label. While I wanted them to be colourful then, they turned out a bit too saturated for the game. This time around they should look better. The houses are based on typical mass produced houses you'd find in Norway (Probably Sweden too) during the 1990s and 2000s. They come in a range of colours, 14 in total. The default is a primary colour, with white frames. Other variants have a base colour with a different colour on the window frames, etc. The colours are: All white Red Yellow Green Blue Orange Olive green Purple Pink, Brown with green frames White with red frames White with blue frames Yellow with green frames Dark Grey with Dark Grey frames. There are two types included, R$$ and R$ - We chose to include these, since the game needs more R$ that doesn't look decayed or overly poor. Just like real life, families with lower income can also afford these. They live comfortably, but usually with somewhat simpler landscaping outside the house. Stats: - 3 R$$ lots: 1x2 (stage 4), 1x3 (stage 3), 2x1 (stage 4) - 18 residents - 3 R$ lots: 1x2 (stage 4), 1x3 (stage 3), 2x1 (stage 3) - 30 residents All grow within the Euro tileset. R$$: Consumes 2 units of power/water R$: Consumes 1 units of power/water R$: 1 air, 1 water, 4 garbage, 0 radiation R$$: 1 air, 1 water, 4 garbage, 0 radiation Install instructions: Place the files/folder into mydocuments/simcity4/plugins I recommend just simply placing the "Glenni" folder as it is in your plugins folder. That way you can easily organise my content. As these are GMAX renders, there is no Darknite version. There are extra images in the archive, no need to keep these if you don't wish to do so. Dependencies: None. Custom trees and parked cars visible in the screenshots are from override mods on existing maxis props in my game. without these, the props will just simply be default props within maxis prop families. Credits: Thank you to Tyberius06 for modding, and combining models and desc in family prop IDs, and building family IDs. I hope you enjoy these, I also have newer projects on the way, see my BAT thread for more info: https://community.simtropolis.com/forums/topic/2216-glennis-bat-showcase/?page=43 -
Nice nice, I have a few unfinished automata models myself, if you have the time to help out on those... ^^; Buses, police cars, etc.
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Version 1.0.0
540 Downloads
Another old BLaM release I wanted to touch up on. Based on a real school building in my hometown - Haugesund, Norway. Using the same name. I wasn't quite happy with the old model, the windows were too dark, I made the wall textures a little too plain, etc. One of the main issues were that the dark windows blended into the red window frames, making the entire window look burgundy. Ew. it was also infamous for having an immortal building bug, meaning it couldn't be demolished properly, even if you tried. The game screams for more urban schools. So here's my second attempt, more details, and more of an effort to make it fit with the Maxis buildings. Even with the graininess everything from maxis tends to have. Comes in two variants, elementary school, and a high school. Elementary School: Lot Size: 3x2 Plop Cost: 1550 Bulldoze Cost: 150 Monthly Cost: 1200 400 Pollution at Center and radii: Air: 3/2, Water: 2/3, Garbage:1/0, Flammability: 32 Max Fire Stage: 4 Power Consumed: 7 Water Consumed: 24 Student Capacity: 2300 School Coverage Radius: 624 School EQ boost: 24 Demand Created: 65$ 21$$ 0$$$ High School: Lot Size: 3x3 Plop Cost: 1800 Bulldoze Cost: 130 Monthly Cost: 1300 200 Pollution at Center and radii: Air: 3/2, Water: 2/3, Garbage:1/0, Flammability: 32 Max Fire Stage: 4 Power Consumed: 7 Water Consumed: 25 Student Capacity: 1250 School Coverage Radius: 576 School EQ boost: 24 Demand Created: 36$ 12$$ 0$$$ Dependencies: BSC MEGA Props - DAE Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 - or - https://community.simtropolis.com/files/file/14973-bsc-mega-props-dae-vol01 Credits: Tyberius06 for modding. I just don't feel confident with putting stuff in the game, and possibly breaking it (after all, that happened last time) So it helps to have people that don't mind helping. ^^ -
HEY!!!!!!!!!!! ive started batting some weeks ago and i think ive come to that level that my buildings mite be worthy to show too ya.well it is called Hersleb street #19.the building is 15floors and i expect it will be on a 2x2 lot.it is in Oslo,Norway(im norwegian btw) in RL btw.the white stuff on the windows aint nitelites its blinders/shutters
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Another model I redid a bit. More fitting textures with maxis, lightened the roof. Fixed the issue where the entire window looked burgundy, it now represents the colour of the real building's frames much better. Narrowed the staircase a bit, added some props, bench, sign, plant,, etc. =) The building sits on a rocky outcrop irl, so I took some creative liberties with the base. Downtown in Haugesund is quite... Hilly, as you can see.
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Version 1.0
2,777 Downloads
Breidablikk Skole: The building exists in my hometown,Haugesund.it was built arround the early 1900's and has since it was built serviced as a highschool.This is my second recreation from my hometown. Skole means school in norwegian,and breidablikk,is actually an old norse name. Stats: Item icon: 4 Plop cost: 1050 bulldoze cost: 90 air pollution:1 radius:2 water pollution: 1 radius: 3 garbage:9 radius:0 flammability: 32 maxfirestage:3 power consumed: 5 water consumed: 15 look at stats list for more information ,please dependencies: None Modder: Fukuda Lotter: Fukuda Tester1: fukuda tester2: mightygoose BATter: me Please look at this picture,if you are thinking of complaining that the walls are too clean and smooth! Here -
Version 1.0.0
1,283 Downloads
Once again, I redid a legacy BAT from my BLaM days. This is Steinsås Tårnet, or translated from Norwegian, Stone Ridge Tower a typical smaller midrise that curves nicely around a corner lot in your dense wall to wall environments! The original building was from 2006 - while the model itself looked solid enough, it did lack in a few areas. I redid the paraphet walls, adding more detail, making them a nice oxidised copper finnish. Completely redone nightlights, now the large visible interior spaces have omnis, not just nightmaps. All new glass textures, and I removed the modeled base for it, making it easier for anyone to relot. Redone interiors, more detail, more furniture. Textures are now lighter, and there's more detail in them. The roof was redone from a simple copy and paste of roof junk, to more purposeful, and realistic looking items. The bare rear and side walls of the tower have now been changed to be more mechanical looking, given that most of the tower won't be visible from street level. it now includes fans, ducts, pipes, aircondition units, cell phone equipment, etc. You can still keep the original if you wish, this new version will not override it. =) Former version from 2006: https://community.simtropolis.com/files/file/17076-blam-steinsaas-taarnet/ Stats: Glenni - Steinsaas Taarnet v2022 lot size... 4x3 Co$$ Growable Commercial Office Grow Stage: 7 Jobs: Co$$ - 1647 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Construction Time: 85 Bulldoze Cost: 859 Building Styles: Euro, Houston Co$$$ Growable Commercial Office Grow Stage: 6 Jobs: Co$$$ - 1153 Pollution at Center and radii: Air: 6/6, Water: 6/7, Garbage:4/0, Flammability: 35 Max Fire Stage: 4 Power Consumed: 47 Water Consumed: 509 Construction Time: 88 Bulldoze Cost: 886 Building Styles: Euro, Houston Co$$ Ploppable Landmark (you can find it in the Landmark Menu) Commercial Office Jobs: Co$$ - 1647 Plop Cost: 4000 Bulldoze Cost: 859 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Install instructions: Place the files/folder into mydocuments/simcity4/plugins I recommend just simply placing the "Glenni" folder as it is in your plugins folder. That way you can easily organise my content. As these are GMAX renders, there is no Darknite version. There are extra images in the archive, no need to keep these if you don't wish to do so. Dependencies: None. Custom trees and parked cars visible in the screenshots are from override mods on existing maxis props in my game. without these, the props will just simply be default props within maxis prop families. Credits: Thank you to Tyberius06 for modding; making the growable lots, ploppable lots with jobs, and for starting the process of getting me to remaking this building to begin with. =) -
Glad you like it ,folks. =) Here it is in-game, should be released today.
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So you may remember this old BAT, Steinsås Tårnet, released on the STEX back in 2006. While I no longer had the file, fortunately this was uploaded on the STEX as a Gmax model too. Now, bear in mind, GMAX has its limits. I can't pull off the wizardry you can in 3dsmax with reflections all that, and this is a model from 2006, and my skills from 2006. For example the paraphet walls were like 1m thick, the top floor made no sense, as the roof started pretty much where the top of the top floor windows ended. So I've done some changes, first of all, I removed the modelled base, parking lot, sidewalk, etc. The top floor is now a mechanical floor, i,e windowless, there are metal bands and paneling instead. I've added copper panelling to break up the monotony of the paraphet walls a bit, I've reworked most of the textures. And finally, gave it omni lights for the areas that look best with omnis. On the old one ,even the large glass roof was standard nightmaps. I decided to keep the back of the tower windowless. Instead making it more mechanical, but without the entirely plain walls. Last step was to light up the KPMG signs. I might make a couple façade spot lights as well.
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Some planned BATs from me might be helpful. While I won't make specifically German, Austrian, Swiss etc ones. I do have plans to make hotels, rental cabins, storehouses, etc based on stuff you'd typically find in Norway. Along the roads in mountain passes, in the fjords, etc. I know it's not quite the same style, but close enough, right? Maybe this will be helpful when it's done? =)
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simtropolis Miraculous News: Cori is alive!
Glenni replied to Cyclone Boom's topic in Simtropolis Related
Oh... I completely missed this while I was gone! So I had to search for what happened, and well... Unfortunately I know said topic all too well. I have experience with this from family members, friends - and lastly, my own internal turmoil. I don't often say this. As usually there's no reason to. But I almost went the same route myself, back in 2018. You just get to a point where darkness just takes over. There's just no joy in life, and if there is, it's a very faint glimmer, in an endless dark abyss of your mind. But you gotta hold onto it, no matter how tough doing so is. Eventually that glimmer will outshine the darkness, and you can see the brightness of day again - but it takes time. A lot of time, and a lot of healing. But I'm glad you're still with us Cori. Focus on the little things that make you happy, take it one step at a time.- 184 Replies
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Honoring ST Members Who've Passed On (Poll and Discussion)
Glenni replied to CorinaMarie's topic in SimCity 4 General Discussion
Sorry for the bump, but wow, that unlocked some memories for sure! it's just like when I found Couchpotato's home site for SC4 stuff way back when, through a link on SimCity . com's EA LEX.- 38 Replies
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Allright, so here's all 14 models, it used to be 10, but, figured I could add four more. They're still in my mind just as colourfully painted as before, as I originally intended But just toned down to fit better within SC4 of course. They're still GMAX renders, but they should look fine in-game. The colours are all white, red, yellow, green, blue, orange, olive green, purple, pink, brown with green frames, white with red frames, white with blue frames, yellow with green frames - and Dark Grey with Dark Grey frames. While purple, pink, and dark grey may seem odd, these are all colours/shades you'll actually see houses painted as here.
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For sure, I'm working on stuff right now actually, see my BAT thread for the projects I have currently.:D https://community.simtropolis.com/forums/topic/2216-glennis-bat-showcase/?page=43
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So I found one of my old house models - which you may remember from this set. The main reason I'm even reworking the textures, is because I really need more Norwegian/Scandinavian house models for my cities. It's a quite old model, so to be honest I'm not super interested in doing a complete overhaul of it. But if people would like, I can at least release them as props.
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Hi, is this where we dump our tales of laziness and neglect? No, I don't mean my upbringing. I do actually have a fairly consistent track recording of releasing what I have, but every so often there's a rotten bit of luck. That is what happened in 2018 - Foolishly I hadn't backed up my drive, and lost all my 2017-2018 work. These are some of the victims. * insert Law and order SVU theme* First and foremost, I was working on the first house of what would be a third Norwegian house set. Had most of the model finished, and started work on what would be the foundation, for sloped lotting goodness. Then there's this, the Cumberland Gap tunnel Between Tennessee and Kentucky. Other than that, there's a few barely started ones, and a few so badly modelled that it makes me cringe. An old hotel, far too Half life 2 wannabe. A combined bus station, hotel ( low standard), a few NIMBY shops etc. An urban mall, Stralsberg Metropol Senter An attempt at an SimCity Journal Union embassy for my CJ at the time. The start of Haugesund city hall ( I might still make this in updated form) A seaside condo in my city. While a few of the elements *are* real, the proportions are just way out of whack. Another grimy building. Skybridge across a roundabout. A few bus automata that never saw the light of day. However, I still have the textures, and I think I still have some of the models. So I may be able to restart this, automatais like 80% textures, 20% model anyhow - so it's not like making a whole ass BAT from scratch again. Paris mico city bus of the RATP transit authority. I also had a regular one. Oslo city buses of former Oslo Sporveier, since changed to #Ruter. All though still red. Paris city bus , and paris city micro bus (white and teal) - of the RATP, Paris' transit authority. GLENNI buses work in progress 3 ( Orion city bus)(2).bmp GLENNI buses work in progress 3 ( Orion city bus)(2).bmp
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As you may have noticed yourself, and probably seen me mention - I had some problems with bad artefacting on my model. And pretty much anything I made in 2011 - even if it was just a render of a set of untextured boxes. To be honest it made me want to give up BATting, i felt like I was stuck with having to port it to GMAX, and render it there. My progress came to a screeching halt, I couldn't make models with reflections, bumpmapping, more advanced lighting, self illumination for nightlights. As no matter what I'd do, I'd have these artefacts, missing chunks of the model etc in SC4 angle renders. There's nothing wrong with rendering in GMAX, but since I had the opportunity, I wanted to use 3dsmax. Learn from it - Improve my models even more. Continue where I left off last time in 2018. and get even better. It turned out to be something *extremely simple* Just download Service Pack 3 for 3dsmax 2011.... So with that newfound inspiration, I've worked a little more on my BAT, and now it renders without glitches and holes in the geometry. Keep in mind, texturing isn't final, not even close to it.

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