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Zeratai

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Everything posted by Zeratai

  1. Coal and ore port facilities

    Any chance somebody help us with the empty sand texture? When placed it is just a transparent lot not the sand texture.
  2. MMP Project

    What happens if we already have some MMP from those sets? will I get duplicated icons and MMP?
  3. Show us your Farm Land!

    It has sidewalk, it is just that when parks are placed you receive the generic plopable sidewalk. I don't know if that makes sense. I use lots that blend perfectly with those textures.
  4. Diagonal Bridge - RRW Issue

    Hey thanks for the information. I actually like the RRW but thanks for the file anyway. Im just curious, deleting that file will only affect the bridge texture or does it has anything else ill be missing. I ask this because I read that T21 props also can contain lights an some other props.
  5. General photography

    insane builds. really good
  6. Colossus Addon Mod - CAM Controller

    Thanks for the updaaaate I love CAM but i'm a little confused right now about the files. The old files need to be deleted? I mean delete everything from a_CAM and z_CAM? I can understand that I need to replace files with the same exact names, but there are files that are not getting replaced with equivalent files: CAM_Stand_Permanent.memo-exemplar-patch and CAM_Extended_Locale (about the last, I can see a CAM_Extended_Locale_Old in the new files, does this replace the older locaale file? I dont know if I should delete those 2 files I also have questions about files in Z_CAM folder. With the new Moddpac Zero folder organization, there are still files in that folder, specifically Automata Fix Pack (with armybase_jumpjacksX3, MidJetPlane FIX and SkyDiver Skin Fix) and Opera House Fix (with ModPacc Zero - Opera House Fixes - Override Vanilla (Beta v1)) should I remove those 2 folders?
  7. SimCity 4 Lore

    I asked classic Adam yesterday if he had an account on the site and he replied no maybe he can be in the honorable mentions
  8. After playing over a year with windowed mode at 2560x1440, about a week ago I started to play in 4k fullscreenborderless. I just realize I can alt tab when I want and the game plays very fluid (using a 9950x3d and 4070ti. I really don’t mind the tiny menus, actually, I started seeing them big enough after realizing that playing in window at 1440 was axtually smaller than my full screen borderless 4k (I have a 32 inch monitor). the only setting I needed to modify in dgvoodoo was max fps limit in one of those hidden windows. I was getting suddenly lost of audio and crashes with directx12, so I read a Reddit post of a guy that had the same problem and fixed modifying that parameter in dgvoodoo. Regarding your question 1 that’s the only setting you need to change as the game will use the graphic options ini file for configurations
  9. SimCity 4 Lore

    I also want to nominate is0padre formerly samgoogolplexian, he had various SimCity let’s play series (solitude, pinecastle, building trifort) that focused on realism and functionality, it forged my playstyle, I remember he stepping out of SimCity 4 and moving to skylines because sc4 was to complicated to mantain, also his region getting affected by the prop pox (tho he being able to save it) killed entirely his will to continue playing the game
  10. SimCity 4 Lore

    I want to propose to include the Twitch Channel ClassicAdam https://twitch.tv/classicadam despite his channel description says “I play a variety of games”, I’ve only seeing him streaming SimCity 4 for days (for example his stream right now has being live for 1 day and 13 hours straight. What’s intriguing is that he is live for almost every single day but he doesn’t actually play the game, his streams are just shots of his cities with the camera mod (pretty sure before camera mod he did the same but with the 4 classic perspectives of the vanilla game). Despite me trying to find out who he was or if anyone knew him via a Reddit post, I got no answer or the typical “let the man do his thing” reply. Is just that I find him very intriguing 😅
  11. Diagonal Bridge - RRW Issue

    Could it be fixed easily? or shall we wait for nam50
  12. Diagonal Bridge - RRW Issue

    I am having the same problem with the undertruss version. I think it hasn’t got patch already because DBE is very old.
  13. Show us your Parks!

    City Hall Park
  14. Mexican Food Stands

    Están muy buenos para niveles bajos, pero la música no paraba jajaja
  15. North American Freight Cars Prop Pack

    dat packing needed and also there are a lot of duplicated files. Still great cars inmense job well done
  16. AGC - 8 Canada Square 01

    just to be sure, I need to install also files that are included in the first link AGC 8 Canada Square 01.7z (sc4desc and sc4model) for the CAM version to work right? It's just if I download the CAM version only the lot file will be downloaded and there is no instruction for us to install also those desc and model files. Or will the CAM version work only with the lot file?
  17. PHIL Scoty Seasonal Paeng MGB Bikepaths

    hey, I just want to inform that both ends for the DDSP Bikepaths were actually not included by MGB as I stated, I just check in the lot editor. Also, they will always show paeng sidewalk as he (paeng) used a different base texture that included sandwalk sidewalk and the end parking texture together, so they wont use the sidewalk the user has. Another thing is that if you use RTMT override for the BUS Stop lot from the original MGB-LP yours will override it with the original bus stop included in paeng lots In any case great lots.
  18. PHIL Scoty Seasonal Paeng MGB Bikepaths

    Hello I hope you can help me, I installed this mod a long time ago, but I just recently notice that the SSD ends wont have the sidewalk I have, they instead show sandstone sidewalks. I also notice thaaat those lots (SSDP Bikepath end right and left) are not showing on MGB-LP Paeng Bikepaaths, the image in that post only shows the 2x and 1x SSDP Bikepaths. I don't know if that has something to do with those lots not showing the correct sidewalk (because they are not showing light from MGB-LP mod.
  19. WestWindStreets SAM 1 - Side Streets Bays

    I thought WWS-SAM-01-SAM-06 refered to having WWS-SAM-01 crossing with regular SAM-06. For the Rivit SAM4 I do have it along with your WWS-SAM-01, but I can't get them to intersect in any way because if I drag street (in + form) one will override the other. Unless I'm doing something wrong about those intersections
  20. WestWindStreets SAM 1 - Side Streets Bays

    Im confused, what does the wws essentials files do. I mean the WWS-SAM-01-SAM-06. I can't get to intersect those because one overrides the other once I cross them. It happens the same with the files in this download zWWStreets-SAM-01_opt_SAM4-Rivit. Im sorry I don't understand what those files do. I think they were ment for intersections, but I can't get to intersect them
  21. Scoty Textures Packs

    for the replacement for SAM 1 West Winds where can i find the texture?
  22. Scoty Textures Packs

    Just to be sure. I don´t have to select from the folders that say choose? even if I don't have any of the streets from rvt or mgb these files won't crash with any other textures?
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