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About This File

Here you will find base and overlay textures packs for Lotting. Which will receive various additions, as needs and requests arise.

The first ZIP [ Scoty_Tex_Pack_n.zip ] contains:
Scoty_Tex_Pack_01.dat
A set of textures such as: planters; paved paths; forest paths; diagonals and FAs for fields and asphalt (maxi type); several original textures for paving, tarmac, etc. with diagonals and FAs.
Scoty_Tex_NW_01.dat and zScoty_Tex_NW_01_LHD
Contains WestWind street and SAM textures for lotting and TE. LHD versions of some pieces. Base textures for these same asphalt or paving.
Scoty_TE-jct_OW_Maxis.dat; Scoty_TE-jct_OW_SENT.dat; Scoty_TE-jct_Road_Maxis.dat
A set of mini overlays to create joints (TE or not) with all roads, one-way, streets, and SAMs from NAM, SENT, TSR, WestWInd, ... Keep only the files from the installed networks.

For this set, the calculated herb, for the pieces containing it, is that of SuddenValley, but a >> Fabrik << exists on my Drive to allow you to recook the pack with the herb of your choice.

The second ZIP [ Scoty_Tex_Cover_n.zip ] contains:
Scoty_Tex_BSCtoSV.dat
A set of textures using BSC grass textures converted to SuddenValley grass.


What's New 1.1.2   View Changelog


Released

250903 .. v. 1.1.2 .. Split into two ZIPs : scoty_tex_pack et scoty_tex_cover ..the Scoty_Tex_BSCtoSV.dat file is moved to a subdirectory of the parent [ scoty_textures\ ]

250829 .. .. Adds New file Scoty_Tex_BSCtoSV.dat
        Contains conversions from BSC Textures (various grasses) to SuddenValley type grass.

And see the release_tex_pack.txt, ... file in the ZIP

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thank you for creating new textures   eager to see them in game

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