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MasterN

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Everything posted by MasterN

  1. Cities XL single player hands on impressions

    Originally posted by: Brandon8181 I sent a message to Cities XL /Monte Cristo about do they in the future have any thought what so ever in their head about POSSIBLY adding mass transportation to single player mode, and got no respone from them. Go figure. Thanks for the review Deanco, really appreciate it Good luck, Cities XL. quote> i also sent the same message( today in fact ^^) and got the answer that they're thinking about it.... let's see.... Originally posted by: SimBurger Human beings are so funny. One guy is screaming he can't play at all without connecting to the internet. Turns out he didn't activate his product. Another guy is screaming that Monte Cristo "stole his money". Turns out he didn't even give it a couple days to ship to his front door yet. Others are just saying "Lame" and "Sucks". You guys kill me. Enjoy the newest and yes - improved - game since Sim City 4. Stop being impossible to please. Your negativity is going to spread everywhere and a pretty cool game is going to get a bad rap. No different than negativity ruining the honeymoon with our amazing new president.quote> right now, considered the topic few lines above, the bad rep it gets it deserves... (actually monte cristo deserves it, for not fixing the bugs and leaving the soloplayers to fend for themselves with half the game content)....
  2. Cities XL Evaluation

    the most apparent thing i like is the economy system (trade and transportation not included). since i also come from the SC camp (since SC2k) i will make the following comparison: it's very nice for once to see, that the commercial sector actually needs specific industrial goods. in SC4 you can solely survive with high tech industry. in C-XL you can't. i think that this is a good method to give the game some "realism". the trade (especially single player) is extremely annoying. not being able to sell and buy at the same price is fine, but the price difference is just a bit too high. irrelevant for MP. i'd like to have at least the option to manipulate that. give the game different difficulties, the manipulation of the npc-prices is by far enough to make the game easy or difficult. the transportation is less of a problem (... for me right now) but since you need to unlock more efficient items anyway the transportationlimit should be decided by the stage you are in. better roads making the connection: better goods/people transportation. a complete comparison to SC4 can't be given at the moment. in my eyes C-XL is by far not finished. the game i bought actually looks like a beta. as previously said by other ppl, there's no map editor, no useful terraforming (regardles of the changes, the groundtextures stay the same), there are still some major bugs that need to be adressed, no detailed graphics settings (for example reducing cpu load by changing the bulding mashes....), undetailed city service (range of schools, hospitals, police.... etc...)... i think there's even more stuff that's not right atm.. right now, the 40$ i spent were a waste, no matter how good the game's potential is. unless the potential is at least almost reached, in my mind it will still be a waste (and if they dare to make me pay for fixes or necessary content they can just ... ). Please watch the insults. --Liv CXL Forums Moderator
  3. Hydroelectric Power Plant

    since this seems to be a "over one year" old problem i have as well, i suggest not to DL this lot. which is a shame, it works and it looks good on the pictures, but flat concrete doesn't look good in a city...
  4. Harbour View Plaza

    great building... although i have one little remark... i haven't been around the world, so i don't know if this is a global truth, but there ist no commercial building i have ever seen that has got balconys, so i don't see any similaritys with a commercial building ;)
  5. NDEX ITS Tower 42

    i'd like to see this building in my skyline, but i guess there won't be a growable version after all.... i don't plop...
  6. it isn't apparent why EA was given the opportunity for 50%... the only thing we can hope for is, that EA won't meddle as much in wrights affairs as it has been the case for a long time now.... i'm giving EA the credit for the MASSIVE failure of spore. all the previews and demos made me wait for more than two years in anticipation. when it was released i was disappointed beyond my ability to express, and the reason for that is, that most of the contend that was shown in the demos was removed. and i don't think that wright is to blame for that.... if a spiritual successor to SC4 should be made, then it does't matter what name it's got, at least for me. neither does it matter if the company name is maxis or not. i only hope that a game will be made and that this game will be a true successor to SC4....
  7. Bionic Fusion Power Plant

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