About This File
The Hong Kong / Asia BAT Team
presents
Tai Yuen Phase 2
BAT created by bixel
Modding, menu icons, lot design & readme by T Wrecks
Check out the Hong Kong /Asia BAT Team room at Simtropolis
Introduction / Overview
Tai Yuen is yet another massive residential complex made up of three phases. The three phases are separate BATs and offer many options and possibilities. They will look good both next to each other and as individual buildings, and have been lotted and modded to be as useful and flexible as possible.
This download contains Tai Yuen Phase 2, a block composed of two diagonally oriented towers on a joint base. The base section features a parking garage entrance towards the road. The regular lots contained in this download come in two versions, Phase 2a and Phase 2b. They only differ in tower orientation, and slightly in lot design. Both will look good on corners, but they will grow at straight road sections as well. This way, you can create e.g. a long line of zig-zagging diagonal towers, an X-shaped complex, a rhomb-shaped complex, parallel slabs of diagonal buildings, or a mixture of everything. Since Phase 2 features basically the same towers as Phase 1, only at a different angle, it also houses 4,932 R$$ sims (8,345 R$ when dilapidated) like Phase 1.
The following lots are included:
- 2x Growable R$$
- 2x Growable R$$ with transit-enabled parking garage entrance
- 2x Landmark with transit-enabled parking garage entrance
- 1x Special Edition overhanging landmark lot for use with diagonal roads
Special features of the Tai Yuen set:
- Modular layout - the lots have been designed in a way that several Tai Yuen lots plopped or grown next to each other will blend into each other seamlessly; footpaths leading to the edge of one lot will continue on the next lot without a break or disruption. Phases 2a and 2b feature this connectivity at their left, right, and back sides, Phase 3 on its left and right side. Two Phase 1 lots grown or plopped back to back connect visually to the sides of phase 3 and the sides and backs of phases 2a and 2b.
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For convenient plopping in view of transit connection options, the landmark lots have been equipped with the patented TrafficMarkTM technology (
) which will highlight transit-enabled tiles while you have the lot on your mouse cursor. See where that parking garage entrance will be and adapt your construction site accordingly before you plop!
- All landmark versions feature individual custom icons that are grouped conveniently together (unless other custom buildings happen to interfere) and labeled properly. In addition to this, the description texts (icon hover queries) will tell you the most important things you need to know.
- The landmarks are intended to be the centerpieces of popular residential districts, so they have been modded to provide an additional park effect (which affects residential zones) rather than only a landmark effect (which affects only commercial zones).
- You can use as many or as few lots as you desire, there are no conflicts.
- In total, the entire Tai Yuen set is composed of no less than 14 lots!
Dependencies
Since Maxis failed to include even some of the most basic all-purpose textures, I'm afraid there is one dependency.
You will need the BSC Textures MEGA Pack for the parking garage entrances to show up.
There is also an entirely optional eye-candy gimmick: I added the spiffy light cones included in the PEG MTP Mountain Theme Pack. If you don't have this pack, the lamp posts will show the regular Maxis light auras, so you don't really miss much.
My advice is: If you have the MTP Theme Pack anyway for one reason or another, enjoy. If you don't have it, don't bother downloading it only for these light cones, relax and enjoy nonetheless.
Stats and Values
All game-relevant values you might like to know are listed in the following overview tables.
TABLE 1: GROWABLE VERSIONS
| Parameter | Growable R$$ |
| Occupants: |
4,932 R$$ (8,345 R$ when dilapidated) |
|
Lot Sizes / Growth Stage: |
6x6 stage 7 |
| Zone Type: | Dense residential |
| Tileset(s): | Euro |
| Value: | § 53,400 |
| Worth / Bulldoze Cost: | § 1,098 |
| Flammability: | 40 / Stage 5 |
| Power consumed: | 79 MWh/month |
| Water consumed: | 155 gallons/month |
| Air pollution: | 22 over 5 tiles |
| Water pollution: | 29 over 6 tiles |
| Garbage generated: | 5 tons/month |
TABLE 2: LANDMARK
| Parameter | LANDMARK |
| Lot Size |
6x6* 1x2 overhanging** |
| Menu Position: | Landmarks, near bottom |
| Plop Cost: | § 130,000 |
| Maintenance Cost: | § 240/month |
| Landmark Effect: | + 30 over 20 tiles |
| Park Effect: | + 30 over 20 tiles |
| Mayor Rating Effect: | +5 over 256 tiles |
| Worth / Bulldoze Cost: | § 1,098 |
| Flammability: | 40 / Stage 5 |
| Power consumed: | 450 MWh/month |
| Water consumed: | 1,050 gallons/month |
| Air pollution: | 6 over 2 tiles |
| Water pollution: | 6 over 3 tiles |
| Garbage generated: | 34 tons/month |
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*: One lot for 2a, one lot for 2b
**: Since you can orient the overhanging building as you like, there is just one special lot.
Staff Edit 02/21/2020: Restored About from Readme, added File Descriptor. -CF
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