-
Content Count
692 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by markussaage
-
Version 1.0
301 Downloads
Here are Cloqlo's parking textures back, uploaded in good faith, because the original site is not available anymore. I didn't create any of those, all credits go to the original creator, and that is Cloqlo, as far as I can tell. Dependencies: none Kind regards! Cori Edit: Based on @pikachu_SQ's comment below and double checked by @CaptCity, I've updated the description to give credit to Cloqlo as the creator.- 2 Comments
- 3 Reviews
-
- 13
-
-
-
- moonlinght
- simcity 4
-
(and 3 more)
Tagged with:
-
Will subfolders in Plugins affect performance?
markussaage replied to Pakistani890's topic in SC4 Modding - Open Discussion
You're very welcome The most important tool to understand and optimize the loading order is the SC4DataNode tool. Once you get the heck out of it, it's fun tweaking the plugins. Kind regards! -
Show us how you manage your plugin folder
markussaage replied to TakemeThere's topic in SC4 - Custom Content
@Turnstyled hey there. This is, what my Plugins folder looks like atm. I spent quite a while organizing and optimizing my folder structure in the last couple of years by using rivits SC4DataNode tool and other tools. My Plugins folder size is small, 6,24GB at the moment and it's always a work in progress. With this structure my game loads a savegame in one minute or so. But that's only because I use the SC4DatPacker to compress my Plugins folder. Without doing that, it would take 20 minutes for the game to load or so. Hopefully I could be of some help here for you or anyone else. Kind regards!- 62 Replies
-
- 3
-
-
Will subfolders in Plugins affect performance?
markussaage replied to Pakistani890's topic in SC4 Modding - Open Discussion
@Pakistani890 hey there. This is, what my Plugins folder looks like atm. I spent quite a while organizing and optimizing my folder structure in the last couple of years by using rivits DataNode tool and other tools. My Plugins folder size is small, 6,24GB at the moment. It's always a work in progress. With this structure my game loads a savegame in one minute or so. But that's only because I use the SC4DatPacker to compress my Plugins folder. Without doing that, it would take 20 minutes for the game to load or so. Hopefully I could be of some help here for you or anyone else. Kind regards! -
CoriBoom 2nd Beta - All 3 City Halls Fixes + 1 for ModPacc Zero
markussaage replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Hi y'all! I put your mod to the test yesterday for the first time. It works just fine atm. I like all the additional information about the cities. That's awesome. Something was resolved, that was always bugging me with Mr. Truesage's fix... The stats window didn't work properly... The only thing I've changed so far is I tweaked the lots of all city halls to my liking with other textures and props. But that's just me. Anyway guys, job very well done. Kind regards!- 62 Replies
-
- 5
-
-
- city hall
- city hall fix
-
(and 7 more)
Tagged with:
-
[Development] The Day Major Fantozzi went Farming
markussaage replied to Fantozzi's topic in SC4 - Custom Content
I did... I love my farms and the Colossus Farming Mod. Never got a Stage 10, but that's because I'm mostly testing to a point and start over, meaning, I never make it to stage 10 ingame. Stage 7 and stage 8 farms they develop just fine though. Kind regards! -
[False Positive] GoFSH Package Trojan:Script/Wacatac.B!ml detected
markussaage posted a topic in SC4 Modding - Open Discussion
@rivit Hey folks, after a scan with the Windows Defender through my SC4 files, I got an virus alert about the Trojan:Script/Wacatac.B!ml in an old GoFSH Package_2.9.6.zip -> GoFSH Package_2.9.6.msi file. I never had it installed, so I'm certain, that my PC is not, never was infected. But the fact, that there might be a Trojan horse in one of the files, a lot of people might use, got me alerted. Or is that a false positive? Microsoft Defender removed that file from my system, and as I said, I've never even used it. I know, that the newest version of the GoFSH Package is now 3.61. Is that file safe to use? Kind regards!- 3 Replies
-
- false positive
- virus
-
(and 1 more)
Tagged with:
-
[False Positive] GoFSH Package Trojan:Script/Wacatac.B!ml detected
markussaage replied to markussaage's topic in SC4 Modding - Open Discussion
Hey, I'm sure, you did. I am certain, that it was a false positive, and I've never had a chance to use it, so... I think I'm good. I just wanted to let you guys know, just in case. Your help is highly appreciated! Kind regards!- 3 Replies
-
- 2
-
-
-
- false positive
- virus
-
(and 1 more)
Tagged with:
-
PC too powerful to run SC4?
markussaage replied to Lowfat Milk from Walmart's topic in SC4 Bugs & Technical Issues
Well, it doesn't matter, where in the ATI vendor section you put your card. I put mine at the end. In the Fast card section it put it first. BTW: there is a logfile called <NameOfYourComputer-config-log.txt> in the game installation folder under SimCity 4 Deluxe\Apps, that holds all the necessary information as well, so you can confirm all the values you need to put in. What is the SimCity 4 version you are using? Steam? GOG? Amazon? Origin? Is it fully patched? And did you apply the 4GB patch to the game.exe, so it can address more memory? If not, you can find it here: https://ntcore.com/?page_id=371 Kind regards! -
PC too powerful to run SC4?
markussaage replied to Lowfat Milk from Walmart's topic in SC4 Bugs & Technical Issues
Hi, I am running SC4 on a fairly new Intel machine with 32GB RAM in Full HD without any launchers. The point is, you need to set game values in the target box of the shortcut you start the game with. Mine looks like this: "G:\SimCity 4 Deluxe\Apps\SimCity 4.exe" -Intro:off -CustomResolution:enabled -r1920x1080x32 -d:Directx -CPUCount:1 -CPUPriority:low There are more switches, you can set, I have a complete list somewhere you can get, if you need them. Additionally you need to modify two files in your SimCity4 installation directory and put in values of your current graphics adapter. The two files are: Graphics Rules.sgr and Video Cards.sgr They can be opened with any text editor. Every hardware has a vendor ID and a device ID. They can be found in Device Manager under the Graphic card. In this case the vendor ID is 10DE, the device ID is 1E84. Those are the values you need. Now open the Video Cards.sgr file with a text editor and look for an entry like this: vendor "ATI" 0x1002 There your have to put in the device ID of your graphics card. It should look like this (different ID and name of course): card 0x1E84 "GeForce RTX 2070 Super" (that's only an example) Save and close the file. Now open the Graphics Rules.sgr file with the text editor. Scroll down almost to the bottom of the file and look for this section: partialRule "Fast card" -any # We run well on these cards, so up the defaults. stringMatch cardIdentity "GeForce*RTX*2070*Super*" stringMatch cardIdentity "GeForce*GTX*680*" stringMatch cardIdentity "NVidia*GeForce*" stringMatch cardIdentity "NVidia*Quadro*" stringMatch cardIdentity "ATI*9700*" stringMatch cardIdentity "ATI*8500*" stringMatch cardIdentity "Matrox*Parhelia*" and put in the string for your graphics card like this. You might have to experiment with the actual name a little bit (see the first row with the 2070 Super.) Save and close the file and try to start your game. Important to remember: it's an old game, it will only use 1 (one) CPU core. That's why you have to limit the cores to one with the -CPUCount:1 value. As I said, I don't use a launcher to start the game, just a homemade shortcut, and the game runs just fine More questions? You know where to find me! Kind regards! -
Yeah, that's an old AC Saturn file. Most likely you can find it here: https://community.simtropolis.com/files/category/64-simcitypolska-files/ Kind regards!
- 21,154 Replies
-
- 5
-
-
-
- simcity 4
- custom content
- (and 8 more)
-
- 2 Comments
-
- 2
-
-
Hey folks, I've got a question. Recently I switched to NAM 38, and while working on a new city tile I realized, that the standard in-game avenue now has a brown texture like for farms, no sidewalks whatsoever. To show you, what I mean, I've attached a picture. Is that an NAM 38 related issue, or what could be the reason for this? I don't have any other sidewalk replacment Mods installed btw. What I use is the Sudden Valley Teerain Mod. Any ideas?!! Kind regards! Edit: I did some checking around that avenue. It turns out, that whatever zone you put down first (only one tile R$ for example), will change the texture on the entire length of this avenue, like R$ it'll change to low wealth texture. If I put down a few tiles I-R, the entire avenue changes to the brown texture again. Is that normal behavior? I never noticed that before...
-
NAM 38 Avenue brown texture issue
markussaage replied to markussaage's topic in NAM & Transit Networks
Thanks for that clarification, I figured that one out already due to more testing on my side. I never noticed this behavior before in all those years... Anyway, thanks again, case closed! Kind regards! -
Does an HD Tree Replacement Mod exists?
markussaage replied to Dragonstar's topic in SC4 - Custom Content
Hey, I guess the starting trees so to speak depend on the map, that you are playing. As an example, in my case I use the Three Rivers Region, and there are no trees at all to begin with. So that means, whatever tree controller I am using, I'll only see those trees in God mode. And the trees of course, that are used on the lots, except when I use an override Mod to replace them. But to answer you question, I don't know about any Mod, that meets your requirement. I don't even know, if that's possible. Maybe the pros here can answer that question more precisely. Kind regards! -
Hi, just to be clear, the Rep count = 1 ain't a problem for the Windows version of SimCity4? Just asking, before I get into all the work fixing things that don't need to be fixed... Kind regards!
- 77 Replies
-
- simcity 4
- sc4datanode
-
(and 7 more)
Tagged with:
-
@rivit Thanks for releasing a new BETA of your awesome tool. I checked the files that I use to have in my Plugins, and as you already mentioned, there are a lot files out there with that FLOAT32A problem, especially in the "Transit Switch Entry Cost" and "Transit Switch Traffic Capacity" value. Honestly, I did not know that this can lead to problems at all. But the majority of files with this problem is in the NAM. And yes, I use your STR Tunnel, so I fixed that already. Just to be sure, to fix it we just need to replace the Rep=1 with a 0 (zero), using iLive's Reader, right? I've seen the Rep=1 a couple of times, and the Reader says, the default is 0. Wondering how it changed to the State = 1?! Anyway, thanks for all the work you put into this tool. It's a lifesaver! Kind regards!
- 77 Replies
-
- 2
-
-
-
- simcity 4
- sc4datanode
-
(and 7 more)
Tagged with:
-
What is the best public transportation to use in a city?
markussaage replied to LightSkinnedPisces's topic in SimCity 4 General Discussion
Alright, thanks a lot... Just wanna make sure to get the most out of it, IF I decide to get into the whole Seaport theme... Kind regards! -
What is the best public transportation to use in a city?
markussaage replied to LightSkinnedPisces's topic in SimCity 4 General Discussion
I am following this thread with great interest, not knowing exactly what's going on here, but what is that "Tricked out BSC Port Controller"? Is it this one called: "BSC Functional Seaports, Version 3.1.dat" with 39 entries in the developer exemplar file? Just being curious here, that's all... Thanks for any help pointing it out to me... Kind regards! -
You're very welcome! My pleasure! Kind regards!
- 15 Replies
-
- 1
-
-
- industrial
- lots
-
(and 2 more)
Tagged with:
-
Organizing plugins - where to start?
markussaage replied to tagehring's topic in SimCity 4 General Discussion
Besides that I've known this for years and never found out, why Item Order values greater than 0x7fff are ending up at the top of the menus, I use this behavior to have lots listed at the "top top" of a menu even above the lowest Item Order value 0x0000. And those are usually the build in Maxis lots. Kind regards!- 13 Replies
-
- 2
-
-
Jup, there's a so called "Funland Video Arcade" here, but that's more a video game store: Simgoober did one, back in the good old days Spa from the BSC Team did one called "Video Difference" https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1533 and finally RRetail did a "Family Video", it's in this pack: https://community.simtropolis.com/files/file/32756-rr-msm-commercial-brands-lots-props/ Kind regards!
- 21,154 Replies
-
- 1
-
-
- simcity 4
- custom content
- (and 8 more)
-
@Themeowcraft5: I'd recommend taking a look at least at the work of those two batters: Mattb325 and JBSimio. I don't exactly know, what you're looking for but it's worth it. https://community.simtropolis.com/profile/14391-jbsimio/content/?type=downloads_file Both of them made some awesome schools, but there are many, many other great schools available from others. Kind regards!
-
Modify trees that show up on JRJ SAM
markussaage replied to junspud's topic in SC4 Modding - Open Discussion
@junspud: As far as I know: YES! Just to be safe, I've removed all files in question from my Plugins. Sorry and kind regards!- 50 Replies
-
- 1
-
-
- sam
- street trees
-
(and 1 more)
Tagged with:
-
Modify trees that show up on JRJ SAM
markussaage replied to junspud's topic in SC4 Modding - Open Discussion
@junspud: unfortunately Yes! Kind regards!- 50 Replies
-
- sam
- street trees
-
(and 1 more)
Tagged with:
