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Will subfolders in Plugins affect performance?
markussaage replied to Pakistani890's topic in SC4 Modding - Open Discussion
You're very welcome The most important tool to understand and optimize the loading order is the SC4DataNode tool. Once you get the heck out of it, it's fun tweaking the plugins. Kind regards! -
Show us how you manage your plugin folder
markussaage replied to TakemeThere's topic in SC4 - Custom Content
@Turnstyled hey there. This is, what my Plugins folder looks like atm. I spent quite a while organizing and optimizing my folder structure in the last couple of years by using rivits SC4DataNode tool and other tools. My Plugins folder size is small, 6,24GB at the moment and it's always a work in progress. With this structure my game loads a savegame in one minute or so. But that's only because I use the SC4DatPacker to compress my Plugins folder. Without doing that, it would take 20 minutes for the game to load or so. Hopefully I could be of some help here for you or anyone else. Kind regards!- 62 Replies
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Will subfolders in Plugins affect performance?
markussaage replied to Pakistani890's topic in SC4 Modding - Open Discussion
@Pakistani890 hey there. This is, what my Plugins folder looks like atm. I spent quite a while organizing and optimizing my folder structure in the last couple of years by using rivits DataNode tool and other tools. My Plugins folder size is small, 6,24GB at the moment. It's always a work in progress. With this structure my game loads a savegame in one minute or so. But that's only because I use the SC4DatPacker to compress my Plugins folder. Without doing that, it would take 20 minutes for the game to load or so. Hopefully I could be of some help here for you or anyone else. Kind regards! -
CoriBoom 2nd Beta - All 3 City Halls Fixes + 1 for ModPacc Zero
markussaage replied to CorinaMarie's topic in SC4 Modding - Open Discussion
Hi y'all! I put your mod to the test yesterday for the first time. It works just fine atm. I like all the additional information about the cities. That's awesome. Something was resolved, that was always bugging me with Mr. Truesage's fix... The stats window didn't work properly... The only thing I've changed so far is I tweaked the lots of all city halls to my liking with other textures and props. But that's just me. Anyway guys, job very well done. Kind regards!- 62 Replies
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[Development] The Day Major Fantozzi went Farming
markussaage replied to Fantozzi's topic in SC4 - Custom Content
I did... I love my farms and the Colossus Farming Mod. Never got a Stage 10, but that's because I'm mostly testing to a point and start over, meaning, I never make it to stage 10 ingame. Stage 7 and stage 8 farms they develop just fine though. Kind regards! -
[False Positive] GoFSH Package Trojan:Script/Wacatac.B!ml detected
markussaage replied to markussaage's topic in SC4 Modding - Open Discussion
Hey, I'm sure, you did. I am certain, that it was a false positive, and I've never had a chance to use it, so... I think I'm good. I just wanted to let you guys know, just in case. Your help is highly appreciated! Kind regards!- 3 Replies
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[False Positive] GoFSH Package Trojan:Script/Wacatac.B!ml detected
markussaage posted a topic in SC4 Modding - Open Discussion
@rivit Hey folks, after a scan with the Windows Defender through my SC4 files, I got an virus alert about the Trojan:Script/Wacatac.B!ml in an old GoFSH Package_2.9.6.zip -> GoFSH Package_2.9.6.msi file. I never had it installed, so I'm certain, that my PC is not, never was infected. But the fact, that there might be a Trojan horse in one of the files, a lot of people might use, got me alerted. Or is that a false positive? Microsoft Defender removed that file from my system, and as I said, I've never even used it. I know, that the newest version of the GoFSH Package is now 3.61. Is that file safe to use? Kind regards!- 3 Replies
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PC too powerful to run SC4?
markussaage replied to Lowfat Milk from Walmart's topic in SC4 Bugs & Technical Issues
Well, it doesn't matter, where in the ATI vendor section you put your card. I put mine at the end. In the Fast card section it put it first. BTW: there is a logfile called <NameOfYourComputer-config-log.txt> in the game installation folder under SimCity 4 Deluxe\Apps, that holds all the necessary information as well, so you can confirm all the values you need to put in. What is the SimCity 4 version you are using? Steam? GOG? Amazon? Origin? Is it fully patched? And did you apply the 4GB patch to the game.exe, so it can address more memory? If not, you can find it here: https://ntcore.com/?page_id=371 Kind regards! -
PC too powerful to run SC4?
markussaage replied to Lowfat Milk from Walmart's topic in SC4 Bugs & Technical Issues
Hi, I am running SC4 on a fairly new Intel machine with 32GB RAM in Full HD without any launchers. The point is, you need to set game values in the target box of the shortcut you start the game with. Mine looks like this: "G:\SimCity 4 Deluxe\Apps\SimCity 4.exe" -Intro:off -CustomResolution:enabled -r1920x1080x32 -d:Directx -CPUCount:1 -CPUPriority:low There are more switches, you can set, I have a complete list somewhere you can get, if you need them. Additionally you need to modify two files in your SimCity4 installation directory and put in values of your current graphics adapter. The two files are: Graphics Rules.sgr and Video Cards.sgr They can be opened with any text editor. Every hardware has a vendor ID and a device ID. They can be found in Device Manager under the Graphic card. In this case the vendor ID is 10DE, the device ID is 1E84. Those are the values you need. Now open the Video Cards.sgr file with a text editor and look for an entry like this: vendor "ATI" 0x1002 There your have to put in the device ID of your graphics card. It should look like this (different ID and name of course): card 0x1E84 "GeForce RTX 2070 Super" (that's only an example) Save and close the file. Now open the Graphics Rules.sgr file with the text editor. Scroll down almost to the bottom of the file and look for this section: partialRule "Fast card" -any # We run well on these cards, so up the defaults. stringMatch cardIdentity "GeForce*RTX*2070*Super*" stringMatch cardIdentity "GeForce*GTX*680*" stringMatch cardIdentity "NVidia*GeForce*" stringMatch cardIdentity "NVidia*Quadro*" stringMatch cardIdentity "ATI*9700*" stringMatch cardIdentity "ATI*8500*" stringMatch cardIdentity "Matrox*Parhelia*" and put in the string for your graphics card like this. You might have to experiment with the actual name a little bit (see the first row with the 2070 Super.) Save and close the file and try to start your game. Important to remember: it's an old game, it will only use 1 (one) CPU core. That's why you have to limit the cores to one with the -CPUCount:1 value. As I said, I don't use a launcher to start the game, just a homemade shortcut, and the game runs just fine More questions? You know where to find me! Kind regards! -
Yeah, that's an old AC Saturn file. Most likely you can find it here: https://community.simtropolis.com/files/category/64-simcitypolska-files/ Kind regards!
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NAM 38 Avenue brown texture issue
markussaage replied to markussaage's topic in NAM & Transit Networks
Thanks for that clarification, I figured that one out already due to more testing on my side. I never noticed this behavior before in all those years... Anyway, thanks again, case closed! Kind regards! -
Hey folks, I've got a question. Recently I switched to NAM 38, and while working on a new city tile I realized, that the standard in-game avenue now has a brown texture like for farms, no sidewalks whatsoever. To show you, what I mean, I've attached a picture. Is that an NAM 38 related issue, or what could be the reason for this? I don't have any other sidewalk replacment Mods installed btw. What I use is the Sudden Valley Teerain Mod. Any ideas?!! Kind regards! Edit: I did some checking around that avenue. It turns out, that whatever zone you put down first (only one tile R$ for example), will change the texture on the entire length of this avenue, like R$ it'll change to low wealth texture. If I put down a few tiles I-R, the entire avenue changes to the brown texture again. Is that normal behavior? I never noticed that before...
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Does an HD Tree Replacement Mod exists?
markussaage replied to Dragonstar's topic in SC4 - Custom Content
Hey, I guess the starting trees so to speak depend on the map, that you are playing. As an example, in my case I use the Three Rivers Region, and there are no trees at all to begin with. So that means, whatever tree controller I am using, I'll only see those trees in God mode. And the trees of course, that are used on the lots, except when I use an override Mod to replace them. But to answer you question, I don't know about any Mod, that meets your requirement. I don't even know, if that's possible. Maybe the pros here can answer that question more precisely. Kind regards! -
Hi, just to be clear, the Rep count = 1 ain't a problem for the Windows version of SimCity4? Just asking, before I get into all the work fixing things that don't need to be fixed... Kind regards!
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