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Wheezy

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About Wheezy

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  1. Last time I tried Datpacking all my plugins into about 10 different files, it caused all the residential growables in one of my city tiles to disappear, but that might have been because I did it incorrectly. I'll try again at some point soon. Maybe it had something to do with the way my residentials folder was organized? Either way, thanks.
  2. Original post. So, that solution worked really well for a while, but when I bumped it up to 4.2 GB plugins (since it was running fine on 3.75 once I fixed it) and built a large skyscraper complex with a bunch of custom towers and parks, I think it made my CPU just tap out. Now, loading times are fine and scrolling is smooth, but when I plop or demolish anything - even a 1x1 open grass lot, the game hangs for almost exactly 30 seconds. (I repeatedly counted.) TBH, this might my cue to quit playing and do that webcomic I keep putting off. It literally hurts to give up a project I've spent hundreds of hours on, but it's not feasible to finish this region if every city tile's going to do this when it gets big, and since I have a laptop, just popping in an SSD in my second slot isn't an option.
  3. Can't find it?... Ask here!

    Are these hologram projector roundabout fillers real or Photoshop? (Credit to @MilitantRadical's amazing CJ.)
  4. Update: I crossposted this to SimCity Reddit, where iambecome_dog solved it. I'll quote him here in case it helps anyone else.
  5. No, I'm using hardware rendering. When I switched to software for a while, I think it was actually slightly faster. Looking at task manager, it's taking up only 1/4 the CPU, and I'm running Chrome smoothly at the same time. However, I'm guessing it runs off Intel graphics by default
  6. About my system: Samsung NP530E5M-X02US laptop, i5-7200U CPU, Nvidia GeForce 920MX 2GB graphics card, upgraded to 16 GB ram. (Although stock hard drive.) Not a high-end system or anything, but it should be more than enough. I have CPU's set to 1 and SC4Fix, so it doesn't crash, but game takes maybe 6 minutes to open. Plugins folder is 3.75 GB and partially datpacked, so it shouldn't be that bad considering how many players have twice that and don't report issues. I've also used that patch that allows 4GB virtual memory. This region is entirely large tiles, and lower-population cities are fine, but the one I'm currently working on is an almost built out large city tile with 700,000 people. I know you won't be getting peak performance with a city that size, but people have been building far bigger ones for years. And the way it's acting is very strange: Menus open quickly, and it usually runs perfectly smoothly, but then it'll randomly freeze for anywhere from 2-6 minutes; it can also take that long to rotate or perform random functions like unpausing - but only sometimes - and maybe 5-7 minutes to save. Meanwhile I'm running Chrome and Spotify just fine and using just half my RAM total. It drives me mental. SC4 Launcher was making it even worse, so I went back to opening it through Steam. Automata-increasing mods made it absolutely unplayable. I still haven't figured out how to change the graphics settings to run it off the graphics card because the process looks very complicated. Would that help? Edit: Solved. See below.
  7. Persistent Automata Mod

    Cosmetically, it's an awesome mod. But - this might be unique to me, or it could be a conflict with another automata plugin I have - it made the game unplayably slow. I thought it was a hardware failure or I'd just installed too many mods, but when I removed this one, it went back to running smoothly. Just wanted to let y'all know that might be an issue.
  8. Philadelphia

    As someone who lives in Philly, near Center City, the modern versions are... Wildly inaccurate, but they look very cool. As a standalone SC4 city, this looks awesome, and at least you got the important buildings for the west side of CC in place. Not to mention some of the buildings you used as replacements are pretty clever. The historical ones are phenomenal with no criticism, though.
  9. That would be fine if this was, say, a city journal, but it's for actual illustrations: Sketchup renders everything as line drawings, which I hope will mix seamlessly with my own lineart. Have you heard of the manga Goodnight Punpun? Its creator uses a mixture of toon-shaded 3d renders, photo tracing, and digitally pieced-together drawings to create backgrounds that wouldn't be possible by hand. His work is a (final boss, god-mode) example of the effect I'm trying to create. It goes like so:
  10. I thought Cities Skylines was gridless, which was one of my main objections to buying it. (The other is that I don't know how smoothly my PC can run it. I don't want it to play like SC4 did back when it was first released.) But knowing it's gridded just like SC4 will really help. To elaborate, I'll be using Sketchup to recreate small portions of the cities I've made in-game, but at life size and with more details like specific car models and signs, then use them for digital painting backgrounds. I'll add more photo elements, filters, and lighting thingummies (to use the technical term) in Photoshop to make it more convincing. Thanks!
  11. Thanks! So what I'm learning is that Cities Skylines is a better choice for this project.
  12. On further thought, since I was just going to use the game to lay out city proportions, I might be happy if there was just a way to figure out building heights. Width and depth in the game are easy since each tile is 56'6" by 56'6" IIRC. So if I knew how tall each building was, I could just find or make models of similar buildings and scale them to the exact same size. I'm sure there's a simple way to calculate distances in trimetric view that I'm not aware of because I'm bad at math and have never studied 3d modelling, though. Any thoughts?
  13. Thank you very much, that's the best answer I could hope for. I'd forgotten BAT and SC4BAT were two different programs, since it's been several years since I've used either. Yeah, GMax will definitely do, as long as I can view the models from all angles. If there's a way I could export to an OBJ or 3ds from Gmax, perfect, but if not, this is a good start.
  14. Excuse the sardonic title. My goal is to be able to take a city block I've made in SC4, recreate it in Sketchup, then retexture it myself. I could just do this using Sketchup's downloadable models, but since SC4's divided into a grid of 56-foot tiles, it makes an excellent layout tool. So, whether it's Maxis's buildings or custom ones, I'm just looking for 3d models that fit the game's proportions. I can use substitutes to fill in any gaps. However, I have no idea if it's even possible to view the game's original 3d assets, and even more vexing, it seems all the 3d files on the exchange are .max. I've never had an .edu email and I'm not a professional CG artist, so I'll pass on the $3,700 program. So, in short, is there any way to find any in-game buildings as 3DS's, OBJ's, or any format readable by any non-Autodesk program? Or is there any way to download files I could open in BAT itself, so I can at least get their proportions and rebuild them quicker? Thanks, everyone.
  15. 100% sandboxer. Plop cheat all day.
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