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Found 6 results

  1. So, Entry I... I should probably detail the ambition - a semi-realistic recreation of Phoenix, Arizona. Of course, it won't be identical due to the limitations of SimCity 4 and such, but I will try and keep it as truthful to real life as possible. On a second side note, I have never been to Phoenix myself, so everything I do will be based off what I see on google maps. It may be outdated and henceforth wrong, but oh well, we're just trying to have fun. I decided to start around the Phoenix Sky Harbor International Airport, building from the I-10 interchange with I-14 and slowly filling in the surrounding area, including the airport. The very first thing I did however, was Junction (?) 149 of I-10, which includes a basic turn off to E Buckeye Road and a slightly more complex turn off to E Sky Harbor Blvd, the main road into the airport. As you can see from the image, I have also fleshed out some of the nearby roads with S 24th Street running beneath the Sky Harbor Blvd, parallel to I-10, and the Sky Harbor Cir at the top of the image. One of the initial challenges was the intersection between Sky Harbor Cir and S 24th Street as the game would not allow for an extremely compact junction with the MIS, so I had to make it larger than the real life equivalent. The small road on the right hand side is the entrance to the UPS parking lot which I have yet to build. Following that construction, I decided to plough north along I-10 to the interchange with Route 51 and Route 202. It is by far the most complex interchange I will have ever attempted in SimCity 4, and I have yet to fully start on the beast. I have, however, completed junction 148 and begun 147C. The limitations of SC4 begun bugging me here as I struggled to begin the Mini Stack interchange, so I decided to leave it be for later and returned south to I-10's interchange with I-17. Due to the recurring limitations of SimCity 4, the interchange is not an identical replica. The movements of the RHW-4 exits are highly emphasised and not as compact as I would like them to be, but I can return to that later if I have the time and willpower to take a better short. Finally, I begun work on the airport. It is my first attempt to build an airport with all the correct addons and using the modular system, so I'm fairly please with how the runways turned out. There are modifications of course, mainly the length and difference in lengths between the two runways but also the headings of the runways and the exact locations of turnoffs. I also completed a private jet area along with a cheap, knock-off version of the Fed-Ex Ship centre. Finally, a current overview of the two tiles I have built on. I chose the positioning based on the possibility that I may start zoning before the road construction is all completed, so I would use the neighbouring connections to spark demand if need be. And that brings Entry I to a close... thanks for taking the time to read it and if you have any opinions or criticisms I can tackle, throw them at me. I will try to post updates at least once a week with my progress, but I don't know how much I will make, especially with the rest of the airport to complete.
  2. Messy junction

    Version 1.0.0

    165 Downloads

    Ok. This is my first creation. First, I want your honest opinion. It`s a bit messy and you might need to change some roads but everything should be working. If you have any ideas how I can improve this junction, please tell me.
  3. OK, I am playing around with the lane connector and traffic lights, and quickly realize something isn't right about the "crossing" area as shown in picture below. That center section isn't suppose to have any fixed direction because traffic cross to/from various directions. So the question is, is there any road mod that allow this kind of "no fixed direction lane"? Or there is another solution that is probably will works but may not be perfect - reversed direction road. Since I am playing as left-hand-traffic direction, how can I build right-hand-traffic road for this junction purpose?
  4. Real-life inspired interchange

    From the album NAM Showcase - Monthly Challenge #5

    This is a Real Highway interchange I have created using NAM 33 inspired by the 400 / 401 junction in Toronto, Canada. View a large mosaic of the interchange here: https://c1.staticflickr.com/1/779/23269149944_398dc3de30_o.jpg
  5. Version 1.0.0

    4,511 Downloads

    Biggest junction on Steam Workshop by agusingnavyI was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game - Measures: 192x143 cells - Heights: highways: 12 & 24 mts ramps: 36 & 48 mts Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=490723928 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
  6. Jmsepe - Thanks! Hopefully it will work in this update Juliok92012 - I take a screenshot of the region and then use paint to draw lines of different colours. Welcome to Update 1 of my on-going project - to build a city from a basic plan. Lets delve straight into the pictures: The first interchange, where H1 and H2 connect (H2 is the one leaving the region, and H1 is the eventual loop around the 4 city tiles (Junction will be refereed to as J1)): The railway crossing the H1 just south of the junction: The railway bending in toward the CBD: The starts of the A1/A2, next to the railway junction just outside the CBD: The H1 to the west of J1: The unfinished J3 (Junction 3) - It will link the E2 to the H1 (I will probably release a map later on with all the names of the roads): The A1 linking onto the E2, and the E2 then flowing down to the E1 (The CBD ring-road): Finally, 2 images of the current region view. One is in satellite view and the other in transport view: One final thing before I sign out. I am limited on lots/bats. If people can link in the comments some good commercial/industrial/residential lots or some parks it would be much appreciated. I am also looking for some decent walls to build up on my raised railways/highways. Thanks in advance. Note: Struggling to get the images working -.-. Bare with me, hopefully the next one will work properly Hope you guys enjoyed the update, next one will not be until Friday due to me being away.
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