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Dutchdragon

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About Dutchdragon

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  1. Kami's Lookout

    Thanks for the comment! There are no dependencies. If you want to lower it I suggest you use the Lot Editor for that. The cost can be lowered too with the Plugin Manager.
  2. DutchDragon's Design

    Progress on some typical Dutch smalltown W2W housing. In the screenshots you can see the two lots I've created; ultimately I'd like to have around six to have a set and release them on the STEX. Aside from BATS the lots also include walls and sheds as props. These I intend to include in a prop pack.
  3. Comic City

    Version 1.0.0

    34 Downloads

    Comic City: a city loosely based on Brussels, a city with great contrasts. There's a historic downtown with palaces and business districts surrounding it. Posh neighbourhoods besides social housing projects. Village-like streets are one block away from skyscrapers. Railroads separate very distinct neighbourhoods. And then some more. Enjoy!
  4. DutchDragon's Design

    Back to more secular matters... Currently I'm experimenting with nightlighting because the basis nitelite feature in gmax creates windows that are way too bright. So I'm trying to create a more subtle, homely atmosphere. IMO this is already a lot better. Feedback is much appreciated!
  5. DutchDragon's Design

    Finally: Kami's Lookout is out now on the STEX:
  6. Kami's Lookout

    Version 1.0.0

    62 Downloads

    My first BAT uploaded to the STEX. Feedback is appreciated! The Dragon Ball universe comes to SimCity 4! Your cities will be blessed with the presence of Kami, the deity who guards over the whole Earth. Below his heavenly Lookout, there is the tower of the feline sage Karin (see if you can spot him!). Down on the ground, the land is guarded by Bora, who dwells in his tipi. The .rar archive contains two lots: Land of Karin - a 2x2 lot containing all the features described above. Kami's Lookout - a 1x1 lot containing just the Lookout. For Kami can move his Lookout wherever he wishes! Both lots have the same stats. They have a park effect of 50 over a radius of 150. They don't have a landmark effect! Kami won't tax you for inviting him. Forcing him out however will cost ya... Download instructions: - Unzip the .rar and move its contents to Documents/SimCity4/Plugins Enjoy! Credits: @Jasoncw for giving tips about LODS and rendering @11241036Awesome for showing how to put big buildings on small lots @memo and @Ulisse Wolf for showing how to put this whole thing together @art128 for showing how to make props visible at all zoom levels and many others whose posts and research have made this project possible!
  7. DutchDragon's Design

    Alright, everything is pretty much done. The models, the lots, the icons... All that's left to do is review it all one more time and finally upload it here! Here's the Holy Land of Karin:
  8. Merging sc4model files

    @memo @Ulisse Wolf Thanks for the reply! Basically I have 3 BATs I want to merge but due to them having to float high above each other I have created them seperately and increased their height in Model Tweaker. I've considered using two of them as props but they would disappear at the lowest zoom level so I'd love to combine them somehow. Judging from your replies I see that doing this in Model Tweaker isn't exactly the way to go. How can I merge the buildings in Blender though? I have exported the 3ds from the reader but when I import it to Blender it doesn't have any textures.
  9. Merging sc4model files

    Here's an example of what I mean. I wanted to combine two sc4model files in Model Tweaker: one's a pink box and another is a green cone. Upon merging them, I just get a second, distorted version of the pink box. It seems to me that the LODs are combined into one file, but the textures aren't. The texture of the pink box is projected onto the LOD of the green cone.
  10. Merging sc4model files

    Hello everyone, I'm currently trying to merge two sc4model files together in the Model Tweaker but it doesn't work. I mostly just get a (partial) duplicate of one of the buildings with no trace of the other one. When I look at the file sizes it also shows that the files aren't actually merged, because it should be a much bigger file. Can anyone help me? Thanks in advance!
  11. Buildings bigger than their lots

    @11241036 @madhatter106 I''ve tried it and it works, thanks a lot. I actually tried this on a 12x12 building to make in fit on a 1x1 lot, which worked without problems!
  12. DutchDragon's Design

    As the Dragon Ball fans on this forum may know, this is Korin Tower, which is a sanctuary on top of a miles high totem pole. The totem pole is going to be modelled separately. Once those two are combined, I'm going to stack Kami's Lookout (seen in previous posts) on top of it.
  13. Buildings bigger than their lots

    @11241036Awesome, I'll look into this. Thanks for the help!
  14. Urbek City Builder: an organic city builder

    @Badfish301 After a few months I can say SimCity has more staying power for me as well, but I still like Urbek. I haven't tried the trains DLC. Looks a bit weird since railroads don't translate well due to the lack of curves in Urbek.
  15. Hello people, I'm currently BATing some W2W buildings and they are slightly bigger than their lots due to details like roofs sticking out and stuff like that. The lot editor can't accept buildings sticking out of the lot, but it does allow this for props. Since I don't want to just shave off the sticking out details of the buildings, exporting them as props could work. I just wonder if there's a more elegant solution: is it possible to still have the actual building sticking out of the lot without just using them as props? If anyone knows and wants to answer, thanks in advance!
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