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Everything posted by Edvarz
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Those would be Maloskero's creations.
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In my opinion, there is always use for urban parking lots for those who don't want to waste hundreds of tiles creating an american styled one. I would certainly find use for it, I´ve been using the same sets over and over in all my cities
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I am deeply fascinated with this Mexico City mass transit map. Knowing this monster of a city, it couldn't have been an easy thing to design.
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Well, you are right about al those points. I even read that the guy who oversaw the restoration in the nineteenth century included himself among the stautes of the apostles, so that one may be a good riddance. It'll be interesting to see what will be done about the spire. Is it better to reconstruct it? Does the fact that it wasn't part of the original medieval design make it apocryphous? Should the reconstruction bring Notre Dame back to it's medieval roots? Or do elements like these become an integral part of the artwork? There will surely be a debate among art historians, architects, the public, etc. Still, other than the architectural aspects themselves, I worry about the loss of artwork and historical documents that may have been housed inside.
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I've read that both the towers and the overall structure are safe and the fire has been controlled. I'm not an architect but I suspect the fact that the main supporting structures are outside may have helped Notre Dame resist. Still, who knows what documents or artifacts may have been lost in the parts that were consumed. Maybe there's solace in the thought that it could have been waay worse.
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Do I still need to build low wealth residential / commercial?
Edvarz replied to ledzep818's topic in SimCity 4 General Discussion
Thank you very much!! I also find the "education by age graph kind of useless, this one will serve me better.- 10 Replies
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Hello! So, I have a little project that I want to release to the STEX; it's a museum that I want as a substitute for the Maxis Major Art Museum. I've looked at it in Reader and it lacks some properties to work like the Maxis counterpart, like the ability to provide CAP relief and Park effect, as it stands now, it works like a regular musem. If I use Reader to copy the properties from the original Maxis exemplar and paste them in my museum, will it work without any problem? Thanks in advance!
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Ahh, I see, I use version 1.54 but I'll switch to v093 for this touchy procedures. And thanks for the info and the useful tip! In the end, losing the lot wasn't so bad, I had taken screenshots so it wasn't hard to recreate it; it's already done in fact.
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Do I still need to build low wealth residential / commercial?
Edvarz replied to ledzep818's topic in SimCity 4 General Discussion
Sometimes large commercial buildings develop and can throw the demand off balance for a bit, maybe this is the case? Cori's recommendation is a good one, the Census repository is a very very useful tool for helping healthy city growth. BTW!! @CorinaMarie You made this a bar graph!!! Neat!! I wish there was a way one could switch between line and bar graphs in game, both are useful in their own way.- 10 Replies
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So... I don't know what happened but Reader decided to wipe out the lot exemplar and a Parent Cohort exemplar appeared instead, corrupting the whole SC4.Lot file in the process; PIM-X even refused to load with the file in my plugins folder. I deleted the Parent Cohort thing and it's back to normal but the lotting is gone and I didn't make a backup so I'll have to do it all again. May this be a lesson...
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I myself had thought about doing just this. It would be a very useful set of lots, altough maybe you can make a couple of pieces without lightposts for those of us who use light replacement mods
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@matias93 Ah yes, In fact I wanted to replicate what he's done with his many civic buildings. @mattb325 Thanks! That is essentially what I want to do, indeed I used the museum template in PIM-X. So I'll just raise the EQ boost to match that of the maxis museum, and cross check the properties
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Hello! Does anyone know where I can find this building?
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La lotería: taller de lotes de Edvarz
Edvarz replied to Edvarz's topic in Simtropolis en Español's Parque Industrial
Ya casi está el museo. Acabé por cambiar las palmeras por cipreses y la textura de base. Al principio hice el lote similar a como se ve en la vida real, pero con los cambios parece un edificio que podría estar en cualquier parte del mundo. Sólo me falta modificarlo para que de los mismos beneficios que el Museo de Arte grande de Maxis y ya! También empecé (o más bien retomé) otro nuevo mini proyecto, el relot de un viajo BAT de @Heblem: El Hotel Sheraton de la Cd de México. Este terminó siendo bastante simple, y no falta casi nada para terminarlo. -
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What Music are you listening to right now?--The Second Verse
Edvarz replied to Livin in Sim's topic in General Off-Topic
@matias93 He was jammin' a little too hard. Also, this is a great musical discovery for me, I wish I had known about this ensemble when they played in Mexico two years ago. I wasn't really listening to this, but Matias' recommendation put me in the mood for some more jazz. This hidden gem is one of my favorites: -
So apparently you can't rate files lower than 5 stars in Simtropolis anymore
Edvarz replied to IL.'s topic in Simtropolis Related
Why have a rating sistem anyway, it's not like you're spending money on anything to justify such a thing. If you don't like something, don't download it; If you think you can make it better, the tools to do so are readily avaliable; and lastly If you have an opinion, that is entirely welcome, leave it in the comments box and be polite about it. People don't get paid for this, by you or anyone; it's their free time they're spending on making time consuming projects. Again, nothing in the STEX is made by a professional game company, receiving big annual income; it's some dude using their own free time so they can share something they are passionate about with the community. So, american consumer manners don't apply here.- 39 Replies
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La lotería: taller de lotes de Edvarz
Edvarz replied to Edvarz's topic in Simtropolis en Español's Parque Industrial
Hola a todos!! ha pasado tiempo desde que posteé algo por aquí, he estado demasiado ocupado los últimos meses y además cambié mi computadora, después de siete años. Ya tengo instalado el juego, el Reader y el PIM-X, pero olvidé pasar mi carpeta de proyectos, que aún están en el equipo antiguo, tenía varias cosas cocinándose que espero retomar tan pronto pueda pasar los archivos. Mientras tanto se me ocurrió que podría hacer algunos proyectos pequeños, como este: El Museo Regional de Antropología (o palacio Cantón) de Mérida, Yucatán; es un hermoso edificio hecho por @debussyman e incluido en su Mega Prop Pack. ¿Qué les parece? Faltan pequeños detalles como gente y un par de autos de los empleados del museo, pero está casi listo. Usé palmeras en la vegetación porque el edificio original se ubica en un clima tropical, el sur de México, pero posiblemente las cambie por cipreses. -
Looks fantastic!! I don't normally download heavy industry buildings but I gotta have this one, feels right at home with the style of my cities. Actually it reminds me of a massive Cemex plant I used to pass by on my way back from high school
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Regresé a ST después de un rato y lo primero que quise hacer fue dar rating a esta belleza. 5/5, y vale para todos los edificios que has subido últimamente. Mi skyline no existiría si no fuera por ti, gracias Diego!! Pequeña pregunta: ¿Está en tus planes una versión Darknite del Fiestamericana de GDL?
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@lmca9000 Concuerdo con los comentarios de @matias93, sin duda nos has presentado muy buenos modelos, además de que te has aventado todo el complejo, lo cual me parece genial, aunque, sí, las texturas necesitan un poco más de trabajo. Siempre puedes guiarte por el trabajo de nuestros venerados ancestros, los miembros del equipo LBT: Heblem, Erjolog, TCX, Victor Gonzalez y Berethor07/Elegost. Me parece que lo que podría funcionar para hacer que el color blanco resalte menos es usar en su lugar un tono claro de gris, o algún color crema. A los comentarios de Matías yo añadirá también que, en la vista nocturna, se ve un poco extraño que todo el edificio se ilumine uniformemente; sé poco del BAT, pero parece que usaste luces omni, quizá reduciendo el área o cambiando los ángulos se proyecte mejor la iluminación. Algo que podrías hacer es abrirte un hilo aquí en el club para mostrar el progreso en tus proyectos. Y desde luego, si quieres ayuda con el "modding" o los lotes, yo estaría feliz de orientarte. Ánimo, siempre es bueno tener creadores latinos activos en la comunidad. Por mi parte, no tengo nada que mostrar, pero tengo nuevas: una laptop nueva, para ser preciso; después de casi un año de ahorro, y aprovechando que el disco duro de mi veterana Samsung de siete años fallaba, al mismo tiempo que iniciaba el Buen Fin (el Black Friday mexicano). Tocará comer huevo con frijoles todo el 2019, pero no podía arriesgarme a perder los archivos que necesito para iniciar mi tesis; y también habría sido muy doloroso perder mis 2.5 GB de plugins y mis años de proyectos de SC4. Vamos a ver qué tal maneja el juego una GPU Intel HD 620.
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Bad news: My hard disk seems to be having some trouble and it's likely to die
Good news: I managed to back all my Plugins and Lot Editor projects up before the inevitable happens. Phew!
Time to get a new hard disk, I guess
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If you have some idea of where on the disk the issues are, you can partition it avoiding those sectors and extend its lifespan. I've done it and the disks have been worked for years after that.
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Oh, I'm afraid it wasn't a bad sector, I did a scan with the chkdsk command and it turned out nothing, so it's a hardware issue.
It actually lasted seven years withouth any kind of failing
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