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Everything posted by EffTheGrid
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Postwar style cape cods, for NY tileset. I'm making these to compete with brick 2 story & sheeza brick house. These are very common around the suburban northeast. I'm including some with different garages and additions. Few of these houses are virgins nowadays. Excited to get all the finishes on so I can get them into a prop family.
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@SC4Fanatic2004 semi-related, if you're into Atlantic city.... I made a model based off he AC boardwalk for personal use some time back. if anyone is interested, or can light this up/show me how to do it in a realistic way, I'll send the model.
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Some scenes from FA-centric "Danforth" natural growth ~ish Download my FA/diagonal BATs here
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Version 1.0.0
384 Downloads
A small convenience store with parking, for use along FA3 networks. The building itself is based on a 7-Eleven store, but I wanted to brand this one as a Couche Tard to add a little variety. They're very common around Montreal. I have lots of drunken memories there 2x1 landmark lots with no stats, no night lights -
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How would I go about lighting up the lamp post? I tried a directional light but it's not illuminating the spot. FA3 Bob's grease pit
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Version 1.0.0
525 Downloads
A furniture store and adjacent businesses in Paterson, NJ Grows on Chi, NY, Houston tilesets This building has been demolished IRL and replaced with an auxiliary building for PCCC. Thanks to Luke Potenza for preserving and mapping the textures. Low density wtw C$ 3x3 lot, nightlighting inclded. No dependencies -
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Thanks but I still don't know any basics... like how to select things, rotate my project, what any of the context menu items do... etc My BAT program freezes in place after I preview the render, and if I close out/reopen it scraps all textures. I've seen this same tutorial many times but I don't even know how to begin. And I've been making projects for 9 months now, using skp to create and only using Gmax to light and export and there is no tutorial for the most basic things as you're just expected to know these things, but Gmax is 20 years old and a complete f*ing enigma to me. It's clunky and half the time I click things they don't work as expected. Just feeling hopeless about ever using this program.
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Why am I clipping? I don't know how to manipulate or reshape LODs. Could anyone point me to a tutorial?
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I am obsessed with these!!! Truth be told..... I have been ignoring your request for quite some time with hope that you'd open up this can of worms. I think your models look fantastic, work really well in their setting, and are honestly better executed than anything I could have made for you. Especially the diagonals---I would download those in a second. Kudos sir.
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I've been working with existing models from the 3d workshop and putting them in my game, with major edits and extrusions for nuance and detail. Does this fall under fair use? I don't know if I post these anyway because they're not up to "the standard". I haven't refined this method very much But overall I am jazzed about how these are coming out and equally excited to use them in my game. Paterson, NJ & Newark, NJ
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Don't really know where to ask but... Where does Gmax save backup files when the application crashes? The dialogue box closed before I could observe the directory location that the file was saved to. Please help! I was lighting the last window EDIT: Found the backup file at C:\gmax\Autoback But it came back with no textures Does anyone know how to fix this issue?? I'd love not to have to redo this Thx
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FA3 Paterson NJ Got the model on sketchup but have to do lots to it to get it in game Does anybody have a nice texture for the bright skylight on the bank building? (something darker)
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Garden apartments prototype
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Spruced up a boardwalk with thanks to @20huskies creative boardwalk set!
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Can anyone tell me where in the directory to find the Maxis parking lot texture files? thanks
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- simcity 4
- custom content
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I got inspired by all of the cul-de-saccing that's been happening recently Here's one of the first things I tried to make for SimCity 4, retextured for 2021. It's the Houston bungalow on a 45 degree angle, for the end of tight cul de sacs like this. I think it's a neat way to get a compact suburban tracts going with vanilla content.
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