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muuttolintu

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About muuttolintu

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  1. Show us Your Interchanges!

    And something super simple:
  2. Tampere, Finland

    Version 1.0.3

    1,306 Downloads

    This is my first custom map, an approximately 1:1 scale of the region surrounding the city of Tampere, the third largest city in Finland and largest inland city in the Nordic countries. It lies between lake Näsijärvi in the north and Pyhäjärvi in the south. It grew as an industrial center in the 19th century, most notably owing to Finlayson, whose textile mill built beside the Tammerkoski rapids later became the largest factory in Northern Europe. Tampere naturally became a blue-collar stronghold and was the political center for the Reds during the Finnish Civil War. More recently Tampere has been known as a center for culture, sports and technology. Map measures 13x13 large city tiles or ~2835 square km. The geographical accuracy of this map's elevation data had to be compromised, as I had to manually edit it to more closely visually resemble the region due to varying water surface heights' not being supported by the game. Yes, it really does have that many lakes.
  3. Show Us Your Anti-Grid!

    Finally finished disentangling this jumble of FAR + diagonal roads. What I'm trying to replicate: And now to actually start developing it all..
  4. A few days, I rebooted an old attempt to recreate the Tampere, Finland region in SC4, using a map I generated on terrain.party last year and Google Maps as a reference tool, and started to wonder why some things weren't aligning correctly. Took me a full day to figure out what was going wrong: ^ The above is from the aforementioned terrain.party- map generated about a year ago. Note the points circled in red, which I had assumed to be in a perfectly straight, east-west horizontal line... ^ ...and this is what confirmed my suspicions when I went back to trace the same points in Google Maps today. I'm not 100% sure exactly what caused this discrepancy, but I have a strong feeling it has to do with Google Maps' abandonment of the Mercator projection, which IIRC happened some time after I generated the terrain.party map. Fortunately I noticed this already in the relatively early stages of the project, so "only" a day or two's worth of work had gone to waste. So this is basically a PSA to make sure your references line up before you start, especially if you're using a map from some time ago.
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