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0 Clean SlateAbout Quboid
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Implementing optional cross-mod features
Quboid replied to Quboid's topic in Cities: Skylines Modding - Open Discussion
Yes, I made a lot of progress thanks to you. I didn't appreciate the importance of Harmony at the time because I was combining source code and getting other errors. I don't have plans beyond basic integration at this time so reflection should work, since the problem isn't just a fixable error in my code. -
Implementing optional cross-mod features
Quboid posted a topic in Cities: Skylines Modding - Open Discussion
I have a mod in development that includes a debug panel that shows the item Move It is currently hovering over. It has a button to load that item in the ModTools scene explorer, which works beautifully. But if the user doesn't have ModTools installed, they get this System.Reflection.ReflectionTypeLoadExection exception when the level loads and the mod doesn't run: The mod uses Harmony, but not for the debug panel's ModTools button. All the code that uses the ModTools reference is in one file, that isn't called by any of the rest of the code (as in, this class is never instantiated). If it uses anything to do with ModTools, the error occurs. So (with this as my entire debug-panel-ModTools-button file; SceneExplorer is a ModTools class), loading the game throws the exception: using ModTools; namespace MITE { class ModToolsTest { public SceneExplorer scene; } } Whereas this does not throw any exception: using ModTools; namespace MITE { class ModToolsTest { public int scene; } } Could it be a compiler or project configuration error? I have a reference to 000_ModTools.dll. Or is this a limitation of Harmony? -
Cities: Skylines - Community Modding Requests
Quboid replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
I'd like a 1W2L version of NExt's tiny road for roundabouts. It's in that extra road pack, but that pack has many problems. If I make one in the road editor, my new road fails to load for some reason. -
Any chance that we can ever have larger maps / no building limits?
Quboid replied to Need4Camaro's topic in Cities: Skylines General Discussion
@Turgan Good point about an empty 9x9 map giving good performance (not 7x7 as I said earlier, sorry), that means that whatever performance improvement there could be will be small and not worthwhile. The simulation is the most important part, but it's not all. I could get about 50K until I got into detailing in a big way, then my CPU would be slowing things down at about 10K (even while RAM, VRAM and GPU were not maxed out). Also, there's little performance difference between paused, 1x and 9x speed (with Speed Slider mod). I don't understand this - shouldn't detail affect the GPU more than the CPU? - but something other than cims are hammering the CPU.- 16 Replies
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- region
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Any chance that we can ever have larger maps / no building limits?
Quboid replied to Need4Camaro's topic in Cities: Skylines General Discussion
I'd be happy with smaller map sizes. There are a lot of things I'd like to see improved, all of which would hurt performance, and the frame-rate is perhaps what I'd want to see improved most. Something's got to give and while I would like spread out regions, in practice I never use most of the maps I play. Instead of a 9x9 grid where you pick 9 tiles from 25, how about a 5x5 grid with the 9 central tiles playable. Obviously modders would immediately open up all 25. If CSL2 went this route, and had more agents/props/network elements/frames-per-second/terrain-grid-fidelity as a result, I'd be happy.- 16 Replies
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- region
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Quboid changed their profile photo
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I presume he means 256MB of RAM so it is within the min specs (assuming the card takes 128MB, I've no idea), however, this is far, far too little. I'd advise 512MB for running anything under WinXP and 1GB for something like SC4 which is quite a hog. However, this doesn't explain missing text very well. Have you tried re-installing Rush Hour? Also try checking the CD and your hard drive for errors.
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Maybe it started when I upgraded my graphics card then. FWIW, I'm running it at 1920x1200, not 1600x1200, although my old machines ran it at 1600x1200. I wonder what happens if I try a different res like 1920x1199 if I can get that to work.
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I suspect this has been posted a hundred times already but I didn't see anything about it and searching seems broken. In in the attached picture of Sydney Harbour, all large maps have a broken edge nearest the camera. This happens with SC4:HR with all the updates. It's happened on every computer I've used (Athlon XP2000 Radeon 9800, P4 3Ghz Radeon X800, P4M 2Ghz Geforce Go 7800GTX, all with the latest drivers) and has happened for the last about 12 months or so, unfortunately I dont know when it started but I don't think it happened at first. It does not happen on any of the preloaded regions or any regions I create in the game so I guess it's to do with custom config.bmp files. It happens with or without mods installed.
