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City-building game(s)

Found 3 results

  1. Version 1.0

    712 Downloads

    Firstly, thanks to everyone who gave input and feedback: @matias93, @T Wrecks, @jimc, @krasner, and especially to @mattb325 for BATting help, and Daeley for documenting the click-to-copy mechanics. This is a modular factory puzzle piece set, based on the Fisher Body Plant No. 1 in Flint, Michigan, by architect Alfred Kahn. Stats: Nite lites: Maxis Plop costs: minimal Monthly costs: none Other effects: none Power/water required: no The building models all use modular components in the form of prop families. With millions of possible combinations in windows, roofjunk and weathering, no two plops should ever be the same. However, with millions of possible combinations, you're definitely going to want to run the crucial bugfix mod SC4Fix - it's listed as a dependency below. How to use it: By default, the lots will appear near the bottom of your park menu. I use DAMN Manager to handle the problem of overflowing menus, so there aren't any MML lots included here. For ease of endless labyrinth construction, all lots use "click-to-copy". After placing a lot, simply query that lot ("/" key), then close the query box to plop another of that lot wherever you like. Note on viaducts: There are lots for NAM heavy rail viaduct docks and passthru (cosmetic only). The passthru uses a viaduct prop that should match the appearance you chose when you installed the NAM. Factory Lots: Ortho Corner Corner Fancy Vents Roof Vents Windows Doors Dock Filler Viaduct Dock Viaduct Passthru Park Lots: Ortho Var1 Ortho Var2 Corner Sign (Ortho) Sign (Diagonal) Sign (FA3) See included Readme.jpg for a view of each lot. Install: Unzip "CT14 Fisher Body Plant Modular Factory.zip" into your plugins folder. This will create a new folder "CT14" containing a folder "Fisher Body Plant Modular Factory". If you already have a CT14 folder, say "yes" to merge. Remove: Bulldoze the factories, and let the brownfields lie fallow for generations to come. Remove the folder "Fisher Body Plant Modular Factory" from "Plugins/CT14". Dependencies: CT14 Prop Pack Vol 1 BSC - VIP girafe bushes https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 SC4Fix Bugs: Probably. Please report bugs in comments to this post, or to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat4F
  2. CT14 Prop Pack Vol 1

    Version 1.0.1

    730 Downloads

    A pack of various HD props to support upcoming releases. Includes Fisher Body Plant puzzle piece modules, transparent grunge props and roofjunk. Prop families will be found by name in the Lot Editor. Install: Unzip "CT14 Prop Pack Vol 1.zip" into your plugins folder. This will create a new folder "CT14" containing a folder "Prop Pack Vol 1". If you already have a CT14 folder, say "yes" to merge. Remove: Remove the folder "Prop Pack Vol 1" from "Plugins/CT14". Bugs: Probably. Please report bugs in comments to this post, or to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  3. Good Day, Folks! I am new to SC4, installed SC4 Deluxe only 2 days ago. Had it lying around for 2 years but only now get to give it a spin. I am a solid veteran of SC 2000 but I have not played any of the other SC series games older or newer. I stumbled upon this website and forums via mention in one of the FAQ's I found on gamefaqs.com. I can see that there is a universe of mods available and the community is going strong even 11 years after release. That is fantastic and I am definitely going to mod the game some myself. I already read the sticky "For the Eager but Overwhelmed Player" and I'll take it slowly from there, that is not go overboard with mods DL'ing right away. Right now I have a newbie question, if I may: In SC 2000 which I dearly liked, there was the scenario of "Flint, Michigan" where you needed to turn around and rebuild a moribund city. Is there some mod similar to that for SC4? Out of the Deluxe vanilla box, there are no scenario's. I think scenario's is generally something absent from SC4, I understand there are never any prescribed game goals. That's OK. But maybe there are some map mods with less than perfect cities to improve and "salvage"? I know in SC4 I can just strike a disaster onto my city. But this is not what I'm after (ideally). I liked Flint because it was a big city that had a bad economy and was structurally problematic. I'd be much obliged for some pointers.
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