Jump to content
         

josephknecht

Member
  • Content Count

    4
  • Joined

  • Last Visited

Community Reputation

0 Clean Slate

About josephknecht

  • Rank
    Freshman

Recent Profile Visitors

50 Profile Views
  1. Custom Lot Offset in Game

    And thank you greatly for that Model Tweaker app (which I didn't know about) - did the trick in seconds. Saved me a lot of work!
  2. Custom Lot Offset in Game

    Thanks, I realized about 30mins after posting this that it's probably because my model was off center in GMax... you've confirmed it.
  3. Custom Lot Offset in Game

    After much blood, much sweat, and lots of tears, (along with endless curses) and many, many thanks to all the tutorials/help on this site I managed to create the First Canadian Place (Bank Of Montreal) tower in Toronto, setup as a ploppable landmark. It's my first attempt so not great, but I'm surprisingly happy with it. Have a problem though. The problem being the building doesn't line up with the blue plop 'marker'/guide in game (see screenshot). The lot is 6 wide by 4 high. When I select the building and go to plop it, it's offset to the left by 3 squares, and down by 2 squares. Then when I build it, trees still appear 'in' the building I'm guessing because of this, and the 'developed' land (6x4 plot) doesn't line up. I used PIMX to create the lot using my exported GMAX/BAT model. Which leads to me to my 2nd issue, as I'm using PIMX because the Lot Editor crashes and I can't get it working (I've included the error details - anybody else come across this?). This isn't as big an issue if I can continue to use PIMX though. I don't know how to fix the placement to get it to line up in game. It seems like the lot in PIMX appears correct based on the yellow/red/blue/green guidelines. Any ideas? Thanks
×