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R.I.P. gizmo's mods
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It is sad indeed how gizmo's site is no longer online.
The good news is there are many (if not all) of their files which have been restored and made available on the LEX now. Let us know if there's anything else you're looking for, and inside of the CFI thread is a useful place to ask if so.
Hope this helps!
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Originally posted by: s_olah I downloaded the weather from gizmo's site...but that doesn't really do the trick...but what the hell, it's certainly better than nothing...Thank you all for the replies, and thankx hamish for the link...quote> There was another version i was working on, but I just never finished it due to real life stuff, not sure when I'll get back to it, it had bug where it would crash the game and I never figured out what it was yet, so i never released it.
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Congrats to all the people that won this year and thanks to those that nominated me. I wish I had more time to write some more here, but I got myself on a deadline for my next MOD.
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Originally posted by: Duvad Haha, this is EXACTLY what I was trying to do when I made this thread not long ago: https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=92167&enterthread=y I guess Gizmo worked it out?quote> I actually had this worked out when i started the weather mod way back. The reason no one been able to do it is because it requires editing some stuff in the effect's directory, still needs some work, but it's almost done. There was a quite a few changes to make to some files, so some other mods might not work and that would have to dealt with later when i get issues reported, but I have to have two versions already due to the fact if you use my fog mod which also edited the main effect's directory. The movie more or less shows the entire day/night cycle, the days arent as long as they used to be.
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I was working on a new version that had rain, snow, lightning, thunderstorms and better sound, was almost done with it but my cd got destroyed. I just picked a new copy a few days ago and plan on going back to working on it, but it will be a while as I'm a lil rusty from not modding in a while. I also had some othe mods I was working like darker nights and such.
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As i wrote a few posts up, thats due to a bug or something. Try moving the lot somewhere else on the map, not having it touch road tiles also helps sometimes. Do you hear the sound get played at all? If not I believe the lot needs power for the effect to work, been a long time since I looked at the mod. I'm installing all my stuff back on my old pc and may look into modding some more, there was alot of stuff I figured out before I lost everything.
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Originally posted by: IDS2 The thing is, there's few people on this site who are good with those things, and most are MIA.quote> A weather Mod is possible, because I have done it, it's not easy to to do either, I actually started a second version which I gave up on, because it was just to time consuming to keep testing, as I have to create the thing in hex code. IDS2 is almost correct about the few people comment. The truth is I think I'm the only one proficient enough to create a new effect ( by this I mean I can make anything as I a have understanding of the whole effects dir and all its sections, I actually became more proficient than RedLotus who decoded it), which is what is needed to make it work right, just adding effect to a lot is not enough, you HAVE to create a proper effect then attach it to a lot. This can be seen with that lot from my site, which was just a test run, which sometime doesn't work depending where the lot is placed on the map, that issue comes from the fact I'm making a screenwide effect starting from a lot which can be placed anywhere, and the effect is being drawn "out of bounds", this explains why people dont see rain/clouds, but hear the sound. The second version I had started clouds, rain, hail/sleet, snow, and lightning, it was almost done when I gave up, but I got tired of testing my code and entering game, then editing , then repeating the above actions over and over. My game cd actully became unusable from being used so much since I loaded the game like 60-70x a day when testing my code. That about sums up my comment on this. Oh and yes I do still lurk around here.
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Originally posted by: Jerebannus XVI why isn't the site working?quote> Define not working, being vague doesn't help me know what the problem is, seems to be working fine for me. Maybe you didnt get your activation email to activate your account, which seems to be the case, If you read the annoucements you would see that some domains bounce them back, and I have to manually activate those accounts, which I do within 24 hours.
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Originally posted by: Buggi What'd you do to the bomber?!? And why haven't I found it?quote> Just fixed a minor thing, not sure why you havent found it on my website.
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After a long leave from this site and mine, I've finally updated my mods, all the prop mods have been updated to fix issues regarding BATS using the ID range that I used for the props, you dont need the new ones unless a BAT or lot asks for the new version, if any of the BATS or lots use the old ones and you don't feel like changing the props in the lot editor, the old versions are in my Mod Archive section on my site. The Stealth Bomber UDI was also changed to fix a little bug I never got around to fixing before, and the Water Flora Mod was also changed to make the water less transparent, it's only tranparent a bit out from the shore, if you like the old version then you can just keep on using that one. The next thing I plan on working on is the Weather Mod that I never quite got passed the first stage.
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Just a update on this mod, I've been very busy, and havent had time to work on it, but I have some time off from work coming soon and hopefully I can finish it.
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Had to put the mod on the backburner for a bit, having problems with my website and host provider which some of you may know as my site is locked. Have to work out the problems before I can allow it back online or work on the mod.
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I agree with what your saying DM, but i don't think a viable editor can be created, a editor wont help you understand the directory if you can't follow the the index keys and redirects to other sections to get get all the necessary parts of the effect, also some effects must be edited or added in the core file for them to work properly, the fog mod was a example of this. I know I really sound negative about the editor but i just don't see how one could be made to do all the things needed to make and edit a effect. A editor would have to be able to follow the redirects and index keys in the appropiate sections, be able to add dwords in the where needed if you have to add reps to a certain function while shifting the code where you added the dwords, among the other numerous things that are required for a effect.
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Date: 7/2/2005 10:27:48 AM Author: MrVegetable If you can do that and get it working then I shall download!!! A recommendation for the lightning: We already have a destructive version of lightning in the disasters area, so why not put some non-destructive 'sheet lightning' in that has something like a 1 in 100 chance of causing a temporary blackout for about 5 game hours or smething, if that's possible.quote> Its only destructive in areas with no fire coverage, not possible to cause a blackout with a effect, or least I havent found a way yet.
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I have rain, lightning and snow almost done, but I've decided to remove the clouds all together, they just aren't worth the problems and slow down they cause in the game,the clouds are the biggest slowdown of the game in this mod and if removed, more people could use the mod on any tile size.
