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Krasner

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Everything posted by Krasner

  1. Late at responding - but I still love how detailed and planned everything is It's one of these CJs that have a very distinct feel.
  2. France

    Just impressive, i recognize most source models for mont saint-michel yet it captures the real place almost perfectly... Indeed like reg pointed out it's touristic france, but that's just what we expect from you and you're just good at doing it (obviously) Other people are in charge for the less expected stuff. And among all the others your version of Nantes is a killer image. Lived there for some months and i recognize every place from the center... It's a special city with lots of outlooks on ground level, and the Loire river which is huge there has its current greatly influenced by tides even if it's a few dozens kilometers inland. Feels a little wild, savage idk.
  3. Need some help first BAT!

    Amazing quality out there Always need some more oddly angled stuff
  4. Show us What you're Working On

    @WolfZe there's some DHL truck props already around, that will look wonderful with this
  5. Show us What you're Working On

    Good !! But both roof textures look a little bit stretched, and weird imo especially the second one.
  6. Can't find it?... Ask here!

    Lol I remember being the one asking Kbieniu to publish these when he first posted those pics, and therefore he did. And now... It's gone again
  7. Hotel Angara

    thx for the improved version... looks definitely better
  8. Angie's Groves

    excellent i appreciate the lightning
  9. Mansard Roadhouse

    looks interesting for a first time try
  10. Show us What you're Working On

    I'll definitely find some use for euro canopies like this - already used a few of yours and having euro ones will be just perfect Thanks !
  11. Can't find it?... Ask here!

    @gwada971 I've tried to contact Youcef, among others, at the time, but I couldn't - like most of the other poeple active at that time, he has apparently abandonned his accounts. @mrbisonm Could you please send me these houses ? As I said I've tried to contact Youcef back in the day and as others have published lost stuff without waiting for the original creator's permission, maybe there's something we could do here.
  12. Can't find it?... Ask here!

    @mrbisonm @gwada971 By any chance, do you remember if these Youcef houses can be found anywhere ? I've searched for pretty long for these, among other "lost" TSC stuff a few years ago, and I came to the conclusion that it was never shared publicly
  13. cities skylines 01 - Senza Nome

    Nice I don't think you will disappoint us, it's a cool turn so far !
  14. Show us What you're Working On

    @Silur That's really nice to see you post more often recently
  15. Show us What you're Working On

    @Girafe brilliant This idea has been around for years now and finally someone really experiments with it
  16. Show us What you're Working On

    @WolfZe I'm almost sure that there are fire automatas that could suit this place with the lot editor
  17. Chateau de Montmelas

    Wow, this looks excellent... Great surprise to see some building from a region I know pretty well
  18. Hello there, So, two or three days ago I did something really stupid I happened to plop a colossus addon mod lot with the buildingplop cheat, not realizing it would make me unable to load the tile as I don't have CAM installed. ...And the thing is, I can't install CAM to then destroy that lot either because I play a dematerialized steam version of the game (and the files that are modified to make that mod work are not stored on your computer but supported through steam, and I guess it's simply impossible to get CAM with a dematerialized game). So I'm basically trapped now The only solution that crossed my mind is giving my region file to someone who has this mod and can run the game, ask them to nuke that lot, save and give the files back to me... So could anyone please do this for me ?... Thx in advance...
  19. @CorinaMarie Oh god. Thanks for mentionning the SFBT shuttle, now I'm pretty sure I did exactly that...
  20. @rsc204 Pretty much what you said... You don't get all the files, and steam runs while the game runs. @twalsh102 Thanks for the experiment... And that's weird, I have this mod that completely prevent you from hitting the double-purpose buttons and played with it all along I played this tile. The weird part is that the CTD happens in a very similar fashion than the corruption CTD. But my laptop is pretty old and weak for my plugins folder size, even mostly reduced into tiny .dats. Or for anything (like really). So maybe that adds to the issue. But I'll try to remove the file from my plugins as soon as possible and update you all about it.
  21. @rsc204 Thx for your precise response, advice, and for giving some backup on my reasoning... I didn't even consider the issue of the missing plugins if I gave my files to someone else, but obviously this would occur. I guess I'll just start an other region again, with this one I was almost regretting not going for a bigger type of central city, so that could give me the opportunity to re-start it all again. This kind of situation happened to me dozens of times in the past so I don't really care anymore :/ On the other aspects it needs a little bit of clearing : I play the steam dematerialized version, which implies that some of the game files, including the Simcity_1.dat that is modified with CAM is not physically present on your computer, but hosted through steam (and therefor you can't alter that). At least this way people would know that you can't have CAM with a steam-hosted SC4.
  22. Entry 62 -- Brooklyn, The Beginning

    Just watched Good Will Hunting yesterday and this east-coast american city feel is the best reminder of the general atmosphere of that movie
  23. Thanks for the responses... The file I'm pretty sure is guilty for the game to crash (plopping it and save was the last thing I did before it started to crash each time when loeading the tile) is jestarr's VW automotive factory right here, the growable lot I believe : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2578 It's probably the ID$$10 growable that I happened to plop
  24. Show us What you're Working On

    @Krisman Still impressed with your patience with custom lotting - looking forward for this
  25. Show us What you're Working On

    The LODs footprint is part of the model file, I've been making bats myself for long enough to know that You can't modify that after the export.
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