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EffTheGrid

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Everything posted by EffTheGrid

  1. Show us What you're Working On

    Looks amazing - did you sale the vertical axis up to 135% before exporting? If you didn't, it might fix your scaling issue.
  2. Show us Your Interchanges!

    Sounds like a project for Simple Jack! it can be done - with a wide enough right of way so that the roads don’t clip together. 1 game tile is 50’ roughly so a 1.3 or 1.6 tile offset is enough to decouple the networks so that accounts for a 75’ median, roughly. Which is a realistic size, I’d reckon, and almost enough space for that configuration. play around with far - it’s more docile now than it used to be - just adjoin tricky bits with a stub of road, when connecting one ways and avenues. the new flex one way right turn slip lanes at diagonal intersections are a life-saver in these instances. As are the drag real-expressway lanes. try out some interchanges like this - set some things up at angles and connect your region in a new way! I’ll show you some fun REW setups when I get home tomorrow.
  3. Show us Your Interchanges!

    What do you call these? Interchanges? Intersections? Traffic circles? Jersey junk? Today I'm featuring some curvalinear intersections that sprang up in developing areas. Here I grappled with connecting the state highway (AVE-6) a grassy medianized boulevard, (which I've represented with 2 FA3 parallel roads) and a residential side road (MAVE-4). Sometimes it's tough to get two larger capacity roads to intersect and function. Unintentional lookalike - Conduit Blvd NYC These came out great, I think - even if I'm doing everything wrong. The island provides green space within the void area and a good opportunity for parks, civics, or commercial development. Green space is a plus for res demand. And nice to look at. I imagine that the NAM team will one day make us easy draggable OWR but until then I'm in no rush - just happy to lay the groundwork. Here was another head-scratcher, where multiple networks came together in an ugly way: We now have an orderly and realistic-looking traffic management scheme to build off of and orient the area around, rather than just straight roads. Look at this example from elsewhere in the city, where two misaligned avenues created one of my favorite hood moments It's not as pretty as some of the others in terms of functionality but it ties the area up nicely. Sometimes it's hard to sneak a new highway or major throughfare into an existing grid. Especially one with complicated angles. Eminent domain is the way to go! Below, we lost a block of housing, but gained much better connectivity along the waterfront areas, and great civic space for parks and schools. The wider blocks along and near the boulevard also allow for enhanced development, like higher density housing and retail spaces. All of these intersections provide vital links in a complicated road network - below, the junction serves as the entrance to the Connasequot bypass road, detouring traffic from Broadway and circumventing the city. Just in this small county, these circular junctions handle numerous important connections along vital state routes and city arteries. Talk about driving around in circles. Have anything like this in your cities?
  4. TCC Maps - New York City, NY (Rotated)

    I almost jumped out of my seat! Very detailed and expansive work - impressive to see NJ, the city and all of Long Island in one shot. I love that you've included my home of Northern Jersey which I am stoked to bring into the game in a more complete form! Thank you - 10/10 Although I do wish you released a version rotated to match the runways of Laguardia airport. Just kidding! Fantastic map, as always.
  5. Diagonal Mid-Rises

    Top-notch work! Love to see all the variations in models and the nice details like your roofs and window moulding. Thank you for another good one!
  6. No Left Turns!

    Omg wait... they send PEDESTRIANS through the MIDDLE?
  7. No Left Turns!

    Yes! You'll love to hate this. I call it... AAH! I went to this shopping center soon after they completed the interchange - NEVER AGAIN. Sitting in traffic at those little roundabouts was the most infuriating 30+ minutes of my life. The parking lot backs up the roundabouts and the whole thing becomes gridlocked onto the highway. The complex becomes incredibly crowded with holiday shoppers for months at a time. The tiny feeder/frontage roads don't have enough capacity for the existing businesses. With plans to build more... the area is doomed to traffic hell. What's hilarious is that with all this huge infrastructure for the county and state roads you'd expect the US routes and interstates to be more spacious or adequately built but no, I-87 is the NY Thruway through there with an ample 2 lanes in each direction, meanwhile US-6 ambles through as a 2-lane GRADE SEPARATED roadway, uselessly, pretending it is a back country road, even though it is a federally designated roadway serving a populated corridor in a major metropolitan area. Then again New York state continues to ignore the construction and habitation of an 80,000 population city a mile up the road at Kiryas Joel. Anything is possible with the Empire State of mind. A rebuke to the negative sentiments expressed: I should mention that a drive along route 6 in this area is a beautiful escape from the rigmarole of New York driving. It's an amazing escape to take 6, 9W the Palisades Parkway, and the other, more 'bucolic' or 'country' roads up north. Crazy that they still serve in largely the same capacity that they ever did too, with very few upgrades!
  8. Show us What you're Working On

    This looks glorious - thanks for making more NYC stuff! This one hits close to home, my whole block is full of these houses. For those who aren't from the area, this type of house is all over. They are surprisingly spacious and luxe inside. Most are 2 or 3 family and have always been. The ones that have been well preserved are marvelous to walk through. I live in one of the "2-flat" style ones with a cute San Francisco bay window --- my boyfriend and I have been restoring it, and finding old features in the walls dating back to its construction in 1910. Like the ventilation shaftway which had been covered by a pantry for 70 years, and a wall full of razor blades. Another time we oopsed into a gas line that had been capped and plastered over. hisssssssssss...... Luckily neither of us is a smoker! Recently we had a yard sale and just by chance, a woman who grew up in the house passed by and stopped to share stories and reminisce. It turned into a block party as neighbors gathered round to remember the names and details of the many tenants and families who resided in each of the houses over the years. It was joyful to see her point to the foundation and show us where her father carved their last name into the concrete. If the walls could talk.... All this is to say --- these houses are very dear to me, and I can't wait to see them in game! I hope you'll be doing more. It seems like you have the style down, and your components library must be expanding every time you build something like this. Really cool attention to the dirty details. I never like to see a clean wall. I appreciate the visual interest provided here and hope you are prepared to line up a set
  9. Show us What you're Working On

    @Girafarig First of all, I love the way you've developed your city. It looks great! Could you please link the mod? And, is there a version or OWR-3? I had requested this type of mod a year or 2 ago, for OWR-3 in the spirit of the streets of NYC. But as they're paving most streets with painted bike lanes and other daylighting techniques this may be the more realistic option anyway. My only gripe is that I sometimes use OWR-1 instead of MIS in RHW adjacent situations. So this would complicate those situations. Looks amazing nonetheless. Link, pretty please!
  10. Elks Building

    Fun to see a building like this, so dressed-up!
  11. New York CS$$ Shops - Diagonal and FA

    YES!! You have done what I set out to do! Thank you for these contributions. I truly appreciate the new world these models will open up for our cities. with most gratitude, FTG
  12. Brownstones

    Accurate and beautiful! Fantastic job. 6/5 stars Where were you for the last 20 years?
  13. Show us What you're Working On

    Wow!! Thank you for this timely upload --- this was one of those files I lost during my own hard drive crash and could never find them again. I was just looking around for them last week to no avail. So I really, REALLY appreciate this little gift! Thank you! These stations are some of the best out there. Very handy.
  14. Show Us Your Suburbs

    Very pretty - what canal/culvert system are you using?
  15. Leelanau Peninsula

    Thanks for the map --- very fun and useful topography. Loads into the game nicely, good smooth ridges and edges and it's a great size to have a whole metro region of waterfront settlements. I rotated it 180 - it'll be standing in for the Southern Shore of Rhode Island. Thanks for my new region - Squidneck (a play on RL Aquidneck Island) Very uncanny - check out Newport next to Northport:
  16. Show Us your Highways!

    LOAD TEST! Thanks to a federal grant ---- the DOT secured the money to build the southbound flyover ramp! This project was paid for with funding from the bipartisan infrastructure bill. For real, thanks for your input, to those who have talked me into finishing the project with some better degrees of effort and thoughtfulness. It looks good and obviously gets some use.
  17. Show us What you're Working On

    Your diamond ring is in the mail.
  18. Show Us your Highways!

    Imagine some cones across the road and a "road closed" sign. I'm sure in NAM 52 they'll release the functionality I need. Til then --- TAKE THE BOULEVARD! The alternative was no connection, so I'm still jazzed with how it came out. Good catch - The eastbound-southbound ramp was the last one to get done. The lil ramp was the only way south during construction. Best to decommission it now - seems like a hell of a weave zone.
  19. Show us What you're Working On

    Having fun with highways lately - here's one setup that took some steps, but came out very NJ to my liking. I had a lot of trouble figuring out the westbound to southbound movement but I feel really good about the end result. It was difficult to fit in the connections on the channel bank. A traffic light was avoided at the X annotation by flying southbound traffic under the expressway and over the state road. See the progression and more shots at the Show us your Highways thread
  20. Show Us your Highways!

    5 minutes later Sometimes all it takes is writing it down on paper. These flex underpasses are a miracle.
  21. Show Us your Highways!

    Added some more connections and developed the industrial corridor south of the city limits. Almost done with the area! Got inspired by kaimai's PClark Town. Love how these interchanges took shape --- thank you again as always to the NAM team for all the creative pieces. The only quandary I still have is the westbound to southbound connection at the expressways. You can see at the far left there is no space to add a clover ramp, and an extra fly under/over seems complicated at this stage. My best option would be connecting some sort of FLEX-MIS tunnel situation but it's late in the project. I don't want to put in a light along the river route, but I think due to budgetary and space constraints I'll need to. Big bummer. But at least the river route only has a state route designation, so it isn't beholden to interstate standards. This makes the traffic light option legal, albeit still unsafe and undesirable. For now, take the Boulevard instead
  22. Show Us your Highways!

    A mile up the road to the west - the urban suburbs expand to the Western Channel, and Marshfield is bypassed with a riverside route. The parkway system will end here at its coastal terminus. Notice the bridge in the middle where I changed course as a planner and reimagined the route to the west. The old exit was too close to the existing interchange at Grassmere Blvd! This config is much more realistic.
  23. Show Us your Highways!

    Developing a system of urban parkways like you'd find in the outer boroughs of NYC. This design features a freeway, paralleled by one-way parkways with at-grade intersections, lights, and ramps. This provides easier access to local streets while taking slow-moving local traffic off the highway. This is near the intersection of a few big roads. Still finishing the neighborhoods, but I wanted to show the bones.
  24. Show us What you're Working On

    This is so fun to look at. Reminds me of the industrial cities in the LA metro like Vernon, Commerce, Industry, etc. Super cool to know what is possible with ALLLLL these warehouses --- I think I might kill a day or two like this Incredible effort from @PClark06 - especially because the viewer may not realize that each sign on each lot is visually distinct and correctly branded to its region and time period with utmost care and specificity. Kudos!
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