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Everything posted by NCGAIO
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Upgrading a Road Connection to an Avenue Connection Causes Mass Unemployment
NCGAIO replied to GridL0cked's topic in SimCity 4 General Discussion
There is a concept which is not very clear in the game about the fact of not exist simultaneity of execution of all city tiles ie whenever you go out of a city tile all your simulation is stoped where he was, is recorded and becomes available at that point to each of its neighbors and region. This requires that you necessarily play running the each city for at least four or six months alternately to properly adapt the simulation capabilities of neighboring recorded when playing with regions. Note that if you build a city tile only for work without any neighbor connection, let it grow a little and go to a nearby town, you will be able to build a residence neighbor homes near the town of work and even if not exist any connection to work's buildings in the other side your sims will cross the border to go to work there and if you continue alternating between the cities vera grow both trababalho capacity as residents up to a point. Generally speaking, a town not see the other directly as you might think but just get the recorded simulation data in the output of neighboring and these may or may not reflect a situation that you think is happening according to the visual representation depending on the point in that simulation was stopped. I suggest reading the of SC4 Prima Guide if you are really interested in playing with regions as these concepts are properly explained there.- 12 Replies
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- avenues
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Bus stops - Can you have too many ?
NCGAIO replied to raynev1's topic in SimCity 4 General Discussion
And thus..... = Good for those who have to have traffic, right? In this case I'd rather go with my helicopter .... -
Many times we were antagonistic and sometimes we disagree deeply ... but it's undeniable the legacy of their life time dedicated to this community and it shows how much he deserves all possible respect and admiration of us all. We know that everyone will miss his presence but I also know that he will live in the memory of all who love the game and the community he loved and that lived the opportunity of frequent coexistence with their experience Sad, sad day knowing this ... Ncgaio
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- a nonny moose
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[SOLVED] That Fast Card Setting
NCGAIO replied to CorinaMarie's topic in SC4 Bugs & Technical Issues
Sorry it seems that was not clear. Refers to the last "video driver" available for XP Ok! Well ... maybe you could explain in more detail what this means then maybe understand your point It will be ? I do not think so much, just enough, but I realized that is playing back what he read so I'm happy to have helped. Oppss! here became heavy! Maybe if seeking to do (with CorinaMarie license) a "espreitade" them about me not come to that opinion. Am essentially very technical in Forums and far from omnipresent for likes up because I do not have time for this, so I really like to read people that explain the reasons of their conclusions (Moose None is missing) then I propose the following: These are the settings modified by "FastCard" section Graphics Rules # Enable 32 bit graphics if user has decent computing power # Enable more cars and sims if user has decent computing power. # Enable more visual effects if user has decent computing power. # Enable more shadows if user has decent computing power # Enable clouds and fog if user has decent computing power So can explain with your point of view how they affect performance? Why vital it is if all options appear in the GUI? How the game goes to recognize the hardware used only with edition of this options? Honestly it seems that did not read the entire post or on maybe only failed to understand it so for experiment with DirtyRect try - Renderprop at startup or by curiosity carefully read the script before of FastCard to see when prevents hardware initially. Just because something becomes myth does not mean that it is true and SC4 has many of them as compatible mods over the same exemplar or use huge plugins to increase the traffic capacity etc ... My dear friend about what I write do not make assumptions based on inaccurate tests or with "read somewhere" because typically i spent a lot of time gathering capacity to know well the subject Recommend the same process Ok! No hard feelings. NC.- 16 Replies
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[SOLVED] That Fast Card Setting
NCGAIO replied to CorinaMarie's topic in SC4 Bugs & Technical Issues
Sorry, but only to understand ... what exactly was solved? What was the original doubt or was about what? A comparison between two machines with two video cards different and different generations seems a little insensate especially when based only on the amount of memory available integrated video. With regard to greater compatibility of the old Nvidia to execute native code SC4 remember that the card was produced with compatibility instructions to DX7,DX8 and DX9 . a note: the last drivers for Windows XP is 6.14.11.7540 - 08.01.2008 Now If only an attempt to justify the editing for Graphics Rules in some way then go to small comments. As for doubts about the data put in issue of GraphicRules: It is noticed that in the case of Nvidia the rule was normally performed because a string provided by the card in "cardIdentity" coincided with the partial rule "FastCard" which is only executed if any of the strings listed in the rule is found or is ignored if not find any them . (String Match) For the first edition of ATI the jump of the partial rule "FastCard" happened by use the parameter "CardName" which is not utilized instead of the parameter "cardIdenty" sought by the rule - Parameter added - "CardName" / string = VisionTek Radeon HD2400 Pro AGP - Sought Parameter - "CardIdentity" / string = ATI Radeon HD2400 Pro AGP So when placed the correct parameter at string searched "CardIdenty" the section "FastCard" was executed and here, again, the "Videocard" file editing is unnecessary just see what was said in final paragraph of Graphics Rules that maybe has been misunderstood. # For figuring out what kind of card we are sinclude "Video Cards.sgr" As for datas that were found as relevant: ie applying Fast card>>> option 0 = 3 these are described textually in own body of partial rule such as: The result in the Log is treated as "Option X = X" in reference to this setting established at the beginning of GraphicRules script where options are defined as and their values according to other variables below defined in the script The chosen values are ignored when different from those in SC4config.cfg file created by the application output in the plugins folder that registers the GUI options defined by the User. These settings take precedence over the rules while the file exists and can be observed in the << user >> Config-log.txt as one sees below: So as can observed all these values can be set in the GUI regardless of card that is being used and of course the results to choose "High" values when the hardware does not support are well known For those who are using XP and an old graphics card where both of which still retain full native compatibility DX7, another setup value 'DirtyRectMergeFrames" can be relevant if considered like here just for a test rendering of a static FrameBuffer (without dynamic movement of objects like effects, automatons, etc... in throughout the frame) As a simple explanation for properties DirtyRectMergeFrames it only divides the frame into rectangles and then checks if in a given rectangle there was any change in relation to what is being displayed to choose one of two paths: There was no visual change - then the rectangle is kept as this. There was some visual change - then new rendering of this rectangle is processed. Obviously that only will be a performance gain if the frame is static or if the rate of frames displayed is greater than the modified frames As said above this may be relevant in this case concerned XP + compatible card X7 already that in current hardware a copy of backbuffer is no longer accessed in the coded manner Specifically regarding the trees the massive amount penalizes the framework by the big amount of alpha blending calculations beyond the shadows generated specifically. information about shadows in the game http://www.andrewwillmott.com/tech-notes And sorry for the comment but say that having more memory on the card does not induce better performance is at least contradictory.- 16 Replies
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Need help finding Maxis building stats in Reader
NCGAIO replied to oddstrange's topic in SC4 Modding - Open Discussion
think as we got before ... but anticipating your like to not to have to wait OK! That I remember is the first time I see someone in your first post on the site ask about editing of material using the reader but come on ... Exactly, but only to complete. There are up to three cohorts levels that can be inherited by the exemplar in the specific case this exemplar: first inherits the Cohort properties specified - 0x2000000F this in turn inherits the properties of the Cohort - 0x00000003 which also inherits the properties Cohort - 0x00000001 Then the exemplar can be modified including all cohorts properties or simply adding it deems more appropriate. -
DATpacker found damaged exemplars, how to repair them?
NCGAIO replied to matias93's topic in SC4 Bugs & Technical Issues
It seems that there must have been some edition of spoiller because we are not seeing the same data .. In any case something very similar. https://www.sc4devotion.com/forums/index.php?topic=204.msg347169#msg347169 Or maybe just to like. -
I do not know if you got it right but it seems that u wanted to see the coordinates just by pointing the mouse to the terrain? Or will your cursor turn in hourglass when you click the query icon ?
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warning Microsoft continues 'bullish' Windows 10 upgrade tactics
NCGAIO replied to Cyclone Boom's topic in General Off-Topic
Well ... XP-pro could still be as a revolt option but Windows Vista was the beginning of all this impositive behavior that Microsoft conserved even today to push down the throats of consumers all his desires Example: for anyone who fried their brain by UAC problems read below a small stretch that well illustrate this behavior ... SOURCE: - Microsoft Vista feature designed to annoy users In addition to all the other "little problems" as profound change in H.A.L. for the devices, of course! But also has this other pearl So comes the little questions basic " Why in most of the time today users must click to delete options instead of being required to click to accept them before saying" yes to continue? "Or having to navigate through several menus to delete what do not want? It certainly was to improve the user experience with no other interest If it was so in 2008 so there is nothing new if remains the same thing even today... MInteL is the devil, or not?- 78 Replies
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- windows 10
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Let's at start ok! I asked about the patch used in the upgrade to 1.1638 because you wrote that was already running this version from " legitimate original CD". As you not said then suppose is the distribution of SC4 Deluxe, right? So assuming that it is an "Original CD" for English language then there are two possibilities for the executable initially installed from the CD; or 1.1610 version for North America distribution or 1.1613 in version for International distribution The upgrade patch installed by third-party software (RTPatch) look for different headers for versions so if your "original CD" installs 1.1610 the correct update will be this - UPDATE_SKU1_TO_P1_B638.EXE - but if the version installed by your "Original CD" is 1.1613 then the correct update will be this -- UPDATE_SKU2_TO_P1_B638.EXE - ( (Links download of patchs from E.A. original page ) Note that the presence of EP1.dat file has nothing to do with the success of the update to 1.1638 as it is also present in previous versions. (Confusion maybe caused by "TO_P1" in the patch name for update) So only after upgrading the executable installed by your "Original CD" successfully is that you should try to upgrade to version 1.1640 only to get night lighting if want this. Note that here is not observed any details about access privileges or system settings that you said just be Windows 7.
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Ok ... but i dont introduce the term only have followed the discussion to understand exactly his interpretation when used in the universe of SC4 communities As for materials be opened because of iReader maybe is correct remember that author was not part E.A. on SC so the release of the tool in this case does not change anything about the original EULA and see that S3D for example utilized as a consequence of E.A. & 3Dfx partnership at the time of development continues even today as a proprietary format of Maxis / E.A as well as FSH for textures also remain as proprietary format of E.A. It seems that the maximum of legally open cooperation by maxis for additional material would come down to the renderer of Gmax which at the time had only the intention of promoting a gateway to 3D Studio in world of gamers and all this in fact would prevent any possibility of today release an game with another structure in relation to SC4 but using the same formats cited to enjoy the gigantic universe of addons by communities for example. So if we observe the original EULA and the proprietary formats seems that does not really exist any free material of the EA / Maxis rights and therefore the discussion is not particularly on creator property rights but as said about how communities will treat the abandonned material or "orphan" if prefer to say so Grateful for the attention the answers even if disagreeing with some points
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Return to the point in this discussion... where everyone seems want to find an path justified in between the stones. Works abandoned or with access removed from the community by action voluntarily or involuntarily could now be considered public domain in favor of community with these new positions, or not? Could upload in favor of community an reform or update work already abandoned and that already no access even if not carry it as dependence? Could upload in favor of community any work yet no constant is that already out of access without having to find the creator for approval? It seems a simple matter to get yes or no answer, or not?
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good even is always read well before ... the doubt is specifically how it would be with respect to works placed here and not a discussion on the general concept of public domain. Well ... the same one whose whims in the work (that was half-forgotten but now everyone seems to want) and that made him the discussion center on property that now seems a little unjustified. But returning to the public domain ... reminds me a concept about dubious things There is no half-frozen ... or is or is not
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Well ... what exactly would mean the public domain? It would be for example the end of the dependencies for new works that were based or using any materials contained in these later works to this policy? Be public domain would be authorize reproduction without quoting the creator? Could modify only minor details and relaunched it as own work? Or domain would pass of the creator to the host for him resolve to what extent will the so-called Public domain? It would be interesting to know the answers about this domain public concept Now it extremely curious that even knowing the User closed his account and remove the access to their material still read repeatedly that it is not known what would be your intention! To stay is that it was not !
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Linux and where does the money go?
NCGAIO replied to brianc1327's topic in SimCity 4 General Discussion
Asking for permission to OP ... as pictures are worth a thousand words so many times already repeated here. As for XP professional SP2-MULTICORE in doubt just consult - - > WindowsXP-KB896256-x86-ENU.exe package now on the SC4 command line copied the deceased official website SC4. ( note: DDSOUND ) SC4 executed on XP SP2-professional DX9c Scheduling and use of threads on Windows Pushing the Limits of Windows: Processes and Threads or simpler in title - Hardware Threads and Software Threads I hope it helps definitely. -
Graphical glitches after switching Terrain mods
NCGAIO replied to Delta 88's topic in SC4 Bugs & Technical Issues
You have executed SC4 with Appalachian on openGL?- 6 Replies
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- terrain mod
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I know it was not the intention but placed this way seems a bit of condemnation to an attitude whose arbitrariness should fit only to him and that in my opinion should not be judged by anyone Just as I have saved many of the fantastic works of creators cited above and are still available have also made for others whose connections were lost as well as the Gobias works were also available for save while he wanted it Because some needed his work to call attention to the own work should not become reason for the attitudes of the Gobias should now be stereotyped as a model of what is harmful and should be rejected by all, not agree?
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What was the patch that you used to update 1,638?
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Well ... remains to see just for how long more there will be providers of free space for willing chart storage to share with local view of images only by direct links instead of forcing profitability with incorporation or redirection as is currently happening with some certain services causing problems to the old forums that have no alternative solution . For example to users of a known storage service "g....e" photos the alternative hint is open the image with context menu in a new page and add "? .jpg" at the end of the URL ... while it's possible, of course! Now for the discussion... by own experience sometimes the R.L. brings up the old quandary that today affects many all social network about spending time with the virtual world and how it begins to affect life in real world at point to be detrimental for the required life tasks. Some find themselves faced with the impossibility of achieving a moderate point already what becomes true addiction and resolves just turn off of all definitely pulling out altogether or perhaps for a while to re-establish their daily lives.. As stated above we see many old users returning just to see what is happening and feel happy to know that they are still remembered in posts or have their work reused even if not expressly permitted and if does not fail me memory only one or two contrary examples maybe to have had more personal motivations. To be really honest with discussion about the reasons that lead someone to withdraw or leave a community without explanations are so vast and varied that it would be Utopian to try to establish rules or conditions for this or that type of property for abandonment of material added for download. The solution adopted by SCCN on the seals of original material and material reproduced with responsibility for the informations to uploader and withdrawal in the case of direct intervention by creator seems to me the simplest idea of being performed to maintain availability as there is combined with subjective criteria. although it has been created by other difficulties More or less like the policy adopted today for most image providers on copyright
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Let's see... the maximum size is 6X6 fixed by software Out of limit is to try to do something based in tricks that fail so it seems a misunderstanding to ask about what is wrong with the software, or not?
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- lot editor
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Although innocuous value is thus defined 0x8a63f2a1 - Average Salary for Demographic: - Type of Wealth X Level of Education EQ1 .... EQ4 R $ - 17,000 - / - 19,250 - / - 21,500 - / - 26,000 R $$ - 25,000 - / - 31,250 - / - 37,500 - / - 50,000 R $$$ - 45,000 - / - 108 750 - / - 172 500 - / - 300 000 In sequence seems that SC4 also have a look at a national economy (as done in SC13) but like many other things was left as incomplete idea. Old thread about issue ... wait Also good to remember that neither the scale nor the viewing angle are the same for all zooms. Some old graphic examples for understanding... ( this discussion SC4D )
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Ks site is down (http://27.pro.tok2.com/~chilitomato2/), anyone has all its files??
NCGAIO replied to GEyes91's topic in SimCity 4 General Discussion
Unfortunately... even because some contains works very well produced. In fact most are abandoned a long time and is part of waste storage of hosting services that only go down when any modification or closure of these. Many are also reproduced in other concentrators of SC4 works that are still functioning there but it is easier to find with the translated search -
If you want I have those tutorial copies htm as already offered before How to Make Custom LOD Adding eye-candy transit connections Adding custom sounds for your lot How to convert a growing to a functional Ploppable How to make your own rewards How to Make a Land Bridge How to join Ploppable Water and Sea with waves How to change a growing in a Landmark As Texture NAM Curves Creating foundations for custom building Coastlines creation straight Edged, Canals and Ports Creating lots with transparent textures Creating Custom Content Creating Realistic Farms Texture editing an existing lot Lot Editor - Workshop for Beginners Making PIM recognize Maxis Models Make detailed Landscaping by Paeng The CDK Tutorial Official Beaches OWW2 easy way to Becca Recovering lost textures in BAT Tutorial Center Realistic Purchases by Rochefort Tutorial junction Realistic Road Rochefort Use simoncrie Digger Lots hole to produce canals of network by Rochefort
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To be perfectly honest their work is very good and also arduous by time utilized but use it is too much work for some as yourself noticed in comments. If I can give ... a suggestion. "Likes" should perhaps be your last concern for her work thus make it the pleasure of being already doing that not all the people will have the same view of importance you have about it. It is as good as Paeng landscaping and although not my favorite SC4 theme let my "Like" as requested.
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yes... continue execute in window with same desktop resolution to avoid problems
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- simcity 4
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