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Everything posted by NCGAIO
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Solving the Plobbable Residential Housing Bug
NCGAIO commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
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MySimtropolis - Invitation to become a SimCity 4 MySim
NCGAIO replied to CorinaMarie's topic in SimCity 4 General Discussion
As I said I came to reminisce about old friends and miss my SimCity days. Thank you for recognizing my work here about everything it was possible to say without breaking rules. The invitation to moderation encouraged me to do all this work as well and so despite all the time passed, the images of this material they are currently available. Cordial hugs to all. -
MySimtropolis - Invitation to become a SimCity 4 MySim
NCGAIO replied to CorinaMarie's topic in SimCity 4 General Discussion
I came to remember friends Glad to see you here and I also remember our messages For relevance I kept the images. Hugs -
MySimtropolis - Invitation to become a SimCity 4 MySim
NCGAIO replied to CorinaMarie's topic in SimCity 4 General Discussion
Great !! Please include Ncgaio Masculino Peixes -
Major flaw in Windows systems... make sure you've patched it.
NCGAIO replied to rsc204's topic in General Off-Topic
Oh my god ... all these years and we understand everything wrong ... well, from now on we will consult you whenever we need to configure Firewalls OK! Note: Did you read it? ... if yes (it seems so because it now remembered to quote SMBv1) then it must have escaped something that you did not understand about the uselessness referred to as breaking. A little bit to update today (Compare with previous post) Another interesting passage source:https://securelist.com/blog/research/78411/wannacry-faq-what-you-need-to-know-today/ The reason for posting and clarifying is that ransonware attacks are not new stuff and also use assets for security imposed by the OS that begin in "Windows Vista" (data encryption for XP is an example of not warned update) even for a simple user basic - https://www.microsoft.com/security/portal/mmpc/shared/ransomware.aspx - a look into the ransomware ecosystem Service from windows 10 frees from the need for specific hardware and opens several ports for malicious purposes. IMO - No update should be automatic and if being necessary should be announced with clarification and be optional, exactly as it was before as everyone should remember . Our opinion and also of hundreds satisfied clients (some with sad memories for KB2823324 and also users Del, Sansung, etc ...) NC- 80 Replies
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Major flaw in Windows systems... make sure you've patched it.
NCGAIO replied to rsc204's topic in General Off-Topic
To further understand the causes behind the massive attack and the why firewall failures Double Pulsar Widespread attacks all over the world note: Geographical target distribution telemetry We live strange times ... MS17-018 March 14, 2017 ??? not alerted out of control Microsoft Releases XP Patch for WannaCry Ransomware Is this the price for upgrades ?? Not for me .. NC.- 80 Replies
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[Development] The Day Major Fantozzi went Farming
NCGAIO replied to Fantozzi's topic in SC4 - Custom Content
Well ... you can use a little movement to solve this problem .. It can build families with and without animated supports to randomly spread livestock in their lots. Downloading - Cows of Xannepam (necessary registration) the props will be available in the editor You can be sure that it is possible to do any type of S3D modification with Model Tweaker as in the example below -
Well ... it is not my route query but the query presented by the game and hardly a mod plugin can modify this without changing the behavior encoded in it. I just quoted what was said (neighbor commute always long) because many myths in SC4 are born precisely by repeating concepts in past experiences that may or may not cover all the variables that lead to a conclusion. In this case the said penalty to cross borders seems to have really become a myth. NAM? ...commute for pedestrians or cars?
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Suggest read the chapter about Regional Development in Guia Prime to understand how this happens (in case you are really interested in creating the cities to develop them) because will have problems in this division of residential tile and tile for work since from the Initial tiles developments . There is a limit to the simulation for how much one, so to speak, tile for work can satisfy their existing jobs with resident sims from another tile and vice versa. With patience and constant entrance and exit of the cities you can transform one central tile small or media in a dormitory city to its neighbors with few problems already for big tiles is a little more complicated if it is to fill it. Obviously this is for the style of game that is intended therefore if the intention is only visualize the cities working make a suggestion that you import them ready and leave aside the simulation.
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Well ... also always read that aim of modifying the exemplar of traffic tuning by NAM was to reduce cases of comute long. Or maybe this are referring to unknown " time commute penalty for Neighbor Connections" that no matter how hard look, still can not find it except for an erroneous interpretation of the text below. As has been said before .... it's all by the beatiful visual then is no discussion about it but the concept is incorrect
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In fact, this is not very correct. The idea that the distance to complete work trip on the other tile (neighbor or not) makes no difference is also incorrect. If it were to consider only actual performance it would be evident that many of the mods would lose meaning so I also agree ... if it is by art then not have discussion.
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In part Hotkeys can be defined / modified directly in Simcity_1.Dat - since 2003 "DATGEN hotkey" - Hot Keys in SC4 How do it ... - KEYCFG File format. Note: SC4 running in window mode or news OS (WDDM) observe system hotkey.
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Just to complete 3 - In the case of importing cities (other sites) it is also necessary to remember about the fact that if third party plugins are present in their structure the city may not be executed as planned unless they have also been imported. Therefore importing cities that contain non-original material also requires the knowledge and installation of this material.
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How Does Education Effectiveness Exactly Works?
NCGAIO replied to Moses Zal's topic in SimCity 4 General Discussion
Did you read the post? Basic explanation: if on "tracts" that are on the coverage of a certain school there are 1000 sims units capable of being influenced and the school only attends 500 units (vacancies available) then there is the educational deficit indicated by the game. Note: education levels will also be components of deficit according to the suitability of the units achieved and as sugestion to understand the simulation forget the graphical representation. There are no children, adults, old people, dogs, etc ... The graphical simulation is commanded by parameters only to have a small representation of what happens in the simulation even because creating a simulator of cities with everything graphically represented in the fullness of events is out of most the equipment used to execute it even more being just a game. This was the idea behind glassbox SC13 and even if it was just released sandbox offline this would be impossible Just remember the, so to speak, hidden multiplication of the population that could already be detected even before the release of the game. - - Why the simulation brings population growth in multiples of six? or the scheme " get the fish that is passing " used in paths to represent workers trips that resulted in the gaffe of the "first come, first to enter the house" so criticized when perceived. Or the unforgettable " Teleportation " etc... NC -
Please help understand tile movement
NCGAIO replied to MarkShot's topic in SimCity 4 General Discussion
Well... something like this https://www.sc4devotion.com/forums/index.php?topic=17244.msg504953#msg504953 Anywhere, anytime ... something new in SC4. hopes are ending. -
Effect of number of police patrol cars on crime
NCGAIO replied to Moses Zal's topic in SimCity 4 General Discussion
Yes but as in many other situations of old mods lacked in project analize of some other considerations. When comparing the radius of dispatch between police and firemen to act within large batches they forgot that for the fight against crime a Maxis Deluxe police station has a helicopter that flies over every Lot to dispelling the crime. This can be seen by entering a crime data view and using the UI control to command a flight over the affected lot and in a short time realize the color change indicative of the crime. Big problem however and that due to mods the helicopter sometimes gets parked on the lot, as many have already reported to the game airport for example, and the others are left unprotected. Solution is the suggested mod to extend Dispatch Center Strength; placement of more than one Deluxe police station or for those who are interested maybe making a mod with dispatch of up to six helicopters that I guarantee is functional. -
How Does Education Effectiveness Exactly Works?
NCGAIO replied to Moses Zal's topic in SimCity 4 General Discussion
Well ... the misinterpretation of some descriptions of the properties, as well as the uselessness of some by non-implementation in the game, have always caused some strange considerations and deductions. There is no kind of family concept in SC4, let alone education, SC4 is really nothing more than a huge calculus worksheet where certain properties represent variables to be applied as formulas to the specific niches of these calculations. Depending on the size of the city you have 256x256, 128x128 or 64x64 cells that for RCI calculations & utilities are grouped into groups (tracts) of 16 cells (4x4) from the extreme northwest corner of the map. The scope of any of these properties cited and carried out on these groups which contains the number RCI to be considered for calculation and thus you will have for example that a school with a certain capacity can influence up to this number of residents in the tracts under its influence (Range radius). Education is also a basic parameter for controlling urban development by influencing the development of the lot and the degree of wealth over the type of workforce available, ie, also controlling the type of occupation desired in a given location or city. So here we have the two conditions of its effectiveness; Desirability and Work Force -
Rail doesn't discharge freight to a harbors?
NCGAIO replied to MarkShot's topic in SimCity 4 General Discussion
See - - Freight Rail and Ports How do I make the two work together or PEG CDK3 SP Container Seaport 110 PEG CDK3 SP Break Bulk Seaport 1 but see - PEG CDK3 MASTER SEAPORT CONTROLLER 1 There are other options, just look for ... NC -
Like several here ... Just disable automatic translation of the browser on the page when you are posting or wait for the translation to end and click on the translation icon on the url bar and choose original view. Sometimes the translation can occur as soon as you send the post.
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Since you do not even use the NAM for the paths then maybe be more interested for one self-explanatory separate controller to adjust the game features more according to your preferences. Try this one - SC4CONFIG
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Looking for mod someone knows where to find
NCGAIO replied to Apolo br's topic in SimCity 4 General Discussion
Unfortunately it is not so simple ... it will depend on compatibility with what you are already using. Anyway below I leave the link to the model shown in your picture. -Japanese style decoration road MOD2- 5 Replies
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Well ... if you really want to follow the mechanics of the game I suggest you read this post and the places that it points to know it. As a deep form of urban development control of the game is very good however just to play is boring. - Query tool information Just as a hint ... progression of the level on the tile wealth can and should be exercised also by the control of the level of education (this is also of the game mechanics) ie, more attention before just randomly distributing the schools. Logically this is dependent on the region design that is intended but to evolve a balanced tile before connecting it to the Sim nation it is basic to properly distribute and provide the correct evolution of the residents according to the form of occupation of desired intendidal work. Remember ... Sims without education should not evolve (closed tile, of course)
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Despite the evident willingness to help and always good to inform that this research follows the same path of several moders at the beginning that draw their conclusions by the interpretation of the auxiliary text for the properties. Unfortunately not always the text is well interpreted as many of the properties were not even implemented for inclusion in the calculations although in this specific case this has already been discussed here in the past -Apparently anomalous exemplar reveals new type As a good hunter of the old posts might already have knowledge of it but it seems that the search stex no longer finds the.post of J_McSim As I said before, the dilapidation also suffers from a set of unpredictable factors ranging from the form of allotment of the area, division of lots by the game, placement and road access to plop lots, amount of occupancy defined, etc ... then no solution and total And there will always be the possibility of a certain lot to be a distressed 1 or 2 although there seems to be no reason for this. The practical placement of the factors that could cause such influences would be long, and surely no one would want to play in a way that would have to observe all these nuances unless he was an extremely perfectionist. In order to avoid all these "rediscovery of the wheel" it would be good for those with time available to return to the idea of a compendium of all this information already available although I think that currently the interest in the game no longer compensates the effort but would certainly avoid many repetitions of research.
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Well to be simple ....forget it As simulation the SC4 is only a complex calculation worksheet that tries only some similarity with the real world but can not be treated as I.A. Although some variables, such as those discussed above, can be adjusted thanks to the work of G.O. this is not going to change behaviors that now some persons maybe consider as erratic but which were not considered of this way when of the development. I tried to explain a little more about this in the topic - Query tool information on the industrial buildings - but the reaction was not very positive and the subject died, maybe due to the fact that everyone prefers to think that the Sims are actually powered by some intelligence implemented in the simulation. Alias is the same logic brought to SC13 where producers said that each Sim would have an individualized life and at the end we discover that it was not exactly that way. However, there is an important information missing in this topic about the existence of an occupancy limit per Tract (4 x 4 tiles - unit considered in the worksheet for variation in occupancy desirability) for all RCI wealth levels. This limit is diminished by each tile that does not represent RCI occupancy ( a Lot ) in space of the Tract and sometimes this fake simulation of reality occurs in strange calculations on the overflow of these capacities as well as on the extent of negative and positive influences over the same Tract That is why the RCIs developed by plugins that bring inadequate values in their properties are so damaging to the said simulation and why it is recommended to use Pim-x that does the batch with the automatic calculation by the volume ( Bounding Box ). Anyway, this was supposed to be a game ... although the desire of some to seem more real made it too complicated for most players
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If you have the time to read you will realize that this is not true. http://www.simcity.cn/forum-20-1.html SimCity CN is a huge site and takes care to respect opinions but most works are placed according to the rules. Unlike some discussions here in the West, while some want to break rules to bring back a lost works only because they were the reason for their own work, the CN intent is to make available in the language standard work that would otherwise be difficult to interpret because the automatic translation makes it a bit confusing In doubt just read ...
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