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Showing results for tags 'gobias'.
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Version 1.0.1
1,318 Downloads
About this file: This is rock mod in HD resolution (1024x1024) to be used with Sudden Terrain Valley. NOTE: In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop. Installation: Unzip to your zzz_terrain_sudden_valley folder. To avoid conflicts ensure you have no other rock mods installed. Dependencies: Sudden Valley Terrain Mod https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2867 Credits: Gobias, Rivit, me. -
Version 1.0.1
480 Downloads
There are 2 folders, each with grayscale heightmaps, config.bmp and region.ini files ready to be placed in your User\ Documents\ SimCity 4\ Region folder. Render using CTRL+SHIFT+ALT+R, then navigating to the Alpine Sublime/BO folder and selecting the Alpine_Sublime_1025x897_MAXIS/GOBIAS.bmp file, OR, use SC4 Mapper to 'Create a Region' from a 'Grayscale Image'. The MAXIS version is made with height levels for most terrain mods. If you are rendering using the SC4 rendering function the resulting region view will reflect the terrain mod you have installed. If you are using a Gobias terrain mod the height levels are different so a special file has been made for the Gobias mods. Featured in the previews is the Gobias Berner Oberland terrain mod designed for the Alpine biome specifically of Switzerland. Both the SC4 Mapper program and the Gobias BO Terrain mod are located at SC4 Devotion on the LEX (Lot Exchange) SC4 Mapper 2013 (v1.0) Gobias Berner Oberland Terrain Mod (v1.0) ________________________________________________________ The World of SimCity 4 In SC4 sea level is about 225 meters from the sea floor. Each increment raises the terrain 50 meters, so at 5 increments sea-level is half under-surface and half above-ground. Add one more increment of 50 meters and you are on land at about 25 meters above sea level. Only by using the terra-former or a grayscale heightmap can you get the land down to touch the water and wade around in the wet sand. The Gobias Terrain mods, BO and Sudden Valley, change the increments from 50 meters to 100 meters, doubling them, so 3 increments from sea floor in Gobias is 300 meters, or (300-225) 75 meters above sea-level. The CPT Terrain mods, Columbus, are consistent with the Maxis vanilla terrain so no adjustment is needed to compensate for the higher elevation of ground level above sea-level. The grayscale range from 0 to 255 covers about 1200 meters above sea floor (24 increments x 50). Subtract 5 increments below sea level (19 x 50) gives you about 900 meters of height above ground. The full depth of the SC4 block of space is (62 x 50) 3100 meters or about 3 kilometers high, about 1-third of the highest mountain on Earth. SC4 was designed to represent building construction, not geological topography. The tallest building in the world is near 900 meters, and the tallest mountain is about 10 times as high. For persepctive, look up a mountain you know that is in the 1000 meter range to get an idea of how SC4 renders topography. If this is not confusing enough then consider the explanation I give for the scaling in SC4 3D Space in my SC4 Earth Maps Grayscale and SC4M Maps file. The difference in scaling is between fitting SC4 into the real world and fitting the real world into SC4. Therein between, is the wonderful world of SimCity 4. ________________________________________________________ Special thanks to @CorinaMarie for continuing inspiration and study of the joy of SC4 Mapping. Here, I will, hopefully, soon link this file page to another major mapping project. -
For those of you who don't venture over to the SC4Devotion too often, you may be pleased to hear that the SC4D staff has decided to re-enable Gobias's amazing HD terrain and water mods on the LEX. The decision was not made lightly; only after some debate over the creator's rights vs. those of the community was a decision reached. Read it here. For now, however, those who have been searching need search no more! Download from the LEX
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- gobias
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I know Gobias eliminated his creations from the site, so there is no official support for them, but I'm betting anyone in the community has had done this before. I installed Gobias Sidewalk mod, specifically the New York slab, the plaza texture replacement and c.p.'s SCILT for the same texture. Everything is working, but the plaza texture replacement (which changes the texture used in the Lot Editor) is using another of the pack textures. Is there any way to configure this to force an specific texture to show in the game? I thought to eliminate all non-NY slab FSH with the reader, but I'm afraid that would broke the mod and I assume there has to be an easier way. Thanks for your answers!!
- 35 Replies

