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219 ReliableAbout PaulSawyer
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Yes, this is the one! Apparently, I confused this beauty with the Ford Plant and that was why I couldn't find it. Thank you!
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- simcity 4
- custom content
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There existed once a ploppable industrial lot based on this part of Detroit Ford Plant, but I cannot in my life find it now. I'd appreciate any clues as to where'd it go.
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- simcity 4
- custom content
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Since I'm still working on that Parisian region, there arose a task of recreating those fancy forts that sit around the city. Any ideas what to fill it with?
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A while ago I played with a huge region, in which I managed to build a lot of highways with cool interchanges. Several days ago I stumbled upon it while browsing my region folder; the original plugin pack was lost somewhere, so a lot of textures and props are missing, but the interchanges are intact, so I thought why not sharing them?
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- interchanges
- highways
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Looks pretty ugly, but I'm still working on it Larger version, if you'd like to see the details
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- 1 Review
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- fictional
- map of fantasy
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Thinking about starting a new CJ after 10 years of absence. Kind of world recreation in one region with the most prominent cities included. Here's the first one - not quiet finished yet, but I can't help showing it off
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City tiles thumbnails aren't being saved after transition to Windows 8.1
PaulSawyer replied to PaulSawyer's topic in SC4 Bugs & Technical Issues
How funny these things sometimes are: you tinker around with settings, updates and reinstalls, dig into geek forums, brainstorm intensely, when the actual solution for the problem is pure and simple - run it in Compatibility Mode for Windows XP SP3. Thanks to all the people who responded here and sorry for the fuss.- 9 Replies
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- windows 8.1
- city tile
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City tiles thumbnails aren't being saved after transition to Windows 8.1
PaulSawyer replied to PaulSawyer's topic in SC4 Bugs & Technical Issues
Thank you guys, but I'm well aware of this moment and it's not the case here. Didn't help The program doesn't like my current region (too wide) so I looked the affected tiles up in Reader - they do have a PNG of a flat plate and some other empty PNGs, but no pictures of actual tiles It is overall in the game from what I see. I did some testing and nothing is quite clear to me so far. It seems to not happen in plain vanilla, and with mods it seems to depend on the size of the tiles - once it gets over something like 3.5 Mb it is unable to configure a PNG. I don't know, I guess I'll have to play around with it more later. P.S. By the way, I'm unable to open some city tiles in Reader... Should I worry?- 9 Replies
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- windows 8.1
- city tile
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City tiles thumbnails aren't being saved after transition to Windows 8.1
PaulSawyer posted a topic in SC4 Bugs & Technical Issues
Hello. It happened so that for a long time I've been playing SC4 Deluxe Ed. on Win 8 (x64) and only recently did I upgrade to Win 8.1. Now, the process went smoothly, everything works fine, the game starts, plays, saves and exits except for one thing - the thumbnails of city tiles are not being saved anymore. The cities themselves work fine, it's just the prospect of having the whole region like a dead green bedsheet that annoys me a little. I play using SC4Launcher in windowed mode on DirectX with 1280x768 resolution; tried to change the settings there (resolution, render mode, window mode) - didn't help. Also tried reinstalling the game and updating NVIDIA drivers - no results either. Has anyone ever experienced something like this or got some idea on how to handle it?- 9 Replies
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- windows 8.1
- city tile
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Hello. Great mod, but I'm having a slight problem: for some bizarre reason palms on streets and roads are not affected at all, they remain all maxis. I tried this mod alone without any other plugins and the problem stayed. Is this something to do with the mod itself, or something wrong with the game? Update. I did some more tests and found out two things: 1) The clean install I told about earlier wasn't really clean - my bad; 2) it looks like Cascadia Tree Controller was the cause of the problem - it loaded before the mod and caused conflicts with it in some way (I'm not savvy in that matter). I changed the order of the folders so that the tree replacer comes after the CTC and everything works perfectly. So, the problem solved. Thank you for the mod!
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Maxis Seasonal - Residential & Commercial Lots
PaulSawyer commented on PaulSawyer's file in Gameplay Mods
As I've written in the description, this mod and pc wiz's mod use lots with same names. It means that if you put them both in your plugins folder, it won't cause any catastrophy, but there will work only one of the mods - which was put last, and the other will be blocked. So, we can say that they are uncompatible.- 49 Comments
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- maxis seasonal
- seasonal
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Maxis Seasonal - Residential & Commercial Lots
PaulSawyer commented on PaulSawyer's file in Gameplay Mods
I didn't modify them in PIM-X, so - no, this mod is unCAMpatible. Sorry :) Unfortunatly the trees on same lots do not vary, so yes, you may very often see the whole block with same style of green plantations... I guess creating prop families and putting them insted just props might solve this, but I don't how to create prop families. No, this pack contains only growables. I'm going to share some buildings (including civics) a bit later.- 49 Comments
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- maxis seasonal
- seasonal
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