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City-building game(s)

Found 7 results

  1. Trifort

    Version 1.0.0

    772 Downloads

    Trifort region ! This region is a classic ! Featured some years ago here on Simtropolis it got lost. Origin of the initial creator unknown I with permision of moonraker0 present in good faith the original and his expanded version of the Trifort region ! Moonraker0 on Simtropolis or Samgoogolplexian on Youtube has a extensive coverage on this region for more info ! SC4M and a PNG version are provided. SC4 Mapper 2013 easiest to install this region with the SC4M file. Furthur info is in the readme.txt file ! Hope everyone will enjoy this classic region and have fun ! Kschmidt
  2. I have done some test renderings to see what quality differences occur in SimCity 4 maps generated from 16-bit digital elevation maps (DEMs) downloaded from several different public sources. This is an expansion deviating off an already lengthy reply post made in a previous thread, "How can I ensure I'm creating a valid 16 png for use with SC4Mapper?" by @Han Solo, but I thought it might be useful for any mapmakers to see these actual comparisons. Many of us will already know the outlines of the expected results, but I don't recall many side-by-side comparisons and hopefully it will be interesting to see them objectively in one place. DEM SOURCES The following four DEM collections are now publicly available as digital surface maps (DSMs) at 1 arc second, or roughly 30-meter, interval postings in GeoTiff format: NASA's Shuttle Radar Topography Mission (SRTM) Version 3.0 Global 1 arc second (SRTMGL1) NASA and METI's Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER) Global Digital Elevation Model (GDEM) Version 3 (ASTGTM) JAXA's Advanced Land Observing Satellite (ALOS) World 3D - 30m (AW3D30) ESA's Copernicus Digital Elevation Model (COP-DEM) global 30m (GLO-30) Individual national services may publicly offer higher resolution data for limited areas, such as the USGS's freely available National Elevation Dataset (NED) at 1/3 arc-second, or about 10 meters, for the United States, and 3 meters in smaller areas. Other countries limit data for commercial licensing or even national security reasons, so you mileage will vary depending on area of interest. JAXA offers purchasable ALOS 5-meter and even 2.5-meter DEMs, and ESA offers purchasable Copernicus DEMs and its original commercial AIRBUS WorldDEMs at 12-meters. Depending on your project, 10-meter, 5-meter, and 3-meter DEMs can either be useful or overkill. SRTM - SRTMGL1 is downloadable from the USGS Earth Explorer (EE). Free registration is required via the EROS Registration System. Within Earth Explorer you will have to filter to the desired dataset: Data Sets --> NASA LDPAAC Collections --> NASA SRTM (SRTM 3) Collections --> NASA SRTM3 SRTMGL1. (Alternatively, OpenTopography provides a direct portal, Shuttle Radar Topography Mission (SRTM GL1) Global 30m, without requiring registration.) ASTER - ASTGTM is downloadable from the USGS Earth Explorer (EE). Free registration is required via the EROS Registration System. Within Earth Explorer you will have to filter to the desired dataset: Data Sets --> NASA LDPAAC Collections --> ASTER Collections --> ASTER Global DEM V3. ALOS - AW3D30 is downloadable from the JAXA EORC ALOS Global Digital Surface Model "ALOS World 3D - 30m (AW3D30)" page. Free registration is required via the User Registration page. (Alternatively, OpenTopography provides a direct portal, ALOS World 3D - 30m, without requiring registration. OpenTopography does not include the auxiliary mask files.) COP-DEM - GLO-30 is downloadable from ESA's Copernicus Space Component Data Access Planetary Data Access Catalogue (PANDA). Free registration and then a digitally-signed public access license agreement are required via the Copernicus User's Personal Area: Service Project & Dataset Management Portal. Within PANDA, you will have to filter to the desired dataset: Filters --> select "PRISM Catalogue" --> select "Datasets" --> COP-DEM_GLO-30-DGED. (Alternatively, OpenTopography offers a download portal, Copernicus GLO-30 Digital Elevation Model, without requiring registration. OpenTopography does not include the auxiliary mask files.) (Note that while the official download sites provide their DEMs as grid tile GeoTiffs keyed to simple whole number latitude and longitude grid corners, OpenTopography will crop results to a use-defined map selection area. This lossy selection can make it difficult to merge or overlay different DEMs from different sources if you are not exactingly monitoring the selection coordinates so that all the involved maps align. I usually find it much more convenient when using OpenTopography to instead manually enter selection coordinates that match the nearest simple whole number latitude and longitude grid corners.) BATHYMETRY None of the four DEM datasets listed above include bathymetry. Worldwide available coverage for bathymetry is still very poor due to our limits in canvasing areas with sonar and lidar, and most freely available public DEMs are going to be at 15 arc second, or roughly 500-meter, interval postings. Individual national services may offer better resolutions for limited areas, and you mileage will vary depending on the area of interest. Because of the vast difference in resolutions, care must be taken in cropping, pasting, and aligning them into a land DEM from the above sources with the caveat that the transition from above sea level to below sea level will be grossly imprecise. Thankfully, ALOS and COP-DEM include useful water masks, though GIMP's common graphics editing selection tools help as well. The General Bathymetric Chart of the Oceans (GEBCO) offers freely available data most recently released for 2021 as the GEBCO_2021 Grid. GEBCO - GEBCO_2021 Grid is downloadable from their portal, GEBCO Gridded Bathymetry Data Download. Registration is not required. Alternatively, OpenTopograpahy offers download portals for both the Global Bathymetry and Topography at 15 Arc Sec: SRTM15+ V2.1 and the Global Multi-Resolution Topography (GMRT) Data Synthesis, both of which similarly do not require registration. The SRTM+ and GMRT bathymetry DEMs have shared information with GEBCO and at these resolutions they are not significantly different. I have seen that GEBCO has filled DEM holes missing from SRTM+ data and that both have additional small water bodies not found in the GMRT data. (Note that while the official land topography download sites provide their DEMs as grid tile GeoTiffs keyed to simple whole number latitude and longitude grid corners, GEBCO and OpenTopography will both crop their results to a user-defined map selection area. This lossy selection can make it difficult to merge or overlay different DEMs from different sources if you are not exactingly monitoring the selection coordinates so that all the involved maps align. I usually find it much more convenient when using both GEBCO and OpenTopography to instead manually enter selection coordinates that match the nearest simple whole number latitude and longitude grid corners.) TOKYO REGION MAP The map used here for test rendering is a scale-accurate section of the Greater Tokyo Metropolitan Area, generally spanning from the Tone River in the north to Hatsushima island in the south, and from the Fuji River in the west to the eastern shoreline of the Bōsō peninsula to the east. The region is 122,880 m x 188,416 m, required a DEM image of 7,681 pixels x 11,777 pixels, and produced a SimCity 4 region map of 30 x 46 large city tiles. The 16-bit DEM was processed with Prof. Peter Guth's MicroDEM 64-bit build 2016.4.28.199, edited with GIMP 2.10.18, and imported to SimCity 4's Regions folder with @wouanagaine's SC4 Mapper 2013 (v1.0) patched with the NTCore 4GB Patch. The complete region view image was captured and exported with @JeanLucPicard2's SimCity4 Startup Manager (SUM) 3.0, also patched with the NTCore 4GB Patch. SimCity 4 Rush Hour version 1.1.640.0 has been patched with the NTCore 4GB Patch and set to hardware rendering graphics mode. MicroDEM is downloadable from the MicroDEM Home Page on the USNA. Registration is not required. The current standard version for "Complete MicroDEM install" is MicroDEM build 2020.8.20.1 and I have found that the functions of that build still work for SimCity 4 mapmaking purposes. However, be aware that I have found that the currently offered updates with later builds break much of that functionality, and so I have NOT applied any updates suggested by the "Update program EXE" page nor any updates from within the program's updater. GIMP is downloadable from the GIMP - GNU Image Manipuation Program homepage. GIMP is currently now up to version 2.10.30. SC4 Mapper 2013 (v1.0) is downloadable from SC4 Devotion's LEX. Free registration is required SimCity4 Startup Manager 3.0 is downloadable from SimCityKurier: Modding-Tools. Registration is not required. NTCore 4GB Patch is downloadable from NTCore. It also comes bundled with the Network Addon Mod. Registration is not required. The in-game images have been captured with custom terrain mods applied. I have used the Gobias' Sudden Valley Terrain Mod (v1.0), option High Altitude, edited with @ilive's iLive Reader 0.9.3 to shift the snowline and treeline of the mod on the in-game Mount Fuji to roughly correspond to the snowline of the real-world Mount Fuji by changing the "TemperatureRangeFactor" exemplar value to 0.56 and the "Flora: elevation scale range" exemplar value to 3000. The rock mod is @shokthrpy's SHK HD Rock Mods, option 03. The beach mod is @_marsh_'s HD White Sands Beach Mod. The water mod is Gobias' Gobias Water Pack 1 (v1.0), option GB Bodensee Water. Although I have not planted trees in these images, the tree controller is @blunder's Cascadia Tree Controller With MMPS. I do not claim that any of these mods or their combinations best represent the Tokyo area, only that they instead suited my particular taste at the time. Sudden Valley Terrain Mod (v1.0) is downloadable from SC4 Devotion's LEX. Free registration is required. SimCity 4's hardware rendering graphics mode is required for use. SHK HD Rock Mods is downloadable here from Simtropolis' STEX. Registration is not required. SimCity 4's hardware rendering graphics mode is required for use. HD White Sands Beach Mod is downloadable here from Simtropolis' STEX. Registration is not required. SimCity 4's hardware rendering graphics mode is required for use. Gobias Water Pack 1 (v1.0) is downloadable from SC4 Devotion's LEX. Free registration is required. SimCity 4's hardware rendering graphics mode is required for use. Cascadia Tree Controller is downloadable here from Simtropolis' STEX. Registration is not required. iLive - Reader 0.9.3 is downloadable here from Simtropolis' STEX. Registration for the STEX is not required. Ilives Reader (v0.9.3) is also downloadable from SC4 Devotion's LEX. Free registration for the LEX is required. Alternatively, Dropbox download links for iLives Reader Version 1.5.4 can be found on the "iLives Reader 1.x Official support thread" at SC4 Devotion. An extremely large region map of Tokyo is not necessarily the preferred map for these renderings, and it just happened to be the one I was working on. However, it did have some fortunate features: a high and smoothly symmetrical mountain, a broad plain, lowlands just at and even below sea level, a complex waterway system with a variety of shore and edge types, a major city with large and tall structures, and ongoing major landform changes in the form of costal land reclamation. There will be lots of conditions to inspect. With everything collected and identified so that others can recreate the experiment, let's finally see the rendered results. I will show the complete regions and then various focal areas. Each focal area will include renderings using all four public DEM sources, in order of when the DEM datasets were generally made publicly available. I have set SimCity 4 to display at 1920 x 1080 resolution and taken screenshots at that resolution. Images were converted to the lossy JPG format for upload to Imgur at a reasonable size. Region images were reduced 25% in size for display, as free Imgur will automatically resize large images down to a maximum of 5,000 pixels width. The Simtropolis Forums will resize embedded large images to maintain forum layout, so you may have to expand the images to see some details. FULL REGION VIEW SRTM - SRTMGL1 Note the striping visible as green and yellowish bands in the lowest/flattest elevations. This is likely from a known flaw in SRTM data traced to uncompensated oscillation in the space shuttle's boom holding the detector and is most noticeable on relatively flat topography, which here just happened to be a contrasting contour color transition. Selective blur filtering in GIMP can probably remove them. ASTER - ASTGTM Note that while the shorelines and rivers look very clean, there is very little of the lowest elevations shown by the default SC4 Mapper color coding as a yellowish white. ASTER has been noted as having comparatively high deviation from direct elevation measurements at elevations below 7 m. ALOS - AW3D30 COP-DEM GLO-30 (Oddly, in all four maps the bathymetry of Lake Kasumigaura at the bottom corner is misaligned, as is this bathymetric tile in general throughout though to lesser degrees in other parts of the map. The tile comes from GEBCO, though the issue also exists in tiles of this area from other sources, most of whom use shared data.) MOUNT FUJI SRTM - SRTMGL1 Note that SRTM was originally first released as 90-meter DEMs, which have since been reprocessed with later techniques to create 30-meter DEMs. ASTER - ASTGTM Note the pockmarks around the darker contour color bands of Mount Fuji. ASTER data is generally noisy, the noise apparently coming from its earlier stereoscopic imaging process that created a high spread of variations in its elevation data even on identical, contiguous slopes. That noise shows as a uniform spread of small depressions and lumps. Selective blur filtering in GIMP can reduce them. ALOS - AW3D30 Note the striping in on the snowy sides on the upper portions of Mount Fuji and which seem to run in orthagonal direction with the SimCity 4 city tile lines. I do not know if they are caused specifically by the DEM or the terrain mod, but they do not appear with the other DEMs. COP-DEM - GLO-30 Note that with much of the noise and striping gone, crevasses running down Mount Fuji's smoother snowy slopes are now strongly defined. (Frustratingly, a visible city tile seam appears across the middle of Mount Fuji on the most prominent facing side in all four images. I think the source of this seam comes from the extreme elevation difference between where one tile ends and the other begins, even between contiguous DEM pixels, on extreme slopes. I have seen it in other high, snowy mountains. A solution is to change the position of city tile seams by altering the config.bmp so that they fall on less extreme slopes. It can also be masked by darker terrain colors, forests of dark trees, and even direct editing of the edges with God Mode terrain shaping tools.) MOUNT FUJI SLOPE AND SUMMIT SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 BASE OF MOUNT FUJI SRTM - SRTMGL1 ASTER - ASTGTM Note again the pockmarked or pitted appearance of numerous shallow holes and lumps created by noise in the DEM. ALOS - AW3D30 COP-DEM GLO-30 CENTRAL TOKYO SRTM - SRTMGL1 Note the relatively rough outlines of the coastal edges. ASTER - ASTGTM Note again how SC4 Mapper's default lowest elevation colors are lost as ASTER doesn't well capture these lowest elevations. This is unfortunate, for historical urban design patterns in old Edo and early Tokyo can be divided between the "High City" of the aristocratic mansions and estates centered around Edo Castle on the higher elevations, and the "Low City" of the commoners built on the lowest elevations, reclaimed lands, and canals along the waterfront and Sumida River. ALOS - AW3D30 Note the cluttered river lengths. ALOS does include a separate mask image as an auxiliary file to assist in editing water bodies and channel, but I have not done such manual editing here. On the other hand, ALOS does include numerous islets, rocks, and shore structures missed by the water masking of other datasets. At least for this area, ALOS has the most up-to-date data as can be seen in the reclaimed disposal islands of Tokyo Bay. COP-DEM GLO-30 Note that the Copernicus DEM has the clearest waterways, and the DEM includes a water mask image as an auxiliary file as well as water transparency in the DEM itself. Also note that the reclamation island in Tokyo Bay is not as extensive as that in ALOS, suggesting the data here may not be as recent. IMPERIAL PALACE SRTM - SRTMGL1 ASTER - ASTGTM Note the shallow lumpiness resulting from both baked-in building filtering and noise. I had found that in GIMP 2.10.18, a Selective Gaussian Blur with a pixel radius of 5 and a max. delta of 0.001 was effective at removing most of the lumps without erasing the visible details on the slopes of Mount Fuji. ALOS - AW3D30 Note that major buildings and even urban street corridors are readily apparent. Free ALOS DEMs were based on a commercial 5-meter DEM and 2.5-meter imagery that have been reduced for public release. That high resolution, however, had cleanly picked up enough building surfaces that even the reduced DEMs yield identifiable building mesas in SimCity. I do not yet know what level of filtering will be needed to eliminate them for SimCity, especially as such filtering would need to be strong enough to eliminate the building mesas yet also not so strong as to inadvertently erase the moat walls of the Imperial Palace. COP-DEM GLO-30 Note that there is not as much human structure clutter as the ALOS DEM. Where the ALOS satellite had a resolution of 2.5 meters, Copernicus DEM is based on data from the TanDEM-X and TerraSAR-X twin satellites, which produced a 12-meter resolution WorldDEM. Moreover, while ALOS and ASTER use imagery to calculate visible surface heights from photometric displacements, Copernicus and SRTM were based on radar ground measurement, which to a limited extent penetrated through some of the sponginess of ground clutter like vegetation and human structures. All the datasets then use some filtering and corrective offsets, with varying fidelity and effects. TOKYO HARBOR SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 SHIMIZU SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 Note that Copernicus did not pick up or has masked away the breakwater. TONE RIVER SRTM - SRTMGL1 Note how with SRTM much of this area in SimCity becomes underwater with numerous tiny pools. This is actually a lowland area, with parts of it devoted to farming or rice paddies, but not the extent shown here. ASTER - ASTGTM Note how ASTER generally does not utilize the lowest elevation color banding of SC4 Mapper. It also lost all trace of the rice paddies, ALOS - AW3D30 Note that in ALOS the lowland rice paddies have, and some of their individual rice paddy separations are visible as stripped berms. COP-DEM GLO-30 Note Copernicus's water masking has correctly revealed Lake Inba-numa and even the narrower Shintone River paralleling the much wider Tone River. RICE PADDIES SRTM - SRTMGL1 ASTER - ASTGTM ALOS - AW3D30 COP-DEM GLO-30 CONCLUSIONS SRTM - SRTMGL1 is based on much older collected data, primarily an 11-day space shuttle mission in 2000, so recent changes in topography may be missing. Water body masking is very rough, with imprecise shorelines and missing islets. SRTM was previously publicly released as 90-meter DEMs, later reprocessed and released as 30-meter DEMs. I find them still relatively blurry compared to the latest options, and I have noticed large scale striping in flat areas. Interestingly, I recall drunkapple/dobdriver once posted that he used SRTM DEMS in his maps and he described issues with water edges and shorelines. As his maps largely were all uploaded before SRTM 30-meter DEMs were publicly released starting in 2014, he may have been using the 90-meter DEMs. ASTER - ASTGTM has more recent data than SRTM and better water body masking as it has been collected and updated since 1999 and was the first worldwide dataset made publicly available at 30-meter resolution. A separate water body mask can be downloaded. Potentially, ASTER can have finer details than SRTM, however, ASTER data is exceedingly noisy and will require significant user filtering. I have found in GIMP 2.10.18 that a Selective Gaussian Blur with a blur radius of 5.00 and with a max. delta of 0.001 has so far yielded greatly improved results for my own purposes. Compared to the other datasets, ASTER reportedly has significantly height variability issues compared to GPS ground measurements for elevations below 7 meters above sea level, and this is quickly seen in SC4 Mapper as the lowest land elevation colors are noticeably less applied. I have also found major islands in the DEM shifted to the wrong locations, or even missing entirely. Lastly, MicroDEM has had the most errors for me with certain downloaded ASTER DEMs, either showing blank maps or wrongly offset landforms, which I have managed to correct by first opening and then resaving the downloaded affected GeoTiffs in QGIS. ALOS - AW3D30 is generally more recent still and, being derived from a 5-meter DEM and 2.5-meter imagery, has better height accuracy and water body masking than both SRTM and ASTER. Some river channels are hard to distinguish as they reach sea level, but a separate water mask is provided to assist in editing. Human structures such as large buildings are particularly prominent, especially in urban areas with large clusters of tall buildings, and will require significant user filtering, though I do not know yet what filtering options would be best. Reportedly, the finer resolution skews elevation data broadly adjusted for tree canopies to be somewhat lower than the other comparable datasets, as the finer resolution is actually picking up more open areas between trees. I have also noticed striping on some extreme slopes. Japan's ALOS satellite may have been damaged by meteoroids and has been rendered dead in space, so it's dataset spanning from 2006 to 2011 will not be further updated with new imagery and some areas may have lesser coverage. COP-DEM GLO-30 is the most recently released (2020), being derived from the 12-meter commercial AIRBUS WorldDEM collected and updated since 2011. It reportedly has the current best height accuracy of the four DEMs listed here. It's water masking is also very accurate and a separate water mask and even water transparency within the DEM are provided. However, it doesn't capture as many islets or finer shoreline details as ALOS. Being radar-based rather than radiometer stereo mapping, it definitely does not suffer from the overall noise of ASTER or much of the human structure clutter of ALOS. I do admit I found the PANDA registration process the slowest and most cumbersome, actually requiring an account registration approval review that took me 24-hours. However, once acquired the DEMs will require the least cleanup editing for use in SimCity. Use the Copernicus DEM. Actually, more specifically, I have been using Copernicus DEMs manually edited with additional shore and islet information from ALOS DEMs. The previous DEMs were good for their time, and, when SimCity 4 was released, SRTM 90-meter at 1/3 the resolution shown here was actually the best publicly available option, but they are now becoming outdated as newer, higher resolutions DEMs collected by higher precision instruments and processing techniques have become available. __________ Somehow, someday, I have to finish and upload this map.
  3. I'm getting back into SC4 after a long hiatus. I decided to finally make my dream region (and have it be my first upload to Simtropolis) but I'm stumbling when it comes to using SC4Mapper. There's a website called https://heightmap.skydark.pl/, that lets you download 16 bit png height maps. I've downloaded a bunch of height map png's of the area I'm creating a map from, and then I stitched them all together using GIMP. I then exported the stitched images to png, using various settings. When I check the image properties using the Linux command line utility, pngcheck, it says the png is 16 bit but when I try to use SC4Mapper to create a region... it says that the image doesn't appear to be a valid 16 bit png. Any advice that can be shared would be greatly appreciated.
  4. Hello. It happened so that for a long time I've been playing SC4 Deluxe Ed. on Win 8 (x64) and only recently did I upgrade to Win 8.1. Now, the process went smoothly, everything works fine, the game starts, plays, saves and exits except for one thing - the thumbnails of city tiles are not being saved anymore. The cities themselves work fine, it's just the prospect of having the whole region like a dead green bedsheet that annoys me a little. I play using SC4Launcher in windowed mode on DirectX with 1280x768 resolution; tried to change the settings there (resolution, render mode, window mode) - didn't help. Also tried reinstalling the game and updating NVIDIA drivers - no results either. Has anyone ever experienced something like this or got some idea on how to handle it?
  5. I can't seem to figure out and put the pieces together... I've been battling with the textures and IIDs for quite a while now. I probably need step-by-step guidance with pictures telling me exactly how to do this. 1. Convert PNG files into FSH 2. Put the textures into the lot editor successfully. Please make or link me to a tutorial on how to do this. I've attached a few example files for you to use as a tutorial. I've also posted my IID. 0xF8B80000 to 0xF8BBFFFF
  6. Cape York / Blue Summit

    Version 1.0

    1,773 Downloads

    Hi everybody, I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also. So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²! It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map. I'm using the CPT_OlympicTerrainMod https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest. I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent: It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time. Maybe I can post a rendered screen if there's demand... Have fun with this one
  7. Hello, I don't know if somebody has already solved this problem, sorry if I'm repeating it. Maybe my problem it's created because of a stupid reason, I don't know, sorry I've been creating a custom region using parts of other regions and sculpting in SC4 Terraformer. After finishing it, I created the config.bmp, saved it as a SC4M file, and as a PNG greyscale in the region folder. When I entered SC4, the region was displaying the city borders acording to the config.bmp, and started rendering the greyscale PNG image. When after an hour it finished, the region was all water tiles or land tiles with no elevation changes, completely flat. I tried using .bmp and tried rendering without any open program open or process active at the same time, but results are the same: the region is a flat ocean with sometimes flat land tiles. And I don't think it's the water height problem, because cities are completely flat, and the region has pretty big mountains. I also tried to use a jpeg greyscale, but SC4 didn't read it. (I don't include pics of that flat regions, but I can add them, though I think it's not necessary, my explanation it's exactly what it is) I don't know what to do! Any thoughts? Is the issue realated with the greyscale image (I add it if is needed)? Thanks in advance ^^
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