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Showing results for tags 'png'.
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I am having an issue where BAT will not import any 3ds models that has PNG texture files. Most of the time, converting them to jpg works, but this can cause some problems in the model if the model that I downloaded has transparency in those textures. Sometimes the model does not read the loss of transparency and I am fine, but sometimes I get an ugly white into the model. This is all because BAT will not import 3ds models with PNG textures. If I try to import a model with PNG textures, nothing happens. Nothing is imported. No error message or anything, it just does not import. I was wondering if there is a fix for this? I Googled the problem but nothing about this came up. So there has to be a way to get it to read models with PNG textures.
I can't seem to figure out and put the pieces together... I've been battling with the textures and IIDs for quite a while now. I probably need step-by-step guidance with pictures telling me exactly how to do this. 1. Convert PNG files into FSH 2. Put the textures into the lot editor successfully. Please make or link me to a tutorial on how to do this. I've attached a few example files for you to use as a tutorial. I've also posted my IID. 0xF8B80000 to 0xF8BBFFFF
1,398 DownloadsHi everybody, I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also. So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²! It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map. I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest. I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent: It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time. Maybe I can post a rendered screen if there's demand... Have fun with this one
Hello, I don't know if somebody has already solved this problem, sorry if I'm repeating it. Maybe my problem it's created because of a stupid reason, I don't know, sorry I've been creating a custom region using parts of other regions and sculpting in SC4 Terraformer. After finishing it, I created the config.bmp, saved it as a SC4M file, and as a PNG greyscale in the region folder. When I entered SC4, the region was displaying the city borders acording to the config.bmp, and started rendering the greyscale PNG image. When after an hour it finished, the region was all water tiles or land tiles with no elevation changes, completely flat. I tried using .bmp and tried rendering without any open program open or process active at the same time, but results are the same: the region is a flat ocean with sometimes flat land tiles. And I don't think it's the water height problem, because cities are completely flat, and the region has pretty big mountains. I also tried to use a jpeg greyscale, but SC4 didn't read it. (I don't include pics of that flat regions, but I can add them, though I think it's not necessary, my explanation it's exactly what it is) I don't know what to do! Any thoughts? Is the issue realated with the greyscale image (I add it if is needed)? Thanks in advance ^^