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So again I haven't posted here for a very long time. In this time I made some stuff, like this FamilyMart convenience store with a visible interior, the balance of glass transparency and interior look in the day and night never seemed balanced right: https://steamcommunity.com/sharedfiles/filedetails/?id=1788330298 Also made Japanese style props for Railway: https://steamcommunity.com/sharedfiles/filedetails/?id=1801633902 I got my first job ever as a 3D artist in Prague and moved to live there. And finally after more than a year and many cut corners, released the Blast Furnace: https://steamcommunity.com/sharedfiles/filedetails/?id=1943399450 Finally I can move on with some new projects.
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Stuff released since the last time I posted here: Functionalish glass elevators (commission): https://steamcommunity.com/sharedfiles/filedetails/?id=1721601437 Piers with a ferry depot & stop and also a Jet Ski as a ferry (commission): https://steamcommunity.com/workshop/filedetails/?id=1752274769 Roof Surface Networks: https://steamcommunity.com/sharedfiles/filedetails/?id=1758864319 Just some variations of plain flat networks which can be used to cover up low res roofs. Converted some more HDRIs for cubemap replacer: https://steamcommunity.com/sharedfiles/filedetails/?id=1771841274 And finally finished and released the Shinkansen Railway Tracks and Himeyama Station: https://steamcommunity.com/workshop/filedetails/?id=1779465923
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Ronyx: (I don't use simtropolis anymore, go to cslmodding.info)
Ronyx69 replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
Updates since the last time I posted here: Added some of the kind of info boformer mentioned above, about specific cases of buildings such as train stations, harbors and others: https://cslmodding.info/asset/building/#specific-cases Also the article about writing scripts: https://cslmodding.info/scripting/ Updated multiple articles/scripts to be modless, because of a new method of saving material vectors by boformer: https://cslmodding.info/shader/decal/ https://cslmodding.info/shader/animuv/ https://cslmodding.info/shader/proprotating/ https://cslmodding.info/shader/flag/ Changed vehicle illumination texture descriptions to be more accurate: https://cslmodding.info/asset/vehicle/#illumination -
Replacing Road LOD texture with script
Ronyx69 replied to Cgameworld's topic in Cities: Skylines Modding - Open Discussion
When the game loads, for each type of prefab, LOD textures are combined into one big texture called an atlas. So it's not possible to change the LOD texture ingame, unless you can figure out how to edit/recalculate this atlas.- 2 Replies
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- cities skylines
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Sublevel problems in building asset [HELP]
Ronyx69 replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
1. https://gist.github.com/ronyx69/a5fd0eb2627131de12cd21878fa320be 2. no -
WIP Shinkansen tracks and station (430m platform, 960m total) for months already: Tel Aviv apartments (commission) released: https://steamcommunity.com/sharedfiles/filedetails/?id=1711954398
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Ronyx: (I don't use simtropolis anymore, go to cslmodding.info)
Ronyx69 replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
After reviewing the recent CSLM survey I decided to rework the CSS - now the colors are nicer, the content text has a bit more contrast and space, better use of spacing for sections, color and size differences for headings, added a new styling element for paths, and probably some other things. I only got 6 responses, some of which were nonsense, but I did take some useful notes based on them. Reorganized the main asset creation articles, especially info about meshes, textures, and editor advanced sections, also made better use of images and the warning/info elements (the thingies in italics with the blue/orange info/warning icon) to break up "walls of text". Added more random tips to the home page. Output Log Decrufter by aubergine18, which is apparently going to be reworked and improved, is now on CSLM: https://cslmodding.info/decruft/ Documented some building and vehicle flags for sub-meshes: https://cslmodding.info/asset/building/#sub-mesh-flags https://cslmodding.info/asset/vehicle/#sub-mesh-flags New articles: https://cslmodding.info/mod/detail/ https://cslmodding.info/mod/proprotating-params/ https://cslmodding.info/shader/vehicle-wheels/ Also, I added a meta description to the home page, which should make CSLM do better in google searches. AFAIK the site being linked from other places helps too, so if somebody is asking for help/info and the site can be relevant - link it, you can also click headings to generate a link for that specific section. I also added syntax highlighting: https://cslmodding.info/syntax/ because I had the idea to make a "how to write scripts" article, but not sure if I'm qualified enough regarding coding, and the right approach I should use. What article should I make next? -
Ronyx: (I don't use simtropolis anymore, go to cslmodding.info)
Ronyx69 replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
Did a stream/tutorial with Jan on using Photoshop: https://youtu.be/UkEtVYfLBBs https://cslmodding.info/ updates: 2 tier table of contents (visible in any larger article) technical behind the scenes improvement (js gets loaded once from a folder, instead of having a duplicate of every script on every page) New articles: https://cslmodding.info/tutorials (what was previously the list of links on the first post here) https://cslmodding.info/modtools (how to use modtools, how to find stuff in the scene explorer, what can be changed in asset editor) https://cslmodding.info/dump/ (how to dump stuff using modtools or unity assets bundle extractor) https://cslmodding.info/mod/custom-animation-loader/ (new mod by boformer to import custom animations for buildings) Fill out a short survey to help improve CSLM: https://cslmodding.info/survey/ -
Ronyx: (I don't use simtropolis anymore, go to cslmodding.info)
Ronyx69 replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
https://cslmodding.info/ updates: search documented network node / segment / lane flags some changes on about page New articles: Theme LUT Rotors Propellers AnimUV Flag Params New video tutorials: Decide Color Variations Ingame Dump Meshes and Textures What new articles, scripts, or video tutorials should I do? -
Did a map theme commision and decided to do matching LUT, rocks, and decals too: https://steamcommunity.com/workshop/filedetails/?id=1594444372
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Found this web site: https://hdrihaven.com/ so I decided to edit and convert some and released a cubemap pack: https://steamcommunity.com/sharedfiles/filedetails/?id=1585691173
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no idea do whatever you want
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tutorial Sketchup to Cities: Skylines: The Easiest Way
Ronyx69 replied to Elektrix's topic in Cities: Skylines Modding - Open Discussion
Are you seriously trying to say 4k is an acceptable resolution? Especially for that concrete box of a station? 4k is insanity and should only be used for huge insanely detailed buildings, the largest texture I've ever used is 4096x2048 for one of the crazy big sedona cliffs, and that's a very special case. Normally for buildings i've used 2048x1024 a couple times I think, mostly it's 1024x1024 or 1024x512. I don't use sketchup or blender so the rest of the tutorial might be good, but I can't believe this got pinned to the top, it will definitely give many people the wrong idea and create an influx of terribly optimized assets. -
Is it possible to find out the exact vertex colors ?
Ronyx69 replied to Clus's topic in Cities: Skylines Modding - Open Discussion
Yes, they are in m_segments[id].m_segmentMesh.colors. Here's info on how to use wire shader: https://cslmodding.info/asset/network/#wire-shader -
Railway released: https://steamcommunity.com/sharedfiles/filedetails/?id=1569088356
