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Hi Simtropolis - I'm a newish player to SimCity 4, and even newer to using NAM to customise transit. I'm embarking on a Modern Wild West type region based on a Grand Canyon map, using rail as the primary means of connecting cities. I'm really excited by the possibilities that the Real Railway add-on allows, but am struggling with some of the NAM elements. I've already watched tutorials from Haljackey and Rob's Red Hotspot, but am wondering if here are any good video tutorials or play through that go really deep into Real Railway functionality (it's possible one of the accounts above has it and I just haven't found it yet). I'm a visual learner so even just watching someone build would be helpful, even without narration. Do my fellow Conductors have any favorite resources/youtubers? Including a picture of laid track that captures the kind of situation I want to improve. I'm particularly interested in: - Understanding the different FARR angles/pieces, and how to transition in and out of fractionally angled segments. I seem to be able to start a fractionally angled segment using the flex pieces but can't figure out how to get back to diagonal/orthagonal or transition to a different fractional angle. This is something I am mostly focused on for flat sections since I've read they don't play well with slopes. - How and when to use single track rail/improving junctions. I'm creating a lot of junctions on the canyon floor, so there's a lot of nearby slopes and angles that I need to work around. Can single track function almost like slip lanes to allow for multi-directional travel in fewer grid squares? How else are you using it? - Strategies for steep inclines. I've already got the slope mod for NAM 49 and have my rail slope set to the easiest setting. I've been using a lot of tunnels, but am wondering how feasible it is to create zig-zag style switchbacks to get up to heights where there's not enough latitude to build a straight tunnel. - Any other fun mods. Any Mac-compatible mods for stations, trains, or other rail-related tools or props?
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- rail
- realrailway
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Introduction The RealRailway (RRW, the standard rail network in the NAM) is not a textures replacement, it is a complete rail network replacement of the original Maxis railways with more realistic minimum curve radius and numerous fantastic improvements and enhancements, described here: https://www.sc4nam.com/docs/feature-guides/real-railway/ I have many cities created more than twelve years ago with NAM version 30 or earlier (before RRW). Loading such a city with the normal NAM (version 48 presently) gives a very ugly view because original grey (Maxis-style) and new brown textures (RRW-style) are mixed (scene 2 of the animated image). The same happens when using the normal NAM and loading a city created with the NAM-Lite. Although I want to use the superior RRW network, I cannot accept the ugliness of mixed grey and brown textures – and I won’t re-build my old cities. Therefore, I need brown RRW-type textures for legacy rail tiles. The RRW in NAM 48 contains some legacy rail textures that replace grey original Maxis (or early NAM) textures in existing old cities by brown RealRailway (RRW) textures. Unfortunately, replacements for many grey Maxis textures are still missing. Maybe these exist somewhere, but I don’t know about them. More legacy textures for old existing cities I created brown RRW-style replacement textures for 62 original grey rail textures and assigned them legacy TGI's. I also colour-corrected three of the existing legacy textures in NAM 48. Now I can use NAM 48, simply load an old city (or NAM-Lite city) and all rail tracks look fine (in brown RRW-style). I can, but I don’t have to change the rail network. When I create a new city or extend a city, the superior RRW network implemented in the NAM is used. The animated image demonstrates the effect of my set of “More legacy textures for RealRailway (RRW)” that are attached to this posting. Scene 1: when you created rail tracks in a city without NAM or using an early NAM version (e.g., version 30) or NAM-Lite, you see the original grey rail textures. The image shows many rail tracks that you could create with NAM 30 although some displayed connections are unrealistic for a rail network. Many of these connections cannot be created with the RRW that provides more realistic rail tracks. Scene 2: when you load this city with NAM 48, some of the original grey rail textures are replaced automatically by brown RealRailway (RRW) textures, but not all. This mix of grey and brown textures is not a problem for the city, because all rail tracks continue to work normally. It just looks ugly. Scene 3: I clicked with the rail tool (“T”) onto all tiles with original grey rail textures of scene 2. Some of them converted to the RealRailway (RRW) network and show smooth, more realistically curved rail tracks in the brown RRW style, but many tiles cannot be replaced by simple clicks. This may be due to neighbouring lots near a track, terrain height changes (slope), too strongly curved tracks or other changes introduced by the RRW. RRW’s rail network replacements are causing changes that may break rail connections, although most rail tracks continue to work normally. The mix of different texture styles looks ugly. Also, you can see that some of the brown legacy textures of NAM 48 are too dark. Scene 4 is obtained with my set of “More legacy textures for RealRailway (RRW)”. All original grey rail textures (scene 1) are replaced by brown RRW style textures. And the too dark brown legacy textures from NAM 48 (scene 3) are corrected. Now I can look at all my legacy cities and enjoy. Scene 5 for completeness: if I click with the rail tool (“T”) onto tiles of scene 4, RRW’s rail network replacements are applied. This leads to several changes for textures and rail paths and breaks those rail connections that are not permitted by the RRW network. The conversion to single rail in the lower left part of the test city is however strange. If rail connections are breaking when clicking with the RRW rail tool, you may leave the city without saving or apply further changes to repair your rail network consistent with the RRW. Installation My set of “More legacy textures for RealRailway (RRW)” is for NAM version 48. Don’t use it for the NAM-Lite. You find two files in the attached zip file: zzRealRailway_Textures_Legacy.dat contains colour corrections for some textures stored in NAM 48’s file RealRailway_Textures_Legacy.dat RealRailway_Textures_Legacy2.dat contains 62 further textures in RRW style Copy both files into the NAM subfolder: 2 Network Features\z_Rail (RealRailway)\0_Rail_Legacy\ There is no impact for cities created with the RRW, because the RRW uses TGI that are different from grey original Maxis and early NAM rail textures (the latter are used by these textures). I was a NAM-Team member years ago, but after my long absence I don’t have access to a private NAM – Team forum anymore (if it still exists). Therefore, I use this public forum to share the files. I propose to include them in a future NAM version. Notes: The second image shows the 62 new textures and 3 colour-corrected textures (on the lower right) of this set of “More legacy textures for RealRailway (RRW)”. I started from existing RRW textures and changed them using Adobe® Photoshop®. Maybe these textures existed before somewhere, but they were not available to me. Many of these rail track configurations cannot be created in-game when using the RRW, but they exist in many pre-RRW cities. These legacy textures are needed to open old existing cities (or NAM-Lite cities) and to get all existing rail tracks displayed automatically in the brown RRW style. I also used a test city that was created and saved with the NAM-Lite. My set of “More legacy textures for RealRailway (RRW)” worked fine, but my tests were not extensive. This set of legacy textures might still be incomplete. My analyses and tests focussed on cities created with NAM version 30 (or earlier). NAM 30 contains some complex grey rail textures that I was unable to create in the game. I guess that these are unused left-over textures from testing various rail connections in an early NAM beta version or disabled tiles from earlier versions. Sidenote: I observed some minor issues (misalignment of rails, brightness of some textures, paths issues) of the rail network in the NAM-Lite unrelated to my new set of textures. If you use this texture set for a city created before the introduction of the RRW (NAM 32) and you still observe grey original Maxis rail textures, take screenshots, post them and I may have a look whether I can create a replacement texture in the brown RRW style. Many thanks to rivit for the excellent GoFSH tool and to Null 45 for the incredibly useful tool "Fsh Format Plugin for Adobe® Photoshop®" ! More_RealRailway_Textures_Legacy.zip
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Version 1.0.0
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These are the old RRW texture set originally created by Indiana Joe and Swordmaster for usage with the NAM. Full permission was granted before release. It was never packed as a texture pack for lot creations. I just run them through Photoshop to make them crisper/darker and re-IID them with my texture IID range.* They can be used to make lots for uploads as long as this pack is listed as a dependency. Several new pieces were added including Standard RRW to my RRW texture transitions and a DTR to Railyard junction. Simmer2 This new SM2-SW-IJ RRW Legacy Mega Textures compilation collects and replaces the following single textures packs and also fixes some issues. RRW_Lottex_SM2.dat --> RRW Lottex SM2 RRW Lottex SW.dat --> RRW Lottex SW RRW_Lottex_SM2R2.dat --> RRW Lottex SM2R2 SM2_RRW_Lottex_3.dat --> it was released as part of the SM2 True RRW DTR Sidings Vol1 Please run the provided Cleanitol_SM2-SW-IJ RRW Legacy Mega Textures.txt with one of the third party cleanitol tools to remove the old versions. nos.17 Cleanitol (new tool) BSC Cleanitol (old tool) This upload was made by Tyberius06 in the behalf of Simmer2. The textures in this pack were created by Simmer2 based on the original RRW textures created by Swordmaster and Indiana Joe. All credit goes for them!- 4 Comments
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From the album Railroads (S3-16-W)
A train changing track. A bit of cheating since there are notes of NAM 35 development. This picture shows a train changing tracks through a complex set of turnouts or switches. -eggman121-
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- train
- realrailway
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