-
Content Count
883 -
Joined
-
Last Visited
-
Most Liked
25
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by The British Sausage
-
AMANTEA
The British Sausage commented on Ulisse Wolf's City Journal Entry in Federal Republic of Siculia (AIN)
I like the style, especially the highways, roads and railways. Also, how did you incorporate two railway styles/textures into the same city? -
Alright now- here's a Christmas present for you all! Another super mosaic! Note: You may have to either open in a new tab or double click the image or some other means to see this up close. Note 2: Obviously its harder to gauge height in the classic isometric view but the steep south side of Mount Hefnall (facing the city) is at least 35 tiles away from the closest tile of urban development. There's a roughly thirty tile long stretch where the gradient averages 45 degrees. Thus a 16x16 meter square tile would give 16m of height per square tile. From this the approximate height of Mount Hefnall -- assuming the gently sloping top section (after the steep slope) is no more than 50m and assuming the same from the flat bottom transition to the steep slope is no more than 50m -- we get: 16 x 30 + 50 + 50 = 480 + 50 + 50 = 580m This is 580m (1902 feet) prominence, or height from the lowest part of the valley which Cindersville is built in. Now typically, at least in England, a valley in the mountains averages in elevation anywhere between 100m to 200m, so call it 150m for Cindersville and the total height of Mount Hefnall would be: 580m + 150m = 730m Thus 730 meters or 2395 feet for the Americans!
- 24,791 Replies
-
- 18
-
-
-
Good job with the actual Panama Canal itself and all those locks!
-
DIMLISH SPACE ADMINISTRATION
The British Sausage commented on mitsos's City Journal Entry in Dimland
Oh yeah! This was awesome and very unique! -
Entry 75 -- Hefnall Forest West
The British Sausage commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
For SC4 my computer is fine with that game, but it comes to a halt when even attempting to load up Cities: Skylines. So time for an upgrade! Thank you! It's actually grass, believe it or not it's quite hard to create mossy areas in SC4. Thank you for your comment! -
Entry 75 -- Hefnall Forest West
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 75: Hefnall Forest West It's been just over five weeks since the last entry, during that time I had another accountancy exam to complete and this was one of the biggest modules of the course. I also had various bits of cleaning and housework to be done, but this week I booked time-off work which is why I'm going back to Cindersville to take further pictures. This entry and the next two explore the north-eastern part of the Cindersville city tile, so expect a lot of greenery, trees and mountains! Thank you for all of your comments too! For the wait I've thrown in some extra mosaics too. {---} 1. As always with Cindersville we start with an overview of the area being explored- there are at least twenty distinct areas. 2. This street is the eastern-most extent of the village of Kingsley. 3. Starting from the western ridge of Mount Hefnall we move downwards (north direction) towards Kingsley and the western fringes of Hefnall Forest. 4. From the top is the western boundary of Hefnall Forest, we sweep eastwards when scrolling downwards. 5. Mount Hefnall, in the top-left, has one prominent ridge which sweeps out westwards. 6. 7. Herds of deer are daily seen in Hefnall Forest. 8. This entry has a lot of mosaics to help gain a close-up perspective of Hefnall Forest. This one covers Mount Hefnall's western mountain ridge, from the top (east) we move downwards in a roughly western direction. This mountain ridge forms the southern boundary of Hefnall Forest. 9. 10. Another sweep from West to East. 11. A sweep from South to North. This one starting directly at the top of Mount Hefnall 12. Trails... Trails everywhere! 13. To the right of this picture are the western parts of Hefnall Forest. 14. The rest of this entry will be a selection from various parts of this forest. 15. After creating the landscape the first thing which came was using the ARDEN Tree Controller to create the core forest. 16. Next was destroying parts of this forest where the terrain was either looking dry or rocky or even muddy. From these gaps I then laid the trails and paths using Heblem's gravel MMPs. 17. The paths helped to divide up the MMP work which had to be extensively performed. For the coniferous areas I used a variety of bushes, desert flora and additional coniferous trees to beef up the woodland areas. 18. In the lower part of the coniferous woodland there are ferns (or bracken), this had to be created based on both terrain height and the preponderance of the bushy, brighter-green trees embedded in the pines. 19. For the upper parts of the coniferous areas this had to include thick shrubs and bushes, rock scree and (when closer to mountain faces) exposed ground (bedrock) with numerous bits of rock strewn over the slopes. 20. On the highest mountains the flora density substantially decreases as do the number of trees. It should be noted that all flora seen in these pictures is based on several flora themes determined by: deciduous/coniferous, height, rockiness, ground dryness and proximity to rock faces, crags and/or cliffs. 21. 22. An overview with the western part of Hefnall Forest to the left and Mount Hefnall dominating the picture. For the Mount Hefnall entry I will be creating a "square" mosaic with a close zoom for everyone's viewing pleasure! {---} Next entry, this Tuesday, will be exploring East Hefnall Forest! Enjoy the weekend!- 12 Comments
-
- 20
-
-
-
To add to the festive cheer here's an early Christmas present for all lovers of mosaics. I give you the rare square mosaic! This monster took almost an hour to complete. Also, if you're not able to expand the picture directly on this page then here is the direct link- https://imageshack.com/i/pnNum5Lfj
- 24,791 Replies
-
- 20
-
-
-
Entry 74 -- Chumley (South Cindersville)
The British Sausage posted a City Journal entry in My SC4 CJ Scrapbook
Entry 74 -- Chumley (South Cindersville) Welcome back to the tour of Cindersville! The area being visited today is Chumley which is located immediately south of the city centre. This is one of the first areas I completed in Cindersville- also keep an eye out for some large mosaics too! {---} 1. Now Chumley is squeezed into the valley and the suburbs are built upon the gentler slopes. 2. The roundabout is a focal point of Chumley and the first urban area I fully completed. 3. 4. 5. From east to west. We start in East Chumley and move downwards into central Chumley. 6. One of the fun of avenue roundabouts is dragging roads off the diagonal sections. 7. C.P.'s Early 19th century and Victorian housing lots are invaluable! 8. 9. From south to north. This starts in Chumley, moves past some suburbs close to the city centre and ends in eastern Awnsale. 10. There is no west Chumley as the hillside prevents this town from growing out westwards. 11. 12. One of the challenges of Cindersville was integrating outer suburbs with the forests and undergrowth of the rural areas. 13. I managed to design in such a way that most of the trees in the tree controller match up with the trees spawned in the buildings' lots. 14. This uniformity of trees helps to create some crucial flora consistency. 15. Man's got to go diagonal. 16. Looking ahead and northwards (top of the picture) to the outer parts of Chumley. 17. 18. I have used far more NWM (Network Widening Mod) roads to break up the city blocks in Cindersville. 19. 20. 21. A small city park made of diagonal fillers, pedmalls and woodland fillers. 22. 23. Going from east to west. Starting in Chumley, drifting over the Derton Mountain Pass and beyond to the hills. The whole point of Cindersville was to create pictures like this! 24. Moving into the northern parts of Chumley. 25. 26. 27. I made use of Reddonquixote's St. Pauls Cathedral (Melbourne one) as well as Mattb325's relots of Reddonquixote's BATs. 28. It's always nice placing in churches and other temples in cities. 29. 30. 31. Moving from north to south. 32. 33. Last view of Chumley during the day... 34. And at night. {---} What is coming next? Well the next three entries jump to the northeast and a section of woodland called Hefnall Forest and of course the mighty Mount Hefnall. Coming this Friday! Thanks for the views, the comments and the emoji praise! Enjoy the rest of the week!- 16 Comments
-
- 25
-
-
-
-
- simcity 4
- residential
-
(and 7 more)
Tagged with:
-
I remember a time when a computer game was simply the disc, the manual and the box you purchased. That changed sometime in the mid 2000s with Steam, first encountered Steam in 2010 when having to install Civ 5 from the disc. Of course once games required Steam and a third party for installation, or direct download from Steam, it meant PC games were technically leased which forms the building blocks of the renting / consumerist model which PC games have sunk too. DLC was only a logical extension of the business model which changed how game developers operated and thus the games themselves. Even Cities: Skylines fell into that trap and I can honestly say that they should have condensed their expansions into one package- because the community has created a new game with community-built content. DLC is marked up easily 10x to 50x when one considers the time taken to create the core game. So why not pay for the dependencies as a Simtropolis community-DLC? Could be a good April Fools joke for 2021... Hmm...
- 24,791 Replies
-
- 6
-
-
Entry 74 -- Chumley (South Cindersville)
The British Sausage commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
I use the Ennedi slope mod.- 16 Comments
-
- simcity 4
- residential
-
(and 7 more)
Tagged with:
-
It's the 420 shrine! Seriously, there's enough for a million hits there! SC2013 was a miserable failure, it doesn't mean we can't salvage some of it and I commend you sir for plucking the gems from the trash of SC2013!
- 24,791 Replies
-
- 5
-
-
-
Entry 74 -- Chumley (South Cindersville)
The British Sausage commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
I use a slope mod and then carefully drag out roads to get the slopes done right.- 16 Comments
-
- simcity 4
- residential
-
(and 7 more)
Tagged with:
-
Recreating New York
The British Sausage commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
I'm only approximating New York. It's more to capture the spirit of it in a scaled-down version!- 9 Comments
-
- simcity 4
- world trade center
-
(and 6 more)
Tagged with:
-
Replies: Simmer2: Thanks again for your comment! Tyberius06: Thank you. There's about nine months worth of images and SC4 builds, they're good but even better stuff is coming along. TMTS: That's why I chose the forest ambient track! Always works. mattb325: Diggis streams are so beautifully versatile, all part of the process I guess. Thanks for your comment and your buildings! This CJ would not be the same without your creations. Vigilante1987: Even in ugliness there can be aesthetic beauty. Thanks for your comment! svenson: Cheers! PaPa-J: Ouch! Something similar happened to my hands when I created that entry, it took so long... Thanks for the comment! {---} Recreating New York After taking an extended break, thanks to the Summer Holidays and going to London, I'm back into SimCity 4 and into a new project of mine: The Big Mango. What is The Big Mango? It is a downsized recreation of New York, in particular lower and central Manhattan, parts of west Brooklyn and parts of Union City and Jersey City. The key skyscrapers and landmarks will be there, but the rest is an artistic interpretation of New York: I'm going for the New York aesthetic and the general feel of each area: Wall Street, Lower Manhattan, Central Park, etc. This is a miniaturized New York and one where I squeeze every last drop out of SimCity 4. With that said, here is what I have so far. 1. This project began with terraforming an outline of the landmass. A few small things will need tweaking though! 2. The WTC Complex and Brooklyn Bridge were the first landmarks I placed. 3. Next I worked on Wall Street, the southern most part of Lower Manhattan. 4. This was my first take on it, but I later realised I needed to expand the shore to the right and include One New York Plaza to really get the feel right. 5. I also, for the very first time, began using Pegasus CDK3 Marinas and piers. Great stuff even though it's more than a decade old! 6. Another discovery was using JENX's Paris river walls (Seine) for ocean walls and slopes in general. 7. One New York Plaza would be going into the place of the theatre and the aqua building. I knew after finishing at this stage that something was off! 8. I purposefully left gaps in the skyline to catch some glimpses of the streets below. 9. And here is The Big Mango as it stands right now! Now I've got the outline and Wall Street exactly as I want it. 10. Since it's impossible to get Brooklyn Bridge right in SC4 (unless your Korver and decide to create a brand new BAT), I wanted to get the elevated highway feel on the approach of this amazing bridge. 11. Another thing I realised is how even in Lower Manhattan there are ridiculously small buildings surrounded by apartment blocks and skyscrapers! Showing this made the areas come to life. 12. No use of the lot editor here, just placing down those plugins! 13. I turned my attention to the west area of the WTC Complex and I included Four World Financial Centre and Three World Financial Centre, I also widened the landmass to include a mini port. 14. In the top centre of the picture I used nbvc's (small, but good) sea walls as a retaining wall by the four-laned road. So today I discovered a new use for them! 15. This area looks right with One New York Plaza! 16. Going back to the Brooklyn Bridge area. To the left I used Marrast's sea walls and found a way to create an interesting diagonal area with only a few odd textures here and there amongst the diagonals! 17. 18. 19. 20. {---} For more New York / The Big Mango pictures, keep your eyes peeled on the "Show Us What You're Working On" page! See you later!
- 9 Comments
-
- 24
-
-
- simcity 4
- world trade center
-
(and 6 more)
Tagged with:
-
Speaking of that port structure you built, I know it's obviously a third-world setting but I can see myself plopping in something like that in areas of industrial decay in the developed world. Whatever it's backstory it looks GOOD and I plan to use it, perhaps in my New York creation if there's room.
- 24,791 Replies
-
- 5
-
-
-
Earthworks Tutorial Lucario Boricua's Earthworks Tutorials M-2A: Basic Mountain Roadway Construction Techniques
The British Sausage replied to Lucario Boricua's topic in SimCity 4 General Discussion
I tend to avoid diagonal cliffs because of the diagonal jagged cliff issues I get with using HD terrain mods, though I think you're using an SD terrain mod. Even tweaking the necessary parameter still doesn't do the trick with the Sudden Valley terrain mod at least. But I can see what you're aiming for with set-back cliffs and/or retaining walls.- 6 Replies
-
- 2
-
-
-
- simcity 4
- road building
- (and 4 more)
-
Earthworks Tutorial Lucario Boricua's Earthworks Tutorials M-2A: Basic Mountain Roadway Construction Techniques
The British Sausage replied to Lucario Boricua's topic in SimCity 4 General Discussion
One thing I'd recommend with earthworks is to use the God-mode smooth terrain brush to file down those abrupt cliffs. The trick is to ensure there's at least a one-tile distance between the cliff and the highway (which admittedly creates a larger cliff) but from there the steepness can be diminished to something more realistic or even the terrain is restored to its grass textures. If the cliffs aren't towering then there's also the option of retaining walls both orthogonal and diagonal.- 6 Replies
-
- 2
-
-
-
- simcity 4
- road building
- (and 4 more)
-
Entry 75 -- Hefnall Forest West
The British Sausage commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
Thank you! Though it was less mouse clicking and mouse moving like a mad man! Cheers! Either game is great- for 2021 I'll be upgrading my computer so that I can finally Cities Skylines! Thank you! For the trails I went for an American approach and even made some the trails as wide as one square tile for areas I felt would I walked upon the most- such as the top of the mountain ridge. In the UK you would see trails that wide in mountain areas. The hardest part of completing the natural areas was where to place the rocks, the scree and the lower-density flora. It's why it took so long to complete Cindersville because I couldn't think of a theme to use and I didn't want to repeat myself or use the same flora theme from a city with a similar concept to that of Cindersville- Erinsberg. Good to hear it! Thanks for your comment too. -
It's from walking around the Lake District, I've seen up close how grass and moorland interacts with bedrock and scree. Though it took a long while finding the right tools on SC4 to try and replicate this. Also, the watery nature scenes you created are very cool to see. It's a style completely unique to yourself!
- 24,791 Replies
-
- 4
-
-
Entry 74 -- Chumley (South Cindersville)
The British Sausage commented on The British Sausage's City Journal Entry in My SC4 CJ Scrapbook
Thank you! I never really planned on creating urban areas which work with the natural features, I think it's a sense of aesthetics that I work that creates the effect because I don't plan for this. As for diagonals: I like them and they're getting easier to build now that there's more diag buildings available! Thank you for your praise! Without my effort the area would look awful if I let stuff grow- it's nearly all plobbed in and functional. Unfortunately I only present a finished city tile as increasingly these take many weeks to complete, sometimes months. Yes- Korver is definitely a king, or a sim-artist, of this game. I am considering a file share option but my plugins are about 8GB and I would only share the Datpacked version. This may be coming some time in 2021.- 16 Comments
-
- simcity 4
- residential
-
(and 7 more)
Tagged with:
-
Finally back after another accountancy exam and various bits of house work (and cleaning) which needed to be done. So here's a mosaic from today's entry to whet the Christmas appetite. I had to mess around with GIMP's controls to sharpen the picture, increase the contrast but retain the brightness! On Christmas Day I will be posting not one, but two, "square" mosaics which is the closest to immersion one can get- short of actually loading up the city tile.
- 24,791 Replies
-
- 31
-
-
-
Didn't know it was Simtropolis' birthday- wow! Happy 18th birthday! You're an adult now! This site is old but there's still life left, as the same can be said with SC4.
- 2,443 Replies
-
- 9
-
-
- simtropolis
- milestone
- (and 4 more)
-
Skyscrapers get all the glory, but it's the small stuff that makes up the suburbs and the cities and helps make CJs realistic. That is the best designed SC4 skyscraper I have ever seen and I've seen LOADS of custom ones. NOICE! MOAR awesome stuff! Keep it coming!
- 24,791 Replies
-
- 6
-
-
You mad lad! You finally got around to recreating the Lake District. Took a while to see what portion you recreated but when I spotted Derwent Water -- the lake in the picture's middle right (and the only one on the picture's right side with small islands within the lake itself) -- the rest fell into place and I can confirm, having walked extensively around the Lake District that the layout you recreated very closely matches up. For instance in the bottom right(ish) there's the Helvellyn mountain and next to it (on its east) is Red Tarn, a small glacial lake. Or seeing Sprinkling Tarn next to Great End. Or including the village of Glenridding on the southwestern banks of Ullswater. Or knowing where the forests are: Ennerdale, Buttermere and Crummock Water, Derwent Water, Ambleside and of course Ullswater. Not sure what you used to approximate the landscape but it did a good job- you even got the flora layout right with the bracken and above that the yellowish moor grass. It's a very good approximation, a few things offski is the lack of the bulge in the higher of the two Cat Bells mountains (the southern one) which are west of Derwent Water. Or Grasmoor being a pointy peak in the picture (the one east of Crummock Water) when actually it's more of a gently sloping plateau on top and is kind of a tabletop mountain. Examples: Cat Bells: The two pointy peaks are Cat Bells Grasmoor: The photographer was standing on Crag Hill and the mountain ahead is Grasmoor- a very wide mountain with gentle slopes on top. But overall that's a very good job!
-
The 63 building is the coolest skyscraper ever built, it's only second to the Empire State Building. That's how good it looks. Good job.
