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BugeyedDragon

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Everything posted by BugeyedDragon

  1. Show us your Overview of your City/Town

    posting few images really fast because it reloaded the page and i lost half of what i wrote blah blah thats why i hurried. sad loss yeah blah blah i liked the docks developed nice technique definite future sight gurgle darr purpose? city got invasioned destroyed buildings mountain technique alpha put mountain put erode put cliff put erode. west moormbool boomooderie city never meant for cj use dont ask why building think dark idea lacking of why why building think pitch black i have no idea either i just notice blah krampa desimmia only city i partially made flora parasol pines city named aplle named after aple which is favorite spelling of apple. back to boomoo this city name bayou principe why idk point was to say "hey more military presnce lol" and to intro new power source tidal buoys little yellow dots in upper pic area city has random cheeto trees even though i did the stupis seasonal cheetos right had roundhouse puzzle piece crash two time then gave up roundhouse made this and never finish back boomoo back unuse for cj weird city fell over gave up on city blllllurrrrrrhhhhh okay now i dont have to rush new territory this city was finished yet i never uploaded it going back to boomoo this city i never finished or even started really i never finished this but i liked my ideas for it. city i never even started, i have no idea what the branched off road was for another city i never started. based off strictoasters sc4 city with the platform height diffs. back to boomoo my first stray into seawalls and docks. i miss this city i liked it. still in boomoo based of off a typical town in just cause 3 (just cuz lawlalaowa(i based the second region i did with the miniatures and stuff off of just cause 3)) stopped after i realized i had no good buildings that suited this type of city. telegraph point, in boomooderie. i like to call this city "empty promises" though because i kept teasing it and saying "NEXT TIME TEREGRAFF" but i never finished it lol. weird night buildings in day time bug again thats all of them. they were sad losses, but yeah.
  2. Why you plan your roads.

    From the album Thrilling Traffic (S3-09-W)

    back when i wasnt so experienced, i didnt plan my traffic with avenues and almost primarily used roads. it's like someone split red paint all over the city. taken on a mac, which is why i had to remove plugins and why there are brown boxes (a result of blank region bugs.)
  3. Honest Thing about the person above you - Take 2

    makes sure to have funny gif avatars
  4. The ones that never made it to STEX

    There are a lot of really great BATters, it's a shame mattb has stopped (or taken a hiatus i know what how what he's going through feels) BATting, but personally my favorite content creators have been Girafe, Mattb325 (all time), nofunk, rivit, nos.17, jason, aaron, bipin (nice guy and great batter yet his grungry smokestack base textures don't work and i get that annoying missing floor glitch), bixel's modelling, and SG's modelling (modelling specifically because sometimes the lots were a bit eh but the models are always fantastic), MGB, simfox... a lot of people have a spot in my plugins folders where i have all their stuff (by spot i mean i just have all their stuff my plugins folder is equivalent to a 7 year old spoiled kid who doesn't clean his room lol that messy). it must be a great feeling looking at your buildings in simcity 4 and how superior they look to the official maxis creations. edit: I FORGOT JP SCHRIEFER
  5. Wavestar Tidal Power Plants

    I love the idea! Glad we got a tidal power plant (finally! now for realistic looking oil and gas plants?) that looks good! Beautiful, it's just a tiny tiny tiny bit expensive, but it's worth it for variety and clean-ness.
  6. MGB - Convenience Store

    I stopped playing modded sc4 too soon! Absolutely GORGEOUS!
  7. 6 Paternoster Square

    good eye on the info missing, hope he sees this!
  8. 6 Paternoster Square

    I love the model, the lot itself could use a little more variety though. Please provide a tutorial for the file format "paternoster" or whatever it is. I have never seen it before, and by the looks of it not others either.
  9. Why isn't there a One-way "STREET"

    it would be nice to have streets connecting to neighbors, and perhaps better support for smoother curves with the SAM. one way streets are nice too, down in belmar in nj the neighbors have one way streets.
  10. What comes to mind when you think about this city?

    How do you spell ononatamatapeia? because "urk" is in that word group, and is a verb! jackson, NJ.
  11. Weird graphical bug.

    This just happened. Hardware rendering, in windowed with custom resolution on stam. windows 10. I removed the resolution and windowed parameters and replaced them with fullscreen but fullscreen didnt do anything, and i played with the weirded out parameters and it was fine. any ideas?
  12. A first look at the farming community of Coopersville.

    Really nice! Where'd you get the poles next to the highway? (I think they are lights? The ones tucked into corners)
  13. Can't go fullscreen.

    Simcity 4 does not go into fullscreen with the windows 10 version of steam. I've attempted to remove -windowed, i've tried -fullscreen, -full, even just removing it, but it doesnt work? any suggestions?
  14. What comes to your mind when you think about this user

    Admin-man!! CorinaMarie
  15. The Username Above Me

    9/10, HIGH CLASS ROYALTY
  16. THE REBOOT: Flatop Hill.

    THE DAY IS OCTOBER 23RD. THE SEASON IS AUGUST. THE CITY IS FLATOP HILL. YOU ARE TUNING IN TO... Special thanks to Bipin for the header! Here we have the edge of the city, an entrance to the dirt road (Rancherdale Dr.) connected to two larger roads. You can see the water tower, an antennae, a newly built fire station, and housing. We go further down the road, and meet ourselves with a small place with commercial buildings (Gambit Sq.)! A church in the upper corner over there, and a peek at the bikepath streets! The inner part of the neighborhood featuring some commercial buildings! (BACKSTORY: At about 1967, swathes of immigration left unemployment festering. A vote between governors Chris Kaley, Keith Tristoph, and Trumald Donp, including a confirmation from Lurdol Kurilt (3-term presidency) signed a bill that claimed areas of neighborhoods that were abandoned and built commercial there. Some neighborhoods and cities met it with abandonment and slumification, but others did not change, one or two had met it with valor and increased substantially in development.) The elementary school, and a lot more housing. A peek at the farms, and the other lower side of the neighborhood. Farms. Upper end of the neighborhood and more farms. You can see the library from here in the upper corner. Onto Rancherdale Drive! That's the end! But not the end of the entry! We still have 20 pictures!!!!! HA HA HA!!!!!! Bushes. Substations. AND POWERLINES! Powerlines coming from the other city. A small pond. A planned housing area. (BACKSTORY: Due to increased immigration from the Middle-East, Lizkond is creating new housing districts specifically for the immigration. Due to an injured current economy, cheaper roads have to be used, however it's not specific as this style of road is in other neighborhoods and districts.) Now let's get commercial, and rail through. A museum dedicated to the railroad inside a roundhouse. Right around the corner is the station halt. Train repair yard. The trains needed for repair go through into the repair yard, once repaired, they are tested. They go through that long rail curve farthest from the rail. If fully functioning, and if industrial, they go up through the first exit into the dedicated heavy industrial rail line. If fully functioning, and a passenger train, they go down and over to the main rail. If still in need of repairs, it keeps going south back into the repair yard. The coal power plant, a transformer, and a garbage dump. (BACKSTORY: The coal power plant only powers the hills, because it also delivers power to the neighboring country. There are multiple power plants along the edge of Lizkond that sell power to the neighboring country. It also receives coal from the neighboring city. The passenger train has to run through the power plant as pictured.) AND NOW WE TAKE TO THE HILLS! The underground parking lot for the rail halt goes under and exits through that tunnel. We move on to a small village, only accessible from outsiders via the railroad! And now to some high altitude shots! Now, on to a question: Where is Leira? Leira and Boomooderie have sprung into a war, and high violence is abroad, unfortunately we had to leave. Lizkond's military and protection are immensely stronger. So we do not have to worry about doing business here. We have taken the chance to become more professional, Karl Pilkington cameo pending. We will see you next time! KEEP ON ROLLING! (the labor of making this was very high. i dont want to ask for pity, but i have newfound respect for ln x, tariely, michael, and other cj creators because this stuff is incredibly tedious. maybe its just me. thanks for hanging in for me and giving me a reason to play my favorite game. love.) (special thanks to @CorinaMarie for hanging with me and helping me improve the rails, helping me make them realistic. special thanks to @Bipin for the cj header, super nice of the guy. and thanks to the simtrop chatroom for keeping me sane and letting me vent anger, love you guys)
  17. THE REBOOT: Flatop Hill.

    I FORGOT AGAIN GOD DANG IT I COULD NARD KICK MYSELF! Otherwise, thanks! I'm sure you are familiar with Troica's dirt streets, i have a mod that replaces those with I think the sidewalks were by Moonlight, but im unsure and i'll be sure to provide a link tomorrow. Thanks Corina! Some things (like any commercial zone) don't really work with me well, but I use a demand mod, so I'm sorta stuck with the issue lol. Thanks for the compliments, they mean so much!!
  18. THE REBOOT: Flatop Hill.

    Yeah, looking back, I should've been more tentative and testing with my cities. I have darknite and the cascadia tree controller and you'll be seeing night pictures pretty soon.
  19. SparkleCity Official Website

    cool, thats a nice idea
  20. I can't find a missing dependency I have for the cascadia tree controller. It's the "maple to meadow" transition, which props do they use?
  21. SparkleCity Official Website

    I like all the hype for this CJ, what do you mean by islands? like, if we made islands and put them in the exchange that would be used as a city? (the land)
  22. I was making an industrial area in another city for my sims in a neighboring city in order to create jobs. while eyecandying it, THIS happened. it has no lot, i've tried altering the terrain, placing pedmalls under the entire model area and attempting to bulldoze, i need help with this, any ideas? please ignore the fifteen duplicate pictures that happened for no reason.
  23. SimCity 4 immortal MODEL syndrome

    a few things: This is the newman's cement factory, it made a FAR angled road inside of it's road access roads and it removed the lot. it does not overhang, and i will test the immortality killer right now IT WORKED kinda so it says the area is occupied when theres nothing there, bulldozing, and releveling doesnt work, any ideas? edit number three dezoning worked
  24. challenge upload Zamora General Hospital

    i love you i want to hug you and just wow this is i love you so much for this wow i mean wow wow wow WOW!!!
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