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BugeyedDragon replied to Libertyville's topic in Cities: Skylines Technical Help Q&A
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SOLVED: Cities: Skylines doesn't load EVEN with mods and workshop disabled
BugeyedDragon posted a topic in Cities: Skylines Technical Help Q&A
this game doesn't like me at all. I've been attempting to play Cities: Skylines recently and I've found it just doesn't work. It's in fullscreen so my computer fullscreens to a black screen with my mouse doing the loading animation, it does this for ten seconds before the game shrinks to my menu bar and refuses to even open. mousing over it to display the window doesn't work. on the rare occasion i've opened it, it shows a *fully functioning* menu for a tenth of a second and then fades out again. My parameters are -force-d3d9 (or however it's called) -disableMods, and -noWorkshop. I use every mod from this pack (no more) http://steamcommunity.com/sharedfiles/filedetails/?id=751408249 except for timewarp and nocrash because timewarp doesn't work and nocrash is obsolete. I have tried verifying the game cache, and reinstalling cities: skylines. I run a Windows 10, any ideas?- 1 Reply
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SOLVED: Cities: Skylines doesn't load EVEN with mods and workshop disabled
BugeyedDragon replied to BugeyedDragon's topic in Cities: Skylines Technical Help Q&A
Solved; you have to disable -force-d3d9- 1 Reply
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A City Split Into Four Groups Or Maybe Three And A Half (Numty)
BugeyedDragon posted a City Journal entry in The BBCaS Occasional
Hello everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Some industrial warehouses/manufacturing + a Pepboys and Lowes. More industry Bonus substation + grungy warehouse + brewery Logistics, warehouse, Dollar General, and the back of Tina's Grocery Caldor, bank, and front of Tina's. Firestation, inn, theatre, old threatre, italian restaurant, old Shell station, starbucks, arby's, car repair, Sam's Club, small convienence + condo Industry, cellphone tower, dye vats, warehouses, etc, you get the drill Onto the suburbs Low-mid-highrises That's it for this segment Bridge. Windmills, gas station and some low-midrises Windmills + low-midrises. That's it for this segment. Crematorium + suburbs Suburbs Sheep farm + family house and backyard Pig farm + that old guy who has a motorcycle and a car Guy who has friend over at house who owns an rv he never uses + cow farm That's it for this segment Lastly, farms. That's it for this segment. That's the whole of Numty, everyone. Thank you all so much for tuning in, it validates this entire process and it makes me feel really great knowing people like my hard work. Seeya next time!!- 9 Comments
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A City Split Into Four Groups Or Maybe Three And A Half (Numty)
BugeyedDragon commented on BugeyedDragon's City Journal Entry in The BBCaS Occasional
Thanks! You'll like the next entry then.- 9 Comments
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From the album Nature Scenes (S3-19-E)
A lake with a small island. Details: A small rock and gravel island with birds resting on it. An abandoned rowboat overtook by cattails. Cattails everywhere. Even more cattails. A dead tree on the side. Cattails Some fall trees. And lastly, Cattails. I hope you enjoyed it! Edit: Raynev added in a larger version of his image so you fully grasp the details. I'm gonna supply one like that in the hopes of giving you all a better vision of what I have built.- 2 Comments
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Hi! I've been trying to sign on to your website, however, I'm stuck on the first/second step, as it doesn't stop loading. any ideas on why this is happening?
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Account setup, just make sure you change the email address, etc to something real and I'm sending you a PM with the password
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this took four hours.
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A City Split Into Four Groups Or Maybe Three And A Half (Numty)
BugeyedDragon commented on BugeyedDragon's City Journal Entry in The BBCaS Occasional
oh wow, that's a good find. it just had to be pink too thanks! that means so much! yeah, i was gonna have a bridge connecting from the farms to the main area, however i took into account how much the city would have to spend, and just said that'd be a future project thank you! Also, this entry is the first one to get featured! Hm, next entry has to be special, right? ;}- 9 Comments
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Another Really Small City With A Suburb Being Half Of It (Tol)
BugeyedDragon posted a City Journal entry in The BBCaS Occasional
Hello everyone! I'm back!! Pretty proud, however, this was made in one day so judge it accordingly! Buildup. Bbbbuuiiilllddddduuupppp BAH BAAAAAAAAAAAHHHHHHH The factory district. The watertower and one of the dock entrances. This is the only connection to the river parting the mountains. A fishery, algae farm, and a big trash dock. Warehouses and one smokestack. Some more warehouses and some old w2w buildings. (woah whats that on the side???? :]) Commercial goodness End of the commercial district. Now, for- GASP Repairs and the office. Plus the landing area Top hangars and the windsock + end of the runway. Beginning of the residential. Small minigolf. Residential Residential Baseball field and... Lawn Ball?? Lawn Bowl?? I forgot. Residential Residential Residential End of Residential Well, that's it!! Full extent of the Residential The commerce and industrial place. That is a mountain for clarity. This was made with one of @CorinaMarie's fantastic maps. I flattened the terrain for the city, that's it.- 4 Comments
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Hi again
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Here's some tips that are helpful: Holding down the right mouse button to scroll across the map slowly while planting trees winds up planting a significant amount more. Holding down shift increases the range and speed of growth of any god mode/mayor mode brush EXCEPT for the MMPS (the single-plant mayor mode trees) Holding down ctrl does the opposite of the above. Shift + any number from 1-9 changes the brush size manually and keeps it that way until you either reselect a different size or exit the brush and re-enable it. Same thing with terrain. Doesn't change rate of growth. Also, two other things with shift and control: Holding shift while zoning allows you to zone without it placing streets, which gives a lot more freedom when the zoning tool AI is being particularly disagreeable. Holding control is tricky to explain, say you want a 3x3 single plot of zoning but it segments into 1x3s, if you hold control while zoning, it'll force it to create a 3x3 plot. This goes for any size you want. Does not spawn roads and it ceases to zone when you zone into a road, building, or existing zone. However, it places the sidewalks of the respective density type.
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https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1783 here you go!!
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I'm baaaaaaaack~
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Did Maxis ever start making a SimCity 5?
BugeyedDragon replied to armpit43's topic in SimCity 4 General Discussion
Technically we also got the two Simcities on the nintendo DS (fantastic games may i add) and the one on the wii (bad one) -
Short little mountain-town. I love the water-runway. Not many people have done it and I wanted to get on top of that. another valley town
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Yeah! This was gonna turn into a full fledged little place (there were two other houses and i had a rough road network laid out) however, my computer screen decided to randomly go dark for no apparent reason before I could save it. So, I couldn't play that city anymore :(. Also, thank you!! I'm very pleased with how this turned out and it means a lot you just said that!!!
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Half Point Island
BugeyedDragon commented on sucram17's City Journal Entry in Saint Malin's City Journal
where'd you get the antenna? beautiful work, mmp and photoshop-wise!- 2 Comments
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fantastic entry!!! mmp work is so good!!!!
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Hey, do you plan on enabling compatility with the other NAM road-textures for you SAM replacements? Specifically the Australian road textures, because the connection is broke and shows the normal SAM roads on that tile. If you have time could you fix that? Thanks!
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Nice!!! Very good way to kickstart your new cj! A few pointers. Try to avoid getting that corner-menu in (with the name of the city and such) I'd recommend doing closeups on more of the interesting areas (such as the highschool, that setup looked rad, and also if you don't have it, get manuel-ito's maxis relots, they do wonders aesthetically)
