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66 PopularAbout Madmartigan
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MySimtropolis - Invitation to become a SimCity 4 MySim
Madmartigan replied to CorinaMarie's topic in SimCity 4 General Discussion
Love this and I hope Corina is doing well. Thanks! Name: Madmartigan Gender: Male Zodiac: Aries -
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- particle accelerator
- hi tech
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Urbanization and the evolution of cities in Dimland across 10,000 years, Modern period
Madmartigan commented on mitsos's City Journal Entry in Dimland
This is simply incredible. Fantastic job! -
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- pharmaceutical
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[Solved] What's wrong with my SC4 Devotion login?
Madmartigan replied to mayorgreener's topic in Community Goings-on
How was this fixed? Trying to reset my password now and haven't gotten the email for 2 days (Multiple attempts). -
Crash while loading any city tile (Suddenly)
Madmartigan replied to Madmartigan's topic in SC4 Bugs & Technical Issues
So I tried what you and whte_rbt recommended. I backed up my plugins and then deleted them all. After sorting through 50% by 50% I eventually found the culprit - NAM (As you suggested it might be). I tried finding the 4gb patch but it wasn't quite working. So I uninstalled and re-installed NAM and now everything is running smooth! Thanks for all the help guys! -
Crash while loading any city tile (Suddenly)
Madmartigan replied to Madmartigan's topic in SC4 Bugs & Technical Issues
Will do, thanks again for the help! -
Crash while loading any city tile (Suddenly)
Madmartigan replied to Madmartigan's topic in SC4 Bugs & Technical Issues
Darn I really thought this was gonna work. I tried uninstalling completely from GoG as well and reinstalling on Steam as another solution, still the same issue. Not sure what could have possibly changed, this is a total mystery. It's still crashing on loading a city (The messaging at the top even changes once or twice so it looks like it's working). I even deleted that last 2 weeks worth of plugins. This is really mysterious... Update: Well leave it to me to comment and then immediately try something that works lol. So I backed up my plugins folder and then completely deleted it and it works now. So there is a plugin that I guess has suddenly become incompatible with the game... Thanks for the help! -
Crash while loading any city tile (Suddenly)
Madmartigan posted a topic in SC4 Bugs & Technical Issues
Been playing for ages now just fine. No new plugins, no new mods. I'm playing on GoG and suspect that this is the issue: "Cloud Sync Failed: Cloud sync is delayed due to a heavy load. It will restart next time when you launch the game." I've tried launching the game again, changing my config, etc. I saw someone online had to exit GoG and then CTRL+ALT+DEL to close a background program that stays open, which was the case for me so I tried it. Still not working. Mainly I'm just wondering if anyone else is having this same issue while using GoG? Anyone wondering my config is: - Arguments: -intro:off -CustomResolution:enabled -r1920x1080x32 -d:directx -f -CPUcount:1 - My Label: SimCity 4 (Windowed Mode) -
I can't believe I'm only seeing this now. This is literally the most incredible thing I've ever witnessed. You don't even work for EA and you did something they never could (and maybe never would) in all these years. I just tested it out on a long, long, long, long, long lost city. It not only doesn't crash but it doesn't even lag anymore. I am honestly floored by this. This is incredible, I wish I could give it 10 stars. You're a life saver! Thank you so much.
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It's really such a shame that this game has so many issues. It's such a brilliant game. I myself experience the same thing. When my population hits about 30k-40k it becomes increasingly choppy, takes longer to save and usually crashes while saving (Sometimes the save works, sometimes it doesn't). I've tried pretty much everything under the sun to get the crashing to stop or at least minimize. It's just something I deal with now and unfortunately it's made me have to avoid making any large metropolis. Crying shame that EA won't just spend a couple of months releasing a new version, how much work would it be for them? If they could guarantee a new, patched version that would not crash I would pay 20$-30$, maybe even more.
