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RebaLynnTS

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About RebaLynnTS

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  1. RLM Productions - LA River Project

    Version 1.0.0

    250 Downloads

    LA River Project This is the complete LA River Project set that includes the channels and ditches developed by me INSTALLATION: This package is a simple .zip file. Just extract the RLM Productions folder to your My Documents/SimCity 4/Plugins directory (or equivalent, if you have a custom Plugins folder location). It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Submenus DLL - You need it to get the package submenu working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). CREDITS: The following members contributed models, textures, and modding support to this collection: RebaLynnTS This package has been made possible by the Project ZIP efforts of Tyberius06 and Ulisse Wolf.
  2. Version 1.0

    381 Downloads

    This first pack contains 'Core Lots', and are grouped by type; 'Entrances', 'Driveways', and 'Slots'. This is a set of modular parking lots to enable the player to create vast parking lots for any occasion. It is highly recommended that you create a DAMN menu for this set, as it is quite extensive. Many of the lots contain timed props to allow them to appear "alive", they are, however, mostly, eye-candy. You will find them in the Misc Transport Menu. Dependencies https://community.simtropolis.com/files/file/19536-rlm-fence-props-revision-2/ Recommended Plugin https://community.simtropolis.com/files/file/24509-spot/ Please see readme's in zip file for more details * As with all my creations, feel free to relot, repackage, and re-upload as you wish, just remember to give credit where it is due.* All RebaLynnTS files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version 1.0

    125 Downloads

    This is a simple 9x9 version of PEGs PPond water tile and requires pegs PPond Kit. * As with all my creations, feel free to relot, repackage, and re-upload as you wish, just remember to give credit where it is due.* All RebaLynnTS files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. Version 1.0

    747 Downloads

    The MMS (Modular Motel System by Becca (RebaLynnTS) was originally uploaded onto the SimPeg Website, this download contains MMS (Modular Motel System) 1 - Parking Lots by Becca (RebaLynnTS) MMS (Modular Motel System) 1 - Transitions by Becca (RebaLynnTS) MMS (Modular Motel System) 1 - Plaza Lots by Becca (RebaLynnTS) MMS (Modular Motel System) Resources by Becca (RebaLynnTS) MMS (Modular Motel System) Set One by Becca (RebaLynnTS) MMS (Modular Motel System) Texture Pack by Becca (RebaLynnTS) * As with all my creations, feel free to relot, repackage, and re-upload as you wish, just remember to give credit where it is due.* NOTE from Tariely The lots are neutral, self-contained (no external dependencies), and can be found near the bottom of the park menu. RebaLynnTS original readmes are included. The pictures by Paeng were lost, but some shots of the pieces were made to replace them -- and a quick plop in-game of a gigantic, non realistic motel to show what can be done with them. RebaLynnTS was very important for the community in the heydays of custom content, when SC4 was first open to batlotters; we are glad to bring some of her own content back here. All RebaLynnTS files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  5. Version 1.0

    343 Downloads

    NOTE from catty-cb Unable to provide much information on this apart from the picture as everything else appears to have been lost when SimPeg went offline, its used as a dependency by If anyone has any more details like the original readme it would be great if you can let me have a copy of it. -catty All RebaLynnTS files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. * As with all my creations, feel free to relot, repackage, and re-upload as you wish, just remember to give credit where it is due.*
  6. Version 1.0

    4,076 Downloads

    SPAM Irrigation Canals By Becca (RebalynnTS) SPAM Irrigation Canals are a set of irrigation canals designed for the SPAM. The water texture of these canals is designed to match the PPond set but they will work well in any rural setting. Core Lots: Straight End End, with culvert Turn Turn, Wide (2x2) Tee Cross Pedestrian Bridge Floodgate Reservoir Waterfall (1x3) Extender (1x2) Culvert Lots: Turn - Left Turn - Left-Right Turn - Right Tee - Center Tee - Center-Left Tee - Center-Left-Right Tee - Center-Right Tee - Left Tee - Left-Right Tee - Right Cross - All Cross - Corner Cross - Opposite Cross - Single Cross - Tee End - Both Utilities: Waterpump (water) Water Treatment (purification) Water Wheel (power) Developer Notes: Unless noted otherwise all sections are sized 1x1. They are very cheap to plop and to maintain. They don't consume power or water, create no garbage and have no impact on anything (demand, park- or landmark effects, mayor's rating) – they are perfectly neutral. The 'Utilities' are functional and produce or purify water and generate power at reduced capacity and cost. These functional pieces have a very modest monthly cost. The 'Waterfall' piece can be used to connect canals on terrain with different heights. Proper placement is the key for this lot, please follow the instructions given in the menu. The Culvert pieces can be used to easily create street or road crossings. The "Extender" can be used to run the canals under elevated networks All sections should be plopped on flat terrain only. The set has custom icons and is grouped together at or near the end of the 'Water' menu. Dependencies: None Recommended: SPOT (Simpeg Orientation Tool) Credits: BATs: Becca (RebaLynnTS) Lotting and Images: Paeng Awesome Ideas: Pegasus Additional Screenies:
  7. SPOT (Simpeg Plop Orientation Tool)

    Our pleasure.
  8. SPOT (Simpeg Plop Orientation Tool)

    Version 1.01

    18,932 Downloads

    ======================================================== SPOT (Simpeg Plop Orientation Tool) ======================================================== This is a set of props you can add to your lots to aid the player in seeing how to orient the lot. Where needed, these will be used on Simpeg Team Projects, at the developers discretion. They are bright orange in color, and should be easily seen in the preview. They are timed to show up, only one day, in a game year (Jan 1st). -------------------------------------- PROPS -------------------------------------- Diagonal - 4m Diagonal - 8m Diagonal - 12m Straight - 4m Straight - 8m Straight - 12m Straight - 16m -------------------------------------- DEPENDENCIES -------------------------------------- None -------------------------------------- INSTALLATION -------------------------------------- Unzip files to your 'Plugins' folder. Default Folder for Installation: .../My Documents/SimCity 4/Plugins/PEGPROD/SPOT -------------------------------------- DEVELOPER NOTES -------------------------------------- Please see the SPOT readme for general information. -------------------------------------- CREDITS -------------------------------------- BATs: Becca (RebaLynnTS) Lotting and Images: Paeng
  9. simpeg-forum-threads SPAM Irrigation Canals

    The Canal Utilities are now in beta at SimPeg
  10. simpeg-forum-threads SPAM Irrigation Canals

    The first set of SPAM Canals are in beta, over at SimPeg. If you would like to participate in testing, please PM me there and I will add you to the PCG (Preferred Customer Group). We do ask that you actively and vigorously test them, however, there are no other qualifications.
  11. Lot Editor - FYI In "Lot Editor: Beginner's Tutorial" it states "Shift + Arrow Keys - Push selected object 8x how far it would go w/out shift " However, this is not correct, it is 10x (or 1/10 of a game meter).
  12. simpeg-forum-threads SPAM Irrigation Canals

    Originally posted by: ScottFTL Those really look great, Reba. I think this is your best canal set yet! Are you using the PPond water texture? I'd second the request for a piece to connect to the PPond canals. Also, are there pump or windmill lots that produce water included? They're a realistic way to provide water in a rural area. I think I see one in the images above, but I figured I would ask now.quote> Yes, there is a windmill lot that will produce water. I am also working on a water wheel that can be used to produce water, or even electricity.
  13. simpeg-forum-threads SPAM Irrigation Canals

    At this point I am waiting on some finishing touches on the over all SPAM. If there are any requests, or suggestions, this is the time to get the in.
  14. When the project comes out, I will personally (try to) go back in time two weeks, and announce it
  15. simpeg-forum-threads SPAM Irrigation Canals

    Originally posted by: T Wrecks Wow, some tasty stuff indeed! I also like those crops I see. The only suggestion I have is that the saturation on the banks of those irrigation canals might be lowered a bit to help them blend into the landscape as seamlessly as possible. Come to think of it, I'd consider decreasing the overall saturation level a notch or two.quote> I can see about that. One of the cool things about how I am putting this set together is we'll be able to have optional designs. Swap one set of files, and you have a whole new look.
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