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Showing results for tags 'ruins'.
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My last city journal, the city of Eureka, had been updated from 2020 to 2021. After a hard-drive incident, I lost all the savegames of Eureka so I decided to start a brand new city. Although the files of Eureka have been gone, the sim-residents of Eureka still live in my imagination, and they traveled a long way from the west coast of California to a Caribbean island, the island of Culebra, to reconstruct everything... Culebra in real life is a Caribbean island in Puerto Rico. However I only took the name and map of Culebra, the actual in-game city is quite different from the real one. Special thanks to Lucario Boricua for the wonderful map of Culebra! Click here to see the nautical chart of Culebra (in real life) Ruinas de Pelá: I started here initially since I wanted to build a lost Culebra with ruins and debris. But I eventually gave it up because I just found out I was keener on building a real city . So this is the only photo of the lost Culebra project. Bahía de Almodóvar: This is an industrial zone! If you had read my previous CJ entries you would know that I am not very familiar with this sort of style, but I always wanted to try it.
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Version 1.0
906 Downloads
SM2 3600 BC Stonehenge A model I made depicting how the original Stonehenge looked like thousands of years ago according to a map made by some archeologists. Place it anywhere you want and paint some MMP trees and rocks around it to fit your style. This lot has no base textures. Fully MMP compliant. You will find it in the Landmark menu Lot size 1x1 (3x3 overhanging) Plop cost 4000 Bulldoze cost 100 Monthly maintenance 100 No power or water required. Dependencies....NONE! Simmer2- 4 Reviews
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- stonehenge
- monument
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Hey Simtropolis I've caught a small break between my second and last exam, so I thought it'd be fun to try something SC4 related after such a long while. I decided to just make-do with what I already had, despite there being no real fresh BATs in this image. Starting out with a small scene, like I usually do, but it turned out quite nice "Despite our drive to reach for new stars and tame new worlds; there always lurks, a disaster at every corner. We realize that the galaxy is even wilder than we could possibly imagine, and no amount of technology could prepare us for the reality and the challenges it brings."
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From the album Things I Gone and Done
Just trying to get back into the swing of things :P-
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Version 1.0
1,067 Downloads
For those who love ancient history, I present....SM2 Greek Temple Ruin. Plop Cost 12,000 Bulldoze cost 300 Maintenance cost 54 You will find it in your landmark menu. It will give a bit of landmark effect and it requires no water or power. Perfect for those remote and exotic areas. No dependencies Simmer2. -
From the album Tourist Attractions (S3-04-W)
A good while ago, scientists discovered some ruins in a grove close to a river delta. It has been assumed since then that these ruins originated from a pre-Calidorian era (you might want to click here for more information), but, according to more recent research, these ruins might be remnants of Calidorian settlers from the early beginnings of the history of Calidores that had to abandon this place for unknown reasons, most likely an immense flood or lack of resources. Since their discovery, these ruins attract more educated Sims from all of the world, to see both the ruins and the way how nature tries to repair the damage humankind has caused by deforesting the area adjacent to the ruins. -
A good while ago, scientists discovered some ruins in a grove close to a river delta. It has been assumed since then that these ruins originated from a pre-Calidorian era (you might want to click here for more information), but, according to more recent research, these ruins might be remnants of Calidorian settlers from the early beginnings of the history of Calidores that had to abandon this place for unknown reasons, most likely an immense flood or lack of resources. Since their discovery, these ruins attract more educated Sims from all of the world, to see both the ruins and the way how nature tries to repair the damage humankind has caused by deforesting the area adjacent to the ruins.
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Welcome to Leira! We are back with the landzone of Zagubiony (Zag-gwee-buh-nee) (commentary from noah included) Here we have a mountain range, part of the province "Newt uśmiech przejść Vích" Which lasts to the end of the province. The previous landzone, Sognefest, is part of the same province. (whoever knows polish can enjoy the botched google translate, however, feel free to use google translate to figure out the meaning of the name to non-polish speakers like me) We'll start with the castle, aptly named "Zamek Castle", it's architecture is great enough to not need any reconstruction, and it's the capital building for Zagubiony. (yes it's called castle castle) Oddly shaped ruins, all of these ruins are mysterious, though war and natural disasters are theorized. (yay ruins) The one thing about these ruins that could be uncovered was it's name: "Inny świat" (i cant mmp paths in ruins, also, at time of writing this, multiple sirens of police, ambulance, and firefighting kind happened in background, dunno why) At the shoreline and base of the mountain, it's a massive old miniature. "Vuoltu". (no comment here, so many sirens, it's like santa's riding by) Closeup! (i dont think this was half bad, was it?) Closer closeup! (closeup-ception get!) Windmills! (sorry they all move without differentiation, unless that's good for windmills.)\ More ruins, "Sysma". had a very early version of a hospital! ( yalurr ha ha!!!! ) Early docks at end of Sysma. Farming miniature of Dronningmolle. (who remembers farmville?) More of Dronningmolle. (ahh, farmville was the good ol' times.) Windmills, peek at some residential, and beginning of the miniature Lakkendrup. (i had many fond memories.) It appears that our files were corrupted, yet only two pics were destroyed. Sorry! Also, to the person who asked about the ruins: We'll keep you posted, archaeologists are digging up new stuff everyday! Seeya next time everybody! (sorry two pics were borked by bad photographing, seeya later everybody oh and oops grid)
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Hello! We need a license to film in Boomooderie now, and it was denied. Fortunately, the president Aleksy Cyryl of Leira contracted us to film every landzone in Leira! First one is Sognefest. First off is the miniature of Kleppur. This is the largest miniature in Sognefest and it has a handful of ruins along the coast. You can see the landzone Cirla (town hall) here, it also functions as a hospital. Stokkseyri Podstawowy (elementary) is seen at the top, some more houses at the bottom as well as a road going to a big intersection. Upper corner of Kleppur, and a short glance at a radio tower. The full radio tower, a parking lot, a resting home and a graveyard that tells the future for the resting home inhabitants. Multiple windmills that power Kleppur as product of mass-deforestation. Commercial area of Kleppur, a major recycling center, and the farmlands of Kleppur that hang off Mount Klepp More farmlands and other corner of Kleppur, we finish off Kleppur! Kleppur was deforested because the need for windmills was high. They weren't able to create windmills on the other side of the mountain as it proved dangerous with landslides. The small island of Nes, with a farm and some older buildings. Historical rip-rap too. Other side of Nes, featuring a water tower and a farm. Beach at the tip of Hafnir, the larger old town. Part of Hafnir, at the top you can see the wheat that grows every year for some weird reason. Close-up of Hafnir, a festival is going on in another landzone so the entire landzone is empty. We can't film the festival sadly. But next year we will!! More Hafnir, more weird wheat. At the edge of Hafnir are windmills. Hafnir's cobblestone streets were recently redone, so now you can drive on them. The neighborhood of Vallanes, deforestation beginning as demand for power is high and Leira is going enviromentally friendly. Commercial area of Vallanes, some leftover industrial buildings from long ago. And the other school, Akureyri Podstawowy. Vallanes' commercial district was once an industrial manufacturing hotspot, but it was all repurposed. Deforestation is also being used for science to see how the ground is recovering. Upsir was once part of Vallanes, but became independent through unknown means. Small windmills are abundant and provides wine, cheese, bread, and crackers. "The Small World of Cows" as tourists call this tourist trap. Upsir's land was proven to be rich with gold and silver. But the previous president Bartosz Hipolit passed an "Ultimate Law" (Laws only removed democratically) to prevent mining as favor for the farmers. Enter Dvergasteinn, an uninhabited miniature that's gonna be mostly windmills soon. However, the ruins of an old civilization lie here. Historians find this particular area was a marketplace, and was called Isafiordir. They still dig bodies up. The center of the deforestation project. Wood is being hauled off to other provinces that are developing more. The sea is proving dangerous to the area, so riprap is being installed to prevent erosion. Windmills. Finally, Mount Gasteinn. Dvergasteinn has many horror stories originating from it. Of course making it a tourist stop. That's all for now folks! Oh, also, if you have any questions about the area, what the provinces are, and such, feel free to ask! (i was proud of this city. Boomooderie I'll return to. one day or maybe boomooderie will come to us.)
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Smallville : Remnants of the Past
tariely posted a City Journal entry in P.R. Crastina's Travels (SC4)
Among the first settlers, very early on -- we're talking beginning of the Nineteenth Century, here -- there were priests and clerics, as usual. A contemplative order, the Narcissinists (following the rule of Saint Narcissin, an ascetic) built their community in the woods. It lasted about thirty years, then a fire destroyed the Abbey and the pious brothers moved closer to town. But the place is still a touristic attraction and also a magnet for painters and photographs, especially in winter, when the rock formations become sheathed with ice, and shine with fantastic, prismatic colours. P. R. of course and alas, was there in the summer... 1. 2. 3. 5. 6. Another remnant of the religious past is St-Vincent -- another ill-fated church ; but that one fell because of a design flaw -- and I mean the roof literally fell -- just during its inauguration, killing more than forty faithfuls (they were buried there). Superstitions flew around it for a while and it was a forbidden place (where the city's youth love to dwell !) The good thing is, it protected it from urbanization although the building stood right in the middle of what was becoming a very busy part of Smallville. After some struggle with avid realtors, the whole place was turned into a park. As what is left of the building has been certified solid, the interior of the church, with its carefully tended lawn, is now the setting for summer concerts -- classical music, of course. The accoustics are quite good. 7. 8. 9. As the terrain was a bit on the marshy side (perhaps a cause of the catastrophe : insufficiently compacted soil ?), it was drained thoroughly -- the pipes are hidden underneath of course, but the architect who oversaw the works (guess who ? Yes, Viktor Teynman) had a romantic well built along the paths. It's now called the Lovers' Well -- the kind where you get your wedding photographs taken and throw some change in. Once a year, the well is dredged and the sometimes surprising amount of small change is used for the park's maintenance.- 16 Comments
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Version 1.0
1,754 Downloads
_________________________________________________________________________________________________________ Featured in ME:TMW Episode #63 comes the destroyed, colonial edifices of the human and batarian world, Anhur. The degradation of Anhurian society under corrupt leadership and pressures of a legal slave trade left the planet's cities in chaos and destruction. In the wake of a civil war fought between a mostly human Anhur militia and a mostly batarian Na'hesit slave movement, cities across the world suffered strenuous attacks and fierce bombardments that leveled communities and severed infrastructure. The remains of most of Anhur's early colonial cities are nothing but ruins and twisted metal by the end of the war in 2178 CE. Because this BAT is of ruined buildings, there are no nightlights to speak of: In-game demonstration The BATs are overhanging lots placed on 1x1 size lots. This maximizes their ability to function around MMP. The Junk props are also able to be placed aside each other to become clustered. _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 1x1 (all) Lot Type - Parks & Recreation Dependencies No Dependencies! Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots.** _________________________________________________________________________________________________________- 19 Comments
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Version 1.0
509 Downloads
_________________________________________________________________________________________________________ Featured in ME:TMW Episode #58 come a series of crash-site ruins of archaic starships and warships that were destroyed in the wars between the ancient Inusannon and Thoi'han (two extinct sapient races from Mass Effect). Ruins like these litter Eingana since the remains and skeletons of all starships began making planetfall due to the garden world's gravity. These are perfect for those looking to create ominous crash sites on other worlds, but you could be as creative as you want with these ruins. The set consists of a explorer's camp-site and five starship/warship ruins, with one rendered in HD. This BAT is compatible with both Maxis-Nite and SimFox's DarkNite modd [exc. temporary campsite]: In-game demonstration !ATTENTION! The props shown above are lotted with an offset, meaning that they're are not centered. This is for aesthetic purposes during placement. !ATTENTION! _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 1x1 (applies to all/all objects are offset) Type - Parks & Recreation Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots.** _________________________________________________________________________________________________________ -
REPLIES __________________________________________________________________ Benedict: Thanks Benedict! lew1984: I know right? Thanks a lot! Fox: Thanks Fox. I can't imagine 3 1/2 days of night either, It'd probably be tiring haha. MilitantRadical: Thanks! InvaderNat: Oh, that's not really how dark 'dark nite' is. I just made it intentionally darker with PS to emphasize on the total darkness experienced on Elmere. That and I wanted to get rid of the green color of the terrain cause of course, it's a barren gray moon and I used a lush green terrain texture andisart: Thanks! Forthwall: Thanks Shub ggamgus: Uzbek sea indeed Thanks! TekindusT: Thanks a lot! Schulmanator: Thank you! Gannet: Thanks! KonstantinII: Sure, I'll keep that in mind! SilverCyric: Lol, Thanks for that Republicmaster: Thanks so much! __________________________________________________________________ Welcome back to the Milky Way, in a time ahead of our time... We've now left the Aerene star system and headed for the a not so distant star system called Nesu'luun. In this solar system, a marginally habitable planet is situated 0.89 Astronomical Units from the star Nesu'luun. It's a world choked in Carbon Dioxide, and flooded with polluted and toxic oceans of water and significant amounts of ammonia; Kanaze. As a result of rapid industrialization by corporations putting profit first, dirty mining operations and sub-standard industrial factories are scattered all over the planet in small colonies, slowly destroying the planet and increasing it's already scorching temperatures to higher and more intense averages. But there is more to this scorching globe that's riddled in swampland. Besides companies and crooks dwelling on Kanaze Archaeologists, scientists and galactic historians alike have flocked to the planet to take advantage of the many still intact ruins of an ancient civilization which were mysteriously wiped off the face of Kanaze - Such ruins as the Ruins of Selutz, located only a mere hundred kilometers north of the planet's largest city and capital; Ark'bor. Today, we'll visit the very ruins of an ancient city with the given name, Selutz. Currently being researched and explored by a group of independent scientists, historians and archaelogists who take a prime interest in Kanaze's many millenia old ruins; ruins that have somehow endured the test of time. The ruins of Selutz are situated higher up on a mountain and what remains visible above the thick flora is only a tenth of what really once stood here. Although many of the researches based here speculate that the city extends further down underground, and that what is currently visible is only 5% of the entire Selutz city complex. But most of the people based here are still more intrigued by the temple, labeled The Sanctum of Selutz, that stands almost completely intact with no extensive damage or faults on the building. Historians after making an extensive survey of the structure believe that it stands as the city's, if not, the mysterious ancient civilization's possibly most holy symbol, being an ancient religious structure. By considering its location, there are further beliefs of the city being built around this ancient temple. As researchers get in deeper into the history and reality of Selutz, uncovering the city's hidden secrets; findings become more intriuging and peculiar. Thanks for viewing! Rate 'n' Comment! ________________________________________________________
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