-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'human'.
Found 4 results
-
Someone here said this: "Personally I do not support gay marriage, but I do support gay rights (does that sound like a dichotomy?)." What it is illogical. Gay people marry one another because they're gay. Stating that they shouldn't be able to marry each other is the antithesis of supporting their rights. The only logical basis for arguing against same-sex marriage is when one claims that gay people don't exist. Because they do exist, that argument has no value. This topic is for rebutting any argument against any group's rights, whether it involves gay rights or something else. It's also for asking questions, if you're unsure about the logical soundness of a particular claim/argument.
-
UKs "Human Fertilisation and Embryology Authority" (HFEA) has approved a research application from the Francis Crick Institute, London, to use new "gene editing" techniques on human embryos. Also BBC doesn't explain it well - or maybe I don't get it - they're talking about living embryos, don't they?
- 2 Replies
-
- human
- unborn life
-
(and 1 more)
Tagged with:
-
Version 1.0
1,752 Downloads
_________________________________________________________________________________________________________ Featured in ME:TMW Episode #63 comes the destroyed, colonial edifices of the human and batarian world, Anhur. The degradation of Anhurian society under corrupt leadership and pressures of a legal slave trade left the planet's cities in chaos and destruction. In the wake of a civil war fought between a mostly human Anhur militia and a mostly batarian Na'hesit slave movement, cities across the world suffered strenuous attacks and fierce bombardments that leveled communities and severed infrastructure. The remains of most of Anhur's early colonial cities are nothing but ruins and twisted metal by the end of the war in 2178 CE. Because this BAT is of ruined buildings, there are no nightlights to speak of: In-game demonstration The BATs are overhanging lots placed on 1x1 size lots. This maximizes their ability to function around MMP. The Junk props are also able to be placed aside each other to become clustered. _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 1x1 (all) Lot Type - Parks & Recreation Dependencies No Dependencies! Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots.** _________________________________________________________________________________________________________- 19 Comments
- 15 Reviews
-
- 7
-
-
- mass effect
- tmw
- (and 7 more)
-
TMW#3 - Elmere Satellite System | "Long Nights"
Huston posted a City Journal entry in Mass Effect: Beyond
REPLIES ____________________________________________________________________ Fox: Thanks fox, the title is honoring k50: Thanks a lot! Hazani Pratama: Thank you! Simcoug: Thanks, Endor was an inspiration for Ferust TekindusT:Thanks so much! blunder: Indeed Soer_II: Thanks! Hellken: Thank you! ggamgus: I'm gravely honored RepublicMaster: Thank you so much! KonstantinII: I will keep that in mind, thanks! TayMay27: Lol, thanks Jesus Christ: Thanks Julien felano: Thanks! I'm not exactly sure about where I got those retaining walls, I tend to forget. I only realized I had them when I was making the update, lol. But I'm fairly sure they're of Jeronij's work and should be over at the SC4Devotion LEX. Evillions: Oh thanks a lot! And I got some of the props goin', which is good, I'll try use them eventually ThomasSimpson: Thanks Thomas, I really think you should make a military base, it'll be interesting to see what you come up with! spursrule14: Really? Awesome! _____________________________________________________________________ And we're back in the midst of the future Milky Way. But this time, we're out on Ferust's hapless moon. Elmere. Airless, dead, but far from lifeless. The moon Elmere is home to a few stellar colonies. Though most of the establishments here are majorly military based and are a part of the Ferusian Defense network that operates to insure the planet's safety for it's 2.9 million human inhabitants. The moon's mix of communication hubs and military outposts scan the perimeters of Ferusian space, to insure that threats, violations such as smuggling and criminals are detected and kept off from reaching the surface of Ferust. It's almost like border patrol, but far more extreme. It's also a training ground for military units as well as harboring various docking stations for the Aerene System's industrial transport network. Here, we are visiting one of Elmere's most vital communication hubs and military outpost. Being one of Elmere's main stations, it works to manage and maintain the moon's busy communications network as every station works to update their status, to highten and insure the awarness of all bases on Elmere. The station is known primarily as the Tharastis Comm Station. It's located at a reasonably large valley called the Uzbek Sea, an area that's been pummeled by rock and debris, forming nearby craters, some which have long existed before discovery. As night falls, lasting over 19 and a half days, the extreme temperatures and total darkness experienced on Elmere often means, that activity outside the station is kept to a bare minimum. The intensity of darkness on Elmere allows for zero-visibility outside unless you have a reasonably bright torch or a pressurized vehicle equipped with various fog-lights. A night on Elmere would be one of the blackest of nights you would ever experience. Besides that, all you would be able to see visible from the outside is the illuminated station and the stars in the clear night sky. It'd be another 19 and half days 'til the light of Aerene and its reflective parent planet, Ferust shines in the airless sky. As you can see, outside of the Tharastis Comm Station is nothing more than rocks. Activity on the outside is at a low, whilst inside Tharastis, are dozen, even hundreds of people running the station, living life, in the station, equipped with whatever anyone would want and need; be that recreation & leisure, good food, a gym and crew quaters etc. Thanks for viewing! Rate'n'Comment! ________________________________________________________

