Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'concept'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 7 results

  1. hello all, i know this seems a pretty stupid question to ask here, but i am planning an Air base simulator for release on Itch.io! but i really need help, as i don't have team behind me or a boat ton of money to make it! the concept features of the sim are: all of the worlds military aircraft (AI only!) from the cold war to date. available as freeware addons scenery of different airbases, such as RAF lyneham, raf linton on ouse, and rivolto, like the aircraft, these will be available as freeware addons real human speech for AI pilots, ground crew and ATC, in each of the worlds accents onboard cameras onboard every single aircraft, so you can see said AI crew in action from the cockpit or any other area aboard the aircraft! real engine sounds Custom squadron and livery maker Air to Air refuelling QRA launches (can either be set to random, or be triggered by the players) air displays (which can be set for any aircraft, and any type of display, solo or fomation!) animated pilots and ground crew day/night cycles changeable weather avatar mode, so you can walk, or even drive around each base! ground vehicles radar map, to show positions of each aircraft in the simulated world! peace time/ war time scenarios
  2. DSC - Rail - Amtrak P-Trak (Track Checkers)

    Version 1.0.0

    184 Downloads

    DESCRIPTION This file contains two new Track Checker vehicles, based on the Amtrak 'P-Trak' Personal Rapid Transit (PRT) concepts. For forward-thinking majors and/or those who prefer a futuristic feel to their cities, the single DAT contains one REPlacement for the vanilla TC, and an ADDitional version. Each vehicle has a high quality texture and nightlighting. INSTALLATION Drag the file into your 'Plugins' folder. To remove, delete or move the file out of your 'Plugins' folder. COMPATIBILITY This file will replace the default track checker, if you are using another track checker mod then the load order will be important, but it is down to the player which REP from either pack is overwritten. The additional Track Checkers are unaffected and will co-exist. DEPENDENCIES No dependencies. More trains and progress pics can be found in my workshop:
  3. Bentley EXP 10 speed BETA (Prop)

    Version 1.0

    390 Downloads

    About this file: - HD: High Definition (Compressed FSHs). File Size: 36,3 KB - UHD: Ultra High Definition (Uncompressed FSHs). File Size: 269 KB - Scale: 133% - Type: Prop - Angles: 90° - Lot Editor: SUPERCAR_Bentley_EXP_10_Green_90 IMPORTANT NOTES: - Choose only one version. * Both versions have the same IDs so you can change the version whenever you want Support Thread: https://www.sc4devotion.com/forums/index.php?topic=18215.msg528187;topicseen#new
  4. I was bored, so I decided to finally get this idea out of my head. It's partially inspired by Transport Fever, specifically the way it handles train trancks. In that game, tracks are laid one at a time, with new tracks snapping to adjacent ones. I thought, why not do the same with lanes of a road? So here's what I ended up with. Note that I have no experience with game design or programming whatsoever so I have no idea if any of this is even technically feasable, it's just something that would exist in my perfect city-builder. I'd love to hear any comments or questions, and let me know if there's anything I'm missing! You may have to right click --> view image if the text is too small.
  5. BRT Project

    Hey Guys! One year ago, I was hunting for some "in the median" bus stations to make a BRT concept, that lately I developed and showed here: Well, I wasn't able to find it, and I realize that I should change my concept of what a BRT should look like in SC4. With the help of rsc204(that did the hard work and I have to say thank you, again) , I was able to use a Station that looks like the real thing and attends the diagram of a BRT Station, being scaled: (Scale in meters) Some real world images: Aerial Images of 2.0 concept What Brings me to the main reason that I am opening this, expanding and making the project popular. This topic will unite evolutions in the concept, links to Stations/Terminals that should be useful, and custom creations of transit stations, terminals and hubs, that would increment style in a lot of cities. So, that's it, and welcome! Little video to explain the concept:
  6. 76 - In Progress (Part 1 - Avalon)

    Welcome back! Lets do this. To start of this year I'm going to show you a few works in progress. It's going to take a while to finish this stuff so I figured I'd get some feedback from you guys. In this entry I'll show you my CBD tile: Avalon Those of you that have followed this CJ are most likely familiar with this area, but things have changed quite a bit. This is an old gif I dug up that shows some the stages Avalon has gone through. Unfortunately there was an economic crash and mass exodus of residents so I was forced to start over. It wasn't a 100% blank slate as I had to keep continuity with the roads connected to the surrounding tiles. In a way it was a blessing in disguise because now I get to make quite a few improvements to the layout. However, I regret starting this tile before knowing much about RHWs so it still has a Maxis highway and I'm not going to go ripping things up at this stage. I've tried to keep many of the same elements from the original but things have shifted or expanded. I want it to be a very dense city but I still want to have more open spaces than it did before. I'm also trying to avoid repeating landmarks or skyscrapers and I'm carefully selecting where each one goes. Here you can see the central area of the tile where everything leads to and extends from. In the top left you can see Avalon park which is very similar to the original except now the walls are bigger and the castle is actually inside (before it was outside for some reason). I still need to do a custom lot of Riptide's Avalon Park so that it fits in better. I also need to make a Stonehenge custom lot with added trees rocks, as well as expand the width by 1 tile. The main focus is the Burj Dubai, or as it is known in Ionica: The Ziggurat. Next to it is the Ionican Chamber of Commerce. I need to make custom lots for both these BATs but haven't gotten around to it. I want to make a hover-craft landing pad but I'm not sure how yet. Here is a better view of the new train station. It is flanked by two museums and faces the St. Paul's cathedral (3 reddonquixotes). Below and to the right is a civics area with a hospital, fire station, police station, and schools. This is the sports district with an Olympic grade stadium and an indoor arena surrounded by banks and hi-rise condos and hotels. You can also see the high capacity ferry terminals in the bottom right. At the tip of the central island, skyscrapers huddle together vie for the best view. You can also see two ATEX Hyperloop stations that zip people from one end of the city to another. Further south down the river, still on the main island, is the Avalonian Center for the Performing Arts. The skyscrapers around it are the headquarters of some of the biggest tech companies in Ionica. On the second island is the Avalon Space Needle, probably the only landmark in the exact same place as the previous versions, except the area around it has now been expanded. I still need to make a new custom lot for it with seasonal trees and some props. To the left is a war memorial park. Further up we see skyscrapers lined up for a skyline war as well as another civic area. This is on the 3rd island. I'm planning for this area to be industrial but I haven't made up my mind yet. I need to make it fit with the rest of the city and I'm thinking of moving any major industry out of the CBD. I also had heliports and I'm not sure if I want to put them back as I believe they cause a lot of pollution. Comments, suggestions, and questions are always appreciated. Thanks for visiting. Quite a few of my older CJ entries are missing their pictures right now. I'll try to address that when I have the time. I'm thinking of doing an entry where I recap some of my best work instead of restoring all of my CJ. gviper: Amazing work! Love the use of diagonals and the various colors and effects added! A great place to spend Christmas! Thanks for all your support in 2015. Hope you had a good one. takemethere: You always just seem to know the exact right spot where to take a pic, or perhaps there simply are no bad spots to take a screenshot in your city. I'm banking on the latter. And seeing as how it looks like we're going to have a snow-less Christmas here in Toronto, I'll have to get my fill of it from Ionica. Definitely not a single bad spot in my city, ever . Thanks tariely: I can practically hear the sleigh bells... Bravo and thank you ! Happy New Year tariely. Thanks. Ln X: In picture 7 what is that wide, long building at the very centre of the picture? It makes a suburb mid-rise filler. I like how this entry has more of a concrete jungle feeling to it, all in all a great entry. It's Bixel's Primary School. Glad you enjoyed it, thanks. raynev1: Awesome entry. Do you know why your graphics card died ? I bet it was from creating all of those amazing images , and melted the circuits . Good thing you didn't have more time to do this entry . You would probably be shopping for another graphics card . Happy Holidays to you and all of Ionica . It was most certainly SC4 related. Thanks. GoKingsGo: It looks like it's FREEZING there! Great night lighting, great road network, great building selection, great entry! Thanks. MissVanleider: I liked this already, but I'll leave a comment too, really interesting as always, you think there are buildings everywhere because everything looks so dense, and then you realise just how much space there is, and not just an overgrown mess of buildings. Some of the buildings that I don't recognise are really nice as well. Happy holidays! Thanks for the comment. Hope you had a good holiday. Terring: Pure, epic win!! Merry Christmas, buddy Thanks a lot Terring. sejr99999: thank you I enjoyed visiting your city ditto on all the previous positive comments and also I like the use of some Asian BATs for their colorful lighting looks like parking is no problem either with all the underground parking. Gotta have good parking. Thanks. slickbg56: The colors and lights are really great. I bet everyone wears their sunglasses at night. Lol I hate people who wear sunglasses at night. Thanks.
  7. Medium Density Buildings

    Is there any mod to block small houses? is because it bothers me that in medium density areas appear small houses
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections