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Showing results for tags 'marketplace'.
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Online multiplayer marketplace for C:S resources
markhank posted a topic in Cities: Skylines Modding - Open Discussion
Hello modders of C:S. I am new to modding CS but pretty experienced in building web applications and APIs. I had an idea for a CS mod which would allow for an online marketplace for CS resources between players. So for instance, if your city generates excess power or water or wood or fish or whatever you could offer it for sale through the marketplace and other players could "purchase" it in exchange for cash into your city budget. I will have no issue building the server side of this to effect the marketplace, but I'd be really interested in perspectives on how best to implement this in game. I've found a few scripts on github which expose the game api and deliver json through a local port, which is very helpful, but there's all c5 years old which makes me nervous. My ideal solution would be to create an asset in game (ie a building called "Trading Terminal" or something similar) which generates/consumes power/water/cash depending on the variables passed to it by the API and which can store resources in a warehouse style fashion (again, the contents programmatically determined by inputs from the api). I would be really interested for any pointers on assets which do anything close to this which I could reverse engineer as a starter. Any good examples of assets which pass/accept data from outside the game world? If anybody with a CS modding background would be interested in collaborating with me on this then please let me know. Equally, if you think this is just something that's dumb/not useful/not fun then I'd be keen to hear that feedback as well.-
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Version 1.0
5,621 Downloads
This is a small market hall built in the Romanesque style, it is a fictional building with the different parts taken from different buildings in Germany. The lot is a reward that will become available after the farmers market when your starting city has grown a little larger. The benefits are the same as for the Farmers Market but it does not replace the in-game one The requirements are: a city population of 5000 with 600 agricultural jobs and a Mayor Rating of 34 or more. Lot information: Lot size: 3x3 Cost to build: 4900 Monthly cost: 30 Pop req: 5000 res pop and 600 farm pop Mayor rating: 34 Landmark effect 50, radii 22 Park effect 75, radii 27 Demand cap effect Low wealth: 20 000 Demand cap effect Medium wealth: 150 000 Dependencies BSC Textures MEGA Pack BSC MEGA Props – Gascooker Vol01 BSC MEGA Props – swi21 Vol01 BSC MEGA Props – SG Vol01 BSC MEGA Props – MJB Vol01 Kwakelaar Market hall model as well as the models of the market stalls are included in the DAT. The zip contains an installer that will automatically install the files in the appropriate folders. For any futher information there is a readme included. Many thanks to the very generous members of the BSC for all help and testing. In particular a very big thank you to Barby. Without her there would be no reward lot, readme or installer. 1/10/2020 Staff Edit: Added File Descriptors. -CF- 29 Comments
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