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28 PositiveAbout zencoz1
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Thank you for the info, but still a tad confused. I see three files there. Do i take what i want, or i will need all of them shown above? My assumption here is that these files are independent of one another, and if i only want for bigger capacity for my final upgraded airports, then i should take only the file no.3? Also since i am using NAM Lite, do i put the airport files there, or can i just treat it like a regular plugin and put it anywhere in my plugins file?
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I have been plagued with rundown airports due to over capacity. I managed to find an old mod from 2012 which increase max capacity of international airport from 880k to 1.49m. which is good, but is not what i am looking for since i want a larger capacity for small and municipal airports too which the mod doesnt provide. Not sure if NAM gives a better solution, but my hardware cannot handle the full NAM, except for NAM Lite. So i want to ask if anyone knows a mod which increases the capacity of all airports, or at least knows a mod that stops them from looking like airports run by Homer Simpsons from Moe's place whenever theyre overcapacity.
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Good to hear because i dont plan to revisit mods just for the Darknite because there are just too many. My concern is only on the crashing side or other more serious issue, and a mismatch isnt much of a problem to me. Still look good in my opinion despite many of my building mods are from the pre Darknite era. Only thing i am dissatisfied is that Maxisnite still allows you to save a city in night setting to be viewed from the region view though it looked horrible, but Darknite wont allow that at all. Would be nice to see the region view in night setting.
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I see. Thanks for the info. Got plenty of maxisnites so that worried me. Thank you again.
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I have a silly question, really, but i need to find out. How many of you guys use darknite mod with buildings mods with maxisnite built-in? Asking because if there are too many maxisnite building mods prior to dsrknite, what will happen? Will my computer crashed? Btw it happened before (not because of Darknite mod though). My game crashed midway and changed my calendar from 2023 to 2048. Had to reinstall and start all over (which was unnecessary but too late to realize. I just had to change the calendar back at the time). Just trying to avoid myself from messing things up again with my number 1 city building game.
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SimCity 4: Dirty and Manufacturing Demand Booster
zencoz1 replied to zencoz1's topic in SimCity 4 General Discussion
If you have NAM installed, Sims will generally have a greater tolerance for long travels as well as congested road fragments. Yes i have NAMLite installed. The original setup is a death sentence without it. And thank you guys for helping me with it. This will help me plan my cities better. I tend to make an intermediary farm town or dirties between two clean big cities, and at best 2 intermediaries because i thought commuters wont travel far region wise. But this will change now since now i know they can go 3 tiles away. -
SimCity 4: Dirty and Manufacturing Demand Booster
zencoz1 replied to zencoz1's topic in SimCity 4 General Discussion
Thanks guys for the info. I have just one more question. How many city tile does job commuters go? I mean is it adjacent cities only (4) or the whole surrounding tile (8), or is it up to the second farthest (whole transportation, or perhaps only ferries going that far)? -
SimCity 4: Dirty and Manufacturing Demand Booster
zencoz1 replied to zencoz1's topic in SimCity 4 General Discussion
Is it? Gee i didnt know that. I thought demand is solely influenced by population size. Thank you for the tip! -
SimCity 4: Dirty and Manufacturing Demand Booster
zencoz1 posted a topic in SimCity 4 General Discussion
I used to play SC4 back in the days when SC4Devotion was still alive, but i uninstalled the game around 2016 and it has been 7 years since. What i remembered from back then was there used to be some buildings, a functional landmark of sort with jobs if i am not mistaken, that boost Dirty and manufacturing demand by a lot. Two buildings if i remember, or maybe one, but what i am sure of, such a thing used to exist. When i redabbled playing, i tried to find it once more but its nowhere to be found, or maybe i dont know how to find it or them. If anyone knows what it is or where it is, feel free to let me know in the comment. I am asking because hi tech is too common in my region, and also agriculture, but dirty and manufacturing are scarce. 1 million populace only bump these demands by a snot shot which means by every 5 million population i can only make 1 or 2 at best a manufacturing/dirty industrial hub with a largest city tile, while hi tech can be anywhere. I find that unfair. -
1. I went for skyscraper for faster growth after reaching a certain population number. 2. Affect all region in the game. 3. Uninstall and reinstall if want to change game style. Additional: never happened to me. Try another different gamestyle or clean up your plugins with cleanitol before trying to install CAM, if second try doesnt work as well.
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Hi this lot seems to not appearing in my garbage menu despite i have all the dependencies for both rural and urban. Picking only rural also not working assuming that i can only pick one. Looking at the files, there are only two sc4lot files, but no sc4model files. Could this be a problem or something else? By the way, the BSC Mega Props - SG vol01 i have is the SG vol01 version 02.
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Guys i have just one last issue with this mod. How can i trigger the upgrade for the port? Mine already exceed limit but its still being a local seaport. No message whatsoever despite me using them in two cities. Edit:solved with compromise. PEG CDK as the issue. The upgrade notice cannot appear due to PEG CDK Seaport Controller Mod. Removing it along with CDK Break Bulk seaport as the only solution, and be content with the similar looking CDK container and break bulk docks (not seaport) to decorate the shoreline. So fark it works fine, plus this seaport is better in term of capacity once upgraded 1797 capacity compared to CDK stagnant 650.
